Class IMGMultisampledRenderToTexture

  • public class IMGMultisampledRenderToTexture
    extends java.lang.Object
    Native bindings to the IMG_multisampled_render_to_texture extension.

    This extension introduces functionality to perform multisampled rendering to a color renderable texture, without requiring an explicit resolve of multisample data.

    Some GPU architectures - such as tile-based renderers - are capable of performing multisampled rendering by storing multisample data in internal high-speed memory and downsampling the data when writing out to external memory after rendering has finished. Since per-sample data is never written out to external memory, this approach saves bandwidth and storage space. In this case multisample data gets discarded, however this is acceptable in most cases.

    The extension provides a new command, FramebufferTexture2DMultisampleIMG, which attaches a texture level to a framebuffer and enables multisampled rendering to that texture level.

    When the texture level is used as a source or destination for any operation other than drawing to it, an implicit resolve of multisampled color data is performed. After such a resolve, the multisampled color data is discarded.

    In order to allow the use of multisampled depth and stencil buffers when performing multisampled rendering to a texture, the extension also adds the command RenderbufferStorageMultisampleIMG.

    • Field Detail


        public static final int GL_RENDERBUFFER_SAMPLES_IMG
        Accepted by the pname parameter of GetRenderbufferParameteriv.
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        Constant Field Values

        Returned by CheckFramebufferStatus.
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        Constant Field Values

        public static final int GL_MAX_SAMPLES_IMG
        Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
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        Constant Field Values

        public static final int GL_TEXTURE_SAMPLES_IMG
        Accepted by the pname parameter of GetFramebufferAttachmentParameteriv.
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        Constant Field Values
    • Method Detail

      • glRenderbufferStorageMultisampleIMG

        public static void glRenderbufferStorageMultisampleIMG​(int target,
                                                               int samples,
                                                               int internalformat,
                                                               int width,
                                                               int height)
      • glFramebufferTexture2DMultisampleIMG

        public static void glFramebufferTexture2DMultisampleIMG​(int target,
                                                                int attachment,
                                                                int textarget,
                                                                int texture,
                                                                int level,
                                                                int samples)