Class EXTBindableUniform

java.lang.Object
org.lwjgl.opengl.EXTBindableUniform

public class EXTBindableUniform extends Object
Native bindings to the EXT_bindable_uniform extension.

This extension introduces the concept of bindable uniforms to the OpenGL Shading Language. A uniform variable can be declared bindable, which means that the storage for the uniform is not allocated by the compiler/linker anymore, but is backed by a buffer object. This buffer object is bound to the bindable uniform through the new command UniformBufferEXT(). Binding needs to happen after linking a program object.

Binding different buffer objects to a bindable uniform allows an application to easily use different "uniform data sets", without having to re-specify the data every time.

A buffer object can be bound to bindable uniforms in different program objects. If those bindable uniforms are all of the same type, accessing a bindable uniform in program object A will result in the same data if the same access is made in program object B. This provides a mechanism for 'environment uniforms', uniform values that can be shared among multiple program objects.

  • Field Details

    • GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT

      public static final int GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
      See Also:
    • GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT

      public static final int GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
      See Also:
    • GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT

      public static final int GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
      See Also:
    • GL_MAX_BINDABLE_UNIFORM_SIZE_EXT

      public static final int GL_MAX_BINDABLE_UNIFORM_SIZE_EXT
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
      See Also:
    • GL_UNIFORM_BUFFER_BINDING_EXT

      public static final int GL_UNIFORM_BUFFER_BINDING_EXT
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
      See Also:
    • GL_UNIFORM_BUFFER_EXT

      public static final int GL_UNIFORM_BUFFER_EXT
      Accepted by the target parameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and GetBufferPointerv.
      See Also:
  • Method Details

    • glUniformBufferEXT

      public static void glUniformBufferEXT(int program, int location, int buffer)
    • glGetUniformBufferSizeEXT

      public static int glGetUniformBufferSizeEXT(int program, int location)
    • glGetUniformOffsetEXT

      public static long glGetUniformOffsetEXT(int program, int location)