Package org.lwjgl.opengl
Class ARBMultitexture
java.lang.Object
org.lwjgl.opengl.ARBMultitexture
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glActiveTextureARB
(int texture) void glActiveTextureARB(GLenum texture)
static void
glClientActiveTextureARB
(int texture) void glClientActiveTextureARB(GLenum texture)
static void
glMultiTexCoord1dARB
(int texture, double s) void glMultiTexCoord1dARB(GLenum texture, GLdouble s)
static void
glMultiTexCoord1dvARB
(int texture, double[] v) void glMultiTexCoord1dvARB(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord1dvARB
(int texture, DoubleBuffer v) void glMultiTexCoord1dvARB(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord1fARB
(int texture, float s) void glMultiTexCoord1fARB(GLenum texture, GLfloat s)
static void
glMultiTexCoord1fvARB
(int texture, float[] v) void glMultiTexCoord1fvARB(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord1fvARB
(int texture, FloatBuffer v) void glMultiTexCoord1fvARB(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord1iARB
(int texture, int s) void glMultiTexCoord1iARB(GLenum texture, GLint s)
static void
glMultiTexCoord1ivARB
(int texture, int[] v) void glMultiTexCoord1ivARB(GLenum texture, GLint const * v)
static void
glMultiTexCoord1ivARB
(int texture, IntBuffer v) void glMultiTexCoord1ivARB(GLenum texture, GLint const * v)
static void
glMultiTexCoord1sARB
(int texture, short s) void glMultiTexCoord1sARB(GLenum texture, GLshort s)
static void
glMultiTexCoord1svARB
(int texture, short[] v) void glMultiTexCoord1svARB(GLenum texture, GLshort const * v)
static void
glMultiTexCoord1svARB
(int texture, ShortBuffer v) void glMultiTexCoord1svARB(GLenum texture, GLshort const * v)
static void
glMultiTexCoord2dARB
(int texture, double s, double t) void glMultiTexCoord2dARB(GLenum texture, GLdouble s, GLdouble t)
static void
glMultiTexCoord2dvARB
(int texture, double[] v) void glMultiTexCoord2dvARB(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord2dvARB
(int texture, DoubleBuffer v) void glMultiTexCoord2dvARB(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord2fARB
(int texture, float s, float t) void glMultiTexCoord2fARB(GLenum texture, GLfloat s, GLfloat t)
static void
glMultiTexCoord2fvARB
(int texture, float[] v) void glMultiTexCoord2fvARB(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord2fvARB
(int texture, FloatBuffer v) void glMultiTexCoord2fvARB(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord2iARB
(int texture, int s, int t) void glMultiTexCoord2iARB(GLenum texture, GLint s, GLint t)
static void
glMultiTexCoord2ivARB
(int texture, int[] v) void glMultiTexCoord2ivARB(GLenum texture, GLint const * v)
static void
glMultiTexCoord2ivARB
(int texture, IntBuffer v) void glMultiTexCoord2ivARB(GLenum texture, GLint const * v)
static void
glMultiTexCoord2sARB
(int texture, short s, short t) void glMultiTexCoord2sARB(GLenum texture, GLshort s, GLshort t)
static void
glMultiTexCoord2svARB
(int texture, short[] v) void glMultiTexCoord2svARB(GLenum texture, GLshort const * v)
static void
glMultiTexCoord2svARB
(int texture, ShortBuffer v) void glMultiTexCoord2svARB(GLenum texture, GLshort const * v)
static void
glMultiTexCoord3dARB
(int texture, double s, double t, double r) void glMultiTexCoord3dARB(GLenum texture, GLdouble s, GLdouble t, GLdouble r)
static void
glMultiTexCoord3dvARB
(int texture, double[] v) void glMultiTexCoord3dvARB(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord3dvARB
(int texture, DoubleBuffer v) void glMultiTexCoord3dvARB(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord3fARB
(int texture, float s, float t, float r) void glMultiTexCoord3fARB(GLenum texture, GLfloat s, GLfloat t, GLfloat r)
static void
glMultiTexCoord3fvARB
(int texture, float[] v) void glMultiTexCoord3fvARB(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord3fvARB
