Class IMGTextureFilterCubic


  • public final class IMGTextureFilterCubic
    extends java.lang.Object
    Native bindings to the IMG_texture_filter_cubic extension.

    OpenGL ES provides two sampling methods available; nearest neighbor or linear filtering, with optional MIP Map sampling modes added to move between differently sized textures when downsampling.

    This extension adds an additional, high quality cubic filtering mode, using a Catmull-Rom bicubic filter. Performing this kind of filtering can be done in a shader by using 16 samples, but this can be inefficient. The cubic filter mode exposes an optimized high quality texture sampling using fixed functionality.

    This extension affects the way textures are sampled, by modifying the way texels within the same MIP-Map level are sampled and resolved. It does not affect MIP-Map filtering, which is still limited to linear or nearest.

    • Field Summary

      Fields 
      Modifier and Type Field Description
      static int GL_CUBIC_IMG
      Accepted by the params parameters of TexParameterf, TexParameterfv, TexParameteri, TexParameteriv, SamplerParameterf, SamplerParameterfv, SamperParameteri and SamplerParameteriv, and returned in params by GetTexParameterfv, GetTexParameteriv, GetSamplerParameterfv and GetSamplerParameteriv when pname is TEXTURE_MIN_FILTER or TEXTURE_MAG_FILTER in either case.
      static int GL_CUBIC_MIPMAP_LINEAR_IMG
      GL_CUBIC_MIPMAP_NEAREST_IMG
      Accepted as above only when pname is TEXTURE_MIN_FILTER.
    • Method Summary

      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • GL_CUBIC_IMG

        Accepted by the params parameters of TexParameterf, TexParameterfv, TexParameteri, TexParameteriv, SamplerParameterf, SamplerParameterfv, SamperParameteri and SamplerParameteriv, and returned in params by GetTexParameterfv, GetTexParameteriv, GetSamplerParameterfv and GetSamplerParameteriv when pname is TEXTURE_MIN_FILTER or TEXTURE_MAG_FILTER in either case.