Class GLESCapabilities

java.lang.Object
org.lwjgl.opengles.GLESCapabilities

public final class GLESCapabilities extends Object
  • Field Details

    • glActiveTexture

      public final long glActiveTexture
    • glAttachShader

      public final long glAttachShader
    • glBindAttribLocation

      public final long glBindAttribLocation
    • glBindBuffer

      public final long glBindBuffer
    • glBindFramebuffer

      public final long glBindFramebuffer
    • glBindRenderbuffer

      public final long glBindRenderbuffer
    • glBindTexture

      public final long glBindTexture
    • glBlendColor

      public final long glBlendColor
    • glBlendEquation

      public final long glBlendEquation
    • glBlendEquationSeparate

      public final long glBlendEquationSeparate
    • glBlendFunc

      public final long glBlendFunc
    • glBlendFuncSeparate

      public final long glBlendFuncSeparate
    • glBufferData

      public final long glBufferData
    • glBufferSubData

      public final long glBufferSubData
    • glCheckFramebufferStatus

      public final long glCheckFramebufferStatus
    • glClear

      public final long glClear
    • glClearColor

      public final long glClearColor
    • glClearDepthf

      public final long glClearDepthf
    • glClearStencil

      public final long glClearStencil
    • glColorMask

      public final long glColorMask
    • glCompileShader

      public final long glCompileShader
    • glCompressedTexImage2D

      public final long glCompressedTexImage2D
    • glCompressedTexSubImage2D

      public final long glCompressedTexSubImage2D
    • glCopyTexImage2D

      public final long glCopyTexImage2D
    • glCopyTexSubImage2D

      public final long glCopyTexSubImage2D
    • glCreateProgram

      public final long glCreateProgram
    • glCreateShader

      public final long glCreateShader
    • glCullFace

      public final long glCullFace
    • glDeleteBuffers

      public final long glDeleteBuffers
    • glDeleteFramebuffers

      public final long glDeleteFramebuffers
    • glDeleteProgram

      public final long glDeleteProgram
    • glDeleteRenderbuffers

      public final long glDeleteRenderbuffers
    • glDeleteShader

      public final long glDeleteShader
    • glDeleteTextures

      public final long glDeleteTextures
    • glDepthFunc

      public final long glDepthFunc
    • glDepthMask

      public final long glDepthMask
    • glDepthRangef

      public final long glDepthRangef
    • glDetachShader

      public final long glDetachShader
    • glDisable

      public final long glDisable
    • glDisableVertexAttribArray

      public final long glDisableVertexAttribArray
    • glDrawArrays

      public final long glDrawArrays
    • glDrawElements

      public final long glDrawElements
    • glEnable

      public final long glEnable
    • glEnableVertexAttribArray

      public final long glEnableVertexAttribArray
    • glFinish

      public final long glFinish
    • glFlush

      public final long glFlush
    • glFramebufferRenderbuffer

      public final long glFramebufferRenderbuffer
    • glFramebufferTexture2D

      public final long glFramebufferTexture2D
    • glFrontFace

      public final long glFrontFace
    • glGenBuffers

      public final long glGenBuffers
    • glGenerateMipmap

      public final long glGenerateMipmap
    • glGenFramebuffers

      public final long glGenFramebuffers
    • glGenRenderbuffers

      public final long glGenRenderbuffers
    • glGenTextures

      public final long glGenTextures
    • glGetActiveAttrib

      public final long glGetActiveAttrib
    • glGetActiveUniform

      public final long glGetActiveUniform
    • glGetAttachedShaders

      public final long glGetAttachedShaders
    • glGetAttribLocation

      public final long glGetAttribLocation
    • glGetBooleanv

      public final long glGetBooleanv
    • glGetBufferParameteriv

      public final long glGetBufferParameteriv
    • glGetError

      public final long glGetError
    • glGetFloatv

      public final long glGetFloatv
    • glGetFramebufferAttachmentParameteriv

      public final long glGetFramebufferAttachmentParameteriv
    • glGetIntegerv

      public final long glGetIntegerv
    • glGetProgramiv

      public final long glGetProgramiv
    • glGetProgramInfoLog

      public final long glGetProgramInfoLog
    • glGetRenderbufferParameteriv

      public final long glGetRenderbufferParameteriv
    • glGetShaderiv

      public final long glGetShaderiv
    • glGetShaderInfoLog

      public final long glGetShaderInfoLog
    • glGetShaderPrecisionFormat

      public final long glGetShaderPrecisionFormat
    • glGetShaderSource

      public final long glGetShaderSource
    • glGetString

      public final long glGetString
    • glGetTexParameterfv

      public final long glGetTexParameterfv
    • glGetTexParameteriv

      public final long glGetTexParameteriv
    • glGetUniformfv

      public final long glGetUniformfv
    • glGetUniformiv

      public final long glGetUniformiv
    • glGetUniformLocation

      public final long glGetUniformLocation
    • glGetVertexAttribfv

      public final long glGetVertexAttribfv
    • glGetVertexAttribiv

      public final long glGetVertexAttribiv
    • glGetVertexAttribPointerv

      public final long glGetVertexAttribPointerv
    • glHint

      public final long glHint
    • glIsBuffer

      public final long glIsBuffer
    • glIsEnabled

      public final long glIsEnabled
    • glIsFramebuffer

      public final long glIsFramebuffer
    • glIsProgram

      public final long glIsProgram
    • glIsRenderbuffer

      public final long glIsRenderbuffer
    • glIsShader

      public final long glIsShader
    • glIsTexture

      public final long glIsTexture
    • glLineWidth

      public final long glLineWidth
    • glLinkProgram

      public final long glLinkProgram
    • glPixelStorei

      public final long glPixelStorei
    • glPolygonOffset

      public final long glPolygonOffset
    • glReadPixels

      public final long glReadPixels
    • glReleaseShaderCompiler

      public final long glReleaseShaderCompiler
    • glRenderbufferStorage

      public final long glRenderbufferStorage
    • glSampleCoverage

      public final long glSampleCoverage
    • glScissor

      public final long glScissor
    • glShaderBinary

      public final long glShaderBinary
    • glShaderSource

      public final long glShaderSource
    • glStencilFunc

      public final long glStencilFunc
    • glStencilFuncSeparate

      public final long glStencilFuncSeparate
    • glStencilMask

      public final long glStencilMask
    • glStencilMaskSeparate

      public final long glStencilMaskSeparate
    • glStencilOp

      public final long glStencilOp
    • glStencilOpSeparate

      public final long glStencilOpSeparate
    • glTexImage2D

      public final long glTexImage2D
    • glTexParameterf

      public final long glTexParameterf
    • glTexParameterfv

      public final long glTexParameterfv
    • glTexParameteri

      public final long glTexParameteri
    • glTexParameteriv

      public final long glTexParameteriv
    • glTexSubImage2D

      public final long glTexSubImage2D
    • glUniform1f

      public final long glUniform1f
    • glUniform1fv

      public final long glUniform1fv
    • glUniform1i

      public final long glUniform1i
    • glUniform1iv

      public final long glUniform1iv
    • glUniform2f

      public final long glUniform2f
    • glUniform2fv

      public final long glUniform2fv
    • glUniform2i

      public final long glUniform2i
    • glUniform2iv

      public final long glUniform2iv
    • glUniform3f

      public final long glUniform3f
    • glUniform3fv

      public final long glUniform3fv
    • glUniform3i

      public final long glUniform3i
    • glUniform3iv

      public final long glUniform3iv
    • glUniform4f

      public final long glUniform4f
    • glUniform4fv

      public final long glUniform4fv
    • glUniform4i

      public final long glUniform4i
    • glUniform4iv

      public final long glUniform4iv
    • glUniformMatrix2fv

      public final long glUniformMatrix2fv
    • glUniformMatrix3fv

      public final long glUniformMatrix3fv
    • glUniformMatrix4fv

      public final long glUniformMatrix4fv
    • glUseProgram

      public final long glUseProgram
    • glValidateProgram

      public final long glValidateProgram
    • glVertexAttrib1f

      public final long glVertexAttrib1f
    • glVertexAttrib1fv

      public final long glVertexAttrib1fv
    • glVertexAttrib2f

      public final long glVertexAttrib2f
    • glVertexAttrib2fv

      public final long glVertexAttrib2fv
    • glVertexAttrib3f

      public final long glVertexAttrib3f
    • glVertexAttrib3fv

      public final long glVertexAttrib3fv
    • glVertexAttrib4f

      public final long glVertexAttrib4f
    • glVertexAttrib4fv

      public final long glVertexAttrib4fv
    • glVertexAttribPointer

      public final long glVertexAttribPointer
    • glViewport

      public final long glViewport
    • glReadBuffer

      public final long glReadBuffer
    • glDrawRangeElements

      public final long glDrawRangeElements
    • glTexImage3D

      public final long glTexImage3D
    • glTexSubImage3D

      public final long glTexSubImage3D
    • glCopyTexSubImage3D

      public final long glCopyTexSubImage3D
    • glCompressedTexImage3D

      public final long glCompressedTexImage3D
    • glCompressedTexSubImage3D

      public final long glCompressedTexSubImage3D
    • glGenQueries

      public final long glGenQueries
    • glDeleteQueries

      public final long glDeleteQueries
    • glIsQuery

      public final long glIsQuery
    • glBeginQuery

      public final long glBeginQuery
    • glEndQuery

      public final long glEndQuery
    • glGetQueryiv

      public final long glGetQueryiv
    • glGetQueryObjectuiv

      public final long glGetQueryObjectuiv
    • glUnmapBuffer

      public final long glUnmapBuffer
    • glGetBufferPointerv

      public final long glGetBufferPointerv
    • glDrawBuffers

      public final long glDrawBuffers
    • glUniformMatrix2x3fv

      public final long glUniformMatrix2x3fv
    • glUniformMatrix3x2fv

      public final long glUniformMatrix3x2fv
    • glUniformMatrix2x4fv

      public final long glUniformMatrix2x4fv
    • glUniformMatrix4x2fv

      public final long glUniformMatrix4x2fv
    • glUniformMatrix3x4fv

      public final long glUniformMatrix3x4fv
    • glUniformMatrix4x3fv

      public final long glUniformMatrix4x3fv
    • glBlitFramebuffer

      public final long glBlitFramebuffer
    • glRenderbufferStorageMultisample

      public final long glRenderbufferStorageMultisample
    • glFramebufferTextureLayer

      public final long glFramebufferTextureLayer
    • glMapBufferRange

      public final long glMapBufferRange
    • glFlushMappedBufferRange

      public final long glFlushMappedBufferRange
    • glBindVertexArray

      public final long glBindVertexArray
    • glDeleteVertexArrays

      public final long glDeleteVertexArrays
    • glGenVertexArrays

      public final long glGenVertexArrays
    • glIsVertexArray

      public final long glIsVertexArray
    • glGetIntegeri_v

      public final long glGetIntegeri_v
    • glBeginTransformFeedback

      public final long glBeginTransformFeedback
    • glEndTransformFeedback

      public final long glEndTransformFeedback
    • glBindBufferRange

      public final long glBindBufferRange
    • glBindBufferBase

      public final long glBindBufferBase
    • glTransformFeedbackVaryings

      public final long glTransformFeedbackVaryings
    • glGetTransformFeedbackVarying

