Class NVViewportArray

java.lang.Object
org.lwjgl.opengles.NVViewportArray

public class NVViewportArray extends Object
Native bindings to the NV_viewport_array extension.

OpenGL ES is modeled on a pipeline of operations. The final stage in this pipeline before rasterization is the viewport transformation. This stage transforms vertices from view space into window coordinates and allows the application to specify a rectangular region of screen space into which OpenGL should draw primitives. Unextended OpenGL implementations provide a single viewport per context. In order to draw primitives into multiple viewports, the OpenGL viewport may be changed between several draw calls. With the advent of Geometry Shaders, it has become possible for an application to amplify geometry and produce multiple output primitives for each primitive input to the Geometry Shader. It is possible to direct these primitives to render into a selected render target. However, all render targets share the same, global OpenGL viewport.

This extension enhances OpenGL by providing a mechanism to expose multiple viewports. Each viewport is specified as a rectangle. The destination viewport may be selected per-primitive by the geometry shader. This allows the Geometry Shader to produce different versions of primitives destined for separate viewport rectangles on the same surface. Additionally, when combined with multiple framebuffer attachments, it allows a different viewport rectangle to be selected for each. This extension also exposes a separate scissor rectangle for each viewport. Finally, the viewport bounds are now floating point quantities allowing fractional pixel offsets to be applied during the viewport transform.

Requires GLES 3.1 and EXT_geometry_shader.

  • Field Details

    • GL_MAX_VIEWPORTS_NV

      public static final int GL_MAX_VIEWPORTS_NV
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetInteger64v.
      See Also:
    • GL_VIEWPORT_SUBPIXEL_BITS_NV

      public static final int GL_VIEWPORT_SUBPIXEL_BITS_NV
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetInteger64v.
      See Also:
    • GL_VIEWPORT_BOUNDS_RANGE_NV

      public static final int GL_VIEWPORT_BOUNDS_RANGE_NV
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetInteger64v.
      See Also:
    • GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV

      public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetInteger64v.
      See Also:
  • Method Details

    • nglViewportArrayvNV

      public static void nglViewportArrayvNV(int first, int count, long v)
    • glViewportArrayvNV

      public static void glViewportArrayvNV(int first, FloatBuffer v)
    • glViewportIndexedfNV

      public static void glViewportIndexedfNV(int index, float x, float y, float w, float h)
    • nglViewportIndexedfvNV

      public static void nglViewportIndexedfvNV(int index, long v)
    • glViewportIndexedfvNV

      public static void glViewportIndexedfvNV(int index, FloatBuffer v)
    • nglScissorArrayvNV

      public static void nglScissorArrayvNV(int first, int count, long v)
    • glScissorArrayvNV

      public static void glScissorArrayvNV(int first, IntBuffer v)
    • glScissorIndexedNV

      public static void glScissorIndexedNV(int index, int left, int bottom, int width, int height)
    • nglScissorIndexedvNV

      public static void nglScissorIndexedvNV(int index, long v)
    • glScissorIndexedvNV

      public static void glScissorIndexedvNV(int index, IntBuffer v)
    • nglDepthRangeArrayfvNV

      public static void nglDepthRangeArrayfvNV(int first, int count, long v)
    • glDepthRangeArrayfvNV

      public static void glDepthRangeArrayfvNV(int first, FloatBuffer v)
    • glDepthRangeIndexedfNV

      public static void glDepthRangeIndexedfNV(int index, float n, float f)
    • nglGetFloati_vNV

      public static void nglGetFloati_vNV(int target, int index, long data)
    • glGetFloati_vNV

      public static void glGetFloati_vNV(int target, int index, FloatBuffer data)
    • glGetFloatiNV

      public static float glGetFloatiNV(int target, int index)
    • glEnableiNV

      public static void glEnableiNV(int target, int index)
    • glDisableiNV

      public static void glDisableiNV(int target, int index)
    • glIsEnablediNV

      public static boolean glIsEnablediNV(int target, int index)
    • glViewportArrayvNV

      public static void glViewportArrayvNV(int first, float[] v)
      Array version of: ViewportArrayvNV
    • glViewportIndexedfvNV

      public static void glViewportIndexedfvNV(int index, float[] v)
      Array version of: ViewportIndexedfvNV
    • glScissorArrayvNV

      public static void glScissorArrayvNV(int first, int[] v)
      Array version of: ScissorArrayvNV
    • glScissorIndexedvNV

      public static void glScissorIndexedvNV(int index, int[] v)
      Array version of: ScissorIndexedvNV
    • glDepthRangeArrayfvNV

      public static void glDepthRangeArrayfvNV(int first, float[] v)
      Array version of: DepthRangeArrayfvNV
    • glGetFloati_vNV

      public static void glGetFloati_vNV(int target, int index, float[] data)
      Array version of: GetFloati_vNV