Package org.lwjgl.opengl
Class ARBTextureMultisample
java.lang.Object
org.lwjgl.opengl.ARBTextureMultisample
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic floatglGetMultisamplef(int pname, int index) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)static voidglGetMultisamplefv(int pname, int index, float[] val) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)static voidglGetMultisamplefv(int pname, int index, FloatBuffer val) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)static voidglSampleMaski(int index, int mask) void glSampleMaski(GLuint index, GLbitfield mask)static voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)static voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)static voidnglGetMultisamplefv(int pname, int index, long val) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
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Field Details
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GL_SAMPLE_POSITION
public static final int GL_SAMPLE_POSITION- See Also:
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GL_SAMPLE_MASK
public static final int GL_SAMPLE_MASK- See Also:
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GL_SAMPLE_MASK_VALUE
public static final int GL_SAMPLE_MASK_VALUE- See Also:
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GL_TEXTURE_2D_MULTISAMPLE
public static final int GL_TEXTURE_2D_MULTISAMPLE- See Also:
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GL_PROXY_TEXTURE_2D_MULTISAMPLE
public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE- See Also:
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GL_TEXTURE_2D_MULTISAMPLE_ARRAY
public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY- See Also:
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GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY- See Also:
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GL_MAX_SAMPLE_MASK_WORDS
public static final int GL_MAX_SAMPLE_MASK_WORDS- See Also:
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GL_MAX_COLOR_TEXTURE_SAMPLES
public static final int GL_MAX_COLOR_TEXTURE_SAMPLES- See Also:
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GL_MAX_DEPTH_TEXTURE_SAMPLES
public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES- See Also:
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GL_MAX_INTEGER_SAMPLES
public static final int GL_MAX_INTEGER_SAMPLES- See Also:
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GL_TEXTURE_BINDING_2D_MULTISAMPLE
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE- See Also:
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GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY- See Also:
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GL_TEXTURE_SAMPLES
public static final int GL_TEXTURE_SAMPLES- See Also:
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GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS- See Also:
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GL_SAMPLER_2D_MULTISAMPLE
public static final int GL_SAMPLER_2D_MULTISAMPLE- See Also:
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GL_INT_SAMPLER_2D_MULTISAMPLE
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE- See Also:
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GL_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY- See Also:
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GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY- See Also:
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GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY- See Also:
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Method Details
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glTexImage2DMultisample
public static void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -
glTexImage3DMultisample
public static void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -
nglGetMultisamplefv
public static void nglGetMultisamplefv(int pname, int index, long val) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) -
glGetMultisamplefv
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) -
glGetMultisamplef
public static float glGetMultisamplef(int pname, int index) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) -
glSampleMaski
public static void glSampleMaski(int index, int mask) void glSampleMaski(GLuint index, GLbitfield mask) -
glGetMultisamplefv
public static void glGetMultisamplefv(int pname, int index, float[] val) void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
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