      public final long glGetTransformFeedbackVarying
    • glVertexAttribIPointer

      public final long glVertexAttribIPointer
    • glGetVertexAttribIiv

      public final long glGetVertexAttribIiv
    • glGetVertexAttribIuiv

      public final long glGetVertexAttribIuiv
    • glVertexAttribI4i

      public final long glVertexAttribI4i
    • glVertexAttribI4ui

      public final long glVertexAttribI4ui
    • glVertexAttribI4iv

      public final long glVertexAttribI4iv
    • glVertexAttribI4uiv

      public final long glVertexAttribI4uiv
    • glGetUniformuiv

      public final long glGetUniformuiv
    • glGetFragDataLocation

      public final long glGetFragDataLocation
    • glUniform1ui

      public final long glUniform1ui
    • glUniform2ui

      public final long glUniform2ui
    • glUniform3ui

      public final long glUniform3ui
    • glUniform4ui

      public final long glUniform4ui
    • glUniform1uiv

      public final long glUniform1uiv
    • glUniform2uiv

      public final long glUniform2uiv
    • glUniform3uiv

      public final long glUniform3uiv
    • glUniform4uiv

      public final long glUniform4uiv
    • glClearBufferiv

      public final long glClearBufferiv
    • glClearBufferuiv

      public final long glClearBufferuiv
    • glClearBufferfv

      public final long glClearBufferfv
    • glClearBufferfi

      public final long glClearBufferfi
    • glGetStringi

      public final long glGetStringi
    • glCopyBufferSubData

      public final long glCopyBufferSubData
    • glGetUniformIndices

      public final long glGetUniformIndices
    • glGetActiveUniformsiv

      public final long glGetActiveUniformsiv
    • glGetUniformBlockIndex

      public final long glGetUniformBlockIndex
    • glGetActiveUniformBlockiv

      public final long glGetActiveUniformBlockiv
    • glGetActiveUniformBlockName

      public final long glGetActiveUniformBlockName
    • glUniformBlockBinding

      public final long glUniformBlockBinding
    • glDrawArraysInstanced

      public final long glDrawArraysInstanced
    • glDrawElementsInstanced

      public final long glDrawElementsInstanced
    • glFenceSync

      public final long glFenceSync
    • glIsSync

      public final long glIsSync
    • glDeleteSync

      public final long glDeleteSync
    • glClientWaitSync

      public final long glClientWaitSync
    • glWaitSync

      public final long glWaitSync
    • glGetInteger64v

      public final long glGetInteger64v
    • glGetSynciv

      public final long glGetSynciv
    • glGetInteger64i_v

      public final long glGetInteger64i_v
    • glGetBufferParameteri64v

      public final long glGetBufferParameteri64v
    • glGenSamplers

      public final long glGenSamplers
    • glDeleteSamplers

      public final long glDeleteSamplers
    • glIsSampler

      public final long glIsSampler
    • glBindSampler

      public final long glBindSampler
    • glSamplerParameteri

      public final long glSamplerParameteri
    • glSamplerParameteriv

      public final long glSamplerParameteriv
    • glSamplerParameterf

      public final long glSamplerParameterf
    • glSamplerParameterfv

      public final long glSamplerParameterfv
    • glGetSamplerParameteriv

      public final long glGetSamplerParameteriv
    • glGetSamplerParameterfv

      public final long glGetSamplerParameterfv
    • glVertexAttribDivisor

      public final long glVertexAttribDivisor
    • glBindTransformFeedback

      public final long glBindTransformFeedback
    • glDeleteTransformFeedbacks

      public final long glDeleteTransformFeedbacks
    • glGenTransformFeedbacks

      public final long glGenTransformFeedbacks
    • glIsTransformFeedback

      public final long glIsTransformFeedback
    • glPauseTransformFeedback

      public final long glPauseTransformFeedback
    • glResumeTransformFeedback

      public final long glResumeTransformFeedback
    • glGetProgramBinary

      public final long glGetProgramBinary
    • glProgramBinary

      public final long glProgramBinary
    • glProgramParameteri

      public final long glProgramParameteri
    • glInvalidateFramebuffer

      public final long glInvalidateFramebuffer
    • glInvalidateSubFramebuffer

      public final long glInvalidateSubFramebuffer
    • glTexStorage2D

      public final long glTexStorage2D
    • glTexStorage3D

      public final long glTexStorage3D
    • glGetInternalformativ

      public final long glGetInternalformativ
    • glDispatchCompute

      public final long glDispatchCompute
    • glDispatchComputeIndirect

      public final long glDispatchComputeIndirect
    • glDrawArraysIndirect

      public final long glDrawArraysIndirect
    • glDrawElementsIndirect

      public final long glDrawElementsIndirect
    • glFramebufferParameteri

      public final long glFramebufferParameteri
    • glGetFramebufferParameteriv

      public final long glGetFramebufferParameteriv
    • glGetProgramInterfaceiv

      public final long glGetProgramInterfaceiv
    • glGetProgramResourceIndex

      public final long glGetProgramResourceIndex
    • glGetProgramResourceName

      public final long glGetProgramResourceName
    • glGetProgramResourceiv

      public final long glGetProgramResourceiv
    • glGetProgramResourceLocation

      public final long glGetProgramResourceLocation
    • glUseProgramStages

      public final long glUseProgramStages
    • glActiveShaderProgram

      public final long glActiveShaderProgram
    • glCreateShaderProgramv

      public final long glCreateShaderProgramv
    • glBindProgramPipeline

      public final long glBindProgramPipeline
    • glDeleteProgramPipelines

      public final long glDeleteProgramPipelines
    • glGenProgramPipelines

      public final long glGenProgramPipelines
    • glIsProgramPipeline

      public final long glIsProgramPipeline
    • glGetProgramPipelineiv

      public final long glGetProgramPipelineiv
    • glProgramUniform1i

      public final long glProgramUniform1i
    • glProgramUniform2i

      public final long glProgramUniform2i
    • glProgramUniform3i

      public final long glProgramUniform3i
    • glProgramUniform4i

      public final long glProgramUniform4i
    • glProgramUniform1ui

      public final long glProgramUniform1ui
    • glProgramUniform2ui

      public final long glProgramUniform2ui
    • glProgramUniform3ui

      public final long glProgramUniform3ui
    • glProgramUniform4ui

      public final long glProgramUniform4ui
    • glProgramUniform1f

      public final long glProgramUniform1f
    • glProgramUniform2f

      public final long glProgramUniform2f
    • glProgramUniform3f

      public final long glProgramUniform3f
    • glProgramUniform4f

      public final long glProgramUniform4f
    • glProgramUniform1iv

      public final long glProgramUniform1iv
    • glProgramUniform2iv

      public final long glProgramUniform2iv
    • glProgramUniform3iv

      public final long glProgramUniform3iv
    • glProgramUniform4iv

      public final long glProgramUniform4iv
    • glProgramUniform1uiv

      public final long glProgramUniform1uiv
    • glProgramUniform2uiv

      public final long glProgramUniform2uiv
    • glProgramUniform3uiv

      public final long glProgramUniform3uiv
    • glProgramUniform4uiv

      public final long glProgramUniform4uiv
    • glProgramUniform1fv

      public final long glProgramUniform1fv
    • glProgramUniform2fv

      public final long glProgramUniform2fv
    • glProgramUniform3fv

      public final long glProgramUniform3fv
    • glProgramUniform4fv

      public final long glProgramUniform4fv
    • glProgramUniformMatrix2fv

      public final long glProgramUniformMatrix2fv
    • glProgramUniformMatrix3fv

      public final long glProgramUniformMatrix3fv
    • glProgramUniformMatrix4fv

      public final long glProgramUniformMatrix4fv
    • glProgramUniformMatrix2x3fv

      public final long glProgramUniformMatrix2x3fv
    • glProgramUniformMatrix3x2fv

      public final long glProgramUniformMatrix3x2fv
    • glProgramUniformMatrix2x4fv

      public final long glProgramUniformMatrix2x4fv
    • glProgramUniformMatrix4x2fv

      public final long glProgramUniformMatrix4x2fv
    • glProgramUniformMatrix3x4fv

      public final long glProgramUniformMatrix3x4fv
    • glProgramUniformMatrix4x3fv

      public final long glProgramUniformMatrix4x3fv
    • glValidateProgramPipeline

      public final long glValidateProgramPipeline
    • glGetProgramPipelineInfoLog

      public final long glGetProgramPipelineInfoLog
    • glBindImageTexture

      public final long glBindImageTexture
    • glGetBooleani_v

      public final long glGetBooleani_v
    • glMemoryBarrier

      public final long glMemoryBarrier
    • glMemoryBarrierByRegion

      public final long glMemoryBarrierByRegion
    • glTexStorage2DMultisample

      public final long glTexStorage2DMultisample
    • glGetMultisamplefv

      public final long glGetMultisamplefv
    • glSampleMaski

      public final long glSampleMaski
    • glGetTexLevelParameteriv

      public final long glGetTexLevelParameteriv
    • glGetTexLevelParameterfv

      public final long glGetTexLevelParameterfv
    • glBindVertexBuffer

      public final long glBindVertexBuffer
    • glVertexAttribFormat

      public final long glVertexAttribFormat
    • glVertexAttribIFormat

      public final long glVertexAttribIFormat
    • glVertexAttribBinding

      public final long glVertexAttribBinding
    • glVertexBindingDivisor

      public final long glVertexBindingDivisor
    • glBlendBarrier

      public final long glBlendBarrier
    • glCopyImageSubData

      public final long glCopyImageSubData
    • glDebugMessageControl

      public final long glDebugMessageControl
    • glDebugMessageInsert

      public final long glDebugMessageInsert
    • glDebugMessageCallback

      public final long glDebugMessageCallback
    • glGetDebugMessageLog

      public final long glGetDebugMessageLog
    • glGetPointerv

      public final long glGetPointerv
    • glPushDebugGroup

      public final long glPushDebugGroup
    • glPopDebugGroup

      public final long glPopDebugGroup
    • glObjectLabel

      public final long glObjectLabel
    • glGetObjectLabel

      public final long glGetObjectLabel
    • glObjectPtrLabel

      public final long glObjectPtrLabel
    • glGetObjectPtrLabel

      public final long glGetObjectPtrLabel
    • glEnablei

      public final long glEnablei
    • glDisablei

      public final long glDisablei
    • glBlendEquationi

      public final long glBlendEquationi
    • glBlendEquationSeparatei

      public final long glBlendEquationSeparatei
    • glBlendFunci

      public final long glBlendFunci
    • glBlendFuncSeparatei

      public final long glBlendFuncSeparatei
    • glColorMaski

      public final long glColorMaski
    • glIsEnabledi

      public final long glIsEnabledi
    • glDrawElementsBaseVertex

      public final long glDrawElementsBaseVertex
    • glDrawRangeElementsBaseVertex

      public final long glDrawRangeElementsBaseVertex
    • glDrawElementsInstancedBaseVertex

      public final long glDrawElementsInstancedBaseVertex
    • glFramebufferTexture

      public final long glFramebufferTexture
    • glPrimitiveBoundingBox

      public final long glPrimitiveBoundingBox
    • glGetGraphicsResetStatus

      public final long glGetGraphicsResetStatus
    • glReadnPixels

      public final long glReadnPixels
    • glGetnUniformfv

      public final long glGetnUniformfv
    • glGetnUniformiv

      public final long glGetnUniformiv
    • glGetnUniformuiv

      public final long glGetnUniformuiv
    • glMinSampleShading

      public final long glMinSampleShading
    • glPatchParameteri

      public final long glPatchParameteri
    • glTexParameterIiv

      public final long glTexParameterIiv
    • glTexParameterIuiv

      public final long glTexParameterIuiv
    • glGetTexParameterIiv

      public final long glGetTexParameterIiv
    • glGetTexParameterIuiv

      public final long glGetTexParameterIuiv
    • glSamplerParameterIiv

      public final long glSamplerParameterIiv
    • glSamplerParameterIuiv

      public final long glSamplerParameterIuiv
    • glGetSamplerParameterIiv

      public final long glGetSamplerParameterIiv
    • glGetSamplerParameterIuiv

      public final long glGetSamplerParameterIuiv
    • glTexBuffer

      public final long glTexBuffer
    • glTexBufferRange

      public final long glTexBufferRange
    • glTexStorage3DMultisample

      public final long glTexStorage3DMultisample
    • glRenderbufferStorageMultisampleAdvancedAMD

      public final long glRenderbufferStorageMultisampleAdvancedAMD
    • glNamedRenderbufferStorageMultisampleAdvancedAMD

      public final long glNamedRenderbufferStorageMultisampleAdvancedAMD
    • glGetPerfMonitorGroupsAMD

      public final long glGetPerfMonitorGroupsAMD
    • glGetPerfMonitorCountersAMD

      public final long glGetPerfMonitorCountersAMD
    • glGetPerfMonitorGroupStringAMD

      public final long glGetPerfMonitorGroupStringAMD
    • glGetPerfMonitorCounterStringAMD

      public final long glGetPerfMonitorCounterStringAMD
    • glGetPerfMonitorCounterInfoAMD

      public final long glGetPerfMonitorCounterInfoAMD
    • glGenPerfMonitorsAMD

      public final long glGenPerfMonitorsAMD
    • glDeletePerfMonitorsAMD

      public final long glDeletePerfMonitorsAMD
    • glSelectPerfMonitorCountersAMD

      public final long glSelectPerfMonitorCountersAMD
    • glBeginPerfMonitorAMD

      public final long glBeginPerfMonitorAMD
    • glEndPerfMonitorAMD

      public final long glEndPerfMonitorAMD
    • glGetPerfMonitorCounterDataAMD

      public final long glGetPerfMonitorCounterDataAMD
    • glBlitFramebufferANGLE

      public final long glBlitFramebufferANGLE
    • glRenderbufferStorageMultisampleANGLE

      public final long glRenderbufferStorageMultisampleANGLE
    • glDrawArraysInstancedANGLE

      public final long glDrawArraysInstancedANGLE
    • glDrawElementsInstancedANGLE

      public final long glDrawElementsInstancedANGLE
    • glVertexAttribDivisorANGLE

      public final long glVertexAttribDivisorANGLE
    • glGetTranslatedShaderSourceANGLE

      public final long glGetTranslatedShaderSourceANGLE
    • glCopyTextureLevelsAPPLE

      public final long glCopyTextureLevelsAPPLE
    • glRenderbufferStorageMultisampleAPPLE

      public final long glRenderbufferStorageMultisampleAPPLE
    • glResolveMultisampleFramebufferAPPLE

      public final long glResolveMultisampleFramebufferAPPLE
    • glFenceSyncAPPLE

      public final long glFenceSyncAPPLE
    • glIsSyncAPPLE

      public final long glIsSyncAPPLE
    • glDeleteSyncAPPLE

      public final long glDeleteSyncAPPLE
    • glClientWaitSyncAPPLE

      public final long glClientWaitSyncAPPLE
    • glWaitSyncAPPLE

      public final long glWaitSyncAPPLE
    • glGetInteger64vAPPLE

      public final long glGetInteger64vAPPLE
    • glGetSyncivAPPLE

      public final long glGetSyncivAPPLE
    • glMaxActiveShaderCoresARM

      public final long glMaxActiveShaderCoresARM
    • glDrawArraysInstancedBaseInstanceEXT

      public final long glDrawArraysInstancedBaseInstanceEXT
    • glDrawElementsInstancedBaseInstanceEXT

      public final long glDrawElementsInstancedBaseInstanceEXT
    • glDrawElementsInstancedBaseVertexBaseInstanceEXT

      public final long glDrawElementsInstancedBaseVertexBaseInstanceEXT
    • glBindFragDataLocationIndexedEXT

      public final long glBindFragDataLocationIndexedEXT
    • glGetFragDataIndexEXT

      public final long glGetFragDataIndexEXT
    • glBindFragDataLocationEXT

      public final long glBindFragDataLocationEXT
    • glGetProgramResourceLocationIndexEXT

      public final long glGetProgramResourceLocationIndexEXT
    • glBufferStorageEXT

      public final long glBufferStorageEXT
    • glClearTexImageEXT

      public final long glClearTexImageEXT
    • glClearTexSubImageEXT

      public final long glClearTexSubImageEXT
    • glClipControlEXT

      public final long glClipControlEXT
    • glCopyImageSubDataEXT

      public final long glCopyImageSubDataEXT
    • glLabelObjectEXT

      public final long glLabelObjectEXT
    • glGetObjectLabelEXT

      public final long glGetObjectLabelEXT
    • glInsertEventMarkerEXT

      public final long glInsertEventMarkerEXT
    • glPushGroupMarkerEXT

      public final long glPushGroupMarkerEXT
    • glPopGroupMarkerEXT

      public final long glPopGroupMarkerEXT
    • glDiscardFramebufferEXT

      public final long glDiscardFramebufferEXT
    • glGenQueriesEXT

      public final long glGenQueriesEXT
    • glDeleteQueriesEXT

      public final long glDeleteQueriesEXT
    • glIsQueryEXT

      public final long glIsQueryEXT
    • glBeginQueryEXT

      public final long glBeginQueryEXT
    • glEndQueryEXT

      public final long glEndQueryEXT
    • glGetQueryivEXT

      public final long glGetQueryivEXT
    • glGetQueryObjectuivEXT

      public final long glGetQueryObjectuivEXT
    • glQueryCounterEXT

      public final long glQueryCounterEXT
    • glGetQueryObjectivEXT

      public final long glGetQueryObjectivEXT
    • glGetQueryObjecti64vEXT

      public final long glGetQueryObjecti64vEXT
    • glGetQueryObjectui64vEXT

      public final long glGetQueryObjectui64vEXT
    • glGetInteger64vEXT

      public final long glGetInteger64vEXT
    • glDrawBuffersEXT

      public final long glDrawBuffersEXT
    • glEnableiEXT

      public final long glEnableiEXT
    • glDisableiEXT

      public final long glDisableiEXT
    • glBlendEquationiEXT

      public final long glBlendEquationiEXT
    • glBlendEquationSeparateiEXT

      public final long glBlendEquationSeparateiEXT
    • glBlendFunciEXT

      public final long glBlendFunciEXT
    • glBlendFuncSeparateiEXT

      public final long glBlendFuncSeparateiEXT
    • glColorMaskiEXT

      public final long glColorMaskiEXT
    • glIsEnablediEXT

      public final long glIsEnablediEXT
    • glDrawElementsBaseVertexEXT

      public final long glDrawElementsBaseVertexEXT
    • glDrawRangeElementsBaseVertexEXT

