Class NVNonSquareMatrices

java.lang.Object
org.lwjgl.opengles.NVNonSquareMatrices

public class NVNonSquareMatrices extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
    static final int
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glUniformMatrix2x3fvNV(int location, boolean transpose, float[] value)
    void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    glUniformMatrix2x3fvNV(int location, boolean transpose, FloatBuffer value)
    void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    glUniformMatrix2x4fvNV(int location, boolean transpose, float[] value)
    void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    glUniformMatrix2x4fvNV(int location, boolean transpose, FloatBuffer value)
    void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    glUniformMatrix3x2fvNV(int location, boolean transpose, float[] value)
    void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    glUniformMatrix3x2fvNV(int location, boolean transpose, FloatBuffer value)
    void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    glUniformMatrix3x4fvNV(int location, boolean transpose, float[] value)
    void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    glUniformMatrix3x4fvNV(int location, boolean transpose, FloatBuffer value)
    void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    glUniformMatrix4x2fvNV(int location, boolean transpose, float[] value)
    void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    glUniformMatrix4x2fvNV(int location, boolean transpose, FloatBuffer value)
    void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    glUniformMatrix4x3fvNV(int location, boolean transpose, float[] value)
    void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    glUniformMatrix4x3fvNV(int location, boolean transpose, FloatBuffer value)
    void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    nglUniformMatrix2x3fvNV(int location, int count, boolean transpose, long value)
    void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    nglUniformMatrix2x4fvNV(int location, int count, boolean transpose, long value)
    void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    nglUniformMatrix3x2fvNV(int location, int count, boolean transpose, long value)
    void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    nglUniformMatrix3x4fvNV(int location, int count, boolean transpose, long value)
    void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    nglUniformMatrix4x2fvNV(int location, int count, boolean transpose, long value)
    void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    static void
    nglUniformMatrix4x3fvNV(int location, int count, boolean transpose, long value)
    void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

  • Method Details

    • nglUniformMatrix2x3fvNV

      public static void nglUniformMatrix2x3fvNV(int location, int count, boolean transpose, long value)
      void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix2x3fvNV

      public static void glUniformMatrix2x3fvNV(int location, boolean transpose, FloatBuffer value)
      void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • nglUniformMatrix3x2fvNV

      public static void nglUniformMatrix3x2fvNV(int location, int count, boolean transpose, long value)
      void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix3x2fvNV

      public static void glUniformMatrix3x2fvNV(int location, boolean transpose, FloatBuffer value)
      void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • nglUniformMatrix2x4fvNV

      public static void nglUniformMatrix2x4fvNV(int location, int count, boolean transpose, long value)
      void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix2x4fvNV

      public static void glUniformMatrix2x4fvNV(int location, boolean transpose, FloatBuffer value)
      void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • nglUniformMatrix4x2fvNV

      public static void nglUniformMatrix4x2fvNV(int location, int count, boolean transpose, long value)
      void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix4x2fvNV

      public static void glUniformMatrix4x2fvNV(int location, boolean transpose, FloatBuffer value)
      void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • nglUniformMatrix3x4fvNV

      public static void nglUniformMatrix3x4fvNV(int location, int count, boolean transpose, long value)
      void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix3x4fvNV

      public static void glUniformMatrix3x4fvNV(int location, boolean transpose, FloatBuffer value)
      void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • nglUniformMatrix4x3fvNV

      public static void nglUniformMatrix4x3fvNV(int location, int count, boolean transpose, long value)
      void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix4x3fvNV

      public static void glUniformMatrix4x3fvNV(int location, boolean transpose, FloatBuffer value)
      void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix2x3fvNV

      public static void glUniformMatrix2x3fvNV(int location, boolean transpose, float[] value)
      void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix3x2fvNV

      public static void glUniformMatrix3x2fvNV(int location, boolean transpose, float[] value)
      void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix2x4fvNV

      public static void glUniformMatrix2x4fvNV(int location, boolean transpose, float[] value)
      void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix4x2fvNV

      public static void glUniformMatrix4x2fvNV(int location, boolean transpose, float[] value)
      void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix3x4fvNV

      public static void glUniformMatrix3x4fvNV(int location, boolean transpose, float[] value)
      void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)
    • glUniformMatrix4x3fvNV

      public static void glUniformMatrix4x3fvNV(int location, boolean transpose, float[] value)
      void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, GLfloat const * value)