Class ANGLETranslatedShaderSource

java.lang.Object
org.lwjgl.opengles.ANGLETranslatedShaderSource

public class ANGLETranslatedShaderSource extends Object
  • Field Details

    • GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE

      public static final int GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
      See Also:
  • Method Details

    • nglGetTranslatedShaderSourceANGLE

      public static void nglGetTranslatedShaderSourceANGLE(int shader, int bufsize, long length, long source)
      void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
    • glGetTranslatedShaderSourceANGLE

      public static void glGetTranslatedShaderSourceANGLE(@NativeType("GLuint") int shader, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLchar *") ByteBuffer source)
      void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
    • glGetTranslatedShaderSourceANGLE

      @NativeType("void") public static String glGetTranslatedShaderSourceANGLE(@NativeType("GLuint") int shader, @NativeType("GLsizei") int bufsize)
      void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
    • glGetTranslatedShaderSourceANGLE

      @NativeType("void") public static String glGetTranslatedShaderSourceANGLE(@NativeType("GLuint") int shader)
      void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
    • glGetTranslatedShaderSourceANGLE

      public static void glGetTranslatedShaderSourceANGLE(@NativeType("GLuint") int shader, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLchar *") ByteBuffer source)
      void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)