      public final long glDrawRangeElementsBaseVertexEXT
    • glDrawElementsInstancedBaseVertexEXT

      public final long glDrawElementsInstancedBaseVertexEXT
    • glMultiDrawElementsBaseVertexEXT

      public final long glMultiDrawElementsBaseVertexEXT
    • glDrawArraysInstancedEXT

      public final long glDrawArraysInstancedEXT
    • glDrawElementsInstancedEXT

      public final long glDrawElementsInstancedEXT
    • glDrawTransformFeedbackEXT

      public final long glDrawTransformFeedbackEXT
    • glDrawTransformFeedbackInstancedEXT

      public final long glDrawTransformFeedbackInstancedEXT
    • glEGLImageTargetTexStorageEXT

      public final long glEGLImageTargetTexStorageEXT
    • glEGLImageTargetTextureStorageEXT

      public final long glEGLImageTargetTextureStorageEXT
    • glBufferStorageExternalEXT

      public final long glBufferStorageExternalEXT
    • glNamedBufferStorageExternalEXT

      public final long glNamedBufferStorageExternalEXT
    • glShadingRateEXT

      public final long glShadingRateEXT
    • glShadingRateCombinerOpsEXT

      public final long glShadingRateCombinerOpsEXT
    • glFramebufferShadingRateEXT

      public final long glFramebufferShadingRateEXT
    • glGetFragmentShadingRatesEXT

      public final long glGetFragmentShadingRatesEXT
    • glBlitFramebufferLayersEXT

      public final long glBlitFramebufferLayersEXT
    • glBlitFramebufferLayerEXT

      public final long glBlitFramebufferLayerEXT
    • glFramebufferTextureEXT

      public final long glFramebufferTextureEXT
    • glVertexAttribDivisorEXT

      public final long glVertexAttribDivisorEXT
    • glMapBufferRangeEXT

      public final long glMapBufferRangeEXT
    • glFlushMappedBufferRangeEXT

      public final long glFlushMappedBufferRangeEXT
    • glGetUnsignedBytevEXT

      public final long glGetUnsignedBytevEXT
    • glGetUnsignedBytei_vEXT

      public final long glGetUnsignedBytei_vEXT
    • glDeleteMemoryObjectsEXT

      public final long glDeleteMemoryObjectsEXT
    • glIsMemoryObjectEXT

      public final long glIsMemoryObjectEXT
    • glCreateMemoryObjectsEXT

      public final long glCreateMemoryObjectsEXT
    • glMemoryObjectParameterivEXT

      public final long glMemoryObjectParameterivEXT
    • glGetMemoryObjectParameterivEXT

      public final long glGetMemoryObjectParameterivEXT
    • glTexStorageMem2DEXT

      public final long glTexStorageMem2DEXT
    • glTexStorageMem2DMultisampleEXT

      public final long glTexStorageMem2DMultisampleEXT
    • glTexStorageMem3DEXT

      public final long glTexStorageMem3DEXT
    • glTexStorageMem3DMultisampleEXT

      public final long glTexStorageMem3DMultisampleEXT
    • glBufferStorageMemEXT

      public final long glBufferStorageMemEXT
    • glTextureStorageMem2DEXT

      public final long glTextureStorageMem2DEXT
    • glTextureStorageMem2DMultisampleEXT

      public final long glTextureStorageMem2DMultisampleEXT
    • glTextureStorageMem3DEXT

      public final long glTextureStorageMem3DEXT
    • glTextureStorageMem3DMultisampleEXT

      public final long glTextureStorageMem3DMultisampleEXT
    • glNamedBufferStorageMemEXT

      public final long glNamedBufferStorageMemEXT
    • glImportMemoryFdEXT

      public final long glImportMemoryFdEXT
    • glImportMemoryWin32HandleEXT

      public final long glImportMemoryWin32HandleEXT
    • glImportMemoryWin32NameEXT

      public final long glImportMemoryWin32NameEXT
    • glMultiDrawArraysEXT

      public final long glMultiDrawArraysEXT
    • glMultiDrawElementsEXT

      public final long glMultiDrawElementsEXT
    • glMultiDrawArraysIndirectEXT

      public final long glMultiDrawArraysIndirectEXT
    • glMultiDrawElementsIndirectEXT

      public final long glMultiDrawElementsIndirectEXT
    • glRenderbufferStorageMultisampleEXT

      public final long glRenderbufferStorageMultisampleEXT
    • glFramebufferTexture2DMultisampleEXT

      public final long glFramebufferTexture2DMultisampleEXT
    • glReadBufferIndexedEXT

      public final long glReadBufferIndexedEXT
    • glDrawBuffersIndexedEXT

      public final long glDrawBuffersIndexedEXT
    • glGetIntegeri_vEXT

      public final long glGetIntegeri_vEXT
    • glPolygonOffsetClampEXT

      public final long glPolygonOffsetClampEXT
    • glPrimitiveBoundingBoxEXT

      public final long glPrimitiveBoundingBoxEXT
    • glRasterSamplesEXT

      public final long glRasterSamplesEXT
    • glGetGraphicsResetStatusEXT

      public final long glGetGraphicsResetStatusEXT
    • glReadnPixelsEXT

      public final long glReadnPixelsEXT
    • glGetnUniformfvEXT

      public final long glGetnUniformfvEXT
    • glGetnUniformivEXT

      public final long glGetnUniformivEXT
    • glGenSemaphoresEXT

      public final long glGenSemaphoresEXT
    • glDeleteSemaphoresEXT

      public final long glDeleteSemaphoresEXT
    • glIsSemaphoreEXT

      public final long glIsSemaphoreEXT
    • glSemaphoreParameterui64vEXT

      public final long glSemaphoreParameterui64vEXT
    • glGetSemaphoreParameterui64vEXT

      public final long glGetSemaphoreParameterui64vEXT
    • glWaitSemaphoreEXT

      public final long glWaitSemaphoreEXT
    • glSignalSemaphoreEXT

      public final long glSignalSemaphoreEXT
    • glImportSemaphoreFdEXT

      public final long glImportSemaphoreFdEXT
    • glImportSemaphoreWin32HandleEXT

      public final long glImportSemaphoreWin32HandleEXT
    • glImportSemaphoreWin32NameEXT

      public final long glImportSemaphoreWin32NameEXT
    • glActiveShaderProgramEXT

      public final long glActiveShaderProgramEXT
    • glBindProgramPipelineEXT

      public final long glBindProgramPipelineEXT
    • glCreateShaderProgramvEXT

      public final long glCreateShaderProgramvEXT
    • glDeleteProgramPipelinesEXT

      public final long glDeleteProgramPipelinesEXT
    • glGenProgramPipelinesEXT

      public final long glGenProgramPipelinesEXT
    • glGetProgramPipelineInfoLogEXT

      public final long glGetProgramPipelineInfoLogEXT
    • glGetProgramPipelineivEXT

      public final long glGetProgramPipelineivEXT
    • glIsProgramPipelineEXT

      public final long glIsProgramPipelineEXT
    • glProgramParameteriEXT

      public final long glProgramParameteriEXT
    • glProgramUniform1fEXT

      public final long glProgramUniform1fEXT
    • glProgramUniform1fvEXT

      public final long glProgramUniform1fvEXT
    • glProgramUniform1iEXT

      public final long glProgramUniform1iEXT
    • glProgramUniform1ivEXT

      public final long glProgramUniform1ivEXT
    • glProgramUniform2fEXT

      public final long glProgramUniform2fEXT
    • glProgramUniform2fvEXT

      public final long glProgramUniform2fvEXT
    • glProgramUniform2iEXT

      public final long glProgramUniform2iEXT
    • glProgramUniform2ivEXT

      public final long glProgramUniform2ivEXT
    • glProgramUniform3fEXT

      public final long glProgramUniform3fEXT
    • glProgramUniform3fvEXT

      public final long glProgramUniform3fvEXT
    • glProgramUniform3iEXT

      public final long glProgramUniform3iEXT
    • glProgramUniform3ivEXT

      public final long glProgramUniform3ivEXT
    • glProgramUniform4fEXT

      public final long glProgramUniform4fEXT
    • glProgramUniform4fvEXT

      public final long glProgramUniform4fvEXT
    • glProgramUniform4iEXT

      public final long glProgramUniform4iEXT
    • glProgramUniform4ivEXT

      public final long glProgramUniform4ivEXT
    • glProgramUniformMatrix2fvEXT

      public final long glProgramUniformMatrix2fvEXT
    • glProgramUniformMatrix3fvEXT

      public final long glProgramUniformMatrix3fvEXT
    • glProgramUniformMatrix4fvEXT

      public final long glProgramUniformMatrix4fvEXT
    • glUseProgramStagesEXT

      public final long glUseProgramStagesEXT
    • glValidateProgramPipelineEXT

      public final long glValidateProgramPipelineEXT
    • glProgramUniform1uiEXT

      public final long glProgramUniform1uiEXT
    • glProgramUniform2uiEXT

      public final long glProgramUniform2uiEXT
    • glProgramUniform3uiEXT

      public final long glProgramUniform3uiEXT
    • glProgramUniform4uiEXT

      public final long glProgramUniform4uiEXT
    • glProgramUniform1uivEXT

      public final long glProgramUniform1uivEXT
    • glProgramUniform2uivEXT

      public final long glProgramUniform2uivEXT
    • glProgramUniform3uivEXT

      public final long glProgramUniform3uivEXT
    • glProgramUniform4uivEXT

      public final long glProgramUniform4uivEXT
    • glProgramUniformMatrix2x3fvEXT

      public final long glProgramUniformMatrix2x3fvEXT
    • glProgramUniformMatrix3x2fvEXT

      public final long glProgramUniformMatrix3x2fvEXT
    • glProgramUniformMatrix2x4fvEXT

      public final long glProgramUniformMatrix2x4fvEXT
    • glProgramUniformMatrix4x2fvEXT

      public final long glProgramUniformMatrix4x2fvEXT
    • glProgramUniformMatrix3x4fvEXT

      public final long glProgramUniformMatrix3x4fvEXT
    • glProgramUniformMatrix4x3fvEXT

      public final long glProgramUniformMatrix4x3fvEXT
    • glFramebufferFetchBarrierEXT

      public final long glFramebufferFetchBarrierEXT
    • glFramebufferPixelLocalStorageSizeEXT

      public final long glFramebufferPixelLocalStorageSizeEXT
    • glGetFramebufferPixelLocalStorageSizeEXT

      public final long glGetFramebufferPixelLocalStorageSizeEXT
    • glClearPixelLocalStorageuiEXT

      public final long glClearPixelLocalStorageuiEXT
    • glTexPageCommitmentEXT

      public final long glTexPageCommitmentEXT
    • glPatchParameteriEXT

      public final long glPatchParameteriEXT
    • glTexParameterIivEXT

      public final long glTexParameterIivEXT
    • glTexParameterIuivEXT

      public final long glTexParameterIuivEXT
    • glGetTexParameterIivEXT

      public final long glGetTexParameterIivEXT
    • glGetTexParameterIuivEXT

      public final long glGetTexParameterIuivEXT
    • glSamplerParameterIivEXT

      public final long glSamplerParameterIivEXT
    • glSamplerParameterIuivEXT

      public final long glSamplerParameterIuivEXT
    • glGetSamplerParameterIivEXT

      public final long glGetSamplerParameterIivEXT
    • glGetSamplerParameterIuivEXT

      public final long glGetSamplerParameterIuivEXT
    • glTexBufferEXT

      public final long glTexBufferEXT
    • glTexBufferRangeEXT

      public final long glTexBufferRangeEXT
    • glTexStorage1DEXT

      public final long glTexStorage1DEXT
    • glTexStorage2DEXT

      public final long glTexStorage2DEXT
    • glTexStorage3DEXT

      public final long glTexStorage3DEXT
    • glTextureStorage1DEXT

      public final long glTextureStorage1DEXT
    • glTextureStorage2DEXT

      public final long glTextureStorage2DEXT
    • glTextureStorage3DEXT

      public final long glTextureStorage3DEXT
    • glTexStorageAttribs2DEXT

      public final long glTexStorageAttribs2DEXT
    • glTexStorageAttribs3DEXT

      public final long glTexStorageAttribs3DEXT
    • glTextureViewEXT

      public final long glTextureViewEXT
    • glAcquireKeyedMutexWin32EXT

      public final long glAcquireKeyedMutexWin32EXT
    • glReleaseKeyedMutexWin32EXT

      public final long glReleaseKeyedMutexWin32EXT
    • glWindowRectanglesEXT

      public final long glWindowRectanglesEXT
    • glFramebufferTexture2DDownsampleIMG

      public final long glFramebufferTexture2DDownsampleIMG
    • glFramebufferTextureLayerDownsampleIMG

      public final long glFramebufferTextureLayerDownsampleIMG
    • glRenderbufferStorageMultisampleIMG

      public final long glRenderbufferStorageMultisampleIMG
    • glFramebufferTexture2DMultisampleIMG

      public final long glFramebufferTexture2DMultisampleIMG
    • glApplyFramebufferAttachmentCMAAINTEL

      public final long glApplyFramebufferAttachmentCMAAINTEL
    • glBeginPerfQueryINTEL

