Package org.lwjgl.opengles
Class NVNonSquareMatrices
java.lang.Object
org.lwjgl.opengles.NVNonSquareMatrices
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glUniformMatrix2x3fvNV
(int location, boolean transpose, float[] value) void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix2x3fvNV
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix2x4fvNV
(int location, boolean transpose, float[] value) void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix2x4fvNV
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix3x2fvNV
(int location, boolean transpose, float[] value) void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix3x2fvNV
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix3x4fvNV
(int location, boolean transpose, float[] value) void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix3x4fvNV
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix4x2fvNV
(int location, boolean transpose, float[] value) void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix4x2fvNV
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix4x3fvNV
(int location, boolean transpose, float[] value) void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
glUniformMatrix4x3fvNV
(int location, boolean transpose, FloatBuffer value) void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix2x3fvNV
(int location, int count, boolean transpose, long value) void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix2x4fvNV
(int location, int count, boolean transpose, long value) void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix3x2fvNV
(int location, int count, boolean transpose, long value) void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix3x4fvNV
(int location, int count, boolean transpose, long value) void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix4x2fvNV
(int location, int count, boolean transpose, long value) void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
static void
nglUniformMatrix4x3fvNV
(int location, int count, boolean transpose, long value) void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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Field Details
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GL_FLOAT_MAT2x3_NV
public static final int GL_FLOAT_MAT2x3_NV- See Also:
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GL_FLOAT_MAT2x4_NV
public static final int GL_FLOAT_MAT2x4_NV- See Also:
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GL_FLOAT_MAT3x2_NV
public static final int GL_FLOAT_MAT3x2_NV- See Also:
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GL_FLOAT_MAT3x4_NV
public static final int GL_FLOAT_MAT3x4_NV- See Also:
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GL_FLOAT_MAT4x2_NV
public static final int GL_FLOAT_MAT4x2_NV- See Also:
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GL_FLOAT_MAT4x3_NV
public static final int GL_FLOAT_MAT4x3_NV- See Also:
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Method Details
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nglUniformMatrix2x3fvNV
public static void nglUniformMatrix2x3fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix2x3fvNV
void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglUniformMatrix3x2fvNV
public static void nglUniformMatrix3x2fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix3x2fvNV
void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglUniformMatrix2x4fvNV
public static void nglUniformMatrix2x4fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix2x4fvNV
void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglUniformMatrix4x2fvNV
public static void nglUniformMatrix4x2fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix4x2fvNV
void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglUniformMatrix3x4fvNV
public static void nglUniformMatrix3x4fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix3x4fvNV
void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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nglUniformMatrix4x3fvNV
public static void nglUniformMatrix4x3fvNV(int location, int count, boolean transpose, long value) void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix4x3fvNV
void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix2x3fvNV
public static void glUniformMatrix2x3fvNV(int location, boolean transpose, float[] value) void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix3x2fvNV
public static void glUniformMatrix3x2fvNV(int location, boolean transpose, float[] value) void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix2x4fvNV
public static void glUniformMatrix2x4fvNV(int location, boolean transpose, float[] value) void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix4x2fvNV
public static void glUniformMatrix4x2fvNV(int location, boolean transpose, float[] value) void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix3x4fvNV
public static void glUniformMatrix3x4fvNV(int location, boolean transpose, float[] value) void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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glUniformMatrix4x3fvNV
public static void glUniformMatrix4x3fvNV(int location, boolean transpose, float[] value) void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
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