Package org.lwjgl.opengl
Class NVPathRendering
java.lang.Object
org.lwjgl.opengl.NVPathRendering
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final byte
static final int
static final int
static final int
static final int
static final byte
static final byte
static final byte
static final byte
static final byte
static final int
static final int
static final int
static final int
static final byte
static final byte
static final byte
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final byte
static final int
static final byte
static final byte
static final byte
static final int
static final int
static final int
static final byte
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final byte
static final int
static final byte
static final byte
static final byte
static final byte
static final int
static final int
static final byte
static final byte
static final byte
static final byte
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final byte
-
Method Summary
Modifier and TypeMethodDescriptionstatic void
glCopyPathNV
(int resultPath, int srcPath) void glCopyPathNV(GLuint resultPath, GLuint srcPath)
static void
glCoverFillPathInstancedNV
(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, float[] transformValues) void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
static void
glCoverFillPathInstancedNV
(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, FloatBuffer transformValues) void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
static void
glCoverFillPathNV
(int path, int coverMode) void glCoverFillPathNV(GLuint path, GLenum coverMode)
static void
glCoverStrokePathInstancedNV
(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, float[] transformValues) void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
static void
glCoverStrokePathInstancedNV
(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, FloatBuffer transformValues) void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
static void
glCoverStrokePathNV
(int path, int coverMode) void glCoverStrokePathNV(GLuint path, GLenum coverMode)
static void
glDeletePathsNV
(int path, int range) void glDeletePathsNV(GLuint path, GLsizei range)
static int
glGenPathsNV
(int range) GLuint glGenPathsNV(GLsizei range)
static float
glGetPathColorGenfNV
(int color, int pname) void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
static void
glGetPathColorGenfvNV
(int color, int pname, float[] value) void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
static void
glGetPathColorGenfvNV
(int color, int pname, FloatBuffer value) void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
static int
glGetPathColorGeniNV
(int color, int pname) void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
static void
glGetPathColorGenivNV
(int color, int pname, int[] value) void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
static void
glGetPathColorGenivNV
(int color, int pname, IntBuffer value) void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
static void
glGetPathCommandsNV
(int path, ByteBuffer commands) void glGetPathCommandsNV(GLuint path, GLubyte * commands)
static void
glGetPathCoordsNV
(int path, float[] coords) void glGetPathCoordsNV(GLuint path, GLfloat * coords)
static void
glGetPathCoordsNV
(int path, FloatBuffer coords) void glGetPathCoordsNV(GLuint path, GLfloat * coords)
static void
glGetPathDashArrayNV
(int path, float[] dashArray) void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
static void
glGetPathDashArrayNV
(int path, FloatBuffer dashArray) void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
static float
glGetPathLengthNV
(int path, int startSegment, int numSegments) GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments)
static void
glGetPathMetricRangeNV
(int metricQueryMask, int firstPathName, int numPaths, int stride, float[] metrics) void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
static void
glGetPathMetricRangeNV
(int metricQueryMask, int firstPathName, int numPaths, int stride, FloatBuffer metrics) void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
static void
glGetPathMetricsNV
(int metricQueryMask, int pathNameType, ByteBuffer paths, int pathBase, int stride, float[] metrics) void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
static void
glGetPathMetricsNV
(int metricQueryMask, int pathNameType, ByteBuffer paths, int pathBase, int stride, FloatBuffer metrics) void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
static float
glGetPathParameterfNV
(int path, int pname) void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
static void
glGetPathParameterfvNV
(int path, int pname, float[] value) void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
static void
glGetPathParameterfvNV
(int path, int pname, FloatBuffer value) void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
static int
glGetPathParameteriNV
(int path, int pname) void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
static void
glGetPathParameterivNV
(int path, int pname, int[] value) void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
static void
glGetPathParameterivNV
(int path, int pname, IntBuffer value) void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
static void
glGetPathSpacingNV
(int pathListMode, int pathNameType, ByteBuffer paths, int pathBase, float advanceScale, float kerningScale, int transformType, float[] returnedSpacing) void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
static void
glGetPathSpacingNV
(int pathListMode, int pathNameType, ByteBuffer paths, int pathBase, float advanceScale, float kerningScale, int transformType, FloatBuffer returnedSpacing) void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
static float
glGetPathTexGenfNV
(int texCoordSet, int pname) void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
static void
glGetPathTexGenfvNV
(int texCoordSet, int pname, float[] value) void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
static void
glGetPathTexGenfvNV
(int texCoordSet, int pname, FloatBuffer value) void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
static int
glGetPathTexGeniNV
(int texCoordSet, int pname) void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
static void
glGetPathTexGenivNV
(int texCoordSet, int pname, int[] value) void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
static void
glGetPathTexGenivNV
(int texCoordSet, int pname, IntBuffer value) void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
static void
glGetProgramResourcefvNV
(int program, int programInterface, int index, int[] props, int @Nullable [] length, float[] params) void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLfloat * params)
static void
glGetProgramResourcefvNV
(int program, int programInterface, int index, IntBuffer props, @Nullable IntBuffer length, FloatBuffer params) void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLfloat * params)
static void
glInterpolatePathsNV
(int resultPath, int pathA, int pathB, float weight) void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
static boolean
glIsPathNV
(int path) GLboolean glIsPathNV(GLuint path)
static boolean
glIsPointInFillPathNV
(int path, int mask, float x, float y) GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y)
static boolean
glIsPointInStrokePathNV
(int path, float x, float y) GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y)
static void
glMatrixLoad3x2fNV
(int matrixMode, float[] m) void glMatrixLoad3x2fNV(GLenum matrixMode, GLfloat const * m)
static void
glMatrixLoad3x2fNV
(int matrixMode, FloatBuffer m) void glMatrixLoad3x2fNV(GLenum matrixMode, GLfloat const * m)
static void
glMatrixLoad3x3fNV
(int matrixMode, float[] m) void glMatrixLoad3x3fNV(GLenum matrixMode, GLfloat const * m)
static void
glMatrixLoad3x3fNV
(int matrixMode, FloatBuffer m) void glMatrixLoad3x3fNV(GLenum matrixMode, GLfloat const * m)
static void
glMatrixLoadTranspose3x3fNV
(int matrixMode, float[] m) void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
static void
glMatrixLoadTranspose3x3fNV
(int matrixMode, FloatBuffer m) void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
static void
glMatrixMult3x2fNV
(int matrixMode, float[] m) void glMatrixMult3x2fNV(GLenum matrixMode, GLfloat const * m)
static void
glMatrixMult3x2fNV
(int matrixMode, FloatBuffer m) void glMatrixMult3x2fNV(GLenum matrixMode, GLfloat const * m)
static void
glMatrixMult3x3fNV
(int matrixMode, float[] m) void glMatrixMult3x3fNV(GLenum matrixMode, GLfloat const * m)
static void
glMatrixMult3x3fNV
(int matrixMode, FloatBuffer m) void glMatrixMult3x3fNV(GLenum matrixMode, GLfloat const * m)
static void
glMatrixMultTranspose3x3fNV
(int matrixMode, float[] m) void glMatrixMultTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
