Class NVShaderBufferStore


  • public final class NVShaderBufferStore
    extends java.lang.Object
    Native bindings to the NV_shader_buffer_store extension.

    This extension builds upon the mechanisms added by the NV_shader_buffer_load extension to allow shaders to perform random-access reads to buffer object memory without using dedicated buffer object binding points. Instead, it allowed an application to make a buffer object resident, query a GPU address (pointer) for the buffer object, and then use that address as a pointer in shader code. This approach allows shaders to access a large number of buffer objects without needing to repeatedly bind buffers to a limited number of fixed-functionality binding points.

    Requires OpenGL 3.0, GLSL 1.30, NV_shader_buffer_load, NV_gpu_program5 and/or NV_gpu_shader5.

    • Method Summary

      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV

        public static final int GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
        Accepted by the barriers parameter of MemoryBarrierNV.
        See Also:
        Constant Field Values