Class AMDProgramBinaryZ400
AMD provides an offline shader compiler as part of its suite of SDK tools for AMD's Z400 family of embedded graphics accelerator IP. This extension makes available a program binary format, Z400_BINARY_AMD.
The offline shader compiler accepts a pair of OpenGL Shading Language (GLSL) source shaders: one vertex shader and one fragment shader. It outputs a compiled, optimized, and pre-linked program binary which can then be loaded into a program objects via the ProgramBinaryOES command.
Applications are recommended to use the OES_get_program_binary extension's program binary retrieval mechanism for install-time shader compilation where applicable. That cross-vendor extension provides the performance benefits of loading pre-compiled program binaries, while providing the portability of deploying GLSL source shaders with the application rather than vendor- specific binaries. The details of this extension are obviated by the use of that extension.
Requires GLES 2.0
and OES_get_program_binary
.
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
Accepted by thebinaryFormat
parameter of ProgramBinaryOES. -
Method Summary
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Field Details
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GL_Z400_BINARY_AMD
public static final int GL_Z400_BINARY_AMDAccepted by thebinaryFormat
parameter of ProgramBinaryOES.- See Also:
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