Package org.lwjgl.opengles
Class NVNonSquareMatrices
java.lang.Object
org.lwjgl.opengles.NVNonSquareMatrices
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglUniformMatrix2x3fvNV(int location, boolean transpose, float[] value) void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix2x3fvNV(int location, boolean transpose, FloatBuffer value) void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix2x4fvNV(int location, boolean transpose, float[] value) void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix2x4fvNV(int location, boolean transpose, FloatBuffer value) void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix3x2fvNV(int location, boolean transpose, float[] value) void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix3x2fvNV(int location, boolean transpose, FloatBuffer value) void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix3x4fvNV(int location, boolean transpose, float[] value) void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix3x4fvNV(int location, boolean transpose, FloatBuffer value) void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix4x2fvNV(int location, boolean transpose, float[] value) void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix4x2fvNV(int location, boolean transpose, FloatBuffer value) void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix4x3fvNV(int location, boolean transpose, float[] value) void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidglUniformMatrix4x3fvNV(int location, boolean transpose, FloatBuffer value) void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidnglUniformMatrix2x3fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidnglUniformMatrix2x4fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidnglUniformMatrix3x2fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidnglUniformMatrix3x4fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidnglUniformMatrix4x2fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)static voidnglUniformMatrix4x3fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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Field Details
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GL_FLOAT_MAT2x3_NV
public static final int GL_FLOAT_MAT2x3_NV- See Also:
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GL_FLOAT_MAT2x4_NV
public static final int GL_FLOAT_MAT2x4_NV- See Also:
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GL_FLOAT_MAT3x2_NV
public static final int GL_FLOAT_MAT3x2_NV- See Also:
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GL_FLOAT_MAT3x4_NV
public static final int GL_FLOAT_MAT3x4_NV- See Also:
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GL_FLOAT_MAT4x2_NV
public static final int GL_FLOAT_MAT4x2_NV- See Also:
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GL_FLOAT_MAT4x3_NV
public static final int GL_FLOAT_MAT4x3_NV- See Also:
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Method Details
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nglUniformMatrix2x3fvNV
public static void nglUniformMatrix2x3fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix2x3fvNV
void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
nglUniformMatrix3x2fvNV
public static void nglUniformMatrix3x2fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix3x2fvNV
void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
nglUniformMatrix2x4fvNV
public static void nglUniformMatrix2x4fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix2x4fvNV
void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
nglUniformMatrix4x2fvNV
public static void nglUniformMatrix4x2fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix4x2fvNV
void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
nglUniformMatrix3x4fvNV
public static void nglUniformMatrix3x4fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix3x4fvNV
void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
nglUniformMatrix4x3fvNV
public static void nglUniformMatrix4x3fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix4x3fvNV
void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix2x3fvNV
public static void glUniformMatrix2x3fvNV(int location, boolean transpose, float[] value) void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix3x2fvNV
public static void glUniformMatrix3x2fvNV(int location, boolean transpose, float[] value) void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix2x4fvNV
public static void glUniformMatrix2x4fvNV(int location, boolean transpose, float[] value) void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix4x2fvNV
public static void glUniformMatrix4x2fvNV(int location, boolean transpose, float[] value) void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix3x4fvNV
public static void glUniformMatrix3x4fvNV(int location, boolean transpose, float[] value) void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value) -
glUniformMatrix4x3fvNV
public static void glUniformMatrix4x3fvNV(int location, boolean transpose, float[] value) void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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