Package org.lwjgl.opengl
Class NVTextureMultisample
java.lang.Object
org.lwjgl.opengl.NVTextureMultisample
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glTexImage2DMultisampleCoverageNV
(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
static void
glTexImage3DMultisampleCoverageNV
(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
static void
glTextureImage2DMultisampleCoverageNV
(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
static void
glTextureImage2DMultisampleNV
(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations) void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
static void
glTextureImage3DMultisampleCoverageNV
(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
static void
glTextureImage3DMultisampleNV
(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
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Field Details
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GL_TEXTURE_COVERAGE_SAMPLES_NV
public static final int GL_TEXTURE_COVERAGE_SAMPLES_NV- See Also:
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GL_TEXTURE_COLOR_SAMPLES_NV
public static final int GL_TEXTURE_COLOR_SAMPLES_NV- See Also:
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Method Details
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glTexImage2DMultisampleCoverageNV
public static void glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
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glTexImage3DMultisampleCoverageNV
public static void glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
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glTextureImage2DMultisampleNV
public static void glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations) void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
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glTextureImage3DMultisampleNV
public static void glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
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glTextureImage2DMultisampleCoverageNV
public static void glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations) void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
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glTextureImage3DMultisampleCoverageNV
public static void glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations) void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
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