Class ARBShaderStorageBufferObject

java.lang.Object
org.lwjgl.opengl.ARBShaderStorageBufferObject

public class ARBShaderStorageBufferObject extends Object
  • Field Details

    • GL_SHADER_STORAGE_BUFFER

      public static final int GL_SHADER_STORAGE_BUFFER
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    • GL_SHADER_STORAGE_BUFFER_BINDING

      public static final int GL_SHADER_STORAGE_BUFFER_BINDING
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    • GL_SHADER_STORAGE_BUFFER_START

      public static final int GL_SHADER_STORAGE_BUFFER_START
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    • GL_SHADER_STORAGE_BUFFER_SIZE

      public static final int GL_SHADER_STORAGE_BUFFER_SIZE
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    • GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
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    • GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
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    • GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
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    • GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
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    • GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
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    • GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
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    • GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS

      public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
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    • GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS

      public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
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    • GL_MAX_SHADER_STORAGE_BLOCK_SIZE

      public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE
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    • GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT

      public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
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    • GL_SHADER_STORAGE_BARRIER_BIT

      public static final int GL_SHADER_STORAGE_BARRIER_BIT
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    • GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES

      public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
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  • Method Details

    • glShaderStorageBlockBinding

      public static void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
      void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)