Class NVViewportArray
java.lang.Object
org.lwjgl.opengles.NVViewportArray
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglDepthRangeArrayfvNV(int first, float[] v) void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v)static voidglDepthRangeArrayfvNV(int first, FloatBuffer v) void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v)static voidglDepthRangeIndexedfNV(int index, float n, float f) void glDepthRangeIndexedfNV(GLuint index, GLfloat n, GLfloat f)static voidglDisableiNV(int target, int index) void glDisableiNV(GLenum target, GLuint index)static voidglEnableiNV(int target, int index) void glEnableiNV(GLenum target, GLuint index)static voidglGetFloati_vNV(int target, int index, float[] data) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)static voidglGetFloati_vNV(int target, int index, FloatBuffer data) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)static floatglGetFloatiNV(int target, int index) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)static booleanglIsEnablediNV(int target, int index) GLboolean glIsEnablediNV(GLenum target, GLuint index)static voidglScissorArrayvNV(int first, int[] v) void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v)static voidglScissorArrayvNV(int first, IntBuffer v) void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v)static voidglScissorIndexedNV(int index, int left, int bottom, int width, int height) void glScissorIndexedNV(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)static voidglScissorIndexedvNV(int index, int[] v) void glScissorIndexedvNV(GLuint index, GLint const * v)static voidglScissorIndexedvNV(int index, IntBuffer v) void glScissorIndexedvNV(GLuint index, GLint const * v)static voidglViewportArrayvNV(int first, float[] v) void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v)static voidglViewportArrayvNV(int first, FloatBuffer v) void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v)static voidglViewportIndexedfNV(int index, float x, float y, float w, float h) void glViewportIndexedfNV(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)static voidglViewportIndexedfvNV(int index, float[] v) void glViewportIndexedfvNV(GLuint index, GLfloat const * v)static voidglViewportIndexedfvNV(int index, FloatBuffer v) void glViewportIndexedfvNV(GLuint index, GLfloat const * v)static voidnglDepthRangeArrayfvNV(int first, int count, long v) void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v)static voidnglGetFloati_vNV(int target, int index, long data) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)static voidnglScissorArrayvNV(int first, int count, long v) void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v)static voidnglScissorIndexedvNV(int index, long v) void glScissorIndexedvNV(GLuint index, GLint const * v)static voidnglViewportArrayvNV(int first, int count, long v) void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v)static voidnglViewportIndexedfvNV(int index, long v) void glViewportIndexedfvNV(GLuint index, GLfloat const * v)
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Field Details
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GL_MAX_VIEWPORTS_NV
public static final int GL_MAX_VIEWPORTS_NV- See Also:
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GL_VIEWPORT_SUBPIXEL_BITS_NV
public static final int GL_VIEWPORT_SUBPIXEL_BITS_NV- See Also:
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GL_VIEWPORT_BOUNDS_RANGE_NV
public static final int GL_VIEWPORT_BOUNDS_RANGE_NV- See Also:
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GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV- See Also:
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Method Details
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nglViewportArrayvNV
public static void nglViewportArrayvNV(int first, int count, long v) void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v) -
glViewportArrayvNV
public static void glViewportArrayvNV(@NativeType("GLuint") int first, @NativeType("GLfloat const *") FloatBuffer v) void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v) -
glViewportIndexedfNV
public static void glViewportIndexedfNV(@NativeType("GLuint") int index, @NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float w, @NativeType("GLfloat") float h) void glViewportIndexedfNV(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) -
nglViewportIndexedfvNV
public static void nglViewportIndexedfvNV(int index, long v) void glViewportIndexedfvNV(GLuint index, GLfloat const * v) -
glViewportIndexedfvNV
public static void glViewportIndexedfvNV(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) void glViewportIndexedfvNV(GLuint index, GLfloat const * v) -
nglScissorArrayvNV
public static void nglScissorArrayvNV(int first, int count, long v) void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v) -
glScissorArrayvNV
public static void glScissorArrayvNV(@NativeType("GLuint") int first, @NativeType("GLint const *") IntBuffer v) void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v) -
glScissorIndexedNV
public static void glScissorIndexedNV(@NativeType("GLuint") int index, @NativeType("GLint") int left, @NativeType("GLint") int bottom, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height) void glScissorIndexedNV(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) -
nglScissorIndexedvNV
public static void nglScissorIndexedvNV(int index, long v) void glScissorIndexedvNV(GLuint index, GLint const * v) -
glScissorIndexedvNV
public static void glScissorIndexedvNV(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) void glScissorIndexedvNV(GLuint index, GLint const * v) -
nglDepthRangeArrayfvNV
public static void nglDepthRangeArrayfvNV(int first, int count, long v) void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v) -
glDepthRangeArrayfvNV
public static void glDepthRangeArrayfvNV(@NativeType("GLuint") int first, @NativeType("GLfloat const *") FloatBuffer v) void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v) -
glDepthRangeIndexedfNV
public static void glDepthRangeIndexedfNV(@NativeType("GLuint") int index, @NativeType("GLfloat") float n, @NativeType("GLfloat") float f) void glDepthRangeIndexedfNV(GLuint index, GLfloat n, GLfloat f) -
nglGetFloati_vNV
public static void nglGetFloati_vNV(int target, int index, long data) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data) -
glGetFloati_vNV
public static void glGetFloati_vNV(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLfloat *") FloatBuffer data) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data) -
glGetFloatiNV
@NativeType("void") public static float glGetFloatiNV(@NativeType("GLenum") int target, @NativeType("GLuint") int index) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data) -
glEnableiNV
void glEnableiNV(GLenum target, GLuint index) -
glDisableiNV
void glDisableiNV(GLenum target, GLuint index) -
glIsEnablediNV
@NativeType("GLboolean") public static boolean glIsEnablediNV(@NativeType("GLenum") int target, @NativeType("GLuint") int index) GLboolean glIsEnablediNV(GLenum target, GLuint index) -
glViewportArrayvNV
public static void glViewportArrayvNV(@NativeType("GLuint") int first, @NativeType("GLfloat const *") float[] v) void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v) -
glViewportIndexedfvNV
public static void glViewportIndexedfvNV(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) void glViewportIndexedfvNV(GLuint index, GLfloat const * v) -
glScissorArrayvNV
public static void glScissorArrayvNV(@NativeType("GLuint") int first, @NativeType("GLint const *") int[] v) void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v) -
glScissorIndexedvNV
public static void glScissorIndexedvNV(@NativeType("GLuint") int index, @NativeType("GLint const *") int[] v) void glScissorIndexedvNV(GLuint index, GLint const * v) -
glDepthRangeArrayfvNV
public static void glDepthRangeArrayfvNV(@NativeType("GLuint") int first, @NativeType("GLfloat const *") float[] v) void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v) -
glGetFloati_vNV
public static void glGetFloati_vNV(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLfloat *") float[] data) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)
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