      public final long glBeginPerfQueryINTEL
    • glCreatePerfQueryINTEL

      public final long glCreatePerfQueryINTEL
    • glDeletePerfQueryINTEL

      public final long glDeletePerfQueryINTEL
    • glEndPerfQueryINTEL

      public final long glEndPerfQueryINTEL
    • glGetFirstPerfQueryIdINTEL

      public final long glGetFirstPerfQueryIdINTEL
    • glGetNextPerfQueryIdINTEL

      public final long glGetNextPerfQueryIdINTEL
    • glGetPerfCounterInfoINTEL

      public final long glGetPerfCounterInfoINTEL
    • glGetPerfQueryDataINTEL

      public final long glGetPerfQueryDataINTEL
    • glGetPerfQueryIdByNameINTEL

      public final long glGetPerfQueryIdByNameINTEL
    • glGetPerfQueryInfoINTEL

      public final long glGetPerfQueryInfoINTEL
    • glBlendBarrierKHR

      public final long glBlendBarrierKHR
    • glDebugMessageControlKHR

      public final long glDebugMessageControlKHR
    • glDebugMessageInsertKHR

      public final long glDebugMessageInsertKHR
    • glDebugMessageCallbackKHR

      public final long glDebugMessageCallbackKHR
    • glGetDebugMessageLogKHR

      public final long glGetDebugMessageLogKHR
    • glGetPointervKHR

      public final long glGetPointervKHR
    • glPushDebugGroupKHR

      public final long glPushDebugGroupKHR
    • glPopDebugGroupKHR

      public final long glPopDebugGroupKHR
    • glObjectLabelKHR

      public final long glObjectLabelKHR
    • glGetObjectLabelKHR

      public final long glGetObjectLabelKHR
    • glObjectPtrLabelKHR

      public final long glObjectPtrLabelKHR
    • glGetObjectPtrLabelKHR

      public final long glGetObjectPtrLabelKHR
    • glMaxShaderCompilerThreadsKHR

      public final long glMaxShaderCompilerThreadsKHR
    • glGetGraphicsResetStatusKHR

      public final long glGetGraphicsResetStatusKHR
    • glReadnPixelsKHR

      public final long glReadnPixelsKHR
    • glGetnUniformfvKHR

      public final long glGetnUniformfvKHR
    • glGetnUniformivKHR

      public final long glGetnUniformivKHR
    • glGetnUniformuivKHR

      public final long glGetnUniformuivKHR
    • glFramebufferParameteriMESA

      public final long glFramebufferParameteriMESA
    • glGetFramebufferParameterivMESA

      public final long glGetFramebufferParameterivMESA
    • glAlphaToCoverageDitherControlNV

      public final long glAlphaToCoverageDitherControlNV
    • glGetTextureHandleNV

      public final long glGetTextureHandleNV
    • glGetTextureSamplerHandleNV

      public final long glGetTextureSamplerHandleNV
    • glMakeTextureHandleResidentNV

      public final long glMakeTextureHandleResidentNV
    • glMakeTextureHandleNonResidentNV

      public final long glMakeTextureHandleNonResidentNV
    • glGetImageHandleNV

      public final long glGetImageHandleNV
    • glMakeImageHandleResidentNV

      public final long glMakeImageHandleResidentNV
    • glMakeImageHandleNonResidentNV

      public final long glMakeImageHandleNonResidentNV
    • glUniformHandleui64NV

      public final long glUniformHandleui64NV
    • glUniformHandleui64vNV

      public final long glUniformHandleui64vNV
    • glProgramUniformHandleui64NV

      public final long glProgramUniformHandleui64NV
    • glProgramUniformHandleui64vNV

      public final long glProgramUniformHandleui64vNV
    • glIsTextureHandleResidentNV

      public final long glIsTextureHandleResidentNV
    • glIsImageHandleResidentNV

      public final long glIsImageHandleResidentNV
    • glBlendParameteriNV

      public final long glBlendParameteriNV
    • glBlendBarrierNV

      public final long glBlendBarrierNV
    • glViewportPositionWScaleNV

      public final long glViewportPositionWScaleNV
    • glBeginConditionalRenderNV

      public final long glBeginConditionalRenderNV
    • glEndConditionalRenderNV

      public final long glEndConditionalRenderNV
    • glSubpixelPrecisionBiasNV

      public final long glSubpixelPrecisionBiasNV
    • glConservativeRasterParameteriNV

      public final long glConservativeRasterParameteriNV
    • glCopyBufferSubDataNV

      public final long glCopyBufferSubDataNV
    • glCoverageMaskNV

      public final long glCoverageMaskNV
    • glCoverageOperationNV

      public final long glCoverageOperationNV
    • glDrawBuffersNV

      public final long glDrawBuffersNV
    • glDrawArraysInstancedNV

      public final long glDrawArraysInstancedNV
    • glDrawElementsInstancedNV

      public final long glDrawElementsInstancedNV
    • glDrawVkImageNV

      public final long glDrawVkImageNV
    • glGetVkProcAddrNV

      public final long glGetVkProcAddrNV
    • glWaitVkSemaphoreNV

      public final long glWaitVkSemaphoreNV
    • glSignalVkSemaphoreNV

      public final long glSignalVkSemaphoreNV
    • glSignalVkFenceNV

      public final long glSignalVkFenceNV
    • glDeleteFencesNV

      public final long glDeleteFencesNV
    • glGenFencesNV

      public final long glGenFencesNV
    • glIsFenceNV

      public final long glIsFenceNV
    • glTestFenceNV

      public final long glTestFenceNV
    • glGetFenceivNV

      public final long glGetFenceivNV
    • glFinishFenceNV

      public final long glFinishFenceNV
    • glSetFenceNV

      public final long glSetFenceNV
    • glFragmentCoverageColorNV

      public final long glFragmentCoverageColorNV
    • glBlitFramebufferNV

      public final long glBlitFramebufferNV
    • glCoverageModulationTableNV

      public final long glCoverageModulationTableNV
    • glGetCoverageModulationTableNV

      public final long glGetCoverageModulationTableNV
    • glCoverageModulationNV

      public final long glCoverageModulationNV
    • glRenderbufferStorageMultisampleNV

      public final long glRenderbufferStorageMultisampleNV
    • glUniform1i64NV

      public final long glUniform1i64NV
    • glUniform2i64NV

      public final long glUniform2i64NV
    • glUniform3i64NV

      public final long glUniform3i64NV
    • glUniform4i64NV

      public final long glUniform4i64NV
    • glUniform1i64vNV

      public final long glUniform1i64vNV
    • glUniform2i64vNV

      public final long glUniform2i64vNV
    • glUniform3i64vNV

      public final long glUniform3i64vNV
    • glUniform4i64vNV

      public final long glUniform4i64vNV
    • glUniform1ui64NV

      public final long glUniform1ui64NV
    • glUniform2ui64NV

      public final long glUniform2ui64NV
    • glUniform3ui64NV

      public final long glUniform3ui64NV
    • glUniform4ui64NV

      public final long glUniform4ui64NV
    • glUniform1ui64vNV

      public final long glUniform1ui64vNV
    • glUniform2ui64vNV

      public final long glUniform2ui64vNV
    • glUniform3ui64vNV

      public final long glUniform3ui64vNV
    • glUniform4ui64vNV

      public final long glUniform4ui64vNV
    • glGetUniformi64vNV

      public final long glGetUniformi64vNV
    • glGetUniformui64vNV

      public final long glGetUniformui64vNV
    • glProgramUniform1i64NV

      public final long glProgramUniform1i64NV
    • glProgramUniform2i64NV

      public final long glProgramUniform2i64NV
    • glProgramUniform3i64NV

      public final long glProgramUniform3i64NV
    • glProgramUniform4i64NV

      public final long glProgramUniform4i64NV
    • glProgramUniform1i64vNV

      public final long glProgramUniform1i64vNV
    • glProgramUniform2i64vNV

      public final long glProgramUniform2i64vNV
    • glProgramUniform3i64vNV

      public final long glProgramUniform3i64vNV
    • glProgramUniform4i64vNV

      public final long glProgramUniform4i64vNV
    • glProgramUniform1ui64NV

      public final long glProgramUniform1ui64NV
    • glProgramUniform2ui64NV

      public final long glProgramUniform2ui64NV
    • glProgramUniform3ui64NV

      public final long glProgramUniform3ui64NV
    • glProgramUniform4ui64NV

      public final long glProgramUniform4ui64NV
    • glProgramUniform1ui64vNV

      public final long glProgramUniform1ui64vNV
    • glProgramUniform2ui64vNV

      public final long glProgramUniform2ui64vNV
    • glProgramUniform3ui64vNV

      public final long glProgramUniform3ui64vNV
    • glProgramUniform4ui64vNV

      public final long glProgramUniform4ui64vNV
    • glVertexAttribDivisorNV

      public final long glVertexAttribDivisorNV
    • glGetInternalformatSampleivNV

      public final long glGetInternalformatSampleivNV
    • glGetMemoryObjectDetachedResourcesuivNV

      public final long glGetMemoryObjectDetachedResourcesuivNV
    • glResetMemoryObjectParameterNV

      public final long glResetMemoryObjectParameterNV
    • glTexAttachMemoryNV

      public final long glTexAttachMemoryNV
    • glBufferAttachMemoryNV

      public final long glBufferAttachMemoryNV
    • glTextureAttachMemoryNV

      public final long glTextureAttachMemoryNV
    • glNamedBufferAttachMemoryNV

      public final long glNamedBufferAttachMemoryNV
    • glBufferPageCommitmentMemNV

      public final long glBufferPageCommitmentMemNV
    • glNamedBufferPageCommitmentMemNV

      public final long glNamedBufferPageCommitmentMemNV
    • glTexPageCommitmentMemNV

      public final long glTexPageCommitmentMemNV
    • glTexturePageCommitmentMemNV

      public final long glTexturePageCommitmentMemNV
    • glDrawMeshTasksNV

      public final long glDrawMeshTasksNV
    • glDrawMeshTasksIndirectNV

      public final long glDrawMeshTasksIndirectNV
    • glMultiDrawMeshTasksIndirectNV

      public final long glMultiDrawMeshTasksIndirectNV
    • glUniformMatrix2x3fvNV

      public final long glUniformMatrix2x3fvNV
    • glUniformMatrix3x2fvNV

      public final long glUniformMatrix3x2fvNV
    • glUniformMatrix2x4fvNV

      public final long glUniformMatrix2x4fvNV
    • glUniformMatrix4x2fvNV

      public final long glUniformMatrix4x2fvNV
    • glUniformMatrix3x4fvNV

      public final long glUniformMatrix3x4fvNV
    • glUniformMatrix4x3fvNV

      public final long glUniformMatrix4x3fvNV
    • glPathCommandsNV

      public final long glPathCommandsNV
    • glPathCoordsNV

      public final long glPathCoordsNV
    • glPathSubCommandsNV

      public final long glPathSubCommandsNV
    • glPathSubCoordsNV

      public final long glPathSubCoordsNV
    • glPathStringNV

      public final long glPathStringNV
    • glPathGlyphsNV

      public final long glPathGlyphsNV
    • glPathGlyphRangeNV

      public final long glPathGlyphRangeNV
    • glPathGlyphIndexArrayNV

      public final long glPathGlyphIndexArrayNV
    • glPathMemoryGlyphIndexArrayNV

      public final long glPathMemoryGlyphIndexArrayNV
    • glCopyPathNV

      public final long glCopyPathNV
    • glWeightPathsNV

      public final long glWeightPathsNV
    • glInterpolatePathsNV

      public final long glInterpolatePathsNV
    • glTransformPathNV

      public final long glTransformPathNV
    • glPathParameterivNV

      public final long glPathParameterivNV
    • glPathParameteriNV

      public final long glPathParameteriNV
    • glPathParameterfvNV

      public final long glPathParameterfvNV
    • glPathParameterfNV

      public final long glPathParameterfNV
    • glPathDashArrayNV

      public final long glPathDashArrayNV
    • glGenPathsNV

      public final long glGenPathsNV
    • glDeletePathsNV

      public final long glDeletePathsNV
    • glIsPathNV

      public final long glIsPathNV
    • glPathStencilFuncNV

      public final long glPathStencilFuncNV
    • glPathStencilDepthOffsetNV

      public final long glPathStencilDepthOffsetNV
    • glStencilFillPathNV

      public final long glStencilFillPathNV
    • glStencilStrokePathNV

      public final long glStencilStrokePathNV
    • glStencilFillPathInstancedNV

      public final long glStencilFillPathInstancedNV
    • glStencilStrokePathInstancedNV

      public final long glStencilStrokePathInstancedNV
    • glPathCoverDepthFuncNV

      public final long glPathCoverDepthFuncNV
    • glCoverFillPathNV

      public final long glCoverFillPathNV
    • glCoverStrokePathNV

      public final long glCoverStrokePathNV
    • glCoverFillPathInstancedNV

      public final long glCoverFillPathInstancedNV
    • glCoverStrokePathInstancedNV

      public final long glCoverStrokePathInstancedNV
    • glStencilThenCoverFillPathNV

      public final long glStencilThenCoverFillPathNV
    • glStencilThenCoverStrokePathNV

      public final long glStencilThenCoverStrokePathNV
    • glStencilThenCoverFillPathInstancedNV

      public final long glStencilThenCoverFillPathInstancedNV
    • glStencilThenCoverStrokePathInstancedNV

      public final long glStencilThenCoverStrokePathInstancedNV
    • glPathGlyphIndexRangeNV

      public final long glPathGlyphIndexRangeNV
    • glProgramPathFragmentInputGenNV

      public final long glProgramPathFragmentInputGenNV
    • glGetPathParameterivNV

      public final long glGetPathParameterivNV
    • glGetPathParameterfvNV

      public final long glGetPathParameterfvNV
    • glGetPathCommandsNV

      public final long glGetPathCommandsNV
    • glGetPathCoordsNV

      public final long glGetPathCoordsNV
    • glGetPathDashArrayNV

      public final long glGetPathDashArrayNV
    • glGetPathMetricsNV

      public final long glGetPathMetricsNV
    • glGetPathMetricRangeNV

      public final long glGetPathMetricRangeNV
    • glGetPathSpacingNV

      public final long glGetPathSpacingNV
    • glIsPointInFillPathNV

      public final long glIsPointInFillPathNV
    • glIsPointInStrokePathNV

      public final long glIsPointInStrokePathNV
    • glGetPathLengthNV

      public final long glGetPathLengthNV
    • glPointAlongPathNV

      public final long glPointAlongPathNV
    • glMatrixLoad3x2fNV

      public final long glMatrixLoad3x2fNV
    • glMatrixLoad3x3fNV

      public final long glMatrixLoad3x3fNV
    • glMatrixLoadTranspose3x3fNV

      public final long glMatrixLoadTranspose3x3fNV
    • glMatrixMult3x2fNV

      public final long glMatrixMult3x2fNV
    • glMatrixMult3x3fNV

      public final long glMatrixMult3x3fNV
    • glMatrixMultTranspose3x3fNV

      public final long glMatrixMultTranspose3x3fNV
    • glGetProgramResourcefvNV

      public final long glGetProgramResourcefvNV
    • glPolygonModeNV

      public final long glPolygonModeNV
    • glReadBufferNV

      public final long glReadBufferNV
    • glFramebufferSampleLocationsfvNV

      public final long glFramebufferSampleLocationsfvNV
    • glNamedFramebufferSampleLocationsfvNV

      public final long glNamedFramebufferSampleLocationsfvNV
    • glResolveDepthValuesNV

