Class WGLEXTDepthFloat


  • public final class WGLEXTDepthFloat
    extends java.lang.Object
    Native bindings to the WGL_EXT_depth_float extension.

    For perspective scenes, the density of objects (vertices) increases as the distance from the eye increases. For a linear depth buffer, this means that objects (vertices) are sparse for a large portion of the depth range and are dense for a small portion of the depth buffer.

    This behavior is obvious if you consider standing in a boat looking at the shore. The near objects include only the boat while the far objects include the entire shoreline which may include an entire city.

    A non-linear (floating-point) depth buffer helps this problem. If the near clipping plane is set to 1.0, and the far clipping plane is set to 0.0, a much greater resolution of objects can occur.

    • Field Summary

      Fields 
      Modifier and Type Field Description
      static int WGL_DEPTH_FLOAT_EXT
      Accepted by the attribute parameter of wglGetPixelFormatAttribivEXT, wglGetPixelFormatAttribfvEXT, and wglChoosePixelFormatExEXT.
    • Method Summary

      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • WGL_DEPTH_FLOAT_EXT

        public static final int WGL_DEPTH_FLOAT_EXT
        Accepted by the attribute parameter of wglGetPixelFormatAttribivEXT, wglGetPixelFormatAttribfvEXT, and wglChoosePixelFormatExEXT.
        See Also:
        Constant Field Values