Package org.lwjgl.opengl
Class NVBindlessMultiDrawIndirectCount
java.lang.Object
org.lwjgl.opengl.NVBindlessMultiDrawIndirectCount
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glMultiDrawArraysIndirectBindlessCountNV
(int mode, long indirect, long drawCount, int maxDrawCount, int stride, int vertexBufferCount) void glMultiDrawArraysIndirectBindlessCountNV(GLenum mode, void const * indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
static void
glMultiDrawArraysIndirectBindlessCountNV
(int mode, ByteBuffer indirect, long drawCount, int maxDrawCount, int stride, int vertexBufferCount) void glMultiDrawArraysIndirectBindlessCountNV(GLenum mode, void const * indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
static void
glMultiDrawElementsIndirectBindlessCountNV
(int mode, int type, long indirect, long drawCount, int maxDrawCount, int stride, int vertexBufferCount) void glMultiDrawElementsIndirectBindlessCountNV(GLenum mode, GLenum type, void const * indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
static void
glMultiDrawElementsIndirectBindlessCountNV
(int mode, int type, ByteBuffer indirect, long drawCount, int maxDrawCount, int stride, int vertexBufferCount) void glMultiDrawElementsIndirectBindlessCountNV(GLenum mode, GLenum type, void const * indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
static void
nglMultiDrawArraysIndirectBindlessCountNV
(int mode, long indirect, long drawCount, int maxDrawCount, int stride, int vertexBufferCount) void glMultiDrawArraysIndirectBindlessCountNV(GLenum mode, void const * indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
static void
nglMultiDrawElementsIndirectBindlessCountNV
(int mode, int type, long indirect, long drawCount, int maxDrawCount, int stride, int vertexBufferCount) void glMultiDrawElementsIndirectBindlessCountNV(GLenum mode, GLenum type, void const * indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
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Method Details
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nglMultiDrawArraysIndirectBindlessCountNV
public static void nglMultiDrawArraysIndirectBindlessCountNV(int mode, long indirect, long drawCount, int maxDrawCount, int stride, int vertexBufferCount) void glMultiDrawArraysIndirectBindlessCountNV(GLenum mode, void const * indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
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glMultiDrawArraysIndirectBindlessCountNV
public static void glMultiDrawArraysIndirectBindlessCountNV(int mode, ByteBuffer indirect, long drawCount, int maxDrawCount, int stride, int vertexBufferCount) void glMultiDrawArraysIndirectBindlessCountNV(GLenum mode, void const * indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
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glMultiDrawArraysIndirectBindlessCountNV
public static void glMultiDrawArraysIndirectBindlessCountNV(int mode, long indirect, long drawCount, int maxDrawCount, int stride, int vertexBufferCount) void glMultiDrawArraysIndirectBindlessCountNV(GLenum mode, void const * indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
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nglMultiDrawElementsIndirectBindlessCountNV
public static void nglMultiDrawElementsIndirectBindlessCountNV(int mode, int type, long indirect, long drawCount, int maxDrawCount, int stride, int vertexBufferCount) void glMultiDrawElementsIndirectBindlessCountNV(GLenum mode, GLenum type, void const * indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
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glMultiDrawElementsIndirectBindlessCountNV
public static void glMultiDrawElementsIndirectBindlessCountNV(int mode, int type, ByteBuffer indirect, long drawCount, int maxDrawCount, int stride, int vertexBufferCount) void glMultiDrawElementsIndirectBindlessCountNV(GLenum mode, GLenum type, void const * indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
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glMultiDrawElementsIndirectBindlessCountNV
public static void glMultiDrawElementsIndirectBindlessCountNV(int mode, int type, long indirect, long drawCount, int maxDrawCount, int stride, int vertexBufferCount) void glMultiDrawElementsIndirectBindlessCountNV(GLenum mode, GLenum type, void const * indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
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