Class NVXProgressFence

java.lang.Object
org.lwjgl.opengl.NVXProgressFence

public class NVXProgressFence extends Object
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glClientWaitSemaphoreui64NVX(int[] semaphoreArray, long[] fenceValueArray)
    void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    static void
    glClientWaitSemaphoreui64NVX(IntBuffer semaphoreArray, LongBuffer fenceValueArray)
    void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    static int
    GLuint glCreateProgressFenceNVX(void)
    static void
    glSignalSemaphoreui64NVX(int signalGpu, int[] semaphoreArray, long[] fenceValueArray)
    void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    static void
    glSignalSemaphoreui64NVX(int signalGpu, IntBuffer semaphoreArray, LongBuffer fenceValueArray)
    void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    static void
    glWaitSemaphoreui64NVX(int waitGpu, int[] semaphoreArray, long[] fenceValueArray)
    void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    static void
    glWaitSemaphoreui64NVX(int waitGpu, IntBuffer semaphoreArray, LongBuffer fenceValueArray)
    void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    static void
    nglClientWaitSemaphoreui64NVX(int fenceObjectCount, long semaphoreArray, long fenceValueArray)
    void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    static void
    nglSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, long semaphoreArray, long fenceValueArray)
    void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    static void
    nglWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, long semaphoreArray, long fenceValueArray)
    void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Method Details

    • glCreateProgressFenceNVX

      public static int glCreateProgressFenceNVX()
      GLuint glCreateProgressFenceNVX(void)
    • nglSignalSemaphoreui64NVX

      public static void nglSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, long semaphoreArray, long fenceValueArray)
      void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    • glSignalSemaphoreui64NVX

      public static void glSignalSemaphoreui64NVX(int signalGpu, IntBuffer semaphoreArray, LongBuffer fenceValueArray)
      void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    • nglWaitSemaphoreui64NVX

      public static void nglWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, long semaphoreArray, long fenceValueArray)
      void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    • glWaitSemaphoreui64NVX

      public static void glWaitSemaphoreui64NVX(int waitGpu, IntBuffer semaphoreArray, LongBuffer fenceValueArray)
      void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    • nglClientWaitSemaphoreui64NVX

      public static void nglClientWaitSemaphoreui64NVX(int fenceObjectCount, long semaphoreArray, long fenceValueArray)
      void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    • glClientWaitSemaphoreui64NVX

      public static void glClientWaitSemaphoreui64NVX(IntBuffer semaphoreArray, LongBuffer fenceValueArray)
      void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    • glSignalSemaphoreui64NVX

      public static void glSignalSemaphoreui64NVX(int signalGpu, int[] semaphoreArray, long[] fenceValueArray)
      void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    • glWaitSemaphoreui64NVX

      public static void glWaitSemaphoreui64NVX(int waitGpu, int[] semaphoreArray, long[] fenceValueArray)
      void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
    • glClientWaitSemaphoreui64NVX

      public static void glClientWaitSemaphoreui64NVX(int[] semaphoreArray, long[] fenceValueArray)
      void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)