Class QCOMTextureFoveated


  • public class QCOMTextureFoveated
    extends java.lang.Object
    Native bindings to the QCOM_texture_foveated extension.

    Foveated rendering is a technique that aims to reduce fragment processing workload and bandwidth by reducing the average resolution of a render target. Perceived image quality is kept high by leaving the focal point of rendering at full resolution.

    It exists in two major forms:

    • Static foveated (lens matched) rendering: where the gaze point is fixed with a large fovea region and designed to match up with the lens characteristics.
    • Eye-tracked foveated rendering: where the gaze point is continuously tracked by a sensor to allow a smaller fovea region (further reducing average resolution)

    Traditionally foveated rendering involves breaking a render target's area into smaller regions such as bins, tiles, viewports, or layers which are rendered to individually. Each of these regions has the geometry projected or scaled differently so that the net resolution of these layers is less than the original render target's resolution. When these regions are mapped back to the original render target, they create a rendered result with decreased quality as pixels get further from the focal point.

    Foveated rendering is currently achieved by large modifications to an applications render pipelines to manually implement the required geometry amplifications, blits, and projection changes. This presents a large implementation cost to an application developer and is generally inefficient as it can not make use of a platforms unique hardware features or optimized software paths. This extension aims to address these problems by exposing foveated rendering in an explicit and vendor neutral way, and by providing an interface with minimal changes to how an application specifies its render targets.