(int texture, FloatBuffer v) void glMultiTexCoord3fvARB(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord3iARB
(int texture, int s, int t, int r) void glMultiTexCoord3iARB(GLenum texture, GLint s, GLint t, GLint r)
static void
glMultiTexCoord3ivARB
(int texture, int[] v) void glMultiTexCoord3ivARB(GLenum texture, GLint const * v)
static void
glMultiTexCoord3ivARB
(int texture, IntBuffer v) void glMultiTexCoord3ivARB(GLenum texture, GLint const * v)
static void
glMultiTexCoord3sARB
(int texture, short s, short t, short r) void glMultiTexCoord3sARB(GLenum texture, GLshort s, GLshort t, GLshort r)
static void
glMultiTexCoord3svARB
(int texture, short[] v) void glMultiTexCoord3svARB(GLenum texture, GLshort const * v)
static void
glMultiTexCoord3svARB
(int texture, ShortBuffer v) void glMultiTexCoord3svARB(GLenum texture, GLshort const * v)
static void
glMultiTexCoord4dARB
(int texture, double s, double t, double r, double q) void glMultiTexCoord4dARB(GLenum texture, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
static void
glMultiTexCoord4dvARB
(int texture, double[] v) void glMultiTexCoord4dvARB(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord4dvARB
(int texture, DoubleBuffer v) void glMultiTexCoord4dvARB(GLenum texture, GLdouble const * v)
static void
glMultiTexCoord4fARB
(int texture, float s, float t, float r, float q) void glMultiTexCoord4fARB(GLenum texture, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
static void
glMultiTexCoord4fvARB
(int texture, float[] v) void glMultiTexCoord4fvARB(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord4fvARB
(int texture, FloatBuffer v) void glMultiTexCoord4fvARB(GLenum texture, GLfloat const * v)
static void
glMultiTexCoord4iARB
(int texture, int s, int t, int r, int q) void glMultiTexCoord4iARB(GLenum texture, GLint s, GLint t, GLint r, GLint q)
static void
glMultiTexCoord4ivARB
(int texture, int[] v) void glMultiTexCoord4ivARB(GLenum texture, GLint const * v)
static void
glMultiTexCoord4ivARB
(int texture, IntBuffer v) void glMultiTexCoord4ivARB(GLenum texture, GLint const * v)
static void
glMultiTexCoord4sARB
(int texture, short s, short t, short r, short q) void glMultiTexCoord4sARB(GLenum texture, GLshort s, GLshort t, GLshort r, GLshort q)
static void
glMultiTexCoord4svARB
(int texture, short[] v) void glMultiTexCoord4svARB(GLenum texture, GLshort const * v)
static void
glMultiTexCoord4svARB
(int texture, ShortBuffer v) void glMultiTexCoord4svARB(GLenum texture, GLshort const * v)
static void
nglMultiTexCoord1dvARB
(int texture, long v) void glMultiTexCoord1dvARB(GLenum texture, GLdouble const * v)
static void
nglMultiTexCoord1fvARB
(int texture, long v) void glMultiTexCoord1fvARB(GLenum texture, GLfloat const * v)
static void
nglMultiTexCoord1ivARB
(int texture, long v) void glMultiTexCoord1ivARB(GLenum texture, GLint const * v)
static void
nglMultiTexCoord1svARB
(int texture, long v) void glMultiTexCoord1svARB(GLenum texture, GLshort const * v)
static void
nglMultiTexCoord2dvARB
(int texture, long v) void glMultiTexCoord2dvARB(GLenum texture, GLdouble const * v)
static void
nglMultiTexCoord2fvARB
(int texture, long v) void glMultiTexCoord2fvARB(GLenum texture, GLfloat const * v)
static void
nglMultiTexCoord2ivARB
(int texture, long v) void glMultiTexCoord2ivARB(GLenum texture, GLint const * v)
static void
nglMultiTexCoord2svARB
(int texture, long v) void glMultiTexCoord2svARB(GLenum texture, GLshort const * v)
static void
nglMultiTexCoord3dvARB
(int texture, long v) void glMultiTexCoord3dvARB(GLenum texture, GLdouble const * v)
static void
nglMultiTexCoord3fvARB
(int texture, long v) void glMultiTexCoord3fvARB(GLenum texture, GLfloat const * v)
static void
nglMultiTexCoord3ivARB
(int texture, long v) void glMultiTexCoord3ivARB(GLenum