Class NVViewportArray

java.lang.Object
org.lwjgl.opengles.NVViewportArray

public class NVViewportArray extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
     
    static final int
     
    static final int
     
    static final int
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glDepthRangeArrayfvNV(int first, float[] v)
    void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v)
    static void
    void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v)
    static void
    glDepthRangeIndexedfNV(int index, float n, float f)
    void glDepthRangeIndexedfNV(GLuint index, GLfloat n, GLfloat f)
    static void
    glDisableiNV(int target, int index)
    void glDisableiNV(GLenum target, GLuint index)
    static void
    glEnableiNV(int target, int index)
    void glEnableiNV(GLenum target, GLuint index)
    static void
    glGetFloati_vNV(int target, int index, float[] data)
    void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)
    static void
    glGetFloati_vNV(int target, int index, FloatBuffer data)
    void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)
    static float
    glGetFloatiNV(int target, int index)
    void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)
    static boolean
    glIsEnablediNV(int target, int index)
    GLboolean glIsEnablediNV(GLenum target, GLuint index)
    static void
    glScissorArrayvNV(int first, int[] v)
    void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v)
    static void
    void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v)
    static void
    glScissorIndexedNV(int index, int left, int bottom, int width, int height)
    void glScissorIndexedNV(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
    static void
    glScissorIndexedvNV(int index, int[] v)
    void glScissorIndexedvNV(GLuint index, GLint const * v)
    static void
    void glScissorIndexedvNV(GLuint index, GLint const * v)
    static void
    glViewportArrayvNV(int first, float[] v)
    void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v)
    static void
    void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v)
    static void
    glViewportIndexedfNV(int index, float x, float y, float w, float h)
    void glViewportIndexedfNV(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
    static void
    glViewportIndexedfvNV(int index, float[] v)
    void glViewportIndexedfvNV(GLuint index, GLfloat const * v)
    static void
    void glViewportIndexedfvNV(GLuint index, GLfloat const * v)
    static void
    nglDepthRangeArrayfvNV(int first, int count, long v)
    void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v)
    static void
    nglGetFloati_vNV(int target, int index, long data)
    void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)
    static void
    nglScissorArrayvNV(int first, int count, long v)
    void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v)
    static void
    nglScissorIndexedvNV(int index, long v)
    void glScissorIndexedvNV(GLuint index, GLint const * v)
    static void
    nglViewportArrayvNV(int first, int count, long v)
    void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v)
    static void
    nglViewportIndexedfvNV(int index, long v)
    void glViewportIndexedfvNV(GLuint index, GLfloat const * v)

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • GL_MAX_VIEWPORTS_NV

      public static final int GL_MAX_VIEWPORTS_NV
      See Also:
    • GL_VIEWPORT_SUBPIXEL_BITS_NV

      public static final int GL_VIEWPORT_SUBPIXEL_BITS_NV
      See Also:
    • GL_VIEWPORT_BOUNDS_RANGE_NV

      public static final int GL_VIEWPORT_BOUNDS_RANGE_NV
      See Also:
    • GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV

      public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
      See Also:
  • Method Details

    • nglViewportArrayvNV

      public static void nglViewportArrayvNV(int first, int count, long v)
      void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v)
    • glViewportArrayvNV

      public static void glViewportArrayvNV(int first, FloatBuffer v)
      void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v)
    • glViewportIndexedfNV

      public static void glViewportIndexedfNV(int index, float x, float y, float w, float h)
      void glViewportIndexedfNV(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
    • nglViewportIndexedfvNV

      public static void nglViewportIndexedfvNV(int index, long v)
      void glViewportIndexedfvNV(GLuint index, GLfloat const * v)
    • glViewportIndexedfvNV

      public static void glViewportIndexedfvNV(int index, FloatBuffer v)
      void glViewportIndexedfvNV(GLuint index, GLfloat const * v)
    • nglScissorArrayvNV

      public static void nglScissorArrayvNV(int first, int count, long v)
      void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v)
    • glScissorArrayvNV

      public static void glScissorArrayvNV(int first, IntBuffer v)
      void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v)
    • glScissorIndexedNV

      public static void glScissorIndexedNV(int index, int left, int bottom, int width, int height)
      void glScissorIndexedNV(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
    • nglScissorIndexedvNV

      public static void nglScissorIndexedvNV(int index, long v)
      void glScissorIndexedvNV(GLuint index, GLint const * v)
    • glScissorIndexedvNV

      public static void glScissorIndexedvNV(int index, IntBuffer v)
      void glScissorIndexedvNV(GLuint index, GLint const * v)
    • nglDepthRangeArrayfvNV

      public static void nglDepthRangeArrayfvNV(int first, int count, long v)
      void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v)
    • glDepthRangeArrayfvNV

      public static void glDepthRangeArrayfvNV(int first, FloatBuffer v)
      void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v)
    • glDepthRangeIndexedfNV

      public static void glDepthRangeIndexedfNV(int index, float n, float f)
      void glDepthRangeIndexedfNV(GLuint index, GLfloat n, GLfloat f)
    • nglGetFloati_vNV

      public static void nglGetFloati_vNV(int target, int index, long data)
      void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)
    • glGetFloati_vNV

      public static void glGetFloati_vNV(int target, int index, FloatBuffer data)
      void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)
    • glGetFloatiNV

      public static float glGetFloatiNV(int target, int index)
      void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)
    • glEnableiNV

      public static void glEnableiNV(int target, int index)
      void glEnableiNV(GLenum target, GLuint index)
    • glDisableiNV

      public static void glDisableiNV(int target, int index)
      void glDisableiNV(GLenum target, GLuint index)
    • glIsEnablediNV

      public static boolean glIsEnablediNV(int target, int index)
      GLboolean glIsEnablediNV(GLenum target, GLuint index)
    • glViewportArrayvNV

      public static void glViewportArrayvNV(int first, float[] v)
      void glViewportArrayvNV(GLuint first, GLsizei count, GLfloat const * v)
    • glViewportIndexedfvNV

      public static void glViewportIndexedfvNV(int index, float[] v)
      void glViewportIndexedfvNV(GLuint index, GLfloat const * v)
    • glScissorArrayvNV

      public static void glScissorArrayvNV(int first, int[] v)
      void glScissorArrayvNV(GLuint first, GLsizei count, GLint const * v)
    • glScissorIndexedvNV

      public static void glScissorIndexedvNV(int index, int[] v)
      void glScissorIndexedvNV(GLuint index, GLint const * v)
    • glDepthRangeArrayfvNV

      public static void glDepthRangeArrayfvNV(int first, float[] v)
      void glDepthRangeArrayfvNV(GLuint first, GLsizei count, GLfloat const * v)
    • glGetFloati_vNV

      public static void glGetFloati_vNV(int target, int index, float[] data)
      void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)