      public final long glResolveDepthValuesNV
    • glScissorExclusiveArrayvNV

      public final long glScissorExclusiveArrayvNV
    • glScissorExclusiveNV

      public final long glScissorExclusiveNV
    • glTexImage3DNV

      public final long glTexImage3DNV
    • glTexSubImage3DNV

      public final long glTexSubImage3DNV
    • glCopyTexSubImage3DNV

      public final long glCopyTexSubImage3DNV
    • glCompressedTexImage3DNV

      public final long glCompressedTexImage3DNV
    • glCompressedTexSubImage3DNV

      public final long glCompressedTexSubImage3DNV
    • glFramebufferTextureLayerNV

      public final long glFramebufferTextureLayerNV
    • glTextureBarrierNV

      public final long glTextureBarrierNV
    • glCreateSemaphoresNV

      public final long glCreateSemaphoresNV
    • glSemaphoreParameterivNV

      public final long glSemaphoreParameterivNV
    • glGetSemaphoreParameterivNV

      public final long glGetSemaphoreParameterivNV
    • glViewportArrayvNV

      public final long glViewportArrayvNV
    • glViewportIndexedfNV

      public final long glViewportIndexedfNV
    • glViewportIndexedfvNV

      public final long glViewportIndexedfvNV
    • glScissorArrayvNV

      public final long glScissorArrayvNV
    • glScissorIndexedNV

      public final long glScissorIndexedNV
    • glScissorIndexedvNV

      public final long glScissorIndexedvNV
    • glDepthRangeArrayfvNV

      public final long glDepthRangeArrayfvNV
    • glDepthRangeIndexedfNV

      public final long glDepthRangeIndexedfNV
    • glGetFloati_vNV

      public final long glGetFloati_vNV
    • glEnableiNV

      public final long glEnableiNV
    • glDisableiNV

      public final long glDisableiNV
    • glIsEnablediNV

      public final long glIsEnablediNV
    • glViewportSwizzleNV

      public final long glViewportSwizzleNV
    • glCopyImageSubDataOES

      public final long glCopyImageSubDataOES
    • glEnableiOES

      public final long glEnableiOES
    • glDisableiOES

      public final long glDisableiOES
    • glBlendEquationiOES

      public final long glBlendEquationiOES
    • glBlendEquationSeparateiOES

      public final long glBlendEquationSeparateiOES
    • glBlendFunciOES

      public final long glBlendFunciOES
    • glBlendFuncSeparateiOES

      public final long glBlendFuncSeparateiOES
    • glColorMaskiOES

      public final long glColorMaskiOES
    • glIsEnablediOES

      public final long glIsEnablediOES
    • glDrawElementsBaseVertexOES

      public final long glDrawElementsBaseVertexOES
    • glDrawRangeElementsBaseVertexOES

      public final long glDrawRangeElementsBaseVertexOES
    • glDrawElementsInstancedBaseVertexOES

      public final long glDrawElementsInstancedBaseVertexOES
    • glMultiDrawElementsBaseVertexOES

      public final long glMultiDrawElementsBaseVertexOES
    • glEGLImageTargetTexture2DOES

      public final long glEGLImageTargetTexture2DOES
    • glEGLImageTargetRenderbufferStorageOES

      public final long glEGLImageTargetRenderbufferStorageOES
    • glFramebufferTextureOES

      public final long glFramebufferTextureOES
    • glGetProgramBinaryOES

      public final long glGetProgramBinaryOES
    • glProgramBinaryOES

      public final long glProgramBinaryOES
    • glMapBufferOES

      public final long glMapBufferOES
    • glUnmapBufferOES

      public final long glUnmapBufferOES
    • glGetBufferPointervOES

      public final long glGetBufferPointervOES
    • glPrimitiveBoundingBoxOES

      public final long glPrimitiveBoundingBoxOES
    • glMinSampleShadingOES

      public final long glMinSampleShadingOES
    • glPatchParameteriOES

      public final long glPatchParameteriOES
    • glTexImage3DOES

      public final long glTexImage3DOES
    • glTexSubImage3DOES

      public final long glTexSubImage3DOES
    • glCopyTexSubImage3DOES

      public final long glCopyTexSubImage3DOES
    • glCompressedTexImage3DOES

      public final long glCompressedTexImage3DOES
    • glCompressedTexSubImage3DOES

      public final long glCompressedTexSubImage3DOES
    • glFramebufferTexture3DOES

      public final long glFramebufferTexture3DOES
    • glTexParameterIivOES

      public final long glTexParameterIivOES
    • glTexParameterIuivOES

      public final long glTexParameterIuivOES
    • glGetTexParameterIivOES

      public final long glGetTexParameterIivOES
    • glGetTexParameterIuivOES

      public final long glGetTexParameterIuivOES
    • glSamplerParameterIivOES

      public final long glSamplerParameterIivOES
    • glSamplerParameterIuivOES

      public final long glSamplerParameterIuivOES
    • glGetSamplerParameterIivOES

      public final long glGetSamplerParameterIivOES
    • glGetSamplerParameterIuivOES

      public final long glGetSamplerParameterIuivOES
    • glTexBufferOES

      public final long glTexBufferOES
    • glTexBufferRangeOES

      public final long glTexBufferRangeOES
    • glTexStorage3DMultisampleOES

      public final long glTexStorage3DMultisampleOES
    • glTextureViewOES

      public final long glTextureViewOES
    • glBindVertexArrayOES

      public final long glBindVertexArrayOES
    • glDeleteVertexArraysOES

      public final long glDeleteVertexArraysOES
    • glGenVertexArraysOES

      public final long glGenVertexArraysOES
    • glIsVertexArrayOES

      public final long glIsVertexArrayOES
    • glViewportArrayvOES

      public final long glViewportArrayvOES
    • glViewportIndexedfOES

      public final long glViewportIndexedfOES
    • glViewportIndexedfvOES

      public final long glViewportIndexedfvOES
    • glScissorArrayvOES

      public final long glScissorArrayvOES
    • glScissorIndexedOES

      public final long glScissorIndexedOES
    • glScissorIndexedvOES

      public final long glScissorIndexedvOES
    • glDepthRangeArrayfvOES

      public final long glDepthRangeArrayfvOES
    • glDepthRangeIndexedfOES

      public final long glDepthRangeIndexedfOES
    • glGetFloati_vOES

      public final long glGetFloati_vOES
    • glFramebufferTextureMultiviewOVR

      public final long glFramebufferTextureMultiviewOVR
    • glNamedFramebufferTextureMultiviewOVR

      public final long glNamedFramebufferTextureMultiviewOVR
    • glFramebufferTextureMultisampleMultiviewOVR

      public final long glFramebufferTextureMultisampleMultiviewOVR
    • glAlphaFuncQCOM

      public final long glAlphaFuncQCOM
    • glGetDriverControlsQCOM

      public final long glGetDriverControlsQCOM
    • glGetDriverControlStringQCOM

      public final long glGetDriverControlStringQCOM
    • glEnableDriverControlQCOM

      public final long glEnableDriverControlQCOM
    • glDisableDriverControlQCOM

      public final long glDisableDriverControlQCOM
    • glExtGetTexturesQCOM

      public final long glExtGetTexturesQCOM
    • glExtGetBuffersQCOM

      public final long glExtGetBuffersQCOM
    • glExtGetRenderbuffersQCOM

      public final long glExtGetRenderbuffersQCOM
    • glExtGetFramebuffersQCOM

      public final long glExtGetFramebuffersQCOM
    • glExtGetTexLevelParameterivQCOM

      public final long glExtGetTexLevelParameterivQCOM
    • glExtTexObjectStateOverrideiQCOM

      public final long glExtTexObjectStateOverrideiQCOM
    • glExtGetTexSubImageQCOM

      public final long glExtGetTexSubImageQCOM
    • glExtGetBufferPointervQCOM

      public final long glExtGetBufferPointervQCOM
    • glExtGetShadersQCOM

      public final long glExtGetShadersQCOM
    • glExtGetProgramsQCOM

      public final long glExtGetProgramsQCOM
    • glExtIsProgramBinaryQCOM

      public final long glExtIsProgramBinaryQCOM
    • glExtGetProgramBinarySourceQCOM

      public final long glExtGetProgramBinarySourceQCOM
    • glExtrapolateTex2DQCOM

      public final long glExtrapolateTex2DQCOM
    • glFramebufferFoveationConfigQCOM

      public final long glFramebufferFoveationConfigQCOM
    • glFramebufferFoveationParametersQCOM

      public final long glFramebufferFoveationParametersQCOM
    • glTexEstimateMotionQCOM

      public final long glTexEstimateMotionQCOM
    • glTexEstimateMotionRegionsQCOM

      public final long glTexEstimateMotionRegionsQCOM
    • glFramebufferFetchBarrierQCOM

      public final long glFramebufferFetchBarrierQCOM
    • glTextureFoveationParametersQCOM

      public final long glTextureFoveationParametersQCOM
    • glStartTilingQCOM

      public final long glStartTilingQCOM
    • glEndTilingQCOM

      public final long glEndTilingQCOM
    • GLES20

      public final boolean GLES20
      When true, GLES20 is supported.
    • GLES30

      public final boolean GLES30
      When true, GLES30 is supported.
    • GLES31

      public final boolean GLES31
      When true, GLES31 is supported.
    • GLES32

      public final boolean GLES32
      When true, GLES32 is supported.
    • GL_AMD_compressed_3DC_texture

      public final boolean GL_AMD_compressed_3DC_texture
      When true, AMD_compressed_3DC_texture is supported.
    • GL_AMD_compressed_ATC_texture

      public final boolean GL_AMD_compressed_ATC_texture
      When true, AMD_compressed_ATC_texture is supported.
    • GL_AMD_framebuffer_multisample_advanced

      public final boolean GL_AMD_framebuffer_multisample_advanced
      When true, AMD_framebuffer_multisample_advanced is supported.
    • GL_AMD_performance_monitor

      public final boolean GL_AMD_performance_monitor
      When true, AMD_performance_monitor is supported.
    • GL_AMD_program_binary_Z400

      public final boolean GL_AMD_program_binary_Z400
      When true, AMD_program_binary_Z400 is supported.
    • GL_ANDROID_extension_pack_es31a

      public final boolean GL_ANDROID_extension_pack_es31a
      When true, ANDROID_extension_pack_es31a is supported.
    • GL_ANGLE_depth_texture

      public final boolean GL_ANGLE_depth_texture
      When true, ANGLE_depth_texture is supported.
    • GL_ANGLE_framebuffer_blit

      public final boolean GL_ANGLE_framebuffer_blit
      When true, ANGLE_framebuffer_blit is supported.
    • GL_ANGLE_framebuffer_multisample

      public final boolean GL_ANGLE_framebuffer_multisample
      When true, ANGLE_framebuffer_multisample is supported.
    • GL_ANGLE_instanced_arrays

      public final boolean GL_ANGLE_instanced_arrays
      When true, ANGLE_instanced_arrays is supported.
    • GL_ANGLE_pack_reverse_row_order

      public final boolean GL_ANGLE_pack_reverse_row_order
      When true, ANGLE_pack_reverse_row_order is supported.
    • GL_ANGLE_program_binary

      public final boolean GL_ANGLE_program_binary
      When true, ANGLE_program_binary is supported.
    • GL_ANGLE_texture_compression_dxt1

      public final boolean GL_ANGLE_texture_compression_dxt1
      When true, ANGLE_texture_compression_dxt1 is supported.
    • GL_ANGLE_texture_compression_dxt3

      public final boolean GL_ANGLE_texture_compression_dxt3
      When true, ANGLE_texture_compression_dxt3 is supported.
    • GL_ANGLE_texture_compression_dxt5

      public final boolean GL_ANGLE_texture_compression_dxt5
      When true, ANGLE_texture_compression_dxt5 is supported.
    • GL_ANGLE_texture_usage

      public final boolean GL_ANGLE_texture_usage
      When true, ANGLE_texture_usage is supported.
    • GL_ANGLE_translated_shader_source

      public final boolean GL_ANGLE_translated_shader_source
      When true, ANGLE_translated_shader_source is supported.
    • GL_APPLE_clip_distance

      public final boolean GL_APPLE_clip_distance
      When true, APPLE_clip_distance is supported.
    • GL_APPLE_color_buffer_packed_float

      public final boolean GL_APPLE_color_buffer_packed_float
      When true, APPLE_color_buffer_packed_float is supported.
    • GL_APPLE_copy_texture_levels

      public final boolean GL_APPLE_copy_texture_levels
      When true, APPLE_copy_texture_levels is supported.
    • GL_APPLE_framebuffer_multisample

      public final boolean GL_APPLE_framebuffer_multisample
      When true, APPLE_framebuffer_multisample is supported.
    • GL_APPLE_rgb_422

      public final boolean GL_APPLE_rgb_422
      When true, APPLE_rgb_422 is supported.
    • GL_APPLE_sync

      public final boolean GL_APPLE_sync
      When true, APPLE_sync is supported.
    • GL_APPLE_texture_format_BGRA8888

      public final boolean GL_APPLE_texture_format_BGRA8888
      When true, APPLE_texture_format_BGRA8888 is supported.
    • GL_APPLE_texture_max_level

      public final boolean GL_APPLE_texture_max_level
      When true, APPLE_texture_max_level is supported.
    • GL_APPLE_texture_packed_float

      public final boolean GL_APPLE_texture_packed_float
      When true, APPLE_texture_packed_float is supported.
    • GL_ARM_mali_program_binary

      public final boolean GL_ARM_mali_program_binary
      When true, ARM_mali_program_binary is supported.
    • GL_ARM_mali_shader_binary

      public final boolean GL_ARM_mali_shader_binary
      When true, ARM_mali_shader_binary is supported.
    • GL_ARM_rgba8

      public final boolean GL_ARM_rgba8
      When true, ARM_rgba8 is supported.
    • GL_ARM_shader_core_properties

      public final boolean GL_ARM_shader_core_properties
      When true, ARM_shader_core_properties is supported.
    • GL_ARM_shader_framebuffer_fetch

      public final boolean GL_ARM_shader_framebuffer_fetch
      When true, ARM_shader_framebuffer_fetch is supported.
    • GL_ARM_shader_framebuffer_fetch_depth_stencil

      public final boolean GL_ARM_shader_framebuffer_fetch_depth_stencil
      When true, ARM_shader_framebuffer_fetch_depth_stencil is supported.
    • GL_ARM_texture_unnormalized_coordinates

      public final boolean GL_ARM_texture_unnormalized_coordinates
      When true, ARM_texture_unnormalized_coordinates is supported.
    • GL_DMP_program_binary

