Class ANGLETranslatedShaderSource
java.lang.Object
org.lwjgl.opengles.ANGLETranslatedShaderSource
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Field Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic StringglGetTranslatedShaderSourceANGLE(int shader) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)static StringglGetTranslatedShaderSourceANGLE(int shader, int bufsize) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)static voidglGetTranslatedShaderSourceANGLE(int shader, int @Nullable [] length, ByteBuffer source) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)static voidglGetTranslatedShaderSourceANGLE(int shader, @Nullable IntBuffer length, ByteBuffer source) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)static voidnglGetTranslatedShaderSourceANGLE(int shader, int bufsize, long length, long source) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
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Field Details
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GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
public static final int GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE- See Also:
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Method Details
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nglGetTranslatedShaderSourceANGLE
public static void nglGetTranslatedShaderSourceANGLE(int shader, int bufsize, long length, long source) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) -
glGetTranslatedShaderSourceANGLE
public static void glGetTranslatedShaderSourceANGLE(@NativeType("GLuint") int shader, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLchar *") ByteBuffer source) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) -
glGetTranslatedShaderSourceANGLE
@NativeType("void") public static String glGetTranslatedShaderSourceANGLE(@NativeType("GLuint") int shader, @NativeType("GLsizei") int bufsize) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) -
glGetTranslatedShaderSourceANGLE
@NativeType("void") public static String glGetTranslatedShaderSourceANGLE(@NativeType("GLuint") int shader) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) -
glGetTranslatedShaderSourceANGLE
public static void glGetTranslatedShaderSourceANGLE(@NativeType("GLuint") int shader, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLchar *") ByteBuffer source) void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
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