Class OESDrawElementsBaseVertex
This extension provides a method to specify a "base vertex offset" value which is effectively added to every vertex index that is transferred through DrawElements.
This mechanism can be used to decouple a set of indices from the actual vertex array that it is referencing. This is useful if an application stores multiple indexed models in a single vertex array. The same index array can be used to draw the model no matter where it ends up in a larger vertex array simply by changing the base vertex value. Without this functionality, it would be necessary to rebind all the vertex attributes every time geometry is switched and this can have larger performance penalty.
For example consider the (very contrived and simple) example of drawing two triangles to form a quad. In the typical example you have the following setup:
vertices indices
---------- -----
0 | (-1, 1) | 0 | 0 |
1 | (-1, -1) | 1 | 1 |
2 | ( 1, -1) | 2 | 2 |
3 | ( 1, 1) | 3 | 3 |
---------- 4 | 0 |
5 | 2 |
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which is normally rendered with the call
DrawElements(TRIANGLES, 6, UNSIGNED_BYTE, &indices).
Now consider the case where the vertices you want to draw are not at the start of a vertex array but are instead located at offset 100 into a larger array:
vertices2 indices2
---------- -----
.... 0 | 100 |
100 | (-1, 1) | 1 | 101 |
101 | (-1, -1) | 2 | 102 |
102 | ( 1, -1) | 3 | 103 |
103 | ( 1, 1) | 4 | 100 |
.... 5 | 102 |
---------- -----
The typical choices for rendering this are to rebind your vertex attributes with an additional offset of 100*stride, or to create an new array of indices (as indices2 in the example). However both rebinding vertex attributes and rebuilding index arrays can be quite costly activities.
With the new drawing commands introduced by this extension you can instead draw using vertices2 and the new draw call:
DrawElementsBaseVertexOES(TRIANGLES, 6, UNSIGNED_BYTE, &indices, 100)
Requires GLES 2.0
.
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glDrawElementsBaseVertexOES
(int mode, int count, int type, long indices, int basevertex) static void
glDrawElementsBaseVertexOES
(int mode, int type, ByteBuffer indices, int basevertex) static void
glDrawElementsBaseVertexOES
(int mode, ByteBuffer indices, int basevertex) static void
glDrawElementsBaseVertexOES
(int mode, IntBuffer indices, int basevertex) static void
glDrawElementsBaseVertexOES
(int mode, ShortBuffer indices, int basevertex) static void
glDrawElementsInstancedBaseVertexOES
(int mode, int count, int type, long indices, int instancecount, int basevertex) static void
glDrawElementsInstancedBaseVertexOES
(int mode, int type, ByteBuffer indices, int instancecount, int basevertex) static void
glDrawElementsInstancedBaseVertexOES
(int mode, ByteBuffer indices, int instancecount, int basevertex) static void
glDrawElementsInstancedBaseVertexOES
(int mode, IntBuffer indices, int instancecount, int basevertex) static void
glDrawElementsInstancedBaseVertexOES
(int mode, ShortBuffer indices, int instancecount, int basevertex) static void
glDrawRangeElementsBaseVertexOES
(int mode, int start, int end, int count, int type, long indices, int basevertex) static void
glDrawRangeElementsBaseVertexOES
(int mode, int start, int end, int type, ByteBuffer indices, int basevertex) static void
glDrawRangeElementsBaseVertexOES
(int mode, int start, int end, ByteBuffer indices, int basevertex) static void
glDrawRangeElementsBaseVertexOES
(int mode, int start, int end, IntBuffer indices, int basevertex) static void
glDrawRangeElementsBaseVertexOES
(int mode, int start, int end, ShortBuffer indices, int basevertex) static void
glMultiDrawElementsBaseVertexOES
(int mode, int[] count, int type, PointerBuffer indices, int[] basevertex) Array version of:MultiDrawElementsBaseVertexOES
static void
glMultiDrawElementsBaseVertexOES
(int mode, IntBuffer count, int type, PointerBuffer indices, IntBuffer basevertex) static void
nglDrawElementsBaseVertexOES
(int mode, int count, int type, long indices, int basevertex) static void
nglDrawElementsInstancedBaseVertexOES
(int mode, int count, int type, long indices, int instancecount, int basevertex) static void
nglDrawRangeElementsBaseVertexOES
(int mode, int start, int end, int count, int type, long indices, int basevertex) static void
nglMultiDrawElementsBaseVertexOES
(int mode, long count, int type, long indices, int drawcount, long basevertex)
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Method Details
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nglDrawElementsBaseVertexOES
public static void nglDrawElementsBaseVertexOES(int mode, int count, int type, long indices, int basevertex) -
glDrawElementsBaseVertexOES
public static void glDrawElementsBaseVertexOES(int mode, int count, int type, long indices, int basevertex) -
glDrawElementsBaseVertexOES
public static void glDrawElementsBaseVertexOES(int mode, int type, ByteBuffer indices, int basevertex) -
glDrawElementsBaseVertexOES
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glDrawElementsBaseVertexOES
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glDrawElementsBaseVertexOES
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nglDrawRangeElementsBaseVertexOES
public static void nglDrawRangeElementsBaseVertexOES(int mode, int start, int end, int count, int type, long indices, int basevertex) -
glDrawRangeElementsBaseVertexOES
public static void glDrawRangeElementsBaseVertexOES(int mode, int start, int end, int count, int type, long indices, int basevertex) -
glDrawRangeElementsBaseVertexOES
public static void glDrawRangeElementsBaseVertexOES(int mode, int start, int end, int type, ByteBuffer indices, int basevertex) -
glDrawRangeElementsBaseVertexOES
public static void glDrawRangeElementsBaseVertexOES(int mode, int start, int end, ByteBuffer indices, int basevertex) -
glDrawRangeElementsBaseVertexOES
public static void glDrawRangeElementsBaseVertexOES(int mode, int start, int end, ShortBuffer indices, int basevertex) -
glDrawRangeElementsBaseVertexOES
public static void glDrawRangeElementsBaseVertexOES(int mode, int start, int end, IntBuffer indices, int basevertex) -
nglDrawElementsInstancedBaseVertexOES
public static void nglDrawElementsInstancedBaseVertexOES(int mode, int count, int type, long indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexOES
public static void glDrawElementsInstancedBaseVertexOES(int mode, int count, int type, long indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexOES
public static void glDrawElementsInstancedBaseVertexOES(int mode, int type, ByteBuffer indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexOES
public static void glDrawElementsInstancedBaseVertexOES(int mode, ByteBuffer indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexOES
public static void glDrawElementsInstancedBaseVertexOES(int mode, ShortBuffer indices, int instancecount, int basevertex) -
glDrawElementsInstancedBaseVertexOES
public static void glDrawElementsInstancedBaseVertexOES(int mode, IntBuffer indices, int instancecount, int basevertex) -
nglMultiDrawElementsBaseVertexOES
public static void nglMultiDrawElementsBaseVertexOES(int mode, long count, int type, long indices, int drawcount, long basevertex) -
glMultiDrawElementsBaseVertexOES
public static void glMultiDrawElementsBaseVertexOES(int mode, IntBuffer count, int type, PointerBuffer indices, IntBuffer basevertex) -
glMultiDrawElementsBaseVertexOES
public static void glMultiDrawElementsBaseVertexOES(int mode, int[] count, int type, PointerBuffer indices, int[] basevertex) Array version of:MultiDrawElementsBaseVertexOES
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