Class NVTextureArray

java.lang.Object
org.lwjgl.opengles.NVTextureArray

public class NVTextureArray extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
    void glCompressedTexImage3DNV(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
    static void
    glCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable ByteBuffer data)
    void glCompressedTexImage3DNV(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
    static void
    glCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
    void glCompressedTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    static void
    glCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data)
    void glCompressedTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    static void
    glCopyTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
    void glCopyTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    static void
    glFramebufferTextureLayerNV(int target, int attachment, int texture, int level, int layer)
    void glFramebufferTextureLayerNV(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
    static void
    glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float @Nullable [] pixels)
    void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int @Nullable [] pixels)
    void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels)
    void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short @Nullable [] pixels)
    void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable ByteBuffer pixels)
    void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable FloatBuffer pixels)
    void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable IntBuffer pixels)
    void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable ShortBuffer pixels)
    void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
    void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
    void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
    void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
    void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels)
    void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels)
    void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels)
    void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    static void
    glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels)
    void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    static void
    nglCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
    void glCompressedTexImage3DNV(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
    static void
    nglCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
    void glCompressedTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    static void
    nglTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels)
    void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    static void
    nglTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
    void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • GL_TEXTURE_2D_ARRAY_NV

      public static final int GL_TEXTURE_2D_ARRAY_NV
      See Also:
    • GL_TEXTURE_BINDING_2D_ARRAY_NV

      public static final int GL_TEXTURE_BINDING_2D_ARRAY_NV
      See Also:
    • GL_MAX_ARRAY_TEXTURE_LAYERS_NV

      public static final int GL_MAX_ARRAY_TEXTURE_LAYERS_NV
      See Also:
    • GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV

      public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV
      See Also:
    • GL_SAMPLER_2D_ARRAY_NV

      public static final int GL_SAMPLER_2D_ARRAY_NV
      See Also:
    • GL_UNPACK_SKIP_IMAGES_NV

      public static final int GL_UNPACK_SKIP_IMAGES_NV
      See Also:
    • GL_UNPACK_IMAGE_HEIGHT_NV

      public static final int GL_UNPACK_IMAGE_HEIGHT_NV
      See Also:
  • Method Details

    • nglTexImage3DNV

      public static void nglTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels)
      void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3DNV

      public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable ByteBuffer pixels)
      void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3DNV

      public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels)
      void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3DNV

      public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable ShortBuffer pixels)
      void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3DNV

      public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable IntBuffer pixels)
      void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3DNV

      public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, @Nullable FloatBuffer pixels)
      void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • nglTexSubImage3DNV

      public static void nglTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
      void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3DNV

      public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels)
      void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3DNV

      public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels)
      void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3DNV

      public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels)
      void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3DNV

      public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels)
      void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3DNV

      public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels)
      void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glCopyTexSubImage3DNV

      public static void glCopyTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
      void glCopyTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    • nglCompressedTexImage3DNV

      public static void nglCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
      void glCompressedTexImage3DNV(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage3DNV

      public static void glCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
      void glCompressedTexImage3DNV(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
    • glCompressedTexImage3DNV

      public static void glCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable ByteBuffer data)
      void glCompressedTexImage3DNV(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, void const * data)
    • nglCompressedTexSubImage3DNV

      public static void nglCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
      void glCompressedTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage3DNV

      public static void glCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
      void glCompressedTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    • glCompressedTexSubImage3DNV

      public static void glCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data)
      void glCompressedTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void const * data)
    • glFramebufferTextureLayerNV

      public static void glFramebufferTextureLayerNV(int target, int attachment, int texture, int level, int layer)
      void glFramebufferTextureLayerNV(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
    • glTexImage3DNV

      public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short @Nullable [] pixels)
      void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3DNV

      public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int @Nullable [] pixels)
      void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexImage3DNV

      public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float @Nullable [] pixels)
      void glTexImage3DNV(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3DNV

      public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
      void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3DNV

      public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
      void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)
    • glTexSubImage3DNV

      public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
      void glTexSubImage3DNV(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void const * pixels)