Class NVMeshShader

  • public class NVMeshShader
    extends java.lang.Object
    Native bindings to the NV_mesh_shader extension.

    This extension provides a new mechanism allowing applications to use two new programmable shader types -- the task and mesh shader -- to generate collections of geometric primitives to be processed by fixed-function primitive assembly and rasterization logic. When the task and mesh shaders are drawn, they replace the standard programmable vertex processing pipeline, including vertex array attribute fetching, vertex shader processing, tessellation, and the geometry shader processing.

    Requires OpenGL 4.5.