Package org.lwjgl.opengl
Class NVXProgressFence
java.lang.Object
org.lwjgl.opengl.NVXProgressFence
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Method Summary
Modifier and TypeMethodDescriptionstatic voidglClientWaitSemaphoreui64NVX(int[] semaphoreArray, long[] fenceValueArray) void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)static voidglClientWaitSemaphoreui64NVX(IntBuffer semaphoreArray, LongBuffer fenceValueArray) void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)static intGLuint glCreateProgressFenceNVX(void)static voidglSignalSemaphoreui64NVX(int signalGpu, int[] semaphoreArray, long[] fenceValueArray) void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)static voidglSignalSemaphoreui64NVX(int signalGpu, IntBuffer semaphoreArray, LongBuffer fenceValueArray) void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)static voidglWaitSemaphoreui64NVX(int waitGpu, int[] semaphoreArray, long[] fenceValueArray) void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)static voidglWaitSemaphoreui64NVX(int waitGpu, IntBuffer semaphoreArray, LongBuffer fenceValueArray) void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)static voidnglClientWaitSemaphoreui64NVX(int fenceObjectCount, long semaphoreArray, long fenceValueArray) void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)static voidnglSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, long semaphoreArray, long fenceValueArray) void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)static voidnglWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, long semaphoreArray, long fenceValueArray) void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
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Method Details
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glCreateProgressFenceNVX
public static int glCreateProgressFenceNVX()GLuint glCreateProgressFenceNVX(void) -
nglSignalSemaphoreui64NVX
public static void nglSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, long semaphoreArray, long fenceValueArray) void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray) -
glSignalSemaphoreui64NVX
public static void glSignalSemaphoreui64NVX(int signalGpu, IntBuffer semaphoreArray, LongBuffer fenceValueArray) void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray) -
nglWaitSemaphoreui64NVX
public static void nglWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, long semaphoreArray, long fenceValueArray) void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray) -
glWaitSemaphoreui64NVX
public static void glWaitSemaphoreui64NVX(int waitGpu, IntBuffer semaphoreArray, LongBuffer fenceValueArray) void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray) -
nglClientWaitSemaphoreui64NVX
public static void nglClientWaitSemaphoreui64NVX(int fenceObjectCount, long semaphoreArray, long fenceValueArray) void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray) -
glClientWaitSemaphoreui64NVX
public static void glClientWaitSemaphoreui64NVX(IntBuffer semaphoreArray, LongBuffer fenceValueArray) void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray) -
glSignalSemaphoreui64NVX
public static void glSignalSemaphoreui64NVX(int signalGpu, int[] semaphoreArray, long[] fenceValueArray) void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray) -
glWaitSemaphoreui64NVX
public static void glWaitSemaphoreui64NVX(int waitGpu, int[] semaphoreArray, long[] fenceValueArray) void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray) -
glClientWaitSemaphoreui64NVX
public static void glClientWaitSemaphoreui64NVX(int[] semaphoreArray, long[] fenceValueArray) void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
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