static void
glMatrixMultTranspose3x3fNV
(int matrixMode, FloatBuffer m) void glMatrixMultTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
static void
glPathColorGenNV
(int color, int genMode, int colorFormat, float[] coeffs) void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat const * coeffs)
static void
glPathColorGenNV
(int color, int genMode, int colorFormat, FloatBuffer coeffs) void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat const * coeffs)
static void
glPathCommandsNV
(int path, ByteBuffer commands, int coordType, float[] coords) void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathCommandsNV
(int path, ByteBuffer commands, int coordType, short[] coords) void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathCommandsNV
(int path, ByteBuffer commands, int coordType, ByteBuffer coords) void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathCommandsNV
(int path, ByteBuffer commands, int coordType, FloatBuffer coords) void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathCommandsNV
(int path, ByteBuffer commands, int coordType, ShortBuffer coords) void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathCoordsNV
(int path, int coordType, float[] coords) void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathCoordsNV
(int path, int coordType, short[] coords) void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathCoordsNV
(int path, int coordType, ByteBuffer coords) void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathCoordsNV
(int path, int coordType, FloatBuffer coords) void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathCoordsNV
(int path, int coordType, ShortBuffer coords) void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathCoverDepthFuncNV
(int zfunc) void glPathCoverDepthFuncNV(GLenum zfunc)
static void
glPathDashArrayNV
(int path, float[] dashArray) void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat const * dashArray)
static void
glPathDashArrayNV
(int path, FloatBuffer dashArray) void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat const * dashArray)
static void
glPathFogGenNV
(int genMode) void glPathFogGenNV(GLenum genMode)
static int
glPathGlyphIndexArrayNV
(int firstPathName, int fontTarget, ByteBuffer fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) GLenum glPathGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
static int
glPathGlyphIndexRangeNV
(int fontTarget, ByteBuffer fontName, int fontStyle, int pathParameterTemplate, float emScale, int[] baseAndCount) GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount)
static int
glPathGlyphIndexRangeNV
(int fontTarget, ByteBuffer fontName, int fontStyle, int pathParameterTemplate, float emScale, IntBuffer baseAndCount) GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount)
static void
glPathGlyphRangeNV
(int firstPathName, int fontTarget, ByteBuffer fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale) void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
static void
glPathGlyphsNV
(int firstPathName, int fontTarget, ByteBuffer fontName, int fontStyle, int type, ByteBuffer charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale) void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, void const * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
static int
glPathMemoryGlyphIndexArrayNV
(int firstPathName, int fontTarget, ByteBuffer fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) GLenum glPathMemoryGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, void const * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
static void
glPathParameterfNV
(int path, int pname, float value) void glPathParameterfNV(GLuint path, GLenum pname, GLfloat value)
static void
glPathParameterfvNV
(int path, int pname, float[] value) void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat const * value)
static void
glPathParameterfvNV
(int path, int pname, FloatBuffer value) void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat const * value)
static void
glPathParameteriNV
(int path, int pname, int value) void glPathParameteriNV(GLuint path, GLenum pname, GLint value)
static void
glPathParameterivNV
(int path, int pname, int[] value) void glPathParameterivNV(GLuint path, GLenum pname, GLint const * value)
static void
glPathParameterivNV
(int path, int pname, IntBuffer value) void glPathParameterivNV(GLuint path, GLenum pname, GLint const * value)
static void
glPathStencilDepthOffsetNV
(float factor, float units) void glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units)
static void
glPathStencilFuncNV
(int func, int ref, int mask) void glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask)
static void
glPathStringNV
(int path, int format, ByteBuffer pathString) void glPathStringNV(GLuint path, GLenum format, GLsizei length, void const * pathString)
static void
glPathSubCommandsNV
(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, float[] coords) void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathSubCommandsNV
(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, short[] coords) void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathSubCommandsNV
(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, ByteBuffer coords) void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathSubCommandsNV
(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, FloatBuffer coords) void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathSubCommandsNV
(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, ShortBuffer coords) void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathSubCoordsNV
(int path, int coordStart, int coordType, float[] coords) void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathSubCoordsNV
(int path, int coordStart, int coordType, short[] coords) void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathSubCoordsNV
(int path, int coordStart, int coordType, ByteBuffer coords) void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathSubCoordsNV
(int path, int coordStart, int coordType, FloatBuffer coords) void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathSubCoordsNV
(int path, int coordStart, int coordType, ShortBuffer coords) void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
static void
glPathTexGenNV
(int texCoordSet, int genMode, int components, float[] coeffs) void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat const * coeffs)
static void
glPathTexGenNV
(int texCoordSet, int genMode, int components, FloatBuffer coeffs) void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat const * coeffs)
static boolean
glPointAlongPathNV
(int path, int startSegment, int numSegments, float distance, float @Nullable [] x, float @Nullable [] y, float @Nullable [] tangentX, float @Nullable [] tangentY) GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
static boolean
glPointAlongPathNV
(int path, int startSegment, int numSegments, float distance, @Nullable FloatBuffer x, @Nullable FloatBuffer y, @Nullable FloatBuffer tangentX, @Nullable FloatBuffer tangentY) GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
static void
glProgramPathFragmentInputGenNV
(int program, int location, int genMode, int components, float[] coeffs) void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, GLfloat const * coeffs)
static void
glProgramPathFragmentInputGenNV
(int program, int location, int genMode, int components, FloatBuffer coeffs) void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, GLfloat const * coeffs)
static void
glStencilFillPathInstancedNV
(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int transformType, float[] transformValues) void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat const * transformValues)
static void
glStencilFillPathInstancedNV
(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int transformType, FloatBuffer transformValues) void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat const * transformValues)
static void
glStencilFillPathNV
(int path, int fillMode, int mask) void glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask)
static void
glStencilStrokePathInstancedNV
(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int transformType, float[] transformValues) void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat const * transformValues)
static void
glStencilStrokePathInstancedNV
(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int transformType, FloatBuffer transformValues) void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat const * transformValues)
static void
glStencilStrokePathNV
(int path, int reference, int mask) void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask)
static void
glStencilThenCoverFillPathInstancedNV
