Class ARBUniformBufferObject

java.lang.Object
org.lwjgl.opengl.ARBUniformBufferObject

public class ARBUniformBufferObject extends Object
  • Field Details

    • GL_UNIFORM_BUFFER

      public static final int GL_UNIFORM_BUFFER
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    • GL_UNIFORM_BUFFER_BINDING

      public static final int GL_UNIFORM_BUFFER_BINDING
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    • GL_UNIFORM_BUFFER_START

      public static final int GL_UNIFORM_BUFFER_START
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    • GL_UNIFORM_BUFFER_SIZE

      public static final int GL_UNIFORM_BUFFER_SIZE
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    • GL_MAX_VERTEX_UNIFORM_BLOCKS

      public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
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    • GL_MAX_GEOMETRY_UNIFORM_BLOCKS

      public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
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    • GL_MAX_FRAGMENT_UNIFORM_BLOCKS

      public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
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    • GL_MAX_COMBINED_UNIFORM_BLOCKS

      public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
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    • GL_MAX_UNIFORM_BUFFER_BINDINGS

      public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
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    • GL_MAX_UNIFORM_BLOCK_SIZE

      public static final int GL_MAX_UNIFORM_BLOCK_SIZE
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    • GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

      public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
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    • GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

      public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
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    • GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

      public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
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    • GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

      public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
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    • GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

      public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
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    • GL_ACTIVE_UNIFORM_BLOCKS

      public static final int GL_ACTIVE_UNIFORM_BLOCKS
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    • GL_UNIFORM_TYPE

      public static final int GL_UNIFORM_TYPE
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    • GL_UNIFORM_SIZE

      public static final int GL_UNIFORM_SIZE
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    • GL_UNIFORM_NAME_LENGTH

      public static final int GL_UNIFORM_NAME_LENGTH
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    • GL_UNIFORM_BLOCK_INDEX

      public static final int GL_UNIFORM_BLOCK_INDEX
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    • GL_UNIFORM_OFFSET

      public static final int GL_UNIFORM_OFFSET
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    • GL_UNIFORM_ARRAY_STRIDE

      public static final int GL_UNIFORM_ARRAY_STRIDE
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    • GL_UNIFORM_MATRIX_STRIDE

      public static final int GL_UNIFORM_MATRIX_STRIDE
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    • GL_UNIFORM_IS_ROW_MAJOR

      public static final int GL_UNIFORM_IS_ROW_MAJOR
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    • GL_UNIFORM_BLOCK_BINDING

      public static final int GL_UNIFORM_BLOCK_BINDING
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    • GL_UNIFORM_BLOCK_DATA_SIZE

      public static final int GL_UNIFORM_BLOCK_DATA_SIZE
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    • GL_UNIFORM_BLOCK_NAME_LENGTH

      public static final int GL_UNIFORM_BLOCK_NAME_LENGTH
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    • GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

      public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
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    • GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

      public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
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    • GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

      public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
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    • GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

      public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
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    • GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

      public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
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    • GL_INVALID_INDEX

      public static final int GL_INVALID_INDEX
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  • Method Details

    • nglGetUniformIndices

      public static void nglGetUniformIndices(int program, int uniformCount, long uniformNames, long uniformIndices)
      void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
    • glGetUniformIndices

      public static void glGetUniformIndices(@NativeType("GLuint") int program, @NativeType("GLchar const * const *") PointerBuffer uniformNames, @NativeType("GLuint *") IntBuffer uniformIndices)
      void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
    • glGetUniformIndices

      public static void glGetUniformIndices(@NativeType("GLuint") int program, @NativeType("GLchar const * const *") CharSequence[] uniformNames, @NativeType("GLuint *") IntBuffer uniformIndices)
      void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
    • glGetUniformIndices

      @NativeType("void") public static int glGetUniformIndices(@NativeType("GLuint") int program, @NativeType("GLchar const * const *") CharSequence uniformName)
      void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
    • nglGetActiveUniformsiv

      public static void nglGetActiveUniformsiv(int program, int uniformCount, long uniformIndices, int pname, long params)
      void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
    • glGetActiveUniformsiv

      public static void glGetActiveUniformsiv(@NativeType("GLuint") int program, @NativeType("GLuint const *") IntBuffer uniformIndices, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params)
      void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
    • glGetActiveUniformsi

      @NativeType("void") public static int glGetActiveUniformsi(@NativeType("GLuint") int program, @NativeType("GLuint const *") int uniformIndex, @NativeType("GLenum") int pname)
      void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
    • nglGetActiveUniformName

      public static void nglGetActiveUniformName(int program, int uniformIndex, int bufSize, long length, long uniformName)
      void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
    • glGetActiveUniformName

      public static void glGetActiveUniformName(@NativeType("GLuint") int program, @NativeType("GLuint") int uniformIndex, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLchar *") ByteBuffer uniformName)
      void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
    • glGetActiveUniformName

      @NativeType("void") public static String glGetActiveUniformName(@NativeType("GLuint") int program, @NativeType("GLuint") int uniformIndex, @NativeType("GLsizei") int bufSize)
      void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
    • glGetActiveUniformName

      @NativeType("void") public static String glGetActiveUniformName(@NativeType("GLuint") int program, @NativeType("GLuint") int uniformIndex)
      void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
    • nglGetUniformBlockIndex

      public static int nglGetUniformBlockIndex(int program, long uniformBlockName)
      GLuint glGetUniformBlockIndex(GLuint program, GLchar const * uniformBlockName)
    • glGetUniformBlockIndex

      @NativeType("GLuint") public static int glGetUniformBlockIndex(@NativeType("GLuint") int program, @NativeType("GLchar const *") ByteBuffer uniformBlockName)
      GLuint glGetUniformBlockIndex(GLuint program, GLchar const * uniformBlockName)
    • glGetUniformBlockIndex

      @NativeType("GLuint") public static int glGetUniformBlockIndex(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence uniformBlockName)
      GLuint glGetUniformBlockIndex(GLuint program, GLchar const * uniformBlockName)
    • nglGetActiveUniformBlockiv

      public static void nglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, long params)
      void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
    • glGetActiveUniformBlockiv

      public static void glGetActiveUniformBlockiv(@NativeType("GLuint") int program, @NativeType("GLuint") int uniformBlockIndex, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params)
      void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
    • glGetActiveUniformBlocki

      @NativeType("void") public static int glGetActiveUniformBlocki(@NativeType("GLuint") int program, @NativeType("GLuint") int uniformBlockIndex, @NativeType("GLenum") int pname)
      void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
    • nglGetActiveUniformBlockName

      public static void nglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, long length, long uniformBlockName)
      void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
    • glGetActiveUniformBlockName

      public static void glGetActiveUniformBlockName(@NativeType("GLuint") int program, @NativeType("GLuint") int uniformBlockIndex, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLchar *") ByteBuffer uniformBlockName)
      void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
    • glGetActiveUniformBlockName

      @NativeType("void") public static String glGetActiveUniformBlockName(@NativeType("GLuint") int program, @NativeType("GLuint") int uniformBlockIndex, @NativeType("GLsizei") int bufSize)
      void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
    • glGetActiveUniformBlockName

      @NativeType("void") public static String glGetActiveUniformBlockName(@NativeType("GLuint") int program, @NativeType("GLuint") int uniformBlockIndex)
      void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
    • glBindBufferRange

      public static void glBindBufferRange(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLuint") int buffer, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long size)
      void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
    • glBindBufferBase

      public static void glBindBufferBase(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLuint") int buffer)
      void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
    • nglGetIntegeri_v

      public static void nglGetIntegeri_v(int target, int index, long data)
      void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
    • glGetIntegeri_v

      public static void glGetIntegeri_v(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLint *") IntBuffer data)
      void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
    • glGetIntegeri

      @NativeType("void") public static int glGetIntegeri(@NativeType("GLenum") int target, @NativeType("GLuint") int index)
      void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
    • glUniformBlockBinding

      public static void glUniformBlockBinding(@NativeType("GLuint") int program, @NativeType("GLuint") int uniformBlockIndex, @NativeType("GLuint") int uniformBlockBinding)
      void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
    • glGetUniformIndices

      public static void glGetUniformIndices(@NativeType("GLuint") int program, @NativeType("GLchar const * const *") PointerBuffer uniformNames, @NativeType("GLuint *") int[] uniformIndices)
      void glGetUniformIndices(GLuint program, GLsizei uniformCount, GLchar const * const * uniformNames, GLuint * uniformIndices)
    • glGetActiveUniformsiv

      public static void glGetActiveUniformsiv(@NativeType("GLuint") int program, @NativeType("GLuint const *") int[] uniformIndices, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params)
      void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, GLuint const * uniformIndices, GLenum pname, GLint * params)
    • glGetActiveUniformName

      public static void glGetActiveUniformName(@NativeType("GLuint") int program, @NativeType("GLuint") int uniformIndex, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLchar *") ByteBuffer uniformName)
      void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
    • glGetActiveUniformBlockiv

      public static void glGetActiveUniformBlockiv(@NativeType("GLuint") int program, @NativeType("GLuint") int uniformBlockIndex, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params)
      void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
    • glGetActiveUniformBlockName

      public static void glGetActiveUniformBlockName(@NativeType("GLuint") int program, @NativeType("GLuint") int uniformBlockIndex, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLchar *") ByteBuffer uniformBlockName)
      void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
    • glGetIntegeri_v

      public static void glGetIntegeri_v(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLint *") int[] data)
      void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)