Class NVPathRendering

java.lang.Object
org.lwjgl.opengl.NVPathRendering

public class NVPathRendering extends Object
  • Field Summary

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    Description
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  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glCopyPathNV(int resultPath, int srcPath)
    void glCopyPathNV(GLuint resultPath, GLuint srcPath)
    static void
    glCoverFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, float[] transformValues)
    void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    static void
    glCoverFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, FloatBuffer transformValues)
    void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    static void
    glCoverFillPathNV(int path, int coverMode)
    void glCoverFillPathNV(GLuint path, GLenum coverMode)
    static void
    glCoverStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, float[] transformValues)
    void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    static void
    glCoverStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, FloatBuffer transformValues)
    void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    static void
    glCoverStrokePathNV(int path, int coverMode)
    void glCoverStrokePathNV(GLuint path, GLenum coverMode)
    static void
    glDeletePathsNV(int path, int range)
    void glDeletePathsNV(GLuint path, GLsizei range)
    static int
    glGenPathsNV(int range)
    GLuint glGenPathsNV(GLsizei range)
    static float
    glGetPathColorGenfNV(int color, int pname)
    void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
    static void
    glGetPathColorGenfvNV(int color, int pname, float[] value)
    void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
    static void
    glGetPathColorGenfvNV(int color, int pname, FloatBuffer value)
    void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
    static int
    glGetPathColorGeniNV(int color, int pname)
    void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
    static void
    glGetPathColorGenivNV(int color, int pname, int[] value)
    void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
    static void
    glGetPathColorGenivNV(int color, int pname, IntBuffer value)
    void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
    static void
    glGetPathCommandsNV(int path, ByteBuffer commands)
    void glGetPathCommandsNV(GLuint path, GLubyte * commands)
    static void
    glGetPathCoordsNV(int path, float[] coords)
    void glGetPathCoordsNV(GLuint path, GLfloat * coords)
    static void
    glGetPathCoordsNV(int path, FloatBuffer coords)
    void glGetPathCoordsNV(GLuint path, GLfloat * coords)
    static void
    glGetPathDashArrayNV(int path, float[] dashArray)
    void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
    static void
    glGetPathDashArrayNV(int path, FloatBuffer dashArray)
    void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
    static float
    glGetPathLengthNV(int path, int startSegment, int numSegments)
    GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments)
    static void
    glGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, float[] metrics)
    void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
    static void
    glGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, FloatBuffer metrics)
    void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
    static void
    glGetPathMetricsNV(int metricQueryMask, int pathNameType, ByteBuffer paths, int pathBase, int stride, float[] metrics)
    void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
    static void
    glGetPathMetricsNV(int metricQueryMask, int pathNameType, ByteBuffer paths, int pathBase, int stride, FloatBuffer metrics)
    void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
    static float
    glGetPathParameterfNV(int path, int pname)
    void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
    static void
    glGetPathParameterfvNV(int path, int pname, float[] value)
    void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
    static void
    glGetPathParameterfvNV(int path, int pname, FloatBuffer value)
    void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
    static int
    glGetPathParameteriNV(int path, int pname)
    void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
    static void
    glGetPathParameterivNV(int path, int pname, int[] value)
    void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
    static void
    glGetPathParameterivNV(int path, int pname, IntBuffer value)
    void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
    static void
    glGetPathSpacingNV(int pathListMode, int pathNameType, ByteBuffer paths, int pathBase, float advanceScale, float kerningScale, int transformType, float[] returnedSpacing)
    void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
    static void
    glGetPathSpacingNV(int pathListMode, int pathNameType, ByteBuffer paths, int pathBase, float advanceScale, float kerningScale, int transformType, FloatBuffer returnedSpacing)
    void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
    static float
    glGetPathTexGenfNV(int texCoordSet, int pname)
    void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
    static void
    glGetPathTexGenfvNV(int texCoordSet, int pname, float[] value)
    void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
    static void
    glGetPathTexGenfvNV(int texCoordSet, int pname, FloatBuffer value)
    void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
    static int
    glGetPathTexGeniNV(int texCoordSet, int pname)
    void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
    static void
    glGetPathTexGenivNV(int texCoordSet, int pname, int[] value)
    void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
    static void
    glGetPathTexGenivNV(int texCoordSet, int pname, IntBuffer value)
    void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
    static void
    glGetProgramResourcefvNV(int program, int programInterface, int index, int[] props, int @Nullable [] length, float[] params)
    void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLfloat * params)
    static void
    glGetProgramResourcefvNV(int program, int programInterface, int index, IntBuffer props, @Nullable IntBuffer length, FloatBuffer params)
    void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLfloat * params)
    static void
    glInterpolatePathsNV(int resultPath, int pathA, int pathB, float weight)
    void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
    static boolean
    glIsPathNV(int path)
    GLboolean glIsPathNV(GLuint path)
    static boolean
    glIsPointInFillPathNV(int path, int mask, float x, float y)
    GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y)
    static boolean
    glIsPointInStrokePathNV(int path, float x, float y)
    GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y)
    static void
    glMatrixLoad3x2fNV(int matrixMode, float[] m)
    void glMatrixLoad3x2fNV(GLenum matrixMode, GLfloat const * m)
    static void
    glMatrixLoad3x2fNV(int matrixMode, FloatBuffer m)
    void glMatrixLoad3x2fNV(GLenum matrixMode, GLfloat const * m)
    static void
    glMatrixLoad3x3fNV(int matrixMode, float[] m)
    void glMatrixLoad3x3fNV(GLenum matrixMode, GLfloat const * m)
    static void
    glMatrixLoad3x3fNV(int matrixMode, FloatBuffer m)
    void glMatrixLoad3x3fNV(GLenum matrixMode, GLfloat const * m)
    static void
    glMatrixLoadTranspose3x3fNV(int matrixMode, float[] m)
    void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
    static void
    void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
    static void
    glMatrixMult3x2fNV(int matrixMode, float[] m)
    void glMatrixMult3x2fNV(GLenum matrixMode, GLfloat const * m)
    static void
    glMatrixMult3x2fNV(int matrixMode, FloatBuffer m)
    void glMatrixMult3x2fNV(GLenum matrixMode, GLfloat const * m)
    static void
    glMatrixMult3x3fNV(int matrixMode, float[] m)
    void glMatrixMult3x3fNV(GLenum matrixMode, GLfloat const * m)
    static void
    glMatrixMult3x3fNV(int matrixMode, FloatBuffer m)
    void glMatrixMult3x3fNV(GLenum matrixMode, GLfloat const * m)
    static void
    glMatrixMultTranspose3x3fNV(int matrixMode, float[] m)
    void glMatrixMultTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
    static void
    void glMatrixMultTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
    static void
    glPathColorGenNV(int color, int genMode, int colorFormat, float[] coeffs)
    void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat const * coeffs)
    static void
    glPathColorGenNV(int color, int genMode, int colorFormat, FloatBuffer coeffs)
    void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat const * coeffs)
    static void
    glPathCommandsNV(int path, ByteBuffer commands, int coordType, float[] coords)
    void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathCommandsNV(int path, ByteBuffer commands, int coordType, short[] coords)
    void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathCommandsNV(int path, ByteBuffer commands, int coordType, ByteBuffer coords)
    void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathCommandsNV(int path, ByteBuffer commands, int coordType, FloatBuffer coords)
    void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathCommandsNV(int path, ByteBuffer commands, int coordType, ShortBuffer coords)
    void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathCoordsNV(int path, int coordType, float[] coords)
    void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathCoordsNV(int path, int coordType, short[] coords)
    void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathCoordsNV(int path, int coordType, ByteBuffer coords)
    void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathCoordsNV(int path, int coordType, FloatBuffer coords)
    void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathCoordsNV(int path, int coordType, ShortBuffer coords)
    void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    void glPathCoverDepthFuncNV(GLenum zfunc)
    static void
    glPathDashArrayNV(int path, float[] dashArray)
    void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat const * dashArray)
    static void
    glPathDashArrayNV(int path, FloatBuffer dashArray)
    void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat const * dashArray)
    static void
    glPathFogGenNV(int genMode)
    void glPathFogGenNV(GLenum genMode)
    static int
    glPathGlyphIndexArrayNV(int firstPathName, int fontTarget, ByteBuffer fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale)
    GLenum glPathGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    static int
    glPathGlyphIndexRangeNV(int fontTarget, ByteBuffer fontName, int fontStyle, int pathParameterTemplate, float emScale, int[] baseAndCount)
    GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount)
    static int
    glPathGlyphIndexRangeNV(int fontTarget, ByteBuffer fontName, int fontStyle, int pathParameterTemplate, float emScale, IntBuffer baseAndCount)
    GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount)
    static void
    glPathGlyphRangeNV(int firstPathName, int fontTarget, ByteBuffer fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale)
    void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    static void
    glPathGlyphsNV(int firstPathName, int fontTarget, ByteBuffer fontName, int fontStyle, int type, ByteBuffer charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale)
    void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, void const * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    static int
    glPathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, ByteBuffer fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale)
    GLenum glPathMemoryGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, void const * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    static void
    glPathParameterfNV(int path, int pname, float value)
    void glPathParameterfNV(GLuint path, GLenum pname, GLfloat value)
    static void
    glPathParameterfvNV(int path, int pname, float[] value)
    void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat const * value)
    static void
    glPathParameterfvNV(int path, int pname, FloatBuffer value)
    void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat const * value)
    static void
    glPathParameteriNV(int path, int pname, int value)
    void glPathParameteriNV(GLuint path, GLenum pname, GLint value)
    static void
    glPathParameterivNV(int path, int pname, int[] value)
    void glPathParameterivNV(GLuint path, GLenum pname, GLint const * value)
    static void
    glPathParameterivNV(int path, int pname, IntBuffer value)
    void glPathParameterivNV(GLuint path, GLenum pname, GLint const * value)
    static void
    glPathStencilDepthOffsetNV(float factor, float units)
    void glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units)
    static void
    glPathStencilFuncNV(int func, int ref, int mask)
    void glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask)
    static void
    glPathStringNV(int path, int format, ByteBuffer pathString)
    void glPathStringNV(GLuint path, GLenum format, GLsizei length, void const * pathString)
    static void
    glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, float[] coords)
    void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, short[] coords)
    void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, ByteBuffer coords)
    void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, FloatBuffer coords)
    void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, ShortBuffer coords)
    void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathSubCoordsNV(int path, int coordStart, int coordType, float[] coords)
    void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathSubCoordsNV(int path, int coordStart, int coordType, short[] coords)
    void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathSubCoordsNV(int path, int coordStart, int coordType, ByteBuffer coords)
    void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathSubCoordsNV(int path, int coordStart, int coordType, FloatBuffer coords)
    void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathSubCoordsNV(int path, int coordStart, int coordType, ShortBuffer coords)
    void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    glPathTexGenNV(int texCoordSet, int genMode, int components, float[] coeffs)
    void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat const * coeffs)
    static void
    glPathTexGenNV(int texCoordSet, int genMode, int components, FloatBuffer coeffs)
    void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat const * coeffs)
    static boolean
    glPointAlongPathNV(int path, int startSegment, int numSegments, float distance, float @Nullable [] x, float @Nullable [] y, float @Nullable [] tangentX, float @Nullable [] tangentY)
    GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
    static boolean
    glPointAlongPathNV(int path, int startSegment, int numSegments, float distance, @Nullable FloatBuffer x, @Nullable FloatBuffer y, @Nullable FloatBuffer tangentX, @Nullable FloatBuffer tangentY)
    GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
    static void
    glProgramPathFragmentInputGenNV(int program, int location, int genMode, int components, float[] coeffs)
    void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, GLfloat const * coeffs)
    static void
    glProgramPathFragmentInputGenNV(int program, int location, int genMode, int components, FloatBuffer coeffs)
    void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, GLfloat const * coeffs)
    static void
    glStencilFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int transformType, float[] transformValues)
    void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat const * transformValues)
    static void
    glStencilFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int transformType, FloatBuffer transformValues)
    void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat const * transformValues)
    static void
    glStencilFillPathNV(int path, int fillMode, int mask)
    void glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask)
    static void
    glStencilStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int transformType, float[] transformValues)
    void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat const * transformValues)
    static void
    glStencilStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int transformType, FloatBuffer transformValues)
    void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat const * transformValues)
    static void
    glStencilStrokePathNV(int path, int reference, int mask)
    void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask)
    static void
    glStencilThenCoverFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, float[] transformValues)
    void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    static void
    glStencilThenCoverFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, FloatBuffer transformValues)
    void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    static void
    glStencilThenCoverFillPathNV(int path, int fillMode, int mask, int coverMode)
    void glStencilThenCoverFillPathNV(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
    static void
    glStencilThenCoverStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int coverMode, int transformType, float[] transformValues)
    void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    static void
    glStencilThenCoverStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int coverMode, int transformType, FloatBuffer transformValues)
    void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    static void
    glStencilThenCoverStrokePathNV(int path, int reference, int mask, int coverMode)
    void glStencilThenCoverStrokePathNV(GLuint path, GLint reference, GLuint mask, GLenum coverMode)
    static void
    glTransformPathNV(int resultPath, int srcPath, int transformType, float[] transformValues)
    void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat const * transformValues)
    static void
    glTransformPathNV(int resultPath, int srcPath, int transformType, FloatBuffer transformValues)
    void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat const * transformValues)
    static void
    glWeightPathsNV(int resultPath, int[] paths, float[] weights)
    void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint const * paths, GLfloat const * weights)
    static void
    glWeightPathsNV(int resultPath, IntBuffer paths, FloatBuffer weights)
    void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint const * paths, GLfloat const * weights)
    static void
    nglCoverFillPathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int coverMode, int transformType, long transformValues)
    void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    static void
    nglCoverStrokePathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int coverMode, int transformType, long transformValues)
    void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    static void
    nglGetPathColorGenfvNV(int color, int pname, long value)
    void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
    static void
    nglGetPathColorGenivNV(int color, int pname, long value)
    void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
    static void
    nglGetPathCommandsNV(int path, long commands)
    void glGetPathCommandsNV(GLuint path, GLubyte * commands)
    static void
    nglGetPathCoordsNV(int path, long coords)
    void glGetPathCoordsNV(GLuint path, GLfloat * coords)
    static void
    nglGetPathDashArrayNV(int path, long dashArray)
    void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
    static void
    nglGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, long metrics)
    void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
    static void
    nglGetPathMetricsNV(int metricQueryMask, int numPaths, int pathNameType, long paths, int pathBase, int stride, long metrics)
    void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
    static void
    nglGetPathParameterfvNV(int path, int pname, long value)
    void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
    static void
    nglGetPathParameterivNV(int path, int pname, long value)
    void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
    static void
    nglGetPathSpacingNV(int pathListMode, int numPaths, int pathNameType, long paths, int pathBase, float advanceScale, float kerningScale, int transformType, long returnedSpacing)
    void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
    static void
    nglGetPathTexGenfvNV(int texCoordSet, int pname, long value)
    void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
    static void
    nglGetPathTexGenivNV(int texCoordSet, int pname, long value)
    void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
    static void
    nglGetProgramResourcefvNV(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params)
    void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLfloat * params)
    static void
    nglMatrixLoad3x2fNV(int matrixMode, long m)
    void glMatrixLoad3x2fNV(GLenum matrixMode, GLfloat const * m)
    static void
    nglMatrixLoad3x3fNV(int matrixMode, long m)
    void glMatrixLoad3x3fNV(GLenum matrixMode, GLfloat const * m)
    static void
    nglMatrixLoadTranspose3x3fNV(int matrixMode, long m)
    void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
    static void
    nglMatrixMult3x2fNV(int matrixMode, long m)
    void glMatrixMult3x2fNV(GLenum matrixMode, GLfloat const * m)
    static void
    nglMatrixMult3x3fNV(int matrixMode, long m)
    void glMatrixMult3x3fNV(GLenum matrixMode, GLfloat const * m)
    static void
    nglMatrixMultTranspose3x3fNV(int matrixMode, long m)
    void glMatrixMultTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
    static void
    nglPathColorGenNV(int color, int genMode, int colorFormat, long coeffs)
    void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat const * coeffs)
    static void
    nglPathCommandsNV(int path, int numCommands, long commands, int numCoords, int coordType, long coords)
    void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    nglPathCoordsNV(int path, int numCoords, int coordType, long coords)
    void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    nglPathDashArrayNV(int path, int dashCount, long dashArray)
    void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat const * dashArray)
    static int
    nglPathGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale)
    GLenum glPathGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    static int
    nglPathGlyphIndexRangeNV(int fontTarget, long fontName, int fontStyle, int pathParameterTemplate, float emScale, long baseAndCount)
    GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount)
    static void
    nglPathGlyphRangeNV(int firstPathName, int fontTarget, long fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale)
    void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    static void
    nglPathGlyphsNV(int firstPathName, int fontTarget, long fontName, int fontStyle, int numGlyphs, int type, long charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale)
    void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, void const * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    static int
    nglPathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontSize, long fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale)
    GLenum glPathMemoryGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, void const * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    static void
    nglPathParameterfvNV(int path, int pname, long value)
    void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat const * value)
    static void
    nglPathParameterivNV(int path, int pname, long value)
    void glPathParameterivNV(GLuint path, GLenum pname, GLint const * value)
    static void
    nglPathStringNV(int path, int format, int length, long pathString)
    void glPathStringNV(GLuint path, GLenum format, GLsizei length, void const * pathString)
    static void
    nglPathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, long commands, int numCoords, int coordType, long coords)
    void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    nglPathSubCoordsNV(int path, int coordStart, int numCoords, int coordType, long coords)
    void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
    static void
    nglPathTexGenNV(int texCoordSet, int genMode, int components, long coeffs)
    void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat const * coeffs)
    static boolean
    nglPointAlongPathNV(int path, int startSegment, int numSegments, float distance, long x, long y, long tangentX, long tangentY)
    GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
    static void
    nglProgramPathFragmentInputGenNV(int program, int location, int genMode, int components, long coeffs)
    void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, GLfloat const * coeffs)
    static void
    nglStencilFillPathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int fillMode, int mask, int transformType, long transformValues)
    void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat const * transformValues)
    static void
    nglStencilStrokePathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int reference, int mask, int transformType, long transformValues)
    void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat const * transformValues)
    static void
    nglStencilThenCoverFillPathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, long transformValues)
    void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    static void
    nglStencilThenCoverStrokePathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int reference, int mask, int coverMode, int transformType, long transformValues)
    void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    static void
    nglTransformPathNV(int resultPath, int srcPath, int transformType, long transformValues)
    void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat const * transformValues)
    static void
    nglWeightPathsNV(int resultPath, int numPaths, long paths, long weights)
    void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint const * paths, GLfloat const * weights)

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • GL_CLOSE_PATH_NV

      public static final byte GL_CLOSE_PATH_NV
      See Also:
    • GL_MOVE_TO_NV

      public static final byte GL_MOVE_TO_NV
      See Also:
    • GL_RELATIVE_MOVE_TO_NV

      public static final byte GL_RELATIVE_MOVE_TO_NV
      See Also:
    • GL_LINE_TO_NV

      public static final byte GL_LINE_TO_NV
      See Also:
    • GL_RELATIVE_LINE_TO_NV

      public static final byte GL_RELATIVE_LINE_TO_NV
      See Also:
    • GL_HORIZONTAL_LINE_TO_NV

      public static final byte GL_HORIZONTAL_LINE_TO_NV
      See Also:
    • GL_RELATIVE_HORIZONTAL_LINE_TO_NV

      public static final byte GL_RELATIVE_HORIZONTAL_LINE_TO_NV
      See Also:
    • GL_VERTICAL_LINE_TO_NV

      public static final byte GL_VERTICAL_LINE_TO_NV
      See Also:
    • GL_RELATIVE_VERTICAL_LINE_TO_NV

      public static final byte GL_RELATIVE_VERTICAL_LINE_TO_NV
      See Also:
    • GL_QUADRATIC_CURVE_TO_NV

      public static final byte GL_QUADRATIC_CURVE_TO_NV
      See Also:
    • GL_RELATIVE_QUADRATIC_CURVE_TO_NV

      public static final byte GL_RELATIVE_QUADRATIC_CURVE_TO_NV
      See Also:
    • GL_CUBIC_CURVE_TO_NV

      public static final byte GL_CUBIC_CURVE_TO_NV
      See Also:
    • GL_RELATIVE_CUBIC_CURVE_TO_NV

      public static final byte GL_RELATIVE_CUBIC_CURVE_TO_NV
      See Also:
    • GL_SMOOTH_QUADRATIC_CURVE_TO_NV

      public static final byte GL_SMOOTH_QUADRATIC_CURVE_TO_NV
      See Also:
    • GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV

      public static final byte GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
      See Also:
    • GL_SMOOTH_CUBIC_CURVE_TO_NV

      public static final byte GL_SMOOTH_CUBIC_CURVE_TO_NV
      See Also:
    • GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV

      public static final byte GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
      See Also:
    • GL_SMALL_CCW_ARC_TO_NV

      public static final byte GL_SMALL_CCW_ARC_TO_NV
      See Also:
    • GL_RELATIVE_SMALL_CCW_ARC_TO_NV

      public static final byte GL_RELATIVE_SMALL_CCW_ARC_TO_NV
      See Also:
    • GL_SMALL_CW_ARC_TO_NV

      public static final byte GL_SMALL_CW_ARC_TO_NV
      See Also:
    • GL_RELATIVE_SMALL_CW_ARC_TO_NV

      public static final byte GL_RELATIVE_SMALL_CW_ARC_TO_NV
      See Also:
    • GL_LARGE_CCW_ARC_TO_NV

      public static final byte GL_LARGE_CCW_ARC_TO_NV
      See Also:
    • GL_RELATIVE_LARGE_CCW_ARC_TO_NV

      public static final byte GL_RELATIVE_LARGE_CCW_ARC_TO_NV
      See Also:
    • GL_LARGE_CW_ARC_TO_NV

      public static final byte GL_LARGE_CW_ARC_TO_NV
      See Also:
    • GL_RELATIVE_LARGE_CW_ARC_TO_NV

      public static final byte GL_RELATIVE_LARGE_CW_ARC_TO_NV
      See Also:
    • GL_CONIC_CURVE_TO_NV

      public static final byte GL_CONIC_CURVE_TO_NV
      See Also:
    • GL_RELATIVE_CONIC_CURVE_TO_NV

      public static final byte GL_RELATIVE_CONIC_CURVE_TO_NV
      See Also:
    • GL_ROUNDED_RECT_NV

      public static final byte GL_ROUNDED_RECT_NV
      See Also:
    • GL_RELATIVE_ROUNDED_RECT_NV

      public static final byte GL_RELATIVE_ROUNDED_RECT_NV
      See Also:
    • GL_ROUNDED_RECT2_NV

      public static final byte GL_ROUNDED_RECT2_NV
      See Also:
    • GL_RELATIVE_ROUNDED_RECT2_NV

      public static final byte GL_RELATIVE_ROUNDED_RECT2_NV
      See Also:
    • GL_ROUNDED_RECT4_NV

      public static final byte GL_ROUNDED_RECT4_NV
      See Also:
    • GL_RELATIVE_ROUNDED_RECT4_NV

      public static final byte GL_RELATIVE_ROUNDED_RECT4_NV
      See Also:
    • GL_ROUNDED_RECT8_NV

      public static final byte GL_ROUNDED_RECT8_NV
      See Also:
    • GL_RELATIVE_ROUNDED_RECT8_NV

      public static final byte GL_RELATIVE_ROUNDED_RECT8_NV
      See Also:
    • GL_RESTART_PATH_NV

      public static final byte GL_RESTART_PATH_NV
      See Also:
    • GL_DUP_FIRST_CUBIC_CURVE_TO_NV

      public static final byte GL_DUP_FIRST_CUBIC_CURVE_TO_NV
      See Also:
    • GL_DUP_LAST_CUBIC_CURVE_TO_NV

      public static final byte GL_DUP_LAST_CUBIC_CURVE_TO_NV
      See Also:
    • GL_RECT_NV

      public static final byte GL_RECT_NV
      See Also:
    • GL_RELATIVE_RECT_NV

      public static final byte GL_RELATIVE_RECT_NV
      See Also:
    • GL_CIRCULAR_CCW_ARC_TO_NV

      public static final byte GL_CIRCULAR_CCW_ARC_TO_NV
      See Also:
    • GL_CIRCULAR_CW_ARC_TO_NV

      public static final byte GL_CIRCULAR_CW_ARC_TO_NV
      See Also:
    • GL_CIRCULAR_TANGENT_ARC_TO_NV

      public static final byte GL_CIRCULAR_TANGENT_ARC_TO_NV
      See Also:
    • GL_ARC_TO_NV

      public static final byte GL_ARC_TO_NV
      See Also:
    • GL_RELATIVE_ARC_TO_NV

      public static final byte GL_RELATIVE_ARC_TO_NV
      See Also:
    • GL_PATH_FORMAT_SVG_NV

      public static final int GL_PATH_FORMAT_SVG_NV
      See Also:
    • GL_PATH_FORMAT_PS_NV

      public static final int GL_PATH_FORMAT_PS_NV
      See Also:
    • GL_STANDARD_FONT_NAME_NV

      public static final int GL_STANDARD_FONT_NAME_NV
      See Also:
    • GL_SYSTEM_FONT_NAME_NV

      public static final int GL_SYSTEM_FONT_NAME_NV
      See Also:
    • GL_FILE_NAME_NV

      public static final int GL_FILE_NAME_NV
      See Also:
    • GL_STANDARD_FONT_FORMAT_NV

      public static final int GL_STANDARD_FONT_FORMAT_NV
      See Also:
    • GL_SKIP_MISSING_GLYPH_NV

      public static final int GL_SKIP_MISSING_GLYPH_NV
      See Also:
    • GL_USE_MISSING_GLYPH_NV

      public static final int GL_USE_MISSING_GLYPH_NV
      See Also:
    • GL_FONT_GLYPHS_AVAILABLE_NV

      public static final int GL_FONT_GLYPHS_AVAILABLE_NV
      See Also:
    • GL_FONT_TARGET_UNAVAILABLE_NV

      public static final int GL_FONT_TARGET_UNAVAILABLE_NV
      See Also:
    • GL_FONT_UNAVAILABLE_NV

      public static final int GL_FONT_UNAVAILABLE_NV
      See Also:
    • GL_FONT_UNINTELLIGIBLE_NV

      public static final int GL_FONT_UNINTELLIGIBLE_NV
      See Also:
    • GL_PATH_STROKE_WIDTH_NV

      public static final int GL_PATH_STROKE_WIDTH_NV
      See Also:
    • GL_PATH_INITIAL_END_CAP_NV

      public static final int GL_PATH_INITIAL_END_CAP_NV
      See Also:
    • GL_PATH_TERMINAL_END_CAP_NV

      public static final int GL_PATH_TERMINAL_END_CAP_NV
      See Also:
    • GL_PATH_JOIN_STYLE_NV

      public static final int GL_PATH_JOIN_STYLE_NV
      See Also:
    • GL_PATH_MITER_LIMIT_NV

      public static final int GL_PATH_MITER_LIMIT_NV
      See Also:
    • GL_PATH_INITIAL_DASH_CAP_NV

      public static final int GL_PATH_INITIAL_DASH_CAP_NV
      See Also:
    • GL_PATH_TERMINAL_DASH_CAP_NV

      public static final int GL_PATH_TERMINAL_DASH_CAP_NV
      See Also:
    • GL_PATH_DASH_OFFSET_NV

      public static final int GL_PATH_DASH_OFFSET_NV
      See Also:
    • GL_PATH_CLIENT_LENGTH_NV

      public static final int GL_PATH_CLIENT_LENGTH_NV
      See Also:
    • GL_PATH_DASH_OFFSET_RESET_NV

      public static final int GL_PATH_DASH_OFFSET_RESET_NV
      See Also:
    • GL_PATH_FILL_MODE_NV

      public static final int GL_PATH_FILL_MODE_NV
      See Also:
    • GL_PATH_FILL_MASK_NV

      public static final int GL_PATH_FILL_MASK_NV
      See Also:
    • GL_PATH_FILL_COVER_MODE_NV

      public static final int GL_PATH_FILL_COVER_MODE_NV
      See Also:
    • GL_PATH_STROKE_COVER_MODE_NV

      public static final int GL_PATH_STROKE_COVER_MODE_NV
      See Also:
    • GL_PATH_STROKE_MASK_NV

      public static final int GL_PATH_STROKE_MASK_NV
      See Also:
    • GL_PATH_STROKE_BOUND_NV

      public static final int GL_PATH_STROKE_BOUND_NV
      See Also:
    • GL_PATH_END_CAPS_NV

      public static final int GL_PATH_END_CAPS_NV
      See Also:
    • GL_PATH_DASH_CAPS_NV

      public static final int GL_PATH_DASH_CAPS_NV
      See Also:
    • GL_COUNT_UP_NV

      public static final int GL_COUNT_UP_NV
      See Also:
    • GL_COUNT_DOWN_NV

      public static final int GL_COUNT_DOWN_NV
      See Also:
    • GL_PRIMARY_COLOR_NV

      public static final int GL_PRIMARY_COLOR_NV
      See Also:
    • GL_SECONDARY_COLOR_NV

      public static final int GL_SECONDARY_COLOR_NV
      See Also:
    • GL_PATH_OBJECT_BOUNDING_BOX_NV

      public static final int GL_PATH_OBJECT_BOUNDING_BOX_NV
      See Also:
    • GL_CONVEX_HULL_NV

      public static final int GL_CONVEX_HULL_NV
      See Also:
    • GL_BOUNDING_BOX_NV

      public static final int GL_BOUNDING_BOX_NV
      See Also:
    • GL_TRANSLATE_X_NV

      public static final int GL_TRANSLATE_X_NV
      See Also:
    • GL_TRANSLATE_Y_NV

      public static final int GL_TRANSLATE_Y_NV
      See Also:
    • GL_TRANSLATE_2D_NV

      public static final int GL_TRANSLATE_2D_NV
      See Also:
    • GL_TRANSLATE_3D_NV

      public static final int GL_TRANSLATE_3D_NV
      See Also:
    • GL_AFFINE_2D_NV

      public static final int GL_AFFINE_2D_NV
      See Also:
    • GL_AFFINE_3D_NV

      public static final int GL_AFFINE_3D_NV
      See Also:
    • GL_TRANSPOSE_AFFINE_2D_NV

      public static final int GL_TRANSPOSE_AFFINE_2D_NV
      See Also:
    • GL_TRANSPOSE_AFFINE_3D_NV

      public static final int GL_TRANSPOSE_AFFINE_3D_NV
      See Also:
    • GL_UTF8_NV

      public static final int GL_UTF8_NV
      See Also:
    • GL_UTF16_NV

      public static final int GL_UTF16_NV
      See Also:
    • GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV

      public static final int GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV
      See Also:
    • GL_PATH_COMMAND_COUNT_NV

      public static final int GL_PATH_COMMAND_COUNT_NV
      See Also:
    • GL_PATH_COORD_COUNT_NV

      public static final int GL_PATH_COORD_COUNT_NV
      See Also:
    • GL_PATH_DASH_ARRAY_COUNT_NV

      public static final int GL_PATH_DASH_ARRAY_COUNT_NV
      See Also:
    • GL_PATH_COMPUTED_LENGTH_NV

      public static final int GL_PATH_COMPUTED_LENGTH_NV
      See Also:
    • GL_PATH_FILL_BOUNDING_BOX_NV

      public static final int GL_PATH_FILL_BOUNDING_BOX_NV
      See Also:
    • GL_PATH_STROKE_BOUNDING_BOX_NV

      public static final int GL_PATH_STROKE_BOUNDING_BOX_NV
      See Also:
    • GL_SQUARE_NV

      public static final int GL_SQUARE_NV
      See Also:
    • GL_ROUND_NV

      public static final int GL_ROUND_NV
      See Also:
    • GL_TRIANGULAR_NV

      public static final int GL_TRIANGULAR_NV
      See Also:
    • GL_BEVEL_NV

      public static final int GL_BEVEL_NV
      See Also:
    • GL_MITER_REVERT_NV

      public static final int GL_MITER_REVERT_NV
      See Also:
    • GL_MITER_TRUNCATE_NV

      public static final int GL_MITER_TRUNCATE_NV
      See Also:
    • GL_MOVE_TO_RESETS_NV

      public static final int GL_MOVE_TO_RESETS_NV
      See Also:
    • GL_MOVE_TO_CONTINUES_NV

      public static final int GL_MOVE_TO_CONTINUES_NV
      See Also:
    • GL_BOLD_BIT_NV

      public static final int GL_BOLD_BIT_NV
      See Also:
    • GL_ITALIC_BIT_NV

      public static final int GL_ITALIC_BIT_NV
      See Also:
    • GL_PATH_ERROR_POSITION_NV

      public static final int GL_PATH_ERROR_POSITION_NV
      See Also:
    • GL_PATH_FOG_GEN_MODE_NV

      public static final int GL_PATH_FOG_GEN_MODE_NV
      See Also:
    • GL_PATH_STENCIL_FUNC_NV

      public static final int GL_PATH_STENCIL_FUNC_NV
      See Also:
    • GL_PATH_STENCIL_REF_NV

      public static final int GL_PATH_STENCIL_REF_NV
      See Also:
    • GL_PATH_STENCIL_VALUE_MASK_NV

      public static final int GL_PATH_STENCIL_VALUE_MASK_NV
      See Also:
    • GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV

      public static final int GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
      See Also:
    • GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV

      public static final int GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
      See Also:
    • GL_PATH_COVER_DEPTH_FUNC_NV

      public static final int GL_PATH_COVER_DEPTH_FUNC_NV
      See Also:
    • GL_GLYPH_WIDTH_BIT_NV

      public static final int GL_GLYPH_WIDTH_BIT_NV
      See Also:
    • GL_GLYPH_HEIGHT_BIT_NV

      public static final int GL_GLYPH_HEIGHT_BIT_NV
      See Also:
    • GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV

      public static final int GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV
      See Also:
    • GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV

      public static final int GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
      See Also:
    • GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV

      public static final int GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
      See Also:
    • GL_GLYPH_VERTICAL_BEARING_X_BIT_NV

      public static final int GL_GLYPH_VERTICAL_BEARING_X_BIT_NV
      See Also:
    • GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV

      public static final int GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV
      See Also:
    • GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV

      public static final int GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
      See Also:
    • GL_GLYPH_HAS_KERNING_BIT_NV

      public static final int GL_GLYPH_HAS_KERNING_BIT_NV
      See Also:
    • GL_FONT_X_MIN_BOUNDS_BIT_NV

      public static final int GL_FONT_X_MIN_BOUNDS_BIT_NV
      See Also:
    • GL_FONT_Y_MIN_BOUNDS_BIT_NV

      public static final int GL_FONT_Y_MIN_BOUNDS_BIT_NV
      See Also:
    • GL_FONT_X_MAX_BOUNDS_BIT_NV

      public static final int GL_FONT_X_MAX_BOUNDS_BIT_NV
      See Also:
    • GL_FONT_Y_MAX_BOUNDS_BIT_NV

      public static final int GL_FONT_Y_MAX_BOUNDS_BIT_NV
      See Also:
    • GL_FONT_UNITS_PER_EM_BIT_NV

      public static final int GL_FONT_UNITS_PER_EM_BIT_NV
      See Also:
    • GL_FONT_ASCENDER_BIT_NV

      public static final int GL_FONT_ASCENDER_BIT_NV
      See Also:
    • GL_FONT_DESCENDER_BIT_NV

      public static final int GL_FONT_DESCENDER_BIT_NV
      See Also:
    • GL_FONT_HEIGHT_BIT_NV

      public static final int GL_FONT_HEIGHT_BIT_NV
      See Also:
    • GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV

      public static final int GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV
      See Also:
    • GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV

      public static final int GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV
      See Also:
    • GL_FONT_UNDERLINE_POSITION_BIT_NV

      public static final int GL_FONT_UNDERLINE_POSITION_BIT_NV
      See Also:
    • GL_FONT_UNDERLINE_THICKNESS_BIT_NV

      public static final int GL_FONT_UNDERLINE_THICKNESS_BIT_NV
      See Also:
    • GL_FONT_HAS_KERNING_BIT_NV

      public static final int GL_FONT_HAS_KERNING_BIT_NV
      See Also:
    • GL_FONT_NUM_GLYPH_INDICES_BIT_NV

      public static final int GL_FONT_NUM_GLYPH_INDICES_BIT_NV
      See Also:
    • GL_ACCUM_ADJACENT_PAIRS_NV

      public static final int GL_ACCUM_ADJACENT_PAIRS_NV
      See Also:
    • GL_ADJACENT_PAIRS_NV

      public static final int GL_ADJACENT_PAIRS_NV
      See Also:
    • GL_FIRST_TO_REST_NV

      public static final int GL_FIRST_TO_REST_NV
      See Also:
    • GL_PATH_GEN_MODE_NV

      public static final int GL_PATH_GEN_MODE_NV
      See Also:
    • GL_PATH_GEN_COEFF_NV

      public static final int GL_PATH_GEN_COEFF_NV
      See Also:
    • GL_PATH_GEN_COLOR_FORMAT_NV

      public static final int GL_PATH_GEN_COLOR_FORMAT_NV
      See Also:
    • GL_PATH_GEN_COMPONENTS_NV

      public static final int GL_PATH_GEN_COMPONENTS_NV
      See Also:
    • GL_FRAGMENT_INPUT_NV

      public static final int GL_FRAGMENT_INPUT_NV
      See Also:
    • GL_PATH_PROJECTION_NV

      public static final int GL_PATH_PROJECTION_NV
      See Also:
    • GL_PATH_MODELVIEW_NV

      public static final int GL_PATH_MODELVIEW_NV
      See Also:
    • GL_PATH_MODELVIEW_STACK_DEPTH_NV

      public static final int GL_PATH_MODELVIEW_STACK_DEPTH_NV
      See Also:
    • GL_PATH_MODELVIEW_MATRIX_NV

      public static final int GL_PATH_MODELVIEW_MATRIX_NV
      See Also:
    • GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV

      public static final int GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV
      See Also:
    • GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV

      public static final int GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
      See Also:
    • GL_PATH_PROJECTION_STACK_DEPTH_NV

      public static final int GL_PATH_PROJECTION_STACK_DEPTH_NV
      See Also:
    • GL_PATH_PROJECTION_MATRIX_NV

      public static final int GL_PATH_PROJECTION_MATRIX_NV
      See Also:
    • GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV

      public static final int GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV
      See Also:
    • GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV

      public static final int GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV
      See Also:
    • GL_2_BYTES_NV

      public static final int GL_2_BYTES_NV
      See Also:
    • GL_3_BYTES_NV

      public static final int GL_3_BYTES_NV
      See Also:
    • GL_4_BYTES_NV

      public static final int GL_4_BYTES_NV
      See Also:
    • GL_EYE_LINEAR_NV

      public static final int GL_EYE_LINEAR_NV
      See Also:
    • GL_OBJECT_LINEAR_NV

      public static final int GL_OBJECT_LINEAR_NV
      See Also:
    • GL_CONSTANT_NV

      public static final int GL_CONSTANT_NV
      See Also:
  • Method Details

    • nglPathCommandsNV

      public static void nglPathCommandsNV(int path, int numCommands, long commands, int numCoords, int coordType, long coords)
      void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathCommandsNV

      public static void glPathCommandsNV(int path, ByteBuffer commands, int coordType, ByteBuffer coords)
      void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathCommandsNV

      public static void glPathCommandsNV(int path, ByteBuffer commands, int coordType, ShortBuffer coords)
      void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathCommandsNV

      public static void glPathCommandsNV(int path, ByteBuffer commands, int coordType, FloatBuffer coords)
      void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    • nglPathCoordsNV

      public static void nglPathCoordsNV(int path, int numCoords, int coordType, long coords)
      void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathCoordsNV

      public static void glPathCoordsNV(int path, int coordType, ByteBuffer coords)
      void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathCoordsNV

      public static void glPathCoordsNV(int path, int coordType, ShortBuffer coords)
      void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathCoordsNV

      public static void glPathCoordsNV(int path, int coordType, FloatBuffer coords)
      void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
    • nglPathSubCommandsNV

      public static void nglPathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, long commands, int numCoords, int coordType, long coords)
      void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathSubCommandsNV

      public static void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, ByteBuffer coords)
      void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathSubCommandsNV

      public static void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, ShortBuffer coords)
      void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathSubCommandsNV

      public static void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, FloatBuffer coords)
      void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    • nglPathSubCoordsNV

      public static void nglPathSubCoordsNV(int path, int coordStart, int numCoords, int coordType, long coords)
      void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathSubCoordsNV

      public static void glPathSubCoordsNV(int path, int coordStart, int coordType, ByteBuffer coords)
      void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathSubCoordsNV

      public static void glPathSubCoordsNV(int path, int coordStart, int coordType, ShortBuffer coords)
      void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathSubCoordsNV

      public static void glPathSubCoordsNV(int path, int coordStart, int coordType, FloatBuffer coords)
      void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
    • nglPathStringNV

      public static void nglPathStringNV(int path, int format, int length, long pathString)
      void glPathStringNV(GLuint path, GLenum format, GLsizei length, void const * pathString)
    • glPathStringNV

      public static void glPathStringNV(int path, int format, ByteBuffer pathString)
      void glPathStringNV(GLuint path, GLenum format, GLsizei length, void const * pathString)
    • nglPathGlyphsNV

      public static void nglPathGlyphsNV(int firstPathName, int fontTarget, long fontName, int fontStyle, int numGlyphs, int type, long charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale)
      void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, void const * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    • glPathGlyphsNV

      public static void glPathGlyphsNV(int firstPathName, int fontTarget, ByteBuffer fontName, int fontStyle, int type, ByteBuffer charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale)
      void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, void const * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    • nglPathGlyphRangeNV

      public static void nglPathGlyphRangeNV(int firstPathName, int fontTarget, long fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale)
      void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    • glPathGlyphRangeNV

      public static void glPathGlyphRangeNV(int firstPathName, int fontTarget, ByteBuffer fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale)
      void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    • nglPathGlyphIndexArrayNV

      public static int nglPathGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale)
      GLenum glPathGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    • glPathGlyphIndexArrayNV

      public static int glPathGlyphIndexArrayNV(int firstPathName, int fontTarget, ByteBuffer fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale)
      GLenum glPathGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    • nglPathMemoryGlyphIndexArrayNV

      public static int nglPathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontSize, long fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale)
      GLenum glPathMemoryGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, void const * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    • glPathMemoryGlyphIndexArrayNV

      public static int glPathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, ByteBuffer fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale)
      GLenum glPathMemoryGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, void const * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
    • glCopyPathNV

      public static void glCopyPathNV(int resultPath, int srcPath)
      void glCopyPathNV(GLuint resultPath, GLuint srcPath)
    • nglWeightPathsNV

      public static void nglWeightPathsNV(int resultPath, int numPaths, long paths, long weights)
      void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint const * paths, GLfloat const * weights)
    • glWeightPathsNV

      public static void glWeightPathsNV(int resultPath, IntBuffer paths, FloatBuffer weights)
      void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint const * paths, GLfloat const * weights)
    • glInterpolatePathsNV

      public static void glInterpolatePathsNV(int resultPath, int pathA, int pathB, float weight)
      void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
    • nglTransformPathNV

      public static void nglTransformPathNV(int resultPath, int srcPath, int transformType, long transformValues)
      void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat const * transformValues)
    • glTransformPathNV

      public static void glTransformPathNV(int resultPath, int srcPath, int transformType, FloatBuffer transformValues)
      void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat const * transformValues)
    • nglPathParameterivNV

      public static void nglPathParameterivNV(int path, int pname, long value)
      void glPathParameterivNV(GLuint path, GLenum pname, GLint const * value)
    • glPathParameterivNV

      public static void glPathParameterivNV(int path, int pname, IntBuffer value)
      void glPathParameterivNV(GLuint path, GLenum pname, GLint const * value)
    • glPathParameteriNV

      public static void glPathParameteriNV(int path, int pname, int value)
      void glPathParameteriNV(GLuint path, GLenum pname, GLint value)
    • nglPathParameterfvNV

      public static void nglPathParameterfvNV(int path, int pname, long value)
      void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat const * value)
    • glPathParameterfvNV

      public static void glPathParameterfvNV(int path, int pname, FloatBuffer value)
      void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat const * value)
    • glPathParameterfNV

      public static void glPathParameterfNV(int path, int pname, float value)
      void glPathParameterfNV(GLuint path, GLenum pname, GLfloat value)
    • nglPathDashArrayNV

      public static void nglPathDashArrayNV(int path, int dashCount, long dashArray)
      void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat const * dashArray)
    • glPathDashArrayNV

      public static void glPathDashArrayNV(int path, FloatBuffer dashArray)
      void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat const * dashArray)
    • glGenPathsNV

      public static int glGenPathsNV(int range)
      GLuint glGenPathsNV(GLsizei range)
    • glDeletePathsNV

      public static void glDeletePathsNV(int path, int range)
      void glDeletePathsNV(GLuint path, GLsizei range)
    • glIsPathNV

      public static boolean glIsPathNV(int path)
      GLboolean glIsPathNV(GLuint path)
    • glPathStencilFuncNV

      public static void glPathStencilFuncNV(int func, int ref, int mask)
      void glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask)
    • glPathStencilDepthOffsetNV

      public static void glPathStencilDepthOffsetNV(float factor, float units)
      void glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units)
    • glStencilFillPathNV

      public static void glStencilFillPathNV(int path, int fillMode, int mask)
      void glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask)
    • glStencilStrokePathNV

      public static void glStencilStrokePathNV(int path, int reference, int mask)
      void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask)
    • nglStencilFillPathInstancedNV

      public static void nglStencilFillPathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int fillMode, int mask, int transformType, long transformValues)
      void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat const * transformValues)
    • glStencilFillPathInstancedNV

      public static void glStencilFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int transformType, FloatBuffer transformValues)
      void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat const * transformValues)
    • nglStencilStrokePathInstancedNV

      public static void nglStencilStrokePathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int reference, int mask, int transformType, long transformValues)
      void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat const * transformValues)
    • glStencilStrokePathInstancedNV

      public static void glStencilStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int transformType, FloatBuffer transformValues)
      void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat const * transformValues)
    • glPathCoverDepthFuncNV

      public static void glPathCoverDepthFuncNV(int zfunc)
      void glPathCoverDepthFuncNV(GLenum zfunc)
    • nglPathColorGenNV

      public static void nglPathColorGenNV(int color, int genMode, int colorFormat, long coeffs)
      void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat const * coeffs)
    • glPathColorGenNV

      public static void glPathColorGenNV(int color, int genMode, int colorFormat, FloatBuffer coeffs)
      void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat const * coeffs)
    • nglPathTexGenNV

      public static void nglPathTexGenNV(int texCoordSet, int genMode, int components, long coeffs)
      void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat const * coeffs)
    • glPathTexGenNV

      public static void glPathTexGenNV(int texCoordSet, int genMode, int components, FloatBuffer coeffs)
      void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat const * coeffs)
    • glPathFogGenNV

      public static void glPathFogGenNV(int genMode)
      void glPathFogGenNV(GLenum genMode)
    • glCoverFillPathNV

      public static void glCoverFillPathNV(int path, int coverMode)
      void glCoverFillPathNV(GLuint path, GLenum coverMode)
    • glCoverStrokePathNV

      public static void glCoverStrokePathNV(int path, int coverMode)
      void glCoverStrokePathNV(GLuint path, GLenum coverMode)
    • nglCoverFillPathInstancedNV

      public static void nglCoverFillPathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int coverMode, int transformType, long transformValues)
      void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    • glCoverFillPathInstancedNV

      public static void glCoverFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, FloatBuffer transformValues)
      void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    • nglCoverStrokePathInstancedNV

      public static void nglCoverStrokePathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int coverMode, int transformType, long transformValues)
      void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    • glCoverStrokePathInstancedNV

      public static void glCoverStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, FloatBuffer transformValues)
      void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    • glStencilThenCoverFillPathNV

      public static void glStencilThenCoverFillPathNV(int path, int fillMode, int mask, int coverMode)
      void glStencilThenCoverFillPathNV(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
    • glStencilThenCoverStrokePathNV

      public static void glStencilThenCoverStrokePathNV(int path, int reference, int mask, int coverMode)
      void glStencilThenCoverStrokePathNV(GLuint path, GLint reference, GLuint mask, GLenum coverMode)
    • nglStencilThenCoverFillPathInstancedNV

      public static void nglStencilThenCoverFillPathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, long transformValues)
      void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    • glStencilThenCoverFillPathInstancedNV

      public static void glStencilThenCoverFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, FloatBuffer transformValues)
      void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    • nglStencilThenCoverStrokePathInstancedNV

      public static void nglStencilThenCoverStrokePathInstancedNV(int numPaths, int pathNameType, long paths, int pathBase, int reference, int mask, int coverMode, int transformType, long transformValues)
      void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    • glStencilThenCoverStrokePathInstancedNV

      public static void glStencilThenCoverStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int coverMode, int transformType, FloatBuffer transformValues)
      void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    • nglPathGlyphIndexRangeNV

      public static int nglPathGlyphIndexRangeNV(int fontTarget, long fontName, int fontStyle, int pathParameterTemplate, float emScale, long baseAndCount)
      GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount)
    • glPathGlyphIndexRangeNV

      public static int glPathGlyphIndexRangeNV(int fontTarget, ByteBuffer fontName, int fontStyle, int pathParameterTemplate, float emScale, IntBuffer baseAndCount)
      GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount)
    • nglProgramPathFragmentInputGenNV

      public static void nglProgramPathFragmentInputGenNV(int program, int location, int genMode, int components, long coeffs)
      void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, GLfloat const * coeffs)
    • glProgramPathFragmentInputGenNV

      public static void glProgramPathFragmentInputGenNV(int program, int location, int genMode, int components, FloatBuffer coeffs)
      void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, GLfloat const * coeffs)
    • nglGetPathParameterivNV

      public static void nglGetPathParameterivNV(int path, int pname, long value)
      void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
    • glGetPathParameterivNV

      public static void glGetPathParameterivNV(int path, int pname, IntBuffer value)
      void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
    • glGetPathParameteriNV

      public static int glGetPathParameteriNV(int path, int pname)
      void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
    • nglGetPathParameterfvNV

      public static void nglGetPathParameterfvNV(int path, int pname, long value)
      void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
    • glGetPathParameterfvNV

      public static void glGetPathParameterfvNV(int path, int pname, FloatBuffer value)
      void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
    • glGetPathParameterfNV

      public static float glGetPathParameterfNV(int path, int pname)
      void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
    • nglGetPathCommandsNV

      public static void nglGetPathCommandsNV(int path, long commands)
      void glGetPathCommandsNV(GLuint path, GLubyte * commands)
    • glGetPathCommandsNV

      public static void glGetPathCommandsNV(int path, ByteBuffer commands)
      void glGetPathCommandsNV(GLuint path, GLubyte * commands)
    • nglGetPathCoordsNV

      public static void nglGetPathCoordsNV(int path, long coords)
      void glGetPathCoordsNV(GLuint path, GLfloat * coords)
    • glGetPathCoordsNV

      public static void glGetPathCoordsNV(int path, FloatBuffer coords)
      void glGetPathCoordsNV(GLuint path, GLfloat * coords)
    • nglGetPathDashArrayNV

      public static void nglGetPathDashArrayNV(int path, long dashArray)
      void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
    • glGetPathDashArrayNV

      public static void glGetPathDashArrayNV(int path, FloatBuffer dashArray)
      void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
    • nglGetPathMetricsNV

      public static void nglGetPathMetricsNV(int metricQueryMask, int numPaths, int pathNameType, long paths, int pathBase, int stride, long metrics)
      void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
    • glGetPathMetricsNV

      public static void glGetPathMetricsNV(int metricQueryMask, int pathNameType, ByteBuffer paths, int pathBase, int stride, FloatBuffer metrics)
      void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
    • nglGetPathMetricRangeNV

      public static void nglGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, long metrics)
      void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
    • glGetPathMetricRangeNV

      public static void glGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, FloatBuffer metrics)
      void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
    • nglGetPathSpacingNV

      public static void nglGetPathSpacingNV(int pathListMode, int numPaths, int pathNameType, long paths, int pathBase, float advanceScale, float kerningScale, int transformType, long returnedSpacing)
      void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
    • glGetPathSpacingNV

      public static void glGetPathSpacingNV(int pathListMode, int pathNameType, ByteBuffer paths, int pathBase, float advanceScale, float kerningScale, int transformType, FloatBuffer returnedSpacing)
      void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
    • nglGetPathColorGenivNV

      public static void nglGetPathColorGenivNV(int color, int pname, long value)
      void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
    • glGetPathColorGenivNV

      public static void glGetPathColorGenivNV(int color, int pname, IntBuffer value)
      void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
    • glGetPathColorGeniNV

      public static int glGetPathColorGeniNV(int color, int pname)
      void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
    • nglGetPathColorGenfvNV

      public static void nglGetPathColorGenfvNV(int color, int pname, long value)
      void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
    • glGetPathColorGenfvNV

      public static void glGetPathColorGenfvNV(int color, int pname, FloatBuffer value)
      void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
    • glGetPathColorGenfNV

      public static float glGetPathColorGenfNV(int color, int pname)
      void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
    • nglGetPathTexGenivNV

      public static void nglGetPathTexGenivNV(int texCoordSet, int pname, long value)
      void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
    • glGetPathTexGenivNV

      public static void glGetPathTexGenivNV(int texCoordSet, int pname, IntBuffer value)
      void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
    • glGetPathTexGeniNV

      public static int glGetPathTexGeniNV(int texCoordSet, int pname)
      void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
    • nglGetPathTexGenfvNV

      public static void nglGetPathTexGenfvNV(int texCoordSet, int pname, long value)
      void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
    • glGetPathTexGenfvNV

      public static void glGetPathTexGenfvNV(int texCoordSet, int pname, FloatBuffer value)
      void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
    • glGetPathTexGenfNV

      public static float glGetPathTexGenfNV(int texCoordSet, int pname)
      void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
    • glIsPointInFillPathNV

      public static boolean glIsPointInFillPathNV(int path, int mask, float x, float y)
      GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y)
    • glIsPointInStrokePathNV

      public static boolean glIsPointInStrokePathNV(int path, float x, float y)
      GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y)
    • glGetPathLengthNV

      public static float glGetPathLengthNV(int path, int startSegment, int numSegments)
      GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments)
    • nglPointAlongPathNV

      public static boolean nglPointAlongPathNV(int path, int startSegment, int numSegments, float distance, long x, long y, long tangentX, long tangentY)
      GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
    • glPointAlongPathNV

      public static boolean glPointAlongPathNV(int path, int startSegment, int numSegments, float distance, @Nullable FloatBuffer x, @Nullable FloatBuffer y, @Nullable FloatBuffer tangentX, @Nullable FloatBuffer tangentY)
      GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
    • nglMatrixLoad3x2fNV

      public static void nglMatrixLoad3x2fNV(int matrixMode, long m)
      void glMatrixLoad3x2fNV(GLenum matrixMode, GLfloat const * m)
    • glMatrixLoad3x2fNV

      public static void glMatrixLoad3x2fNV(int matrixMode, FloatBuffer m)
      void glMatrixLoad3x2fNV(GLenum matrixMode, GLfloat const * m)
    • nglMatrixLoad3x3fNV

      public static void nglMatrixLoad3x3fNV(int matrixMode, long m)
      void glMatrixLoad3x3fNV(GLenum matrixMode, GLfloat const * m)
    • glMatrixLoad3x3fNV

      public static void glMatrixLoad3x3fNV(int matrixMode, FloatBuffer m)
      void glMatrixLoad3x3fNV(GLenum matrixMode, GLfloat const * m)
    • nglMatrixLoadTranspose3x3fNV

      public static void nglMatrixLoadTranspose3x3fNV(int matrixMode, long m)
      void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
    • glMatrixLoadTranspose3x3fNV

      public static void glMatrixLoadTranspose3x3fNV(int matrixMode, FloatBuffer m)
      void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
    • nglMatrixMult3x2fNV

      public static void nglMatrixMult3x2fNV(int matrixMode, long m)
      void glMatrixMult3x2fNV(GLenum matrixMode, GLfloat const * m)
    • glMatrixMult3x2fNV

      public static void glMatrixMult3x2fNV(int matrixMode, FloatBuffer m)
      void glMatrixMult3x2fNV(GLenum matrixMode, GLfloat const * m)
    • nglMatrixMult3x3fNV

      public static void nglMatrixMult3x3fNV(int matrixMode, long m)
      void glMatrixMult3x3fNV(GLenum matrixMode, GLfloat const * m)
    • glMatrixMult3x3fNV

      public static void glMatrixMult3x3fNV(int matrixMode, FloatBuffer m)
      void glMatrixMult3x3fNV(GLenum matrixMode, GLfloat const * m)
    • nglMatrixMultTranspose3x3fNV

      public static void nglMatrixMultTranspose3x3fNV(int matrixMode, long m)
      void glMatrixMultTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
    • glMatrixMultTranspose3x3fNV

      public static void glMatrixMultTranspose3x3fNV(int matrixMode, FloatBuffer m)
      void glMatrixMultTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
    • nglGetProgramResourcefvNV

      public static void nglGetProgramResourcefvNV(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params)
      void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLfloat * params)
    • glGetProgramResourcefvNV

      public static void glGetProgramResourcefvNV(int program, int programInterface, int index, IntBuffer props, @Nullable IntBuffer length, FloatBuffer params)
      void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLfloat * params)
    • glPathCommandsNV

      public static void glPathCommandsNV(int path, ByteBuffer commands, int coordType, short[] coords)
      void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathCommandsNV

      public static void glPathCommandsNV(int path, ByteBuffer commands, int coordType, float[] coords)
      void glPathCommandsNV(GLuint path, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathCoordsNV

      public static void glPathCoordsNV(int path, int coordType, short[] coords)
      void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathCoordsNV

      public static void glPathCoordsNV(int path, int coordType, float[] coords)
      void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathSubCommandsNV

      public static void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, short[] coords)
      void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathSubCommandsNV

      public static void glPathSubCommandsNV(int path, int commandStart, int commandsToDelete, ByteBuffer commands, int coordType, float[] coords)
      void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte const * commands, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathSubCoordsNV

      public static void glPathSubCoordsNV(int path, int coordStart, int coordType, short[] coords)
      void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
    • glPathSubCoordsNV

      public static void glPathSubCoordsNV(int path, int coordStart, int coordType, float[] coords)
      void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, void const * coords)
    • glWeightPathsNV

      public static void glWeightPathsNV(int resultPath, int[] paths, float[] weights)
      void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, GLuint const * paths, GLfloat const * weights)
    • glTransformPathNV

      public static void glTransformPathNV(int resultPath, int srcPath, int transformType, float[] transformValues)
      void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat const * transformValues)
    • glPathParameterivNV

      public static void glPathParameterivNV(int path, int pname, int[] value)
      void glPathParameterivNV(GLuint path, GLenum pname, GLint const * value)
    • glPathParameterfvNV

      public static void glPathParameterfvNV(int path, int pname, float[] value)
      void glPathParameterfvNV(GLuint path, GLenum pname, GLfloat const * value)
    • glPathDashArrayNV

      public static void glPathDashArrayNV(int path, float[] dashArray)
      void glPathDashArrayNV(GLuint path, GLsizei dashCount, GLfloat const * dashArray)
    • glStencilFillPathInstancedNV

      public static void glStencilFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int transformType, float[] transformValues)
      void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat const * transformValues)
    • glStencilStrokePathInstancedNV

      public static void glStencilStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int transformType, float[] transformValues)
      void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat const * transformValues)
    • glPathColorGenNV

      public static void glPathColorGenNV(int color, int genMode, int colorFormat, float[] coeffs)
      void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, GLfloat const * coeffs)
    • glPathTexGenNV

      public static void glPathTexGenNV(int texCoordSet, int genMode, int components, float[] coeffs)
      void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, GLfloat const * coeffs)
    • glCoverFillPathInstancedNV

      public static void glCoverFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, float[] transformValues)
      void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    • glCoverStrokePathInstancedNV

      public static void glCoverStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int coverMode, int transformType, float[] transformValues)
      void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    • glStencilThenCoverFillPathInstancedNV

      public static void glStencilThenCoverFillPathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, float[] transformValues)
      void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    • glStencilThenCoverStrokePathInstancedNV

      public static void glStencilThenCoverStrokePathInstancedNV(int pathNameType, ByteBuffer paths, int pathBase, int reference, int mask, int coverMode, int transformType, float[] transformValues)
      void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, GLfloat const * transformValues)
    • glPathGlyphIndexRangeNV

      public static int glPathGlyphIndexRangeNV(int fontTarget, ByteBuffer fontName, int fontStyle, int pathParameterTemplate, float emScale, int[] baseAndCount)
      GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, void const * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount)
    • glProgramPathFragmentInputGenNV

      public static void glProgramPathFragmentInputGenNV(int program, int location, int genMode, int components, float[] coeffs)
      void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, GLfloat const * coeffs)
    • glGetPathParameterivNV

      public static void glGetPathParameterivNV(int path, int pname, int[] value)
      void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
    • glGetPathParameterfvNV

      public static void glGetPathParameterfvNV(int path, int pname, float[] value)
      void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
    • glGetPathCoordsNV

      public static void glGetPathCoordsNV(int path, float[] coords)
      void glGetPathCoordsNV(GLuint path, GLfloat * coords)
    • glGetPathDashArrayNV

      public static void glGetPathDashArrayNV(int path, float[] dashArray)
      void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
    • glGetPathMetricsNV

      public static void glGetPathMetricsNV(int metricQueryMask, int pathNameType, ByteBuffer paths, int pathBase, int stride, float[] metrics)
      void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
    • glGetPathMetricRangeNV

      public static void glGetPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, float[] metrics)
      void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
    • glGetPathSpacingNV

      public static void glGetPathSpacingNV(int pathListMode, int pathNameType, ByteBuffer paths, int pathBase, float advanceScale, float kerningScale, int transformType, float[] returnedSpacing)
      void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, void const * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
    • glGetPathColorGenivNV

      public static void glGetPathColorGenivNV(int color, int pname, int[] value)
      void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
    • glGetPathColorGenfvNV

      public static void glGetPathColorGenfvNV(int color, int pname, float[] value)
      void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
    • glGetPathTexGenivNV

      public static void glGetPathTexGenivNV(int texCoordSet, int pname, int[] value)
      void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
    • glGetPathTexGenfvNV

      public static void glGetPathTexGenfvNV(int texCoordSet, int pname, float[] value)
      void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
    • glPointAlongPathNV

      public static boolean glPointAlongPathNV(int path, int startSegment, int numSegments, float distance, float @Nullable [] x, float @Nullable [] y, float @Nullable [] tangentX, float @Nullable [] tangentY)
      GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
    • glMatrixLoad3x2fNV

      public static void glMatrixLoad3x2fNV(int matrixMode, float[] m)
      void glMatrixLoad3x2fNV(GLenum matrixMode, GLfloat const * m)
    • glMatrixLoad3x3fNV

      public static void glMatrixLoad3x3fNV(int matrixMode, float[] m)
      void glMatrixLoad3x3fNV(GLenum matrixMode, GLfloat const * m)
    • glMatrixLoadTranspose3x3fNV

      public static void glMatrixLoadTranspose3x3fNV(int matrixMode, float[] m)
      void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
    • glMatrixMult3x2fNV

      public static void glMatrixMult3x2fNV(int matrixMode, float[] m)
      void glMatrixMult3x2fNV(GLenum matrixMode, GLfloat const * m)
    • glMatrixMult3x3fNV

      public static void glMatrixMult3x3fNV(int matrixMode, float[] m)
      void glMatrixMult3x3fNV(GLenum matrixMode, GLfloat const * m)
    • glMatrixMultTranspose3x3fNV

      public static void glMatrixMultTranspose3x3fNV(int matrixMode, float[] m)
      void glMatrixMultTranspose3x3fNV(GLenum matrixMode, GLfloat const * m)
    • glGetProgramResourcefvNV

      public static void glGetProgramResourcefvNV(int program, int programInterface, int index, int[] props, int @Nullable [] length, float[] params)
      void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, GLenum const * props, GLsizei bufSize, GLsizei * length, GLfloat * params)