(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, float[] transformValues) void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
static void
glStencilThenCoverFillPathInstancedNV
(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, FloatBuffer transformValues) void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
static void
glStencilThenCoverFillPathNV
(int path, int fillMode, int mask, int coverMode) void glStencilThenCoverFillPathNV(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
static void
glStencilThenCoverStrokePathInstancedNV
(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int coverMode, int transformType, float[] transformValues) void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
static void
glStencilThenCoverStrokePathInstancedNV
(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int coverMode, int transformType, FloatBuffer transformValues) void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
static void
glStencilThenCoverStrokePathNV
(int path, int reference, int mask, int coverMode) void glStencilThenCoverStrokePathNV(GLuint path, GLint reference, GLuint mask, GLenum coverMode)
static void
glTransformPathNV
(int resultPath, int srcPath, int transformType, float[] transformValues) void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat const * transformValues)
static void
glTransformPathNV
(int resultPath, int srcPath, int transformType, FloatBuffer transformValues) void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat const * transformValues)
static void
glWeightPathsNV
(int resultPath, int[] paths, float[] weights) void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint const * paths, GLfloat const * weights)
static void
glWeightPathsNV
(int resultPath, IntBuffer paths, FloatBuffer weights) void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint const * paths, GLfloat const * weights)
static void
nglCoverFillPathInstancedNV
(int numPaths, int pathNameType, long paths, int pathBase, int coverMode, int transformType, long transformValues) void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
static void
nglCoverStrokePathInstancedNV
(int numPaths, int pathNameType, long paths, int pathBase, int coverMode, int transformType, long transformValues) void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
static void
nglGetPathColorGenfvNV
(int color, int pname, long value) void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
static void
nglGetPathColorGenivNV
(int color, int pname, long value) void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
static void
nglGetPathCommandsNV
(int path, long commands) void glGetPathCommandsNV(GLuint path, GLubyte * commands)
static void
nglGetPathCoordsNV
(int path, long coords) void glGetPathCoordsNV(GLuint path, GLfloat * coords)
static void
nglGetPathDashArrayNV
(int path, long dashArray) void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
static void
nglGetPathMetricRangeNV
(int metricQueryMask, int firstPathName, int numPaths, int stride, long metrics) void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
static void
nglGetPathMetricsNV
(int metricQueryMask, int numPaths, int pathNameType, long paths, int pathBase, int stride, long metrics) void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
static void
nglGetPathParameterfvNV
(int path, int pname, long value) void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
static void
nglGetPathParameterivNV
(int path, int pname, long value) void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
static void
nglGetPathSpacingNV
(int pathListMode, int numPaths, int pathNameType, long paths, int pathBase, float advanceScale, float kerningScale, int transformType, long returnedSpacing) void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
static void
nglGetPathTexGenfvNV
(int texCoordSet, int pname, long value) void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
static void
nglGetPathTexGenivNV
(int texCoordSet, int pname, long value) void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
static void
nglGetProgramResourcefvNV
(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params) void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLfloat * params)
static void
nglMatrixLoad3x2fNV
(int matrixMode, long m) void glMatrixLoad3x2fNV(GLenum matrixMode, GLfloat const * m)
static void
nglMatrixLoad3x3fNV
(int matrixMode, long m) void glMatrixLoad3x3fNV(GLenum matrixMode, GLfloat const * m)
static void
nglMatrixLoadTranspose3x3fNV
(int matrixMode, long m) void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
static void
nglMatrixMult3x2fNV
(int matrixMode, long m) void glMatrixMult3x2fNV(GLenum matrixMode, GLfloat const * m)
static void
nglMatrixMult3x3fNV
(int matrixMode, long m) void glMatrixMult3x3fNV(GLenum matrixMode, GLfloat const * m)
static void
nglMatrixMultTranspose3x3fNV
(int matrixMode, long m) void glMatrixMultTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
static void
nglPathColorGenNV
(int color, int genMode, int colorFormat, long coeffs) void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat const * coeffs)
static void
nglPathCommandsNV
(int path, int numCommands, long commands, int numCoords, int coordType, long coords) void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
static void
nglPathCoordsNV
(int path, int numCoords, int coordType, long coords) void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
static void
nglPathDashArrayNV
(int path, int dashCount, long dashArray) void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat const * dashArray)
static int
nglPathGlyphIndexArrayNV
(int firstPathName, int fontTarget, long fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) GLenum glPathGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
static int
nglPathGlyphIndexRangeNV
(int fontTarget, long fontName, int fontStyle, int pathParameterTemplate, float emScale, long baseAndCount) GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount)
static void
nglPathGlyphRangeNV
(int firstPathName, int fontTarget, long fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale) void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
static void
nglPathGlyphsNV
(int firstPathName, int fontTarget, long fontName, int fontStyle, int numGlyphs, int type, long charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale) void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, void const * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
static int
nglPathMemoryGlyphIndexArrayNV
(int firstPathName, int fontTarget, long fontSize, long fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) GLenum glPathMemoryGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, void const * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
static void
nglPathParameterfvNV
(int path, int pname, long value) void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat const * value)
static void
nglPathParameterivNV
(int path, int pname, long value) void glPathParameterivNV(GLuint path, GLenum pname, GLint const * value)
static void
nglPathStringNV
(int path, int format, int length, long pathString) void glPathStringNV(GLuint path, GLenum format, GLsizei length, void const * pathString)
static void
nglPathSubCommandsNV
(int path, int commandStart, int commandsToDelete, int numCommands, long commands, int numCoords, int coordType, long coords) void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
static void
nglPathSubCoordsNV
(int path, int coordStart, int numCoords, int coordType, long coords) void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
static void
nglPathTexGenNV
(int texCoordSet, int genMode, int components, long coeffs) void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat const * coeffs)
static boolean
nglPointAlongPathNV
(int path, int startSegment, int numSegments, float distance, long x, long y, long tangentX, long tangentY) GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
static void
nglProgramPathFragmentInputGenNV
(int program, int location, int genMode, int components, long coeffs) void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, GLfloat const * coeffs)
static void
nglStencilFillPathInstancedNV
(int numPaths, int pathNameType, long paths, int pathBase, int fillMode, int mask, int transformType, long transformValues) void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat const * transformValues)
static void
nglStencilStrokePathInstancedNV
(int numPaths, int pathNameType, long paths, int pathBase, int reference, int mask, int transformType, long transformValues) void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat const * transformValues)
static void
nglStencilThenCoverFillPathInstancedNV
(int numPaths, int pathNameType, long paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, long transformValues) void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
static void
nglStencilThenCoverStrokePathInstancedNV
(int numPaths, int pathNameType, long paths, int pathBase, int reference, int mask, int coverMode, int transformType, long transformValues) void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
static void
nglTransformPathNV
(int resultPath, int srcPath, int transformType, long transformValues) void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat const * transformValues)
static void
nglWeightPathsNV
(int resultPath, int numPaths, long paths, long weights) void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint const * paths, GLfloat const * weights)
-
Field Details
-
GL_CLOSE_PATH_NV
public static final byte GL_CLOSE_PATH_NV- See Also:
-
GL_MOVE_TO_NV
public static final byte GL_MOVE_TO_NV- See Also:
-
GL_RELATIVE_MOVE_TO_NV
public static final byte GL_RELATIVE_MOVE_TO_NV- See Also:
-
GL_LINE_TO_NV
public static final byte GL_LINE_TO_NV- See Also:
-
GL_RELATIVE_LINE_TO_NV
public static final byte GL_RELATIVE_LINE_TO_NV- See Also:
-
GL_HORIZONTAL_LINE_TO_NV
public static final byte GL_HORIZONTAL_LINE_TO_NV- See Also:
-
GL_RELATIVE_HORIZONTAL_LINE_TO_NV
public static final byte GL_RELATIVE_HORIZONTAL_LINE_TO_NV- See Also:
-
GL_VERTICAL_LINE_TO_NV
public static final byte GL_VERTICAL_LINE_TO_NV- See Also:
-
GL_RELATIVE_VERTICAL_LINE_TO_NV
public static final byte GL_RELATIVE_VERTICAL_LINE_TO_NV- See Also:
-
GL_QUADRATIC_CURVE_TO_NV
public static final byte GL_QUADRATIC_CURVE_TO_NV- See Also:
-
GL_RELATIVE_QUADRATIC_CURVE_TO_NV
public static final byte GL_RELATIVE_QUADRATIC_CURVE_TO_NV- See Also:
-
GL_CUBIC_CURVE_TO_NV
public static final byte GL_CUBIC_CURVE_TO_NV- See Also:
-
GL_RELATIVE_CUBIC_CURVE_TO_NV
public static final byte GL_RELATIVE_CUBIC_CURVE_TO_NV- See Also:
-
GL_SMOOTH_QUADRATIC_CURVE_TO_NV
public static final byte GL_SMOOTH_QUADRATIC_CURVE_TO_NV- See Also:
-
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
public static final byte GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV- See Also:
-
GL_SMOOTH_CUBIC_CURVE_TO_NV
public static final byte GL_SMOOTH_CUBIC_CURVE_TO_NV- See Also:
-
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
public static final byte GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV- See Also:
-
GL_SMALL_CCW_ARC_TO_NV
public static final byte GL_SMALL_CCW_ARC_TO_NV- See Also:
-
GL_RELATIVE_SMALL_CCW_ARC_TO_NV
public static final byte GL_RELATIVE_SMALL_CCW_ARC_TO_NV- See Also:
-
GL_SMALL_CW_ARC_TO_NV
public static final byte GL_SMALL_CW_ARC_TO_NV- See Also:
-
GL_RELATIVE_SMALL_CW_ARC_TO_NV
public static final byte GL_RELATIVE_SMALL_CW_ARC_TO_NV- See Also:
-
GL_LARGE_CCW_ARC_TO_NV
public static final byte GL_LARGE_CCW_ARC_TO_NV- See Also:
-
GL_RELATIVE_LARGE_CCW_ARC_TO_NV
public static final byte GL_RELATIVE_LARGE_CCW_ARC_TO_NV- See Also:
-
GL_LARGE_CW_ARC_TO_NV
public static final byte GL_LARGE_CW_ARC_TO_NV- See Also:
-
GL_RELATIVE_LARGE_CW_ARC_TO_NV
public static final byte GL_RELATIVE_LARGE_CW_ARC_TO_NV- See Also:
-
GL_CONIC_CURVE_TO_NV
public static final byte GL_CONIC_CURVE_TO_NV- See Also:
-
GL_RELATIVE_CONIC_CURVE_TO_NV
public static final byte GL_RELATIVE_CONIC_CURVE_TO_NV- See Also:
-
GL_ROUNDED_RECT_NV
public static final byte GL_ROUNDED_RECT_NV- See Also:
-
GL_RELATIVE_ROUNDED_RECT_NV
public static final byte GL_RELATIVE_ROUNDED_RECT_NV- See Also:
-
GL_ROUNDED_RECT2_NV
public static final byte GL_ROUNDED_RECT2_NV- See Also:
-
GL_RELATIVE_ROUNDED_RECT2_NV
public static final byte GL_RELATIVE_ROUNDED_RECT2_NV- See Also:
-
GL_ROUNDED_RECT4_NV
public static final byte GL_ROUNDED_RECT4_NV- See Also:
-
GL_RELATIVE_ROUNDED_RECT4_NV
public static final byte GL_RELATIVE_ROUNDED_RECT4_NV- See Also:
-
GL_ROUNDED_RECT8_NV
public static final byte GL_ROUNDED_RECT8_NV- See Also:
-
GL_RELATIVE_ROUNDED_RECT8_NV
public static final byte GL_RELATIVE_ROUNDED_RECT8_NV- See Also:
-
GL_RESTART_PATH_NV
public static final byte GL_RESTART_PATH_NV- See Also:
-
GL_DUP_FIRST_CUBIC_CURVE_TO_NV
public static final byte GL_DUP_FIRST_CUBIC_CURVE_TO_NV- See Also:
-
GL_DUP_LAST_CUBIC_CURVE_TO_NV
public static final byte GL_DUP_LAST_CUBIC_CURVE_TO_NV- See Also:
-
GL_RECT_NV
public static final byte GL_RECT_NV- See Also:
-
GL_RELATIVE_RECT_NV
public static final byte GL_RELATIVE_RECT_NV- See Also:
-
GL_CIRCULAR_CCW_ARC_TO_NV
public static final byte GL_CIRCULAR_CCW_ARC_TO_NV- See Also:
-
GL_CIRCULAR_CW_ARC_TO_NV
public static final byte GL_CIRCULAR_CW_ARC_TO_NV- See Also:
-
GL_CIRCULAR_TANGENT_ARC_TO_NV
public static final byte GL_CIRCULAR_TANGENT_ARC_TO_NV- See Also:
-
GL_ARC_TO_NV
public static final byte GL_ARC_TO_NV- See Also:
-
GL_RELATIVE_ARC_TO_NV
public static final byte GL_RELATIVE_ARC_TO_NV- See Also:
-
GL_PATH_FORMAT_SVG_NV
public static final int GL_PATH_FORMAT_SVG_NV- See Also:
-
GL_PATH_FORMAT_PS_NV
public static final int GL_PATH_FORMAT_PS_NV- See Also:
-
GL_STANDARD_FONT_NAME_NV
public static final int GL_STANDARD_FONT_NAME_NV- See Also:
-
GL_SYSTEM_FONT_NAME_NV
public static final int GL_SYSTEM_FONT_NAME_NV- See Also:
-
GL_FILE_NAME_NV
public static final int GL_FILE_NAME_NV- See Also:
-
GL_STANDARD_FONT_FORMAT_NV
public static final int GL_STANDARD_FONT_FORMAT_NV- See Also:
-
GL_SKIP_MISSING_GLYPH_NV
public static final int GL_SKIP_MISSING_GLYPH_NV- See Also:
-
GL_USE_MISSING_GLYPH_NV
public static final int GL_USE_MISSING_GLYPH_NV- See Also:
-
GL_FONT_GLYPHS_AVAILABLE_NV
public static final int GL_FONT_GLYPHS_AVAILABLE_NV- See Also:
-
GL_FONT_TARGET_UNAVAILABLE_NV
public static final int GL_FONT_TARGET_UNAVAILABLE_NV- See Also:
-
GL_FONT_UNAVAILABLE_NV
public static final int GL_FONT_UNAVAILABLE_NV- See Also:
-
GL_FONT_UNINTELLIGIBLE_NV
public static final int GL_FONT_UNINTELLIGIBLE_NV- See Also:
-
GL_PATH_STROKE_WIDTH_NV
public static final int GL_PATH_STROKE_WIDTH_NV- See Also:
-
GL_PATH_INITIAL_END_CAP_NV
public static final int GL_PATH_INITIAL_END_CAP_NV- See Also:
-
GL_PATH_TERMINAL_END_CAP_NV
public static final int GL_PATH_TERMINAL_END_CAP_NV- See Also:
-
GL_PATH_JOIN_STYLE_NV
public static final int GL_PATH_JOIN_STYLE_NV- See Also:
-
GL_PATH_MITER_LIMIT_NV
public static final int GL_PATH_MITER_LIMIT_NV- See Also:
-
GL_PATH_INITIAL_DASH_CAP_NV
public static final int GL_PATH_INITIAL_DASH_CAP_NV- See Also:
-
GL_PATH_TERMINAL_DASH_CAP_NV
public static final int GL_PATH_TERMINAL_DASH_CAP_NV- See Also:
-
GL_PATH_DASH_OFFSET_NV
public static final int GL_PATH_DASH_OFFSET_NV- See Also:
-
GL_PATH_CLIENT_LENGTH_NV
public static final int GL_PATH_CLIENT_LENGTH_NV- See Also:
-
GL_PATH_DASH_OFFSET_RESET_NV
public static final int GL_PATH_DASH_OFFSET_RESET_NV- See Also:
-
GL_PATH_FILL_MODE_NV
public static final int GL_PATH_FILL_MODE_NV- See Also:
-
GL_PATH_FILL_MASK_NV
public static final int GL_PATH_FILL_MASK_NV- See Also:
-
GL_PATH_FILL_COVER_MODE_NV
public static final int GL_PATH_FILL_COVER_MODE_NV- See Also:
-
GL_PATH_STROKE_COVER_MODE_NV
public static final int GL_PATH_STROKE_COVER_MODE_NV- See Also:
-
GL_PATH_STROKE_MASK_NV
public static final int GL_PATH_STROKE_MASK_NV- See Also:
-
GL_PATH_STROKE_BOUND_NV
public static final int GL_PATH_STROKE_BOUND_NV- See Also:
-
GL_PATH_END_CAPS_NV
public static final int GL_PATH_END_CAPS_NV- See Also:
-
GL_PATH_DASH_CAPS_NV
public static final int GL_PATH_DASH_CAPS_NV- See Also:
-
GL_COUNT_UP_NV
public static final int GL_COUNT_UP_NV- See Also:
-
GL_COUNT_DOWN_NV
public static final int GL_COUNT_DOWN_NV- See Also:
-
GL_PRIMARY_COLOR_NV
public static final int GL_PRIMARY_COLOR_NV- See Also:
-
GL_SECONDARY_COLOR_NV
public static final int GL_SECONDARY_COLOR_NV- See Also:
-
GL_PATH_OBJECT_BOUNDING_BOX_NV
public static final int GL_PATH_OBJECT_BOUNDING_BOX_NV- See Also:
-
GL_CONVEX_HULL_NV
public static final int GL_CONVEX_HULL_NV- See Also:
-
GL_BOUNDING_BOX_NV
public static final int GL_BOUNDING_BOX_NV- See Also:
-
GL_TRANSLATE_X_NV
public static final int GL_TRANSLATE_X_NV- See Also:
-
GL_TRANSLATE_Y_NV
public static final int GL_TRANSLATE_Y_NV- See Also:
-
GL_TRANSLATE_2D_NV
public static final int GL_TRANSLATE_2D_NV- See Also:
-
GL_TRANSLATE_3D_NV
public static final int GL_TRANSLATE_3D_NV- See Also:
-
GL_AFFINE_2D_NV
public static final int GL_AFFINE_2D_NV- See Also:
-
GL_AFFINE_3D_NV
public static final int GL_AFFINE_3D_NV- See Also:
-
GL_TRANSPOSE_AFFINE_2D_NV
public static final int GL_TRANSPOSE_AFFINE_2D_NV- See Also:
-
GL_TRANSPOSE_AFFINE_3D_NV
public static final int GL_TRANSPOSE_AFFINE_3D_NV- See Also:
-
GL_UTF8_NV
public static final int GL_UTF8_NV- See Also:
-
GL_UTF16_NV
public static final int GL_UTF16_NV- See Also:
-
