Package org.lwjgl.opengles
Class ANGLETranslatedShaderSource
java.lang.Object
org.lwjgl.opengles.ANGLETranslatedShaderSource
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Field Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic String
glGetTranslatedShaderSourceANGLE
(int shader) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
static String
glGetTranslatedShaderSourceANGLE
(int shader, int bufsize) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
static void
glGetTranslatedShaderSourceANGLE
(int shader, int @Nullable [] length, ByteBuffer source) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
static void
glGetTranslatedShaderSourceANGLE
(int shader, @Nullable IntBuffer length, ByteBuffer source) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
static void
nglGetTranslatedShaderSourceANGLE
(int shader, int bufsize, long length, long source) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
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Field Details
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GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
public static final int GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE- See Also:
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Method Details
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nglGetTranslatedShaderSourceANGLE
public static void nglGetTranslatedShaderSourceANGLE(int shader, int bufsize, long length, long source) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
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glGetTranslatedShaderSourceANGLE
public static void glGetTranslatedShaderSourceANGLE(int shader, @Nullable IntBuffer length, ByteBuffer source) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
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glGetTranslatedShaderSourceANGLE
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
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glGetTranslatedShaderSourceANGLE
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
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glGetTranslatedShaderSourceANGLE
public static void glGetTranslatedShaderSourceANGLE(int shader, int @Nullable [] length, ByteBuffer source) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
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