Class ANGLETranslatedShaderSource

java.lang.Object
org.lwjgl.opengles.ANGLETranslatedShaderSource

public class ANGLETranslatedShaderSource extends Object
  • Field Details

    • GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE

      public static final int GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
      See Also:
  • Method Details

    • nglGetTranslatedShaderSourceANGLE

      public static void nglGetTranslatedShaderSourceANGLE(int shader, int bufsize, long length, long source)
      void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
    • glGetTranslatedShaderSourceANGLE

      public static void glGetTranslatedShaderSourceANGLE(int shader, @Nullable IntBuffer length, ByteBuffer source)
      void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
    • glGetTranslatedShaderSourceANGLE

      public static String glGetTranslatedShaderSourceANGLE(int shader, int bufsize)
      void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
    • glGetTranslatedShaderSourceANGLE

      public static String glGetTranslatedShaderSourceANGLE(int shader)
      void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
    • glGetTranslatedShaderSourceANGLE

      public static void glGetTranslatedShaderSourceANGLE(int shader, int @Nullable [] length, ByteBuffer source)
      void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)