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
public static final int GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV- See Also:
-
GL_PATH_COMMAND_COUNT_NV
public static final int GL_PATH_COMMAND_COUNT_NV- See Also:
-
GL_PATH_COORD_COUNT_NV
public static final int GL_PATH_COORD_COUNT_NV- See Also:
-
GL_PATH_DASH_ARRAY_COUNT_NV
public static final int GL_PATH_DASH_ARRAY_COUNT_NV- See Also:
-
GL_PATH_COMPUTED_LENGTH_NV
public static final int GL_PATH_COMPUTED_LENGTH_NV- See Also:
-
GL_PATH_FILL_BOUNDING_BOX_NV
public static final int GL_PATH_FILL_BOUNDING_BOX_NV- See Also:
-
GL_PATH_STROKE_BOUNDING_BOX_NV
public static final int GL_PATH_STROKE_BOUNDING_BOX_NV- See Also:
-
GL_SQUARE_NV
public static final int GL_SQUARE_NV- See Also:
-
GL_ROUND_NV
public static final int GL_ROUND_NV- See Also:
-
GL_TRIANGULAR_NV
public static final int GL_TRIANGULAR_NV- See Also:
-
GL_BEVEL_NV
public static final int GL_BEVEL_NV- See Also:
-
GL_MITER_REVERT_NV
public static final int GL_MITER_REVERT_NV- See Also:
-
GL_MITER_TRUNCATE_NV
public static final int GL_MITER_TRUNCATE_NV- See Also:
-
GL_MOVE_TO_RESETS_NV
public static final int GL_MOVE_TO_RESETS_NV- See Also:
-
GL_MOVE_TO_CONTINUES_NV
public static final int GL_MOVE_TO_CONTINUES_NV- See Also:
-
GL_BOLD_BIT_NV
public static final int GL_BOLD_BIT_NV- See Also:
-
GL_ITALIC_BIT_NV
public static final int GL_ITALIC_BIT_NV- See Also:
-
GL_PATH_ERROR_POSITION_NV
public static final int GL_PATH_ERROR_POSITION_NV- See Also:
-
GL_PATH_FOG_GEN_MODE_NV
public static final int GL_PATH_FOG_GEN_MODE_NV- See Also:
-
GL_PATH_STENCIL_FUNC_NV
public static final int GL_PATH_STENCIL_FUNC_NV- See Also:
-
GL_PATH_STENCIL_REF_NV
public static final int GL_PATH_STENCIL_REF_NV- See Also:
-
GL_PATH_STENCIL_VALUE_MASK_NV
public static final int GL_PATH_STENCIL_VALUE_MASK_NV- See Also:
-
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
public static final int GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV- See Also:
-
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
public static final int GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV- See Also:
-
GL_PATH_COVER_DEPTH_FUNC_NV
public static final int GL_PATH_COVER_DEPTH_FUNC_NV- See Also:
-
GL_GLYPH_WIDTH_BIT_NV
public static final int GL_GLYPH_WIDTH_BIT_NV- See Also:
-
GL_GLYPH_HEIGHT_BIT_NV
public static final int GL_GLYPH_HEIGHT_BIT_NV- See Also:
-
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
public static final int GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV- See Also:
-
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
public static final int GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV- See Also:
-
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
public static final int GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV- See Also:
-
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
public static final int GL_GLYPH_VERTICAL_BEARING_X_BIT_NV- See Also:
-
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
public static final int GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV- See Also:
-
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
public static final int GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV- See Also:
-
GL_GLYPH_HAS_KERNING_BIT_NV
public static final int GL_GLYPH_HAS_KERNING_BIT_NV- See Also:
-
GL_FONT_X_MIN_BOUNDS_BIT_NV
public static final int GL_FONT_X_MIN_BOUNDS_BIT_NV- See Also:
-
GL_FONT_Y_MIN_BOUNDS_BIT_NV
public static final int GL_FONT_Y_MIN_BOUNDS_BIT_NV- See Also:
-
GL_FONT_X_MAX_BOUNDS_BIT_NV
public static final int GL_FONT_X_MAX_BOUNDS_BIT_NV- See Also:
-
GL_FONT_Y_MAX_BOUNDS_BIT_NV
public static final int GL_FONT_Y_MAX_BOUNDS_BIT_NV- See Also:
-
GL_FONT_UNITS_PER_EM_BIT_NV
public static final int GL_FONT_UNITS_PER_EM_BIT_NV- See Also:
-
GL_FONT_ASCENDER_BIT_NV
public static final int GL_FONT_ASCENDER_BIT_NV- See Also:
-
GL_FONT_DESCENDER_BIT_NV
public static final int GL_FONT_DESCENDER_BIT_NV- See Also:
-
GL_FONT_HEIGHT_BIT_NV
public static final int GL_FONT_HEIGHT_BIT_NV- See Also:
-
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
public static final int GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV- See Also:
-
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
public static final int GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV- See Also:
-
GL_FONT_UNDERLINE_POSITION_BIT_NV
public static final int GL_FONT_UNDERLINE_POSITION_BIT_NV- See Also:
-
GL_FONT_UNDERLINE_THICKNESS_BIT_NV
public static final int GL_FONT_UNDERLINE_THICKNESS_BIT_NV- See Also:
-
GL_FONT_HAS_KERNING_BIT_NV
public static final int GL_FONT_HAS_KERNING_BIT_NV- See Also:
-
GL_FONT_NUM_GLYPH_INDICES_BIT_NV
public static final int GL_FONT_NUM_GLYPH_INDICES_BIT_NV- See Also:
-
GL_ACCUM_ADJACENT_PAIRS_NV
public static final int GL_ACCUM_ADJACENT_PAIRS_NV- See Also:
-
GL_ADJACENT_PAIRS_NV
public static final int GL_ADJACENT_PAIRS_NV- See Also:
-
GL_FIRST_TO_REST_NV
public static final int GL_FIRST_TO_REST_NV- See Also:
-
GL_PATH_GEN_MODE_NV
public static final int GL_PATH_GEN_MODE_NV- See Also:
-
GL_PATH_GEN_COEFF_NV
public static final int GL_PATH_GEN_COEFF_NV- See Also:
-
GL_PATH_GEN_COLOR_FORMAT_NV
public static final int GL_PATH_GEN_COLOR_FORMAT_NV- See Also:
-
GL_PATH_GEN_COMPONENTS_NV
public static final int GL_PATH_GEN_COMPONENTS_NV- See Also:
-
GL_FRAGMENT_INPUT_NV
public static final int GL_FRAGMENT_INPUT_NV- See Also:
-
GL_PATH_PROJECTION_NV
public static final int GL_PATH_PROJECTION_NV- See Also:
-
GL_PATH_MODELVIEW_NV
public static final int GL_PATH_MODELVIEW_NV- See Also:
-
GL_PATH_MODELVIEW_STACK_DEPTH_NV
public static final int GL_PATH_MODELVIEW_STACK_DEPTH_NV- See Also:
-
GL_PATH_MODELVIEW_MATRIX_NV
public static final int GL_PATH_MODELVIEW_MATRIX_NV- See Also:
-
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV
public static final int GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV- See Also:
-
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
public static final int GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV- See Also:
-
GL_PATH_PROJECTION_STACK_DEPTH_NV
public static final int GL_PATH_PROJECTION_STACK_DEPTH_NV- See Also:
-
GL_PATH_PROJECTION_MATRIX_NV
public static final int GL_PATH_PROJECTION_MATRIX_NV- See Also:
-
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV
public static final int GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV- See Also:
-
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV
public static final int GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV- See Also:
-
GL_2_BYTES_NV
public static final int GL_2_BYTES_NV- See Also:
-
GL_3_BYTES_NV
public static final int GL_3_BYTES_NV- See Also:
-
GL_4_BYTES_NV
public static final int GL_4_BYTES_NV- See Also:
-
GL_EYE_LINEAR_NV
public static final int GL_EYE_LINEAR_NV- See Also:
-
GL_OBJECT_LINEAR_NV
public static final int GL_OBJECT_LINEAR_NV- See Also:
-
GL_CONSTANT_NV
public static final int GL_CONSTANT_NV- See Also:
-
-
Method Details
-
nglPathCommandsNV
public static void nglPathCommandsNV(int path, int numCommands, long commands, int numCoords, int coordType, long coords) void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathCommandsNV
public static void glPathCommandsNV(int path, ByteBuffer commands, int coordType, ByteBuffer coords) void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathCommandsNV
public static void glPathCommandsNV(int path, ByteBuffer commands, int coordType, ShortBuffer coords) void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathCommandsNV
public static void glPathCommandsNV(int path, ByteBuffer commands, int coordType, FloatBuffer coords) void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
-
nglPathCoordsNV
public static void nglPathCoordsNV(int path, int numCoords, int coordType, long coords) void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathCoordsNV
void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathCoordsNV
void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathCoordsNV
void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
-
nglPathSubCommandsNV
public static void nglPathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, long commands, int numCoords, int coordType, long coords) void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathSubCommandsNV
public static void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, ByteBuffer coords) void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathSubCommandsNV
public static void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, ShortBuffer coords) void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathSubCommandsNV
public static void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, FloatBuffer coords) void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