      public final boolean GL_DMP_program_binary
      When true, DMP_program_binary is supported.
    • GL_DMP_shader_binary

      public final boolean GL_DMP_shader_binary
      When true, DMP_shader_binary is supported.
    • GL_EXT_base_instance

      public final boolean GL_EXT_base_instance
      When true, EXT_base_instance is supported.
    • GL_EXT_blend_func_extended

      public final boolean GL_EXT_blend_func_extended
      When true, EXT_blend_func_extended is supported.
    • GL_EXT_blend_minmax

      public final boolean GL_EXT_blend_minmax
      When true, EXT_blend_minmax is supported.
    • GL_EXT_buffer_storage

      public final boolean GL_EXT_buffer_storage
      When true, EXT_buffer_storage is supported.
    • GL_EXT_clear_texture

      public final boolean GL_EXT_clear_texture
      When true, EXT_clear_texture is supported.
    • GL_EXT_clip_control

      public final boolean GL_EXT_clip_control
      When true, EXT_clip_control is supported.
    • GL_EXT_clip_cull_distance

      public final boolean GL_EXT_clip_cull_distance
      When true, EXT_clip_cull_distance is supported.
    • GL_EXT_color_buffer_float

      public final boolean GL_EXT_color_buffer_float
      When true, EXT_color_buffer_float is supported.
    • GL_EXT_color_buffer_half_float

      public final boolean GL_EXT_color_buffer_half_float
      When true, EXT_color_buffer_half_float is supported.
    • GL_EXT_compressed_ETC1_RGB8_sub_texture

      public final boolean GL_EXT_compressed_ETC1_RGB8_sub_texture
      When true, EXT_compressed_ETC1_RGB8_sub_texture is supported.
    • GL_EXT_conservative_depth

      public final boolean GL_EXT_conservative_depth
      When true, EXT_conservative_depth is supported.
    • GL_EXT_copy_image

      public final boolean GL_EXT_copy_image
      When true, EXT_copy_image is supported.
    • GL_EXT_debug_label

      public final boolean GL_EXT_debug_label
      When true, EXT_debug_label is supported.
    • GL_EXT_debug_marker

      public final boolean GL_EXT_debug_marker
      When true, EXT_debug_marker is supported.
    • GL_EXT_depth_clamp

      public final boolean GL_EXT_depth_clamp
      When true, EXT_depth_clamp is supported.
    • GL_EXT_discard_framebuffer

      public final boolean GL_EXT_discard_framebuffer
      When true, EXT_discard_framebuffer is supported.
    • GL_EXT_disjoint_timer_query

      public final boolean GL_EXT_disjoint_timer_query
      When true, EXT_disjoint_timer_query is supported.
    • GL_EXT_draw_buffers

      public final boolean GL_EXT_draw_buffers
      When true, EXT_draw_buffers is supported.
    • GL_EXT_draw_buffers_indexed

      public final boolean GL_EXT_draw_buffers_indexed
      When true, EXT_draw_buffers_indexed is supported.
    • GL_EXT_draw_elements_base_vertex

      public final boolean GL_EXT_draw_elements_base_vertex
      When true, EXT_draw_elements_base_vertex is supported.
    • GL_EXT_draw_instanced

      public final boolean GL_EXT_draw_instanced
      When true, EXT_draw_instanced is supported.
    • GL_EXT_draw_transform_feedback

      public final boolean GL_EXT_draw_transform_feedback
      When true, EXT_draw_transform_feedback is supported.
    • GL_EXT_EGL_image_array

      public final boolean GL_EXT_EGL_image_array
      When true, EXT_EGL_image_array is supported.
    • GL_EXT_EGL_image_external_wrap_modes

      public final boolean GL_EXT_EGL_image_external_wrap_modes
      When true, EXT_EGL_image_external_wrap_modes is supported.
    • GL_EXT_EGL_image_storage

      public final boolean GL_EXT_EGL_image_storage
      When true, EXT_EGL_image_storage is supported.
    • GL_EXT_EGL_image_storage_compression

      public final boolean GL_EXT_EGL_image_storage_compression
      When true, EXT_EGL_image_storage_compression is supported.
    • GL_EXT_external_buffer

      public final boolean GL_EXT_external_buffer
      When true, EXT_external_buffer is supported.
    • GL_EXT_float_blend

      public final boolean GL_EXT_float_blend
      When true, EXT_float_blend is supported.
    • GL_EXT_fragment_shading_rate

      public final boolean GL_EXT_fragment_shading_rate
      When true, EXT_fragment_shading_rate is supported.
    • GL_EXT_fragment_shading_rate_attachment

      public final boolean GL_EXT_fragment_shading_rate_attachment
      When true, EXT_fragment_shading_rate_attachment is supported.
    • GL_EXT_fragment_shading_rate_primitive

      public final boolean GL_EXT_fragment_shading_rate_primitive
      When true, EXT_fragment_shading_rate_primitive is supported.
    • GL_EXT_framebuffer_blit_layers

      public final boolean GL_EXT_framebuffer_blit_layers
      When true, EXT_framebuffer_blit_layers is supported.
    • GL_EXT_geometry_point_size

      public final boolean GL_EXT_geometry_point_size
      When true, EXT_geometry_point_size is supported.
    • GL_EXT_geometry_shader

      public final boolean GL_EXT_geometry_shader
      When true, EXT_geometry_shader is supported.
    • GL_EXT_gpu_shader5

      public final boolean GL_EXT_gpu_shader5
      When true, EXT_gpu_shader5 is supported.
    • GL_EXT_instanced_arrays

      public final boolean GL_EXT_instanced_arrays
      When true, EXT_instanced_arrays is supported.
    • GL_EXT_map_buffer_range

      public final boolean GL_EXT_map_buffer_range
      When true, EXT_map_buffer_range is supported.
    • GL_EXT_memory_object

      public final boolean GL_EXT_memory_object
      When true, EXT_memory_object is supported.
    • GL_EXT_memory_object_fd

      public final boolean GL_EXT_memory_object_fd
      When true, EXT_memory_object_fd is supported.
    • GL_EXT_memory_object_win32

      public final boolean GL_EXT_memory_object_win32
      When true, EXT_memory_object_win32 is supported.
    • GL_EXT_multi_draw_arrays

      public final boolean GL_EXT_multi_draw_arrays
      When true, EXT_multi_draw_arrays is supported.
    • GL_EXT_multi_draw_indirect

      public final boolean GL_EXT_multi_draw_indirect
      When true, EXT_multi_draw_indirect is supported.
    • GL_EXT_multisample_compatibility

      public final boolean GL_EXT_multisample_compatibility
      When true, EXT_multisample_compatibility is supported.
    • GL_EXT_multisampled_render_to_texture

      public final boolean GL_EXT_multisampled_render_to_texture
      When true, EXT_multisampled_render_to_texture is supported.
    • GL_EXT_multisampled_render_to_texture2

      public final boolean GL_EXT_multisampled_render_to_texture2
      When true, EXT_multisampled_render_to_texture2 is supported.
    • GL_EXT_multiview_draw_buffers

      public final boolean GL_EXT_multiview_draw_buffers
      When true, EXT_multiview_draw_buffers is supported.
    • GL_EXT_multiview_tessellation_geometry_shader

      public final boolean GL_EXT_multiview_tessellation_geometry_shader
      When true, EXT_multiview_tessellation_geometry_shader is supported.
    • GL_EXT_multiview_texture_multisample

      public final boolean GL_EXT_multiview_texture_multisample
      When true, EXT_multiview_texture_multisample is supported.
    • GL_EXT_multiview_timer_query

      public final boolean GL_EXT_multiview_timer_query
      When true, EXT_multiview_timer_query is supported.
    • GL_EXT_occlusion_query_boolean

      public final boolean GL_EXT_occlusion_query_boolean
      When true, EXT_occlusion_query_boolean is supported.
    • GL_EXT_polygon_offset_clamp

      public final boolean GL_EXT_polygon_offset_clamp
      When true, EXT_polygon_offset_clamp is supported.
    • GL_EXT_post_depth_coverage

      public final boolean GL_EXT_post_depth_coverage
      When true, EXT_post_depth_coverage is supported.
    • GL_EXT_primitive_bounding_box

      public final boolean GL_EXT_primitive_bounding_box
      When true, EXT_primitive_bounding_box is supported.
    • GL_EXT_protected_textures

      public final boolean GL_EXT_protected_textures
      When true, EXT_protected_textures is supported.
    • GL_EXT_pvrtc_sRGB

      public final boolean GL_EXT_pvrtc_sRGB
      When true, EXT_pvrtc_sRGB is supported.
    • GL_EXT_raster_multisample

      public final boolean GL_EXT_raster_multisample
      When true, EXT_raster_multisample is supported.
    • GL_EXT_read_format_bgra

      public final boolean GL_EXT_read_format_bgra
      When true, EXT_read_format_bgra is supported.
    • GL_EXT_render_snorm

      public final boolean GL_EXT_render_snorm
      When true, EXT_render_snorm is supported.
    • GL_EXT_robustness

      public final boolean GL_EXT_robustness
      When true, EXT_robustness is supported.
    • GL_EXT_semaphore

      public final boolean GL_EXT_semaphore
      When true, EXT_semaphore is supported.
    • GL_EXT_semaphore_fd

      public final boolean GL_EXT_semaphore_fd
      When true, EXT_semaphore_fd is supported.
    • GL_EXT_semaphore_win32

      public final boolean GL_EXT_semaphore_win32
      When true, EXT_semaphore_win32 is supported.
    • GL_EXT_separate_depth_stencil

      public final boolean GL_EXT_separate_depth_stencil
      When true, EXT_separate_depth_stencil is supported.
    • GL_EXT_separate_shader_objects

      public final boolean GL_EXT_separate_shader_objects
      When true, EXT_separate_shader_objects is supported.
    • GL_EXT_shader_framebuffer_fetch

      public final boolean GL_EXT_shader_framebuffer_fetch
      When true, EXT_shader_framebuffer_fetch is supported.
    • GL_EXT_shader_framebuffer_fetch_non_coherent

      public final boolean GL_EXT_shader_framebuffer_fetch_non_coherent
      When true, EXT_shader_framebuffer_fetch_non_coherent is supported.
    • GL_EXT_shader_group_vote

      public final boolean GL_EXT_shader_group_vote
      When true, EXT_shader_group_vote is supported.
    • GL_EXT_shader_implicit_conversions

      public final boolean GL_EXT_shader_implicit_conversions
      When true, EXT_shader_implicit_conversions is supported.
    • GL_EXT_shader_integer_mix

      public final boolean GL_EXT_shader_integer_mix
      When true, EXT_shader_integer_mix is supported.
    • GL_EXT_shader_io_blocks

      public final boolean GL_EXT_shader_io_blocks
      When true, EXT_shader_io_blocks is supported.
    • GL_EXT_shader_non_constant_global_initializers

      public final boolean GL_EXT_shader_non_constant_global_initializers
      When true, EXT_shader_non_constant_global_initializers is supported.
    • GL_EXT_shader_pixel_local_storage

      public final boolean GL_EXT_shader_pixel_local_storage
      When true, EXT_shader_pixel_local_storage is supported.
    • GL_EXT_shader_pixel_local_storage2

      public final boolean GL_EXT_shader_pixel_local_storage2
      When true, EXT_shader_pixel_local_storage2 is supported.
    • GL_EXT_shader_samples_identical

      public final boolean GL_EXT_shader_samples_identical
      When true, EXT_shader_samples_identical is supported.
    • GL_EXT_shader_texture_lod

      public final boolean GL_EXT_shader_texture_lod
      When true, EXT_shader_texture_lod is supported.
    • GL_EXT_shadow_samplers

      public final boolean GL_EXT_shadow_samplers
      When true, EXT_shadow_samplers is supported.
    • GL_EXT_sparse_texture

      public final boolean GL_EXT_sparse_texture
      When true, EXT_sparse_texture is supported.
    • GL_EXT_sparse_texture2

      public final boolean GL_EXT_sparse_texture2
      When true, EXT_sparse_texture2 is supported.
    • GL_EXT_sRGB

      public final boolean GL_EXT_sRGB
      When true, EXT_sRGB is supported.
    • GL_EXT_sRGB_write_control

      public final boolean GL_EXT_sRGB_write_control
      When true, EXT_sRGB_write_control is supported.
    • GL_EXT_tessellation_point_size

      public final boolean GL_EXT_tessellation_point_size
      When true, EXT_tessellation_point_size is supported.
    • GL_EXT_tessellation_shader

      public final boolean GL_EXT_tessellation_shader
      When true, EXT_tessellation_shader is supported.
    • GL_EXT_texture_border_clamp

      public final boolean GL_EXT_texture_border_clamp
      When true, EXT_texture_border_clamp is supported.
    • GL_EXT_texture_buffer

      public final boolean GL_EXT_texture_buffer
      When true, EXT_texture_buffer is supported.
    • GL_EXT_texture_compression_astc_decode_mode

      public final boolean GL_EXT_texture_compression_astc_decode_mode
      When true, EXT_texture_compression_astc_decode_mode is supported.
    • GL_EXT_texture_compression_bptc

      public final boolean GL_EXT_texture_compression_bptc
      When true, EXT_texture_compression_bptc is supported.
    • GL_EXT_texture_compression_dxt1

      public final boolean GL_EXT_texture_compression_dxt1
      When true, EXT_texture_compression_dxt1 is supported.
    • GL_EXT_texture_compression_rgtc

      public final boolean GL_EXT_texture_compression_rgtc
      When true, EXT_texture_compression_rgtc is supported.
    • GL_EXT_texture_compression_s3tc

      public final boolean GL_EXT_texture_compression_s3tc
      When true, EXT_texture_compression_s3tc is supported.
    • GL_EXT_texture_compression_s3tc_srgb

      public final boolean GL_EXT_texture_compression_s3tc_srgb
      When true, EXT_texture_compression_s3tc_srgb is supported.
    • GL_EXT_texture_cube_map_array

      public final boolean GL_EXT_texture_cube_map_array
      When true, EXT_texture_cube_map_array is supported.
    • GL_EXT_texture_filter_anisotropic

      public final boolean GL_EXT_texture_filter_anisotropic
      When true, EXT_texture_filter_anisotropic is supported.
    • GL_EXT_texture_filter_minmax

      public final boolean GL_EXT_texture_filter_minmax
      When true, EXT_texture_filter_minmax is supported.
    • GL_EXT_texture_format_BGRA8888

      public final boolean GL_EXT_texture_format_BGRA8888
      When true, EXT_texture_format_BGRA8888 is supported.
    • GL_EXT_texture_format_sRGB_override

