Class NVShaderThreadGroup

  • public final class NVShaderThreadGroup
    extends java.lang.Object
    Native bindings to the NV_shader_thread_group extension.

    Implementations of the OpenGL Shading Language may, but are not required to, run multiple shader threads for a single stage as a SIMD thread group, where individual execution threads are assigned to thread groups in an undefined, implementation-dependent order. This extension provides a set of new features to the OpenGL Shading Language to query thread states and to share data between fragments within a 2x2 pixel quad.

    Requires OpenGL 4.3.

    • Method Summary

      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait