Class NVSampleLocations

java.lang.Object
org.lwjgl.opengl.NVSampleLocations

public class NVSampleLocations extends Object
  • Field Details

    • GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV

      public static final int GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV
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    • GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV

      public static final int GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV
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    • GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV

      public static final int GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV
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    • GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV

      public static final int GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV
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    • GL_SAMPLE_LOCATION_NV

      public static final int GL_SAMPLE_LOCATION_NV
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    • GL_PROGRAMMABLE_SAMPLE_LOCATION_NV

      public static final int GL_PROGRAMMABLE_SAMPLE_LOCATION_NV
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    • GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV

      public static final int GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV
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    • GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV

      public static final int GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV
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  • Method Details

    • nglFramebufferSampleLocationsfvNV

      public static void nglFramebufferSampleLocationsfvNV(int target, int start, int count, long v)
      void glFramebufferSampleLocationsfvNV(GLenum target, GLuint start, GLsizei count, GLfloat const * v)
    • glFramebufferSampleLocationsfvNV

      public static void glFramebufferSampleLocationsfvNV(@NativeType("GLenum") int target, @NativeType("GLuint") int start, @NativeType("GLfloat const *") FloatBuffer v)
      void glFramebufferSampleLocationsfvNV(GLenum target, GLuint start, GLsizei count, GLfloat const * v)
    • nglNamedFramebufferSampleLocationsfvNV

      public static void nglNamedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, long v)
      void glNamedFramebufferSampleLocationsfvNV(GLuint framebuffer, GLuint start, GLsizei count, GLfloat const * v)
    • glNamedFramebufferSampleLocationsfvNV

      public static void glNamedFramebufferSampleLocationsfvNV(@NativeType("GLuint") int framebuffer, @NativeType("GLuint") int start, @NativeType("GLfloat const *") FloatBuffer v)
      void glNamedFramebufferSampleLocationsfvNV(GLuint framebuffer, GLuint start, GLsizei count, GLfloat const * v)
    • glResolveDepthValuesNV

      public static void glResolveDepthValuesNV()
      void glResolveDepthValuesNV(void)
    • glFramebufferSampleLocationsfvNV

      public static void glFramebufferSampleLocationsfvNV(@NativeType("GLenum") int target, @NativeType("GLuint") int start, @NativeType("GLfloat const *") float[] v)
      void glFramebufferSampleLocationsfvNV(GLenum target, GLuint start, GLsizei count, GLfloat const * v)
    • glNamedFramebufferSampleLocationsfvNV

      public static void glNamedFramebufferSampleLocationsfvNV(@NativeType("GLuint") int framebuffer, @NativeType("GLuint") int start, @NativeType("GLfloat const *") float[] v)
      void glNamedFramebufferSampleLocationsfvNV(GLuint framebuffer, GLuint start, GLsizei count, GLfloat const * v)