Class IMGMultisampledRenderToTexture

java.lang.Object
org.lwjgl.opengles.IMGMultisampledRenderToTexture

public class IMGMultisampledRenderToTexture extends Object
  • Field Details

    • GL_RENDERBUFFER_SAMPLES_IMG

      public static final int GL_RENDERBUFFER_SAMPLES_IMG
      See Also:
    • GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG

      public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
      See Also:
    • GL_MAX_SAMPLES_IMG

      public static final int GL_MAX_SAMPLES_IMG
      See Also:
    • GL_TEXTURE_SAMPLES_IMG

      public static final int GL_TEXTURE_SAMPLES_IMG
      See Also:
  • Method Details

    • glRenderbufferStorageMultisampleIMG

      public static void glRenderbufferStorageMultisampleIMG(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height)
      void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
    • glFramebufferTexture2DMultisampleIMG

      public static void glFramebufferTexture2DMultisampleIMG(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int textarget, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLsizei") int samples)
      void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)