Package org.lwjgl.opengl
Class NVXProgressFence
java.lang.Object
org.lwjgl.opengl.NVXProgressFence
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glClientWaitSemaphoreui64NVX
(int[] semaphoreArray, long[] fenceValueArray) void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
static void
glClientWaitSemaphoreui64NVX
(IntBuffer semaphoreArray, LongBuffer fenceValueArray) void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
static int
GLuint glCreateProgressFenceNVX(void)
static void
glSignalSemaphoreui64NVX
(int signalGpu, int[] semaphoreArray, long[] fenceValueArray) void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
static void
glSignalSemaphoreui64NVX
(int signalGpu, IntBuffer semaphoreArray, LongBuffer fenceValueArray) void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
static void
glWaitSemaphoreui64NVX
(int waitGpu, int[] semaphoreArray, long[] fenceValueArray) void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
static void
glWaitSemaphoreui64NVX
(int waitGpu, IntBuffer semaphoreArray, LongBuffer fenceValueArray) void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
static void
nglClientWaitSemaphoreui64NVX
(int fenceObjectCount, long semaphoreArray, long fenceValueArray) void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
static void
nglSignalSemaphoreui64NVX
(int signalGpu, int fenceObjectCount, long semaphoreArray, long fenceValueArray) void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
static void
nglWaitSemaphoreui64NVX
(int waitGpu, int fenceObjectCount, long semaphoreArray, long fenceValueArray) void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
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Method Details
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glCreateProgressFenceNVX
public static int glCreateProgressFenceNVX()GLuint glCreateProgressFenceNVX(void)
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nglSignalSemaphoreui64NVX
public static void nglSignalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, long semaphoreArray, long fenceValueArray) void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
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glSignalSemaphoreui64NVX
public static void glSignalSemaphoreui64NVX(int signalGpu, IntBuffer semaphoreArray, LongBuffer fenceValueArray) void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
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nglWaitSemaphoreui64NVX
public static void nglWaitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, long semaphoreArray, long fenceValueArray) void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
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glWaitSemaphoreui64NVX
public static void glWaitSemaphoreui64NVX(int waitGpu, IntBuffer semaphoreArray, LongBuffer fenceValueArray) void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
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nglClientWaitSemaphoreui64NVX
public static void nglClientWaitSemaphoreui64NVX(int fenceObjectCount, long semaphoreArray, long fenceValueArray) void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
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glClientWaitSemaphoreui64NVX
public static void glClientWaitSemaphoreui64NVX(IntBuffer semaphoreArray, LongBuffer fenceValueArray) void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
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glSignalSemaphoreui64NVX
public static void glSignalSemaphoreui64NVX(int signalGpu, int[] semaphoreArray, long[] fenceValueArray) void glSignalSemaphoreui64NVX(GLuint signalGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
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glWaitSemaphoreui64NVX
public static void glWaitSemaphoreui64NVX(int waitGpu, int[] semaphoreArray, long[] fenceValueArray) void glWaitSemaphoreui64NVX(GLuint waitGpu, GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
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glClientWaitSemaphoreui64NVX
public static void glClientWaitSemaphoreui64NVX(int[] semaphoreArray, long[] fenceValueArray) void glClientWaitSemaphoreui64NVX(GLsizei fenceObjectCount, GLuint const * semaphoreArray, GLuint64 const * fenceValueArray)
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