Class ARBShaderStorageBufferObject

java.lang.Object
org.lwjgl.opengl.ARBShaderStorageBufferObject

public class ARBShaderStorageBufferObject extends Object
Native bindings to the ARB_shader_storage_buffer_object extension.

This extension provides the ability for OpenGL shaders to perform random access reads, writes, and atomic memory operations on variables stored in a buffer object. Application shader code can declare sets of variables (referred to as "buffer variables") arranged into interface blocks in a manner similar to that done with uniform blocks in OpenGL 3.1. In both cases, the values of the variables declared in a given interface block are taken from a buffer object bound to a binding point associated with the block. Buffer objects used in this extension are referred to as "shader storage buffers".

While the capability provided by this extension is similar to that provided by OpenGL 3.1 and ARB_uniform_buffer_object, there are several significant differences. Most importantly, shader code is allowed to write to shader storage buffers, while uniform buffers are always read-only. Shader storage buffers have a separate set of binding points, with different counts and size limits. The maximum usable size for shader storage buffers is implementation-dependent, but its minimum value is substantially larger than the minimum for uniform buffers.

The ability to write to buffer objects creates the potential for multiple independent shader invocations to read and write the same underlying memory. The same issue exists with the ARB_shader_image_load_store extension provided in OpenGL 4.2, which can write to texture objects and buffers. In both cases, the specification makes few guarantees related to the relative order of memory reads and writes performed by the shader invocations. For ARB_shader_image_load_store, the OpenGL API and shading language do provide some control over memory transactions; those mechanisms also affect reads and writes of shader storage buffers. In the OpenGL API, the MemoryBarrier call can be used to ensure that certain memory operations related to commands issued prior the barrier complete before other operations related to commands issued after the barrier. Additionally, the shading language provides the memoryBarrier() function to control the relative order of memory accesses within individual shader invocations and provides various memory qualifiers controlling how the memory corresponding to individual variables is accessed.

Requires OpenGL 4.0 and OpenGL 4.3 or ARB_program_interface_query. Promoted to core in OpenGL 4.3.

  • Field Details

    • GL_SHADER_STORAGE_BUFFER

      public static final int GL_SHADER_STORAGE_BUFFER
      Accepted by the target parameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and GetBufferPointerv.
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    • GL_SHADER_STORAGE_BUFFER_BINDING

      public static final int GL_SHADER_STORAGE_BUFFER_BINDING
      Accepted by the pname parameter of GetIntegerv, GetIntegeri_v, GetBooleanv, GetInteger64v, GetFloatv, GetDoublev, GetBooleani_v, GetIntegeri_v, GetFloati_v, GetDoublei_v, and GetInteger64i_v.
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    • GL_SHADER_STORAGE_BUFFER_START

      public static final int GL_SHADER_STORAGE_BUFFER_START
      Accepted by the pname parameter of GetIntegeri_v, GetBooleani_v, GetIntegeri_v, GetFloati_v, GetDoublei_v, and GetInteger64i_v.
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    • GL_SHADER_STORAGE_BUFFER_SIZE

      public static final int GL_SHADER_STORAGE_BUFFER_SIZE
      Accepted by the pname parameter of GetIntegeri_v, GetBooleani_v, GetIntegeri_v, GetFloati_v, GetDoublei_v, and GetInteger64i_v.
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    • GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
      Accepted by the pname parameter of GetIntegerv, GetBooleanv, GetInteger64v, GetFloatv, and GetDoublev.
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    • GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
      Accepted by the pname parameter of GetIntegerv, GetBooleanv, GetInteger64v, GetFloatv, and GetDoublev.
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    • GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
      Accepted by the pname parameter of GetIntegerv, GetBooleanv, GetInteger64v, GetFloatv, and GetDoublev.
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    • GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
      Accepted by the pname parameter of GetIntegerv, GetBooleanv, GetInteger64v, GetFloatv, and GetDoublev.
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    • GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
      Accepted by the pname parameter of GetIntegerv, GetBooleanv, GetInteger64v, GetFloatv, and GetDoublev.
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    • GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
      Accepted by the pname parameter of GetIntegerv, GetBooleanv, GetInteger64v, GetFloatv, and GetDoublev.
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    • GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
      Accepted by the pname parameter of GetIntegerv, GetBooleanv, GetInteger64v, GetFloatv, and GetDoublev.
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    • GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS

      public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
      Accepted by the pname parameter of GetIntegerv, GetBooleanv, GetInteger64v, GetFloatv, and GetDoublev.
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    • GL_MAX_SHADER_STORAGE_BLOCK_SIZE

      public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE
      Accepted by the pname parameter of GetIntegerv, GetBooleanv, GetInteger64v, GetFloatv, and GetDoublev.
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    • GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT

      public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
      Accepted by the pname parameter of GetIntegerv, GetBooleanv, GetInteger64v, GetFloatv, and GetDoublev.
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    • GL_SHADER_STORAGE_BARRIER_BIT

      public static final int GL_SHADER_STORAGE_BARRIER_BIT
      Accepted in the barriers bitfield in glMemoryBarrier.
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    • GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES

      public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
      Also, add a new alias for the existing token MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS.
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  • Method Details

    • glShaderStorageBlockBinding

      public static void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
      Changes an active shader storage block binding.
      Parameters:
      program - the name of the program containing the block whose binding to change
      storageBlockIndex - the index storage block within the program
      storageBlockBinding - the index storage block binding to associate with the specified storage block