Class ARBTextureMultisample

java.lang.Object
org.lwjgl.opengl.ARBTextureMultisample

public class ARBTextureMultisample extends Object
  • Field Details

    • GL_SAMPLE_POSITION

      public static final int GL_SAMPLE_POSITION
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    • GL_SAMPLE_MASK

      public static final int GL_SAMPLE_MASK
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    • GL_SAMPLE_MASK_VALUE

      public static final int GL_SAMPLE_MASK_VALUE
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    • GL_TEXTURE_2D_MULTISAMPLE

      public static final int GL_TEXTURE_2D_MULTISAMPLE
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    • GL_PROXY_TEXTURE_2D_MULTISAMPLE

      public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE
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    • GL_TEXTURE_2D_MULTISAMPLE_ARRAY

      public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
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    • GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY

      public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
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    • GL_MAX_SAMPLE_MASK_WORDS

      public static final int GL_MAX_SAMPLE_MASK_WORDS
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    • GL_MAX_COLOR_TEXTURE_SAMPLES

      public static final int GL_MAX_COLOR_TEXTURE_SAMPLES
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    • GL_MAX_DEPTH_TEXTURE_SAMPLES

      public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES
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    • GL_MAX_INTEGER_SAMPLES

      public static final int GL_MAX_INTEGER_SAMPLES
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    • GL_TEXTURE_BINDING_2D_MULTISAMPLE

      public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE
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    • GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

      public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
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    • GL_TEXTURE_SAMPLES

      public static final int GL_TEXTURE_SAMPLES
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    • GL_TEXTURE_FIXED_SAMPLE_LOCATIONS

      public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
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    • GL_SAMPLER_2D_MULTISAMPLE

      public static final int GL_SAMPLER_2D_MULTISAMPLE
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    • GL_INT_SAMPLER_2D_MULTISAMPLE

      public static final int GL_INT_SAMPLER_2D_MULTISAMPLE
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    • GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

      public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
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    • GL_SAMPLER_2D_MULTISAMPLE_ARRAY

      public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY
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    • GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

      public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
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    • GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

      public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
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  • Method Details

    • glTexImage2DMultisample

      public static void glTexImage2DMultisample(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLboolean") boolean fixedsamplelocations)
      void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
    • glTexImage3DMultisample

      public static void glTexImage3DMultisample(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLboolean") boolean fixedsamplelocations)
      void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
    • nglGetMultisamplefv

      public static void nglGetMultisamplefv(int pname, int index, long val)
      void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
    • glGetMultisamplefv

      public static void glGetMultisamplefv(@NativeType("GLenum") int pname, @NativeType("GLuint") int index, @NativeType("GLfloat *") FloatBuffer val)
      void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
    • glGetMultisamplef

      @NativeType("void") public static float glGetMultisamplef(@NativeType("GLenum") int pname, @NativeType("GLuint") int index)
      void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
    • glSampleMaski

      public static void glSampleMaski(@NativeType("GLuint") int index, @NativeType("GLbitfield") int mask)
      void glSampleMaski(GLuint index, GLbitfield mask)
    • glGetMultisamplefv

      public static void glGetMultisamplefv(@NativeType("GLenum") int pname, @NativeType("GLuint") int index, @NativeType("GLfloat *") float[] val)
      void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)