-
nglPathSubCoordsNV
public static void nglPathSubCoordsNV(int path, int coordStart, int numCoords, int coordType, long coords) void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathSubCoordsNV
void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathSubCoordsNV
void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathSubCoordsNV
void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
-
nglPathStringNV
public static void nglPathStringNV(int path, int format, int length, long pathString) void glPathStringNV(GLuint path, GLenum format, GLsizei length, void const * pathString)
-
glPathStringNV
void glPathStringNV(GLuint path, GLenum format, GLsizei length, void const * pathString)
-
nglPathGlyphsNV
public static void nglPathGlyphsNV(int firstPathName, int fontTarget, long fontName, int fontStyle, int numGlyphs, int type, long charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale) void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, void const * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
-
glPathGlyphsNV
public static void glPathGlyphsNV(int firstPathName, int fontTarget, ByteBuffer fontName, int fontStyle, int type, ByteBuffer charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale) void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, void const * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
-
nglPathGlyphRangeNV
public static void nglPathGlyphRangeNV(int firstPathName, int fontTarget, long fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale) void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
-
glPathGlyphRangeNV
public static void glPathGlyphRangeNV(int firstPathName, int fontTarget, ByteBuffer fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale) void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
-
nglPathGlyphIndexArrayNV
public static int nglPathGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) GLenum glPathGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
-
glPathGlyphIndexArrayNV
public static int glPathGlyphIndexArrayNV(int firstPathName, int fontTarget, ByteBuffer fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) GLenum glPathGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
-
nglPathMemoryGlyphIndexArrayNV
public static int nglPathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontSize, long fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) GLenum glPathMemoryGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, void const * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
-
glPathMemoryGlyphIndexArrayNV
public static int glPathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, ByteBuffer fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) GLenum glPathMemoryGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, void const * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
-
glCopyPathNV
public static void glCopyPathNV(int resultPath, int srcPath) void glCopyPathNV(GLuint resultPath, GLuint srcPath)
-
nglWeightPathsNV
public static void nglWeightPathsNV(int resultPath, int numPaths, long paths, long weights) void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint const * paths, GLfloat const * weights)
-
glWeightPathsNV
void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint const * paths, GLfloat const * weights)
-
glInterpolatePathsNV
public static void glInterpolatePathsNV(int resultPath, int pathA, int pathB, float weight) void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
-
nglTransformPathNV
public static void nglTransformPathNV(int resultPath, int srcPath, int transformType, long transformValues) void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat const * transformValues)
-
glTransformPathNV
public static void glTransformPathNV(int resultPath, int srcPath, int transformType, FloatBuffer transformValues) void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat const * transformValues)
-
nglPathParameterivNV
public static void nglPathParameterivNV(int path, int pname, long value) void glPathParameterivNV(GLuint path, GLenum pname, GLint const * value)
-
glPathParameterivNV
void glPathParameterivNV(GLuint path, GLenum pname, GLint const * value)
-
glPathParameteriNV
public static void glPathParameteriNV(int path, int pname, int value) void glPathParameteriNV(GLuint path, GLenum pname, GLint value)
-
nglPathParameterfvNV
public static void nglPathParameterfvNV(int path, int pname, long value) void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat const * value)
-
glPathParameterfvNV
void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat const * value)
-
glPathParameterfNV
public static void glPathParameterfNV(int path, int pname, float value) void glPathParameterfNV(GLuint path, GLenum pname, GLfloat value)
-
nglPathDashArrayNV
public static void nglPathDashArrayNV(int path, int dashCount, long dashArray) void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat const * dashArray)
-
glPathDashArrayNV
void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat const * dashArray)
-
glGenPathsNV
public static int glGenPathsNV(int range) GLuint glGenPathsNV(GLsizei range)
-
glDeletePathsNV
public static void glDeletePathsNV(int path, int range) void glDeletePathsNV(GLuint path, GLsizei range)
-
glIsPathNV
public static boolean glIsPathNV(int path) GLboolean glIsPathNV(GLuint path)
-
glPathStencilFuncNV
public static void glPathStencilFuncNV(int func, int ref, int mask) void glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask)
-
glPathStencilDepthOffsetNV
public static void glPathStencilDepthOffsetNV(float factor, float units) void glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units)
-
glStencilFillPathNV
public static void glStencilFillPathNV(int path, int fillMode, int mask) void glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask)
-
glStencilStrokePathNV
public static void glStencilStrokePathNV(int path, int reference, int mask) void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask)
-
nglStencilFillPathInstancedNV
public static void nglStencilFillPathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int fillMode, int mask, int transformType, long transformValues) void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat const * transformValues)
-
glStencilFillPathInstancedNV
public static void glStencilFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int transformType, FloatBuffer transformValues) void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat const * transformValues)
-
nglStencilStrokePathInstancedNV
public static void nglStencilStrokePathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int reference, int mask, int transformType, long transformValues) void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat const * transformValues)
-
glStencilStrokePathInstancedNV
public static void glStencilStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int transformType, FloatBuffer transformValues) void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat const * transformValues)
-
glPathCoverDepthFuncNV
public static void glPathCoverDepthFuncNV(int zfunc) void glPathCoverDepthFuncNV(GLenum zfunc)
-
nglPathColorGenNV
public static void nglPathColorGenNV(int color, int genMode, int colorFormat, long coeffs) void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat const * coeffs)
-
glPathColorGenNV
void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat const * coeffs)
-
nglPathTexGenNV
public static void nglPathTexGenNV(int texCoordSet, int genMode, int components, long coeffs) void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat const * coeffs)
-
glPathTexGenNV
void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat const * coeffs)
-
glPathFogGenNV
public static void glPathFogGenNV(int genMode) void glPathFogGenNV(GLenum genMode)
-
glCoverFillPathNV
public static void glCoverFillPathNV(int path, int coverMode) void glCoverFillPathNV(GLuint path, GLenum coverMode)
-
glCoverStrokePathNV
public static void glCoverStrokePathNV(int path, int coverMode) void glCoverStrokePathNV(GLuint path, GLenum coverMode)
-
nglCoverFillPathInstancedNV
public static void nglCoverFillPathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int coverMode, int transformType, long transformValues) void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
-
glCoverFillPathInstancedNV
public static void glCoverFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, FloatBuffer transformValues) void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
-
nglCoverStrokePathInstancedNV
public static void nglCoverStrokePathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int coverMode, int transformType, long transformValues) void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
-
glCoverStrokePathInstancedNV
public static void glCoverStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, FloatBuffer transformValues) void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
-
glStencilThenCoverFillPathNV
public static void glStencilThenCoverFillPathNV(int path, int fillMode, int mask, int coverMode) void glStencilThenCoverFillPathNV(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
-
glStencilThenCoverStrokePathNV
public static void glStencilThenCoverStrokePathNV(int path, int reference, int mask, int coverMode) void glStencilThenCoverStrokePathNV(GLuint path, GLint reference, GLuint mask, GLenum coverMode)
-
nglStencilThenCoverFillPathInstancedNV
public static void nglStencilThenCoverFillPathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, long transformValues) void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
-
glStencilThenCoverFillPathInstancedNV
public static void glStencilThenCoverFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, FloatBuffer transformValues) void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
-
nglStencilThenCoverStrokePathInstancedNV
public static void nglStencilThenCoverStrokePathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int reference, int mask, int coverMode, int transformType, long transformValues) void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
-
glStencilThenCoverStrokePathInstancedNV
public static void glStencilThenCoverStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int coverMode, int transformType, FloatBuffer transformValues) void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
-
nglPathGlyphIndexRangeNV
public static int nglPathGlyphIndexRangeNV(int fontTarget, long fontName, int fontStyle, int pathParameterTemplate, float emScale, long baseAndCount) GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount)
-
glPathGlyphIndexRangeNV
public static int glPathGlyphIndexRangeNV(int fontTarget, ByteBuffer fontName, int fontStyle, int pathParameterTemplate, float emScale, IntBuffer baseAndCount) GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount)
-
nglProgramPathFragmentInputGenNV
public static void nglProgramPathFragmentInputGenNV(int program, int location, int genMode, int components, long coeffs) void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, GLfloat const * coeffs)
-
glProgramPathFragmentInputGenNV
public static void glProgramPathFragmentInputGenNV(int program, int location, int genMode, int components, FloatBuffer coeffs) void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, GLfloat const * coeffs)
-
nglGetPathParameterivNV
public static void nglGetPathParameterivNV(int path, int pname, long value) void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
-
glGetPathParameterivNV
void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
-
glGetPathParameteriNV
public static int glGetPathParameteriNV(int path, int pname) void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
-
nglGetPathParameterfvNV
public static void nglGetPathParameterfvNV(int path, int pname, long value) void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
-
glGetPathParameterfvNV
void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
-
glGetPathParameterfNV
public static float glGetPathParameterfNV(int path, int pname) void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
-
nglGetPathCommandsNV
public static void nglGetPathCommandsNV(int path, long commands) void glGetPathCommandsNV(GLuint path, GLubyte * commands)
-
glGetPathCommandsNV
void glGetPathCommandsNV(GLuint path, GLubyte * commands)
-
nglGetPathCoordsNV
public static void nglGetPathCoordsNV(int path, long coords) void glGetPathCoordsNV(GLuint path, GLfloat * coords)
-
glGetPathCoordsNV
void glGetPathCoordsNV(GLuint path, GLfloat * coords)
-
nglGetPathDashArrayNV
public static void nglGetPathDashArrayNV(int path, long dashArray) void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
-
glGetPathDashArrayNV
void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
-
nglGetPathMetricsNV
public static void nglGetPathMetricsNV(int metricQueryMask, int numPaths, int pathNameType, long paths, int pathBase, int stride, long metrics) void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
-
glGetPathMetricsNV
public static void glGetPathMetricsNV(int metricQueryMask, int pathNameType, ByteBuffer paths, int pathBase, int stride, FloatBuffer metrics) void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
-
nglGetPathMetricRangeNV
public static void nglGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, long metrics) void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
-
glGetPathMetricRangeNV
public static void glGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, FloatBuffer metrics) void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
-
nglGetPathSpacingNV
public static void nglGetPathSpacingNV(int pathListMode, int numPaths, int pathNameType, long paths, int pathBase, float advanceScale, float kerningScale, int transformType, long returnedSpacing) void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
-
glGetPathSpacingNV
public static void glGetPathSpacingNV(int pathListMode, int pathNameType, ByteBuffer paths, int pathBase, float advanceScale, float kerningScale, int transformType, FloatBuffer returnedSpacing) void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
-
nglGetPathColorGenivNV
public static void nglGetPathColorGenivNV(int color, int pname, long value) void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
-
glGetPathColorGenivNV
void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
-
glGetPathColorGeniNV
public static int glGetPathColorGeniNV(int color, int pname) void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
-
nglGetPathColorGenfvNV
public static void nglGetPathColorGenfvNV(int color, int pname, long value) void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
-
glGetPathColorGenfvNV
void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
-
glGetPathColorGenfNV
public static float glGetPathColorGenfNV(int color, int pname) void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
-
nglGetPathTexGenivNV
public static void nglGetPathTexGenivNV(int texCoordSet, int pname, long value) void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
-
glGetPathTexGenivNV
void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
-
glGetPathTexGeniNV
public static int glGetPathTexGeniNV(int texCoordSet, int pname) void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
-
nglGetPathTexGenfvNV
public static void nglGetPathTexGenfvNV(int texCoordSet, int pname, long value) void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
-
glGetPathTexGenfvNV
void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
-
glGetPathTexGenfNV
public static float glGetPathTexGenfNV(int texCoordSet, int pname) void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
-
glIsPointInFillPathNV
public static boolean glIsPointInFillPathNV(int path, int mask, float x, float y) GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y)
-
glIsPointInStrokePathNV
public static boolean glIsPointInStrokePathNV(int path, float x, float y) GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y)
-
glGetPathLengthNV
public static float glGetPathLengthNV(int path, int startSegment, int numSegments) GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments)
-
nglPointAlongPathNV
public static boolean nglPointAlongPathNV(int path, int startSegment, int numSegments, float distance, long x, long y, long tangentX, long tangentY) GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
-
glPointAlongPathNV
public static boolean glPointAlongPathNV(int path, int startSegment, int numSegments, float distance, @Nullable FloatBuffer x, @Nullable FloatBuffer y, @Nullable FloatBuffer tangentX, @Nullable FloatBuffer tangentY) GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
-
nglMatrixLoad3x2fNV
public static void nglMatrixLoad3x2fNV(int matrixMode, long m) void glMatrixLoad3x2fNV(GLenum matrixMode, GLfloat const * m)
-
glMatrixLoad3x2fNV
void glMatrixLoad3x2fNV(GLenum matrixMode, GLfloat const * m)
-
nglMatrixLoad3x3fNV
public static void nglMatrixLoad3x3fNV(int matrixMode, long m) void glMatrixLoad3x3fNV(GLenum matrixMode, GLfloat const * m)
-
glMatrixLoad3x3fNV
void glMatrixLoad3x3fNV(GLenum matrixMode, GLfloat const * m)
-
nglMatrixLoadTranspose3x3fNV
public static void nglMatrixLoadTranspose3x3fNV(int matrixMode, long m) void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
-
glMatrixLoadTranspose3x3fNV
void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
-
nglMatrixMult3x2fNV
public static void nglMatrixMult3x2fNV(int matrixMode, long m) void glMatrixMult3x2fNV(GLenum matrixMode, GLfloat const * m)
-
glMatrixMult3x2fNV
void glMatrixMult3x2fNV(GLenum matrixMode, GLfloat const * m)
-
nglMatrixMult3x3fNV
public static void nglMatrixMult3x3fNV(int matrixMode, long m) void glMatrixMult3x3fNV(GLenum matrixMode, GLfloat const * m)
-
glMatrixMult3x3fNV
void glMatrixMult3x3fNV(GLenum matrixMode, GLfloat const * m)
-
nglMatrixMultTranspose3x3fNV
public static void nglMatrixMultTranspose3x3fNV(int matrixMode, long m) void glMatrixMultTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
-
glMatrixMultTranspose3x3fNV
void glMatrixMultTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
-
nglGetProgramResourcefvNV
public static void nglGetProgramResourcefvNV(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params) void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLfloat * params)
-
glGetProgramResourcefvNV
public static void glGetProgramResourcefvNV(int program, int programInterface, int index, IntBuffer props, @Nullable IntBuffer length, FloatBuffer params) void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLfloat * params)
-
glPathCommandsNV
void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathCommandsNV
void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathCoordsNV
public static void glPathCoordsNV(int path, int coordType, short[] coords) void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathCoordsNV
public static void glPathCoordsNV(int path, int coordType, float[] coords) void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathSubCommandsNV
public static void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, short[] coords) void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathSubCommandsNV
public static void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, float[] coords) void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathSubCoordsNV
public static void glPathSubCoordsNV(int path, int coordStart, int coordType, short[] coords) void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
-
glPathSubCoordsNV
public static void glPathSubCoordsNV(int path, int coordStart, int coordType, float[] coords) void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
-
glWeightPathsNV
public static void glWeightPathsNV(int resultPath, int[] paths, float[] weights) void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint const * paths, GLfloat const * weights)
-
glTransformPathNV
public static void glTransformPathNV(int resultPath, int srcPath, int transformType, float[] transformValues) void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat const * transformValues)
-
glPathParameterivNV
public static void glPathParameterivNV(int path, int pname, int[] value) void glPathParameterivNV(GLuint path, GLenum pname, GLint const * value)
-
glPathParameterfvNV
public static void glPathParameterfvNV(int path, int pname, float[] value) void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat const * value)
-
glPathDashArrayNV
public static void glPathDashArrayNV(int path, float[] dashArray) void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat const * dashArray)
-
glStencilFillPathInstancedNV
public static void glStencilFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int transformType, float[] transformValues) void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat const * transformValues)
-
glStencilStrokePathInstancedNV
public static void glStencilStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int transformType, float[] transformValues) void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat const * transformValues)
-
glPathColorGenNV
public static void glPathColorGenNV(int color, int genMode, int colorFormat, float[] coeffs) void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat const * coeffs)
-
glPathTexGenNV
public static void glPathTexGenNV(int texCoordSet, int genMode, int components, float[] coeffs) void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat const * coeffs)
-
glCoverFillPathInstancedNV
public static void glCoverFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, float[] transformValues) void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
-
glCoverStrokePathInstancedNV
public static void glCoverStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, float[] transformValues) void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
-
glStencilThenCoverFillPathInstancedNV
public static void glStencilThenCoverFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, float[] transformValues) void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
-
glStencilThenCoverStrokePathInstancedNV
public static void glStencilThenCoverStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int coverMode, int transformType, float[] transformValues) void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
-
glPathGlyphIndexRangeNV
public static int glPathGlyphIndexRangeNV(int fontTarget, ByteBuffer fontName, int fontStyle, int pathParameterTemplate, float emScale, int[] baseAndCount) GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount)
-
glProgramPathFragmentInputGenNV
public static void glProgramPathFragmentInputGenNV(int program, int location, int genMode, int components, float[] coeffs) void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, GLfloat const * coeffs)
-
glGetPathParameterivNV
public static void glGetPathParameterivNV(int path, int pname, int[] value) void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
-
glGetPathParameterfvNV
public static void glGetPathParameterfvNV(int path, int pname, float[] value) void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
-
glGetPathCoordsNV
public static void glGetPathCoordsNV(int path, float[] coords) void glGetPathCoordsNV(GLuint path, GLfloat * coords)
-
glGetPathDashArrayNV
public static void glGetPathDashArrayNV(int path, float[] dashArray) void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
-
glGetPathMetricsNV
public static void glGetPathMetricsNV(int metricQueryMask, int pathNameType, ByteBuffer paths, int pathBase, int stride, float[] metrics) void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
-
glGetPathMetricRangeNV
public static void glGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, float[] metrics) void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
-
glGetPathSpacingNV
public static void glGetPathSpacingNV(int pathListMode, int pathNameType, ByteBuffer paths, int pathBase, float advanceScale, float kerningScale, int transformType, float[] returnedSpacing) void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
-
glGetPathColorGenivNV
public static void glGetPathColorGenivNV(int color, int pname, int[] value) void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
-
glGetPathColorGenfvNV
public static void glGetPathColorGenfvNV(int color, int pname, float[] value) void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
-
glGetPathTexGenivNV
public static void glGetPathTexGenivNV(int texCoordSet, int pname, int[] value) void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
-
glGetPathTexGenfvNV
public static void glGetPathTexGenfvNV(int texCoordSet, int pname, float[] value) void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
-
glPointAlongPathNV
public static boolean glPointAlongPathNV(int path, int startSegment, int numSegments, float distance, float @Nullable [] x, float @Nullable [] y, float @Nullable [] tangentX, float @Nullable [] tangentY) GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
-
glMatrixLoad3x2fNV
public static void glMatrixLoad3x2fNV(int matrixMode, float[] m) void glMatrixLoad3x2fNV(GLenum matrixMode, GLfloat const * m)
-
glMatrixLoad3x3fNV
public static void glMatrixLoad3x3fNV(int matrixMode, float[] m) void glMatrixLoad3x3fNV(GLenum matrixMode, GLfloat const * m)
-
glMatrixLoadTranspose3x3fNV
public static void glMatrixLoadTranspose3x3fNV(int matrixMode, float[] m) void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
-
glMatrixMult3x2fNV
public static void glMatrixMult3x2fNV(int matrixMode, float[] m) void glMatrixMult3x2fNV(GLenum matrixMode, GLfloat const * m)
-
glMatrixMult3x3fNV
public static void glMatrixMult3x3fNV(int matrixMode, float[] m) void glMatrixMult3x3fNV(GLenum matrixMode, GLfloat const * m)
-
glMatrixMultTranspose3x3fNV
public static void glMatrixMultTranspose3x3fNV(int matrixMode, float[] m) void glMatrixMultTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
-
glGetProgramResourcefvNV
public static void glGetProgramResourcefvNV(int program, int programInterface, int index, int[] props, int @Nullable [] length, float[] params) void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLfloat * params)
-