Class ANGLEFramebufferMultisample


  • public class ANGLEFramebufferMultisample
    extends java.lang.Object
    Native bindings to the ANGLE_framebuffer_multisample extension.

    This extension extends the framebuffer object framework to enable multisample rendering.

    The new operation RenderbufferStorageMultisampleANGLE() allocates storage for a renderbuffer object that can be used as a multisample buffer. A multisample render buffer image differs from a single-sample render buffer image in that a multisample image has a number of SAMPLES that is greater than zero. No method is provided for creating multisample texture images.

    All of the framebuffer-attachable images attached to a framebuffer object must have the same number of SAMPLES or else the framebuffer object is not "framebuffer complete". If a framebuffer object with multisample attachments is "framebuffer complete", then the framebuffer object behaves as if SAMPLE_BUFFERS is one.

    The resolve operation is affected by calling BlitFramebufferANGLE (provided by the ANGLE_framebuffer_blit extension) where the source is a multisample application-created framebuffer object and the destination is a single-sample framebuffer object (either application-created or window-system provided).

    Requires GLES 2.0 and ANGLE_framebuffer_blit.

    • Field Detail

      • GL_RENDERBUFFER_SAMPLES_ANGLE

        public static final int GL_RENDERBUFFER_SAMPLES_ANGLE
        Accepted by the pname parameter of GetRenderbufferParameteriv.
        See Also:
        Constant Field Values
      • GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE

        public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
        Returned by CheckFramebufferStatus.
        See Also:
        Constant Field Values
      • GL_MAX_SAMPLES_ANGLE

        public static final int GL_MAX_SAMPLES_ANGLE
        Accepted by the pname parameter of GetBooleanv, GetIntegerv, and GetFloatv.
        See Also:
        Constant Field Values
    • Method Detail

      • glRenderbufferStorageMultisampleANGLE

        public static void glRenderbufferStorageMultisampleANGLE​(int target,
                                                                 int samples,
                                                                 int internalformat,
                                                                 int width,
                                                                 int height)