      public final boolean GL_EXT_texture_format_sRGB_override
      When true, EXT_texture_format_sRGB_override is supported.
    • GL_EXT_texture_mirror_clamp_to_edge

      public final boolean GL_EXT_texture_mirror_clamp_to_edge
      When true, EXT_texture_mirror_clamp_to_edge is supported.
    • GL_EXT_texture_norm16

      public final boolean GL_EXT_texture_norm16
      When true, EXT_texture_norm16 is supported.
    • GL_EXT_texture_rg

      public final boolean GL_EXT_texture_rg
      When true, EXT_texture_rg is supported.
    • GL_EXT_texture_shadow_lod

      public final boolean GL_EXT_texture_shadow_lod
      When true, EXT_texture_shadow_lod is supported.
    • GL_EXT_texture_sRGB_decode

      public final boolean GL_EXT_texture_sRGB_decode
      When true, EXT_texture_sRGB_decode is supported.
    • GL_EXT_texture_sRGB_R8

      public final boolean GL_EXT_texture_sRGB_R8
      When true, EXT_texture_sRGB_R8 is supported.
    • GL_EXT_texture_sRGB_RG8

      public final boolean GL_EXT_texture_sRGB_RG8
      When true, EXT_texture_sRGB_RG8 is supported.
    • GL_EXT_texture_storage

      public final boolean GL_EXT_texture_storage
      When true, EXT_texture_storage is supported.
    • GL_EXT_texture_storage_compression

      public final boolean GL_EXT_texture_storage_compression
      When true, EXT_texture_storage_compression is supported.
    • GL_EXT_texture_type_2_10_10_10_REV

      public final boolean GL_EXT_texture_type_2_10_10_10_REV
      When true, EXT_texture_type_2_10_10_10_REV is supported.
    • GL_EXT_texture_view

      public final boolean GL_EXT_texture_view
      When true, EXT_texture_view is supported.
    • GL_EXT_unpack_subimage

      public final boolean GL_EXT_unpack_subimage
      When true, EXT_unpack_subimage is supported.
    • GL_EXT_win32_keyed_mutex

      public final boolean GL_EXT_win32_keyed_mutex
      When true, EXT_win32_keyed_mutex is supported.
    • GL_EXT_window_rectangles

      public final boolean GL_EXT_window_rectangles
      When true, EXT_window_rectangles is supported.
    • GL_EXT_YUV_target

      public final boolean GL_EXT_YUV_target
      When true, EXT_YUV_target is supported.
    • GL_FJ_shader_binary_GCCSO

      public final boolean GL_FJ_shader_binary_GCCSO
      When true, FJ_shader_binary_GCCSO is supported.
    • GL_EXT_texture_compression_astc_decode_mode_rgb9e5

      public final boolean GL_EXT_texture_compression_astc_decode_mode_rgb9e5
      When true, GL_EXT_texture_compression_astc_decode_mode_rgb9e5 is supported.
    • GL_EXT_texture_query_lod

      public final boolean GL_EXT_texture_query_lod
      When true, GL_EXT_texture_query_lod is supported.
    • GL_IMG_framebuffer_downsample

      public final boolean GL_IMG_framebuffer_downsample
      When true, IMG_framebuffer_downsample is supported.
    • GL_IMG_multisampled_render_to_texture

      public final boolean GL_IMG_multisampled_render_to_texture
      When true, IMG_multisampled_render_to_texture is supported.
    • GL_IMG_program_binary

      public final boolean GL_IMG_program_binary
      When true, IMG_program_binary is supported.
    • GL_IMG_read_format

      public final boolean GL_IMG_read_format
      When true, IMG_read_format is supported.
    • GL_IMG_shader_binary

      public final boolean GL_IMG_shader_binary
      When true, IMG_shader_binary is supported.
    • GL_IMG_texture_compression_pvrtc

      public final boolean GL_IMG_texture_compression_pvrtc
      When true, IMG_texture_compression_pvrtc is supported.
    • GL_IMG_texture_compression_pvrtc2

      public final boolean GL_IMG_texture_compression_pvrtc2
      When true, IMG_texture_compression_pvrtc2 is supported.
    • GL_IMG_texture_filter_cubic

      public final boolean GL_IMG_texture_filter_cubic
      When true, IMG_texture_filter_cubic is supported.
    • GL_INTEL_blackhole_render

      public final boolean GL_INTEL_blackhole_render
      When true, INTEL_blackhole_render is supported.
    • GL_INTEL_conservative_rasterization

      public final boolean GL_INTEL_conservative_rasterization
      When true, INTEL_conservative_rasterization is supported.
    • GL_INTEL_framebuffer_CMAA

      public final boolean GL_INTEL_framebuffer_CMAA
      When true, INTEL_framebuffer_CMAA is supported.
    • GL_INTEL_performance_query

      public final boolean GL_INTEL_performance_query
      When true, INTEL_performance_query is supported.
    • GL_INTEL_shader_integer_functions2

      public final boolean GL_INTEL_shader_integer_functions2
      When true, INTEL_shader_integer_functions2 is supported.
    • GL_KHR_blend_equation_advanced

      public final boolean GL_KHR_blend_equation_advanced
      When true, KHR_blend_equation_advanced is supported.
    • GL_KHR_blend_equation_advanced_coherent

      public final boolean GL_KHR_blend_equation_advanced_coherent
      When true, KHR_blend_equation_advanced_coherent is supported.
    • GL_KHR_context_flush_control

      public final boolean GL_KHR_context_flush_control
      When true, KHR_context_flush_control is supported.
    • GL_KHR_debug

      public final boolean GL_KHR_debug
      When true, KHR_debug is supported.
    • GL_KHR_no_error

      public final boolean GL_KHR_no_error
      When true, KHR_no_error is supported.
    • GL_KHR_parallel_shader_compile

      public final boolean GL_KHR_parallel_shader_compile
      When true, KHR_parallel_shader_compile is supported.
    • GL_KHR_robust_buffer_access_behavior

      public final boolean GL_KHR_robust_buffer_access_behavior
      When true, KHR_robust_buffer_access_behavior is supported.
    • GL_KHR_robustness

      public final boolean GL_KHR_robustness
      When true, KHR_robustness is supported.
    • GL_KHR_shader_subgroup

      public final boolean GL_KHR_shader_subgroup
      When true, KHR_shader_subgroup is supported.
    • GL_KHR_texture_compression_astc_hdr

      public final boolean GL_KHR_texture_compression_astc_hdr
      When true, KHR_texture_compression_astc_hdr is supported.
    • GL_KHR_texture_compression_astc_ldr

      public final boolean GL_KHR_texture_compression_astc_ldr
      When true, KHR_texture_compression_astc_ldr is supported.
    • GL_KHR_texture_compression_astc_sliced_3d

      public final boolean GL_KHR_texture_compression_astc_sliced_3d
      When true, KHR_texture_compression_astc_sliced_3d is supported.
    • GL_MESA_bgra

      public final boolean GL_MESA_bgra
      When true, MESA_bgra is supported.
    • GL_MESA_framebuffer_flip_x

      public final boolean GL_MESA_framebuffer_flip_x
      When true, MESA_framebuffer_flip_x is supported.
    • GL_MESA_framebuffer_flip_y

      public final boolean GL_MESA_framebuffer_flip_y
      When true, MESA_framebuffer_flip_y is supported.
    • GL_MESA_framebuffer_swap_xy

      public final boolean GL_MESA_framebuffer_swap_xy
      When true, MESA_framebuffer_swap_xy is supported.
    • GL_MESA_program_binary_formats

      public final boolean GL_MESA_program_binary_formats
      When true, MESA_program_binary_formats is supported.
    • GL_MESA_tile_raster_order

      public final boolean GL_MESA_tile_raster_order
      When true, MESA_tile_raster_order is supported.
    • GL_NV_alpha_to_coverage_dither_control

      public final boolean GL_NV_alpha_to_coverage_dither_control
      When true, NV_alpha_to_coverage_dither_control is supported.
    • GL_NV_bindless_texture

      public final boolean GL_NV_bindless_texture
      When true, NV_bindless_texture is supported.
    • GL_NV_blend_equation_advanced

      public final boolean GL_NV_blend_equation_advanced
      When true, NV_blend_equation_advanced is supported.
    • GL_NV_blend_equation_advanced_coherent

      public final boolean GL_NV_blend_equation_advanced_coherent
      When true, NV_blend_equation_advanced_coherent is supported.
    • GL_NV_blend_minmax_factor

      public final boolean GL_NV_blend_minmax_factor
      When true, NV_blend_minmax_factor is supported.
    • GL_NV_clip_space_w_scaling

      public final boolean GL_NV_clip_space_w_scaling
      When true, NV_clip_space_w_scaling is supported.
    • GL_NV_compute_shader_derivatives

      public final boolean GL_NV_compute_shader_derivatives
      When true, NV_compute_shader_derivatives is supported.
    • GL_NV_conditional_render

      public final boolean GL_NV_conditional_render
      When true, NV_conditional_render is supported.
    • GL_NV_conservative_raster

      public final boolean GL_NV_conservative_raster
      When true, NV_conservative_raster is supported.
    • GL_NV_conservative_raster_pre_snap

      public final boolean GL_NV_conservative_raster_pre_snap
      When true, NV_conservative_raster_pre_snap is supported.
    • GL_NV_conservative_raster_pre_snap_triangles

      public final boolean GL_NV_conservative_raster_pre_snap_triangles
      When true, NV_conservative_raster_pre_snap_triangles is supported.
    • GL_NV_copy_buffer

      public final boolean GL_NV_copy_buffer
      When true, NV_copy_buffer is supported.
    • GL_NV_coverage_sample

      public final boolean GL_NV_coverage_sample
      When true, NV_coverage_sample is supported.
    • GL_NV_depth_nonlinear

      public final boolean GL_NV_depth_nonlinear
      When true, NV_depth_nonlinear is supported.
    • GL_NV_draw_buffers

      public final boolean GL_NV_draw_buffers
      When true, NV_draw_buffers is supported.
    • GL_NV_draw_instanced

      public final boolean GL_NV_draw_instanced
      When true, NV_draw_instanced is supported.
    • GL_NV_draw_vulkan_image

      public final boolean GL_NV_draw_vulkan_image
      When true, NV_draw_vulkan_image is supported.
    • GL_NV_explicit_attrib_location

      public final boolean GL_NV_explicit_attrib_location
      When true, NV_explicit_attrib_location is supported.
    • GL_NV_fbo_color_attachments

      public final boolean GL_NV_fbo_color_attachments
      When true, NV_fbo_color_attachments is supported.
    • GL_NV_fence

      public final boolean GL_NV_fence
      When true, NV_fence is supported.
    • GL_NV_fill_rectangle

      public final boolean GL_NV_fill_rectangle
      When true, NV_fill_rectangle is supported.
    • GL_NV_fragment_coverage_to_color

      public final boolean GL_NV_fragment_coverage_to_color
      When true, NV_fragment_coverage_to_color is supported.
    • GL_NV_fragment_shader_barycentric

      public final boolean GL_NV_fragment_shader_barycentric
      When true, NV_fragment_shader_barycentric is supported.
    • GL_NV_fragment_shader_interlock

      public final boolean GL_NV_fragment_shader_interlock
      When true, NV_fragment_shader_interlock is supported.
    • GL_NV_framebuffer_blit

      public final boolean GL_NV_framebuffer_blit
      When true, NV_framebuffer_blit is supported.
    • GL_NV_framebuffer_mixed_samples

      public final boolean GL_NV_framebuffer_mixed_samples
      When true, NV_framebuffer_mixed_samples is supported.
    • GL_NV_framebuffer_multisample

      public final boolean GL_NV_framebuffer_multisample
      When true, NV_framebuffer_multisample is supported.
    • GL_NV_generate_mipmap_sRGB

      public final boolean GL_NV_generate_mipmap_sRGB
      When true, NV_generate_mipmap_sRGB is supported.
    • GL_NV_geometry_shader_passthrough

      public final boolean GL_NV_geometry_shader_passthrough
      When true, NV_geometry_shader_passthrough is supported.
    • GL_NV_gpu_shader5

      public final boolean GL_NV_gpu_shader5
      When true, NV_gpu_shader5 is supported.
    • GL_NV_image_formats

      public final boolean GL_NV_image_formats
      When true, NV_image_formats is supported.
    • GL_NV_instanced_arrays

      public final boolean GL_NV_instanced_arrays
      When true, NV_instanced_arrays is supported.
    • GL_NV_internalformat_sample_query

      public final boolean GL_NV_internalformat_sample_query
      When true, NV_internalformat_sample_query is supported.
    • GL_NV_memory_attachment

      public final boolean GL_NV_memory_attachment
      When true, NV_memory_attachment is supported.
    • GL_NV_memory_object_sparse

      public final boolean GL_NV_memory_object_sparse
      When true, NV_memory_object_sparse is supported.
    • GL_NV_mesh_shader

      public final boolean GL_NV_mesh_shader
      When true, NV_mesh_shader is supported.
    • GL_NV_non_square_matrices

      public final boolean GL_NV_non_square_matrices
      When true, NV_non_square_matrices is supported.
    • GL_NV_pack_subimage

      public final boolean GL_NV_pack_subimage
      When true, NV_pack_subimage is supported.
    • GL_NV_path_rendering

      public final boolean GL_NV_path_rendering
      When true, NV_path_rendering is supported.
    • GL_NV_path_rendering_shared_edge

      public final boolean GL_NV_path_rendering_shared_edge
      When true, NV_path_rendering_shared_edge is supported.
    • GL_NV_polygon_mode

      public final boolean GL_NV_polygon_mode
      When true, NV_polygon_mode is supported.
    • GL_NV_primitive_shading_rate

      public final boolean GL_NV_primitive_shading_rate
      When true, NV_primitive_shading_rate is supported.
    • GL_NV_read_buffer

      public final boolean GL_NV_read_buffer
      When true, NV_read_buffer is supported.
    • GL_NV_read_buffer_front

      public final boolean GL_NV_read_buffer_front
      When true, NV_read_buffer_front is supported.
    • GL_NV_read_depth

      public final boolean GL_NV_read_depth
      When true, NV_read_depth is supported.
    • GL_NV_read_depth_stencil

      public final boolean GL_NV_read_depth_stencil
      When true, NV_read_depth_stencil is supported.
    • GL_NV_read_stencil

      public final boolean GL_NV_read_stencil
      When true, NV_read_stencil is supported.
    • GL_NV_representative_fragment_test

      public final boolean GL_NV_representative_fragment_test
      When true, NV_representative_fragment_test is supported.
    • GL_NV_sample_locations

      public final boolean GL_NV_sample_locations
      When true, NV_sample_locations is supported.
    • GL_NV_sample_mask_override_coverage

      public final boolean GL_NV_sample_mask_override_coverage
      When true, NV_sample_mask_override_coverage is supported.
    • GL_NV_scissor_exclusive

      public final boolean GL_NV_scissor_exclusive
      When true, NV_scissor_exclusive is supported.
    • GL_NV_shader_atomic_fp16_vector

      public final boolean GL_NV_shader_atomic_fp16_vector
      When true, NV_shader_atomic_fp16_vector is supported.
    • GL_NV_shader_noperspective_interpolation

      public final boolean GL_NV_shader_noperspective_interpolation
      When true, NV_shader_noperspective_interpolation is supported.
    • GL_NV_shader_subgroup_partitioned

      public final boolean GL_NV_shader_subgroup_partitioned
      When true, NV_shader_subgroup_partitioned is supported.
    • GL_NV_shader_texture_footprint

      public final boolean GL_NV_shader_texture_footprint
      When true, NV_shader_texture_footprint is supported.
    • GL_NV_shadow_samplers_array

      public final boolean GL_NV_shadow_samplers_array
      When true, NV_shadow_samplers_array is supported.
    • GL_NV_shadow_samplers_cube

      public final boolean GL_NV_shadow_samplers_cube
      When true, NV_shadow_samplers_cube is supported.
    • GL_NV_sRGB_formats

      public final boolean GL_NV_sRGB_formats
      When true, NV_sRGB_formats is supported.
    • GL_NV_stereo_view_rendering

      public final boolean GL_NV_stereo_view_rendering
      When true, NV_stereo_view_rendering is supported.
    • GL_NV_texture_array

      public final boolean GL_NV_texture_array
      When true, NV_texture_array is supported.
    • GL_NV_texture_barrier

      public final boolean GL_NV_texture_barrier
      When true, NV_texture_barrier is supported.
    • GL_NV_texture_border_clamp

      public final boolean GL_NV_texture_border_clamp
      When true, NV_texture_border_clamp is supported.
    • GL_NV_texture_compression_s3tc

      public final boolean GL_NV_texture_compression_s3tc
      When true, NV_texture_compression_s3tc is supported.
    • GL_NV_texture_compression_s3tc_update

      public final boolean GL_NV_texture_compression_s3tc_update
      When true, NV_texture_compression_s3tc_update is supported.
    • GL_NV_texture_npot_2D_mipmap

      public final boolean GL_NV_texture_npot_2D_mipmap
      When true, NV_texture_npot_2D_mipmap is supported.
    • GL_NV_timeline_semaphore

      public final boolean GL_NV_timeline_semaphore
      When true, NV_timeline_semaphore is supported.
    • GL_NV_viewport_array

      public final boolean GL_NV_viewport_array
      When true, NV_viewport_array is supported.
    • GL_NV_viewport_array2

      public final boolean GL_NV_viewport_array2
      When true, NV_viewport_array2 is supported.
    • GL_NV_viewport_swizzle

      public final boolean GL_NV_viewport_swizzle
      When true, NV_viewport_swizzle is supported.
    • GL_NVX_blend_equation_advanced_multi_draw_buffers

      public final boolean GL_NVX_blend_equation_advanced_multi_draw_buffers
      When true, NVX_blend_equation_advanced_multi_draw_buffers is supported.
    • GL_OES_compressed_ETC1_RGB8_texture

      public final boolean GL_OES_compressed_ETC1_RGB8_texture
      When true, OES_compressed_ETC1_RGB8_texture is supported.
    • GL_OES_compressed_paletted_texture

      public final boolean GL_OES_compressed_paletted_texture
      When true, OES_compressed_paletted_texture is supported.
    • GL_OES_copy_image

      public final boolean GL_OES_copy_image
      When true, OES_copy_image is supported.
    • GL_OES_depth24

      public final boolean GL_OES_depth24
      When true, OES_depth24 is supported.
    • GL_OES_depth32

      public final boolean GL_OES_depth32
      When true, OES_depth32 is supported.
    • GL_OES_depth_texture

      public final boolean GL_OES_depth_texture
      When true, OES_depth_texture is supported.
    • GL_OES_depth_texture_cube_map

      public final boolean GL_OES_depth_texture_cube_map
      When true, OES_depth_texture_cube_map is supported.
    • GL_OES_draw_buffers_indexed

      public final boolean GL_OES_draw_buffers_indexed
      When true, OES_draw_buffers_indexed is supported.
    • GL_OES_draw_elements_base_vertex

      public final boolean GL_OES_draw_elements_base_vertex
      When true, OES_draw_elements_base_vertex is supported.
    • GL_OES_EGL_image

      public final boolean GL_OES_EGL_image
      When true, OES_EGL_image is supported.
    • GL_OES_EGL_image_external

      public final boolean GL_OES_EGL_image_external
      When true, OES_EGL_image_external is supported.
    • GL_OES_EGL_image_external_essl3

      public final boolean GL_OES_EGL_image_external_essl3
      When true, OES_EGL_image_external_essl3 is supported.
    • GL_OES_element_index_uint

      public final boolean GL_OES_element_index_uint
      When true, OES_element_index_uint is supported.
    • GL_OES_fbo_render_mipmap

      public final boolean GL_OES_fbo_render_mipmap
      When true, OES_fbo_render_mipmap is supported.
    • GL_OES_geometry_point_size

      public final boolean GL_OES_geometry_point_size
      When true, OES_geometry_point_size is supported.
    • GL_OES_geometry_shader

      public final boolean GL_OES_geometry_shader
      When true, OES_geometry_shader is supported.
    • GL_OES_get_program_binary

      public final boolean GL_OES_get_program_binary
      When true, OES_get_program_binary is supported.
    • GL_OES_gpu_shader5

      public final boolean GL_OES_gpu_shader5
      When true, OES_gpu_shader5 is supported.
    • GL_OES_mapbuffer

      public final boolean GL_OES_mapbuffer
      When true, OES_mapbuffer is supported.
    • GL_OES_packed_depth_stencil

      public final boolean GL_OES_packed_depth_stencil
      When true, OES_packed_depth_stencil is supported.
    • GL_OES_primitive_bounding_box

      public final boolean GL_OES_primitive_bounding_box
      When true, OES_primitive_bounding_box is supported.
    • GL_OES_required_internalformat

      public final boolean GL_OES_required_internalformat
      When true, OES_required_internalformat is supported.
    • GL_OES_rgb8_rgba8

      public final boolean GL_OES_rgb8_rgba8
      When true, OES_rgb8_rgba8 is supported.
    • GL_OES_sample_shading

      public final boolean GL_OES_sample_shading
      When true, OES_sample_shading is supported.
    • GL_OES_sample_variables

      public final boolean GL_OES_sample_variables
      When true, OES_sample_variables is supported.
    • GL_OES_shader_image_atomic

      public final boolean GL_OES_shader_image_atomic
      When true, OES_shader_image_atomic is supported.
    • GL_OES_shader_io_blocks

      public final boolean GL_OES_shader_io_blocks
      When true, OES_shader_io_blocks is supported.
    • GL_OES_shader_multisample_interpolation

      public final boolean GL_OES_shader_multisample_interpolation
      When true, OES_shader_multisample_interpolation is supported.
    • GL_OES_standard_derivatives

      public final boolean GL_OES_standard_derivatives
      When true, OES_standard_derivatives is supported.
    • GL_OES_stencil1

      public final boolean GL_OES_stencil1
      When true, OES_stencil1 is supported.
    • GL_OES_stencil4

      public final boolean GL_OES_stencil4
      When true, OES_stencil4 is supported.
    • GL_OES_stencil8

      public final boolean GL_OES_stencil8
      When true, OES_stencil8 is supported.
    • GL_OES_surfaceless_context

      public final boolean GL_OES_surfaceless_context
      When true, OES_surfaceless_context is supported.
    • GL_OES_tessellation_point_size

      public final boolean GL_OES_tessellation_point_size
      When true, OES_tessellation_point_size is supported.
    • GL_OES_tessellation_shader

      public final boolean GL_OES_tessellation_shader
      When true, OES_tessellation_shader is supported.
    • GL_OES_texture_3D

      public final boolean GL_OES_texture_3D
      When true, OES_texture_3D is supported.
    • GL_OES_texture_border_clamp

      public final boolean GL_OES_texture_border_clamp
      When true, OES_texture_border_clamp is supported.
    • GL_OES_texture_buffer

      public final boolean GL_OES_texture_buffer
      When true, OES_texture_buffer is supported.
    • GL_OES_texture_compression_astc

      public final boolean GL_OES_texture_compression_astc
      When true, OES_texture_compression_astc is supported.
    • GL_OES_texture_cube_map_array

      public final boolean GL_OES_texture_cube_map_array
      When true, OES_texture_cube_map_array is supported.
    • GL_OES_texture_float

      public final boolean GL_OES_texture_float
      When true, OES_texture_float is supported.
    • GL_OES_texture_float_linear

      public final boolean GL_OES_texture_float_linear
      When true, OES_texture_float_linear is supported.
    • GL_OES_texture_half_float

      public final boolean GL_OES_texture_half_float
      When true, OES_texture_half_float is supported.
    • GL_OES_texture_half_float_linear

      public final boolean GL_OES_texture_half_float_linear
      When true, OES_texture_half_float_linear is supported.
    • GL_OES_texture_npot

      public final boolean GL_OES_texture_npot
      When true, OES_texture_npot is supported.
    • GL_OES_texture_stencil8

      public final boolean GL_OES_texture_stencil8
      When true, OES_texture_stencil8 is supported.
    • GL_OES_texture_storage_multisample_2d_array

      public final boolean GL_OES_texture_storage_multisample_2d_array
      When true, OES_texture_storage_multisample_2d_array is supported.
    • GL_OES_texture_view

      public final boolean GL_OES_texture_view
      When true, OES_texture_view is supported.
    • GL_OES_vertex_array_object

      public final boolean GL_OES_vertex_array_object
      When true, OES_vertex_array_object is supported.
    • GL_OES_vertex_half_float

      public final boolean GL_OES_vertex_half_float
      When true, OES_vertex_half_float is supported.
    • GL_OES_vertex_type_10_10_10_2

      public final boolean GL_OES_vertex_type_10_10_10_2
      When true, OES_vertex_type_10_10_10_2 is supported.
    • GL_OES_viewport_array

      public final boolean GL_OES_viewport_array
      When true, OES_viewport_array is supported.
    • GL_OVR_multiview

      public final boolean GL_OVR_multiview
      When true, OVR_multiview is supported.
    • GL_OVR_multiview2

      public final boolean GL_OVR_multiview2
      When true, OVR_multiview2 is supported.
    • GL_OVR_multiview_multisampled_render_to_texture

      public final boolean GL_OVR_multiview_multisampled_render_to_texture
      When true, OVR_multiview_multisampled_render_to_texture is supported.
    • GL_QCOM_alpha_test

      public final boolean GL_QCOM_alpha_test
      When true, QCOM_alpha_test is supported.
    • GL_QCOM_binning_control

      public final boolean GL_QCOM_binning_control
      When true, QCOM_binning_control is supported.
    • GL_QCOM_driver_control

      public final boolean GL_QCOM_driver_control
      When true, QCOM_driver_control is supported.
    • GL_QCOM_extended_get

      public final boolean GL_QCOM_extended_get
      When true, QCOM_extended_get is supported.
    • GL_QCOM_extended_get2

      public final boolean GL_QCOM_extended_get2
      When true, QCOM_extended_get2 is supported.
    • GL_QCOM_frame_extrapolation

      public final boolean GL_QCOM_frame_extrapolation
      When true, QCOM_frame_extrapolation is supported.
    • GL_QCOM_framebuffer_foveated

      public final boolean GL_QCOM_framebuffer_foveated
      When true, QCOM_framebuffer_foveated is supported.
    • GL_QCOM_motion_estimation

      public final boolean GL_QCOM_motion_estimation
      When true, QCOM_motion_estimation is supported.
    • GL_QCOM_perfmon_global_mode

      public final boolean GL_QCOM_perfmon_global_mode
      When true, QCOM_perfmon_global_mode is supported.
    • GL_QCOM_render_shared_exponent

      public final boolean GL_QCOM_render_shared_exponent
      When true, QCOM_render_shared_exponent is supported.
    • GL_QCOM_render_sRGB_R8_RG8

      public final boolean GL_QCOM_render_sRGB_R8_RG8
      When true, QCOM_render_sRGB_R8_RG8 is supported.
    • GL_QCOM_shader_framebuffer_fetch_noncoherent

      public final boolean GL_QCOM_shader_framebuffer_fetch_noncoherent
      When true, QCOM_shader_framebuffer_fetch_noncoherent is supported.
    • GL_QCOM_shader_framebuffer_fetch_rate

      public final boolean GL_QCOM_shader_framebuffer_fetch_rate
      When true, QCOM_shader_framebuffer_fetch_rate is supported.
    • GL_QCOM_shading_rate

      public final boolean GL_QCOM_shading_rate
      When true, QCOM_shading_rate is supported.
    • GL_QCOM_texture_foveated

      public final boolean GL_QCOM_texture_foveated
      When true, QCOM_texture_foveated is supported.
    • GL_QCOM_texture_foveated2

      public final boolean GL_QCOM_texture_foveated2
      When true, QCOM_texture_foveated2 is supported.
    • GL_QCOM_texture_foveated_subsampled_layout

      public final boolean GL_QCOM_texture_foveated_subsampled_layout
      When true, QCOM_texture_foveated_subsampled_layout is supported.
    • GL_QCOM_texture_lod_bias

      public final boolean GL_QCOM_texture_lod_bias
      When true, QCOM_texture_lod_bias is supported.
    • GL_QCOM_tiled_rendering

      public final boolean GL_QCOM_tiled_rendering
      When true, QCOM_tiled_rendering is supported.
    • GL_QCOM_writeonly_rendering

      public final boolean GL_QCOM_writeonly_rendering
      When true, QCOM_writeonly_rendering is supported.
    • GL_QCOM_ycbcr_degamma

      public final boolean GL_QCOM_ycbcr_degamma
      When true, QCOM_ycbcr_degamma is supported.
    • GL_QCOM_YUV_texture_gather

      public final boolean GL_QCOM_YUV_texture_gather
      When true, QCOM_YUV_texture_gather is supported.
    • GL_VIV_shader_binary

      public final boolean GL_VIV_shader_binary
      When true, VIV_shader_binary is supported.
  • Method Details

    • getAddressBuffer

      public PointerBuffer getAddressBuffer()
      Returns the buffer of OpenGL ES function pointers.