public class NVConditionalRender extends java.lang.ObjectNative bindings to the NV_conditional_render extension.
This extension provides support for conditional rendering based on the results of an occlusion query. This mechanism allows an application to potentially reduce the latency between the completion of an occlusion query and the rendering commands depending on its result. It additionally allows the decision of whether to render to be made without application intervention.
This extension defines two new functions,
EndConditionalRenderNV, between which rendering commands may be discarded based on the results of an occlusion query. If the specified occlusion query returns a non-zero value, rendering commands between these calls are executed. If the occlusion query returns a value of zero, all rendering commands between the calls are discarded.
If the occlusion query results are not available when
BeginConditionalRenderNVis executed, the
modeparameter specifies whether the GL should wait for the query to complete or should simply render the subsequent geometry unconditionally.
Additionally, the extension provides a set of "by region" modes, allowing for implementations that divide rendering work by screen regions to perform the conditional query test on a region-by-region basis without checking the query results from other regions. Such a mode is useful for cases like split-frame SLI, where a frame is divided between multiple GPUs, each of which has its own occlusion query hardware.
All Methods Static Methods Concrete Methods Modifier and Type Method Description
glBeginConditionalRenderNV(int id, int mode)