Package org.lwjgl.opengles
Class NVViewportArray
java.lang.Object
org.lwjgl.opengles.NVViewportArray
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglDepthRangeArrayfvNV(int first, float[] v) void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v)static voidglDepthRangeArrayfvNV(int first, FloatBuffer v) void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v)static voidglDepthRangeIndexedfNV(int index, float n, float f) void glDepthRangeIndexedfNV(GLuint index, GLfloat n, GLfloat f)static voidglDisableiNV(int target, int index) void glDisableiNV(GLenum target, GLuint index)static voidglEnableiNV(int target, int index) void glEnableiNV(GLenum target, GLuint index)static voidglGetFloati_vNV(int target, int index, float[] data) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)static voidglGetFloati_vNV(int target, int index, FloatBuffer data) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)static floatglGetFloatiNV(int target, int index) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)static booleanglIsEnablediNV(int target, int index) GLboolean glIsEnablediNV(GLenum target, GLuint index)static voidglScissorArrayvNV(int first, int[] v) void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v)static voidglScissorArrayvNV(int first, IntBuffer v) void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v)static voidglScissorIndexedNV(int index, int left, int bottom, int width, int height) void glScissorIndexedNV(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)static voidglScissorIndexedvNV(int index, int[] v) void glScissorIndexedvNV(GLuint index, GLint const * v)static voidglScissorIndexedvNV(int index, IntBuffer v) void glScissorIndexedvNV(GLuint index, GLint const * v)static voidglViewportArrayvNV(int first, float[] v) void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v)static voidglViewportArrayvNV(int first, FloatBuffer v) void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v)static voidglViewportIndexedfNV(int index, float x, float y, float w, float h) void glViewportIndexedfNV(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)static voidglViewportIndexedfvNV(int index, float[] v) void glViewportIndexedfvNV(GLuint index, GLfloat const * v)static voidglViewportIndexedfvNV(int index, FloatBuffer v) void glViewportIndexedfvNV(GLuint index, GLfloat const * v)static voidnglDepthRangeArrayfvNV(int first, int count, long v) void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v)static voidnglGetFloati_vNV(int target, int index, long data) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)static voidnglScissorArrayvNV(int first, int count, long v) void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v)static voidnglScissorIndexedvNV(int index, long v) void glScissorIndexedvNV(GLuint index, GLint const * v)static voidnglViewportArrayvNV(int first, int count, long v) void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v)static voidnglViewportIndexedfvNV(int index, long v) void glViewportIndexedfvNV(GLuint index, GLfloat const * v)
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Field Details
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GL_MAX_VIEWPORTS_NV
public static final int GL_MAX_VIEWPORTS_NV- See Also:
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GL_VIEWPORT_SUBPIXEL_BITS_NV
public static final int GL_VIEWPORT_SUBPIXEL_BITS_NV- See Also:
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GL_VIEWPORT_BOUNDS_RANGE_NV
public static final int GL_VIEWPORT_BOUNDS_RANGE_NV- See Also:
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GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV- See Also:
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Method Details
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nglViewportArrayvNV
public static void nglViewportArrayvNV(int first, int count, long v) void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v) -
glViewportArrayvNV
void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v) -
glViewportIndexedfNV
public static void glViewportIndexedfNV(int index, float x, float y, float w, float h) void glViewportIndexedfNV(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) -
nglViewportIndexedfvNV
public static void nglViewportIndexedfvNV(int index, long v) void glViewportIndexedfvNV(GLuint index, GLfloat const * v) -
glViewportIndexedfvNV
void glViewportIndexedfvNV(GLuint index, GLfloat const * v) -
nglScissorArrayvNV
public static void nglScissorArrayvNV(int first, int count, long v) void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v) -
glScissorArrayvNV
void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v) -
glScissorIndexedNV
public static void glScissorIndexedNV(int index, int left, int bottom, int width, int height) void glScissorIndexedNV(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) -
nglScissorIndexedvNV
public static void nglScissorIndexedvNV(int index, long v) void glScissorIndexedvNV(GLuint index, GLint const * v) -
glScissorIndexedvNV
void glScissorIndexedvNV(GLuint index, GLint const * v) -
nglDepthRangeArrayfvNV
public static void nglDepthRangeArrayfvNV(int first, int count, long v) void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v) -
glDepthRangeArrayfvNV
void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v) -
glDepthRangeIndexedfNV
public static void glDepthRangeIndexedfNV(int index, float n, float f) void glDepthRangeIndexedfNV(GLuint index, GLfloat n, GLfloat f) -
nglGetFloati_vNV
public static void nglGetFloati_vNV(int target, int index, long data) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data) -
glGetFloati_vNV
void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data) -
glGetFloatiNV
public static float glGetFloatiNV(int target, int index) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data) -
glEnableiNV
public static void glEnableiNV(int target, int index) void glEnableiNV(GLenum target, GLuint index) -
glDisableiNV
public static void glDisableiNV(int target, int index) void glDisableiNV(GLenum target, GLuint index) -
glIsEnablediNV
public static boolean glIsEnablediNV(int target, int index) GLboolean glIsEnablediNV(GLenum target, GLuint index) -
glViewportArrayvNV
public static void glViewportArrayvNV(int first, float[] v) void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v) -
glViewportIndexedfvNV
public static void glViewportIndexedfvNV(int index, float[] v) void glViewportIndexedfvNV(GLuint index, GLfloat const * v) -
glScissorArrayvNV
public static void glScissorArrayvNV(int first, int[] v) void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v) -
glScissorIndexedvNV
public static void glScissorIndexedvNV(int index, int[] v) void glScissorIndexedvNV(GLuint index, GLint const * v) -
glDepthRangeArrayfvNV
public static void glDepthRangeArrayfvNV(int first, float[] v) void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v) -
glGetFloati_vNV
public static void glGetFloati_vNV(int target, int index, float[] data) void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)
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