Package org.lwjgl.opengl
Class NVFence
java.lang.Object
org.lwjgl.opengl.NVFence
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglDeleteFencesNV(int fence) void glDeleteFencesNV(GLsizei n, GLuint const * fences)static voidglDeleteFencesNV(int[] fences) void glDeleteFencesNV(GLsizei n, GLuint const * fences)static voidglDeleteFencesNV(IntBuffer fences) void glDeleteFencesNV(GLsizei n, GLuint const * fences)static voidglFinishFenceNV(int fence) void glFinishFenceNV(GLuint fence)static intvoid glGenFencesNV(GLsizei n, GLuint * fences)static voidglGenFencesNV(int[] fences) void glGenFencesNV(GLsizei n, GLuint * fences)static voidglGenFencesNV(IntBuffer fences) void glGenFencesNV(GLsizei n, GLuint * fences)static intglGetFenceiNV(int fence, int pname) void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params)static voidglGetFenceivNV(int fence, int pname, int[] params) void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params)static voidglGetFenceivNV(int fence, int pname, IntBuffer params) void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params)static booleanglIsFenceNV(int fence) GLboolean glIsFenceNV(GLuint fence)static voidglSetFenceNV(int fence, int condition) void glSetFenceNV(GLuint fence, GLenum condition)static booleanglTestFenceNV(int fence) GLboolean glTestFenceNV(GLuint fence)static voidnglDeleteFencesNV(int n, long fences) void glDeleteFencesNV(GLsizei n, GLuint const * fences)static voidnglGenFencesNV(int n, long fences) void glGenFencesNV(GLsizei n, GLuint * fences)static voidnglGetFenceivNV(int fence, int pname, long params) void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params)
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Field Details
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GL_ALL_COMPLETED_NV
public static final int GL_ALL_COMPLETED_NV- See Also:
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GL_FENCE_STATUS_NV
public static final int GL_FENCE_STATUS_NV- See Also:
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GL_FENCE_CONDITION_NV
public static final int GL_FENCE_CONDITION_NV- See Also:
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Method Details
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nglDeleteFencesNV
public static void nglDeleteFencesNV(int n, long fences) void glDeleteFencesNV(GLsizei n, GLuint const * fences) -
glDeleteFencesNV
void glDeleteFencesNV(GLsizei n, GLuint const * fences) -
glDeleteFencesNV
public static void glDeleteFencesNV(int fence) void glDeleteFencesNV(GLsizei n, GLuint const * fences) -
nglGenFencesNV
public static void nglGenFencesNV(int n, long fences) void glGenFencesNV(GLsizei n, GLuint * fences) -
glGenFencesNV
void glGenFencesNV(GLsizei n, GLuint * fences) -
glGenFencesNV
public static int glGenFencesNV()void glGenFencesNV(GLsizei n, GLuint * fences) -
glIsFenceNV
public static boolean glIsFenceNV(int fence) GLboolean glIsFenceNV(GLuint fence) -
glTestFenceNV
public static boolean glTestFenceNV(int fence) GLboolean glTestFenceNV(GLuint fence) -
nglGetFenceivNV
public static void nglGetFenceivNV(int fence, int pname, long params) void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params) -
glGetFenceivNV
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params) -
glGetFenceiNV
public static int glGetFenceiNV(int fence, int pname) void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params) -
glFinishFenceNV
public static void glFinishFenceNV(int fence) void glFinishFenceNV(GLuint fence) -
glSetFenceNV
public static void glSetFenceNV(int fence, int condition) void glSetFenceNV(GLuint fence, GLenum condition) -
glDeleteFencesNV
public static void glDeleteFencesNV(int[] fences) void glDeleteFencesNV(GLsizei n, GLuint const * fences) -
glGenFencesNV
public static void glGenFencesNV(int[] fences) void glGenFencesNV(GLsizei n, GLuint * fences) -
glGetFenceivNV
public static void glGetFenceivNV(int fence, int pname, int[] params) void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params)
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