Class NVMemoryAttachment

java.lang.Object
org.lwjgl.opengles.NVMemoryAttachment

public class NVMemoryAttachment extends Object
  • Field Details

    • GL_ATTACHED_MEMORY_OBJECT_NV

      public static final int GL_ATTACHED_MEMORY_OBJECT_NV
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    • GL_ATTACHED_MEMORY_OFFSET_NV

      public static final int GL_ATTACHED_MEMORY_OFFSET_NV
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    • GL_MEMORY_ATTACHABLE_ALIGNMENT_NV

      public static final int GL_MEMORY_ATTACHABLE_ALIGNMENT_NV
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    • GL_MEMORY_ATTACHABLE_SIZE_NV

      public static final int GL_MEMORY_ATTACHABLE_SIZE_NV
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    • GL_MEMORY_ATTACHABLE_NV

      public static final int GL_MEMORY_ATTACHABLE_NV
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    • GL_DETACHED_MEMORY_INCARNATION_NV

      public static final int GL_DETACHED_MEMORY_INCARNATION_NV
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    • GL_DETACHED_TEXTURES_NV

      public static final int GL_DETACHED_TEXTURES_NV
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    • GL_DETACHED_BUFFERS_NV

      public static final int GL_DETACHED_BUFFERS_NV
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    • GL_MAX_DETACHED_TEXTURES_NV

      public static final int GL_MAX_DETACHED_TEXTURES_NV
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    • GL_MAX_DETACHED_BUFFERS_NV

      public static final int GL_MAX_DETACHED_BUFFERS_NV
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  • Method Details

    • nglGetMemoryObjectDetachedResourcesuivNV

      public static void nglGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, long params)
      void glGetMemoryObjectDetachedResourcesuivNV(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params)
    • glGetMemoryObjectDetachedResourcesuivNV

      public static void glGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, IntBuffer params)
      void glGetMemoryObjectDetachedResourcesuivNV(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params)
    • glResetMemoryObjectParameterNV

      public static void glResetMemoryObjectParameterNV(int memory, int pname)
      void glResetMemoryObjectParameterNV(GLuint memory, GLenum pname)
    • glTexAttachMemoryNV

      public static void glTexAttachMemoryNV(int target, int memory, long offset)
      void glTexAttachMemoryNV(GLenum target, GLuint memory, GLuint64 offset)
    • glBufferAttachMemoryNV

      public static void glBufferAttachMemoryNV(int target, int memory, long offset)
      void glBufferAttachMemoryNV(GLenum target, GLuint memory, GLuint64 offset)
    • glTextureAttachMemoryNV

      public static void glTextureAttachMemoryNV(int texture, int memory, long offset)
      void glTextureAttachMemoryNV(GLuint texture, GLuint memory, GLuint64 offset)
    • glNamedBufferAttachMemoryNV

      public static void glNamedBufferAttachMemoryNV(int buffer, int memory, long offset)
      void glNamedBufferAttachMemoryNV(GLuint buffer, GLuint memory, GLuint64 offset)
    • glGetMemoryObjectDetachedResourcesuivNV

      public static void glGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int[] params)
      void glGetMemoryObjectDetachedResourcesuivNV(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params)