Class WGLNVRenderDepthTexture

  • public final class WGLNVRenderDepthTexture
    extends java.lang.Object
    Native bindings to the WGL_NV_render_depth_texture extension.

    This extension allows a depth buffer to be used for both rendering and texturing. It is built upon the ARB_render_texture extension; the only addition in this extension is the ability to use a depth buffer as a DEPTH_COMPONENT texture map.

    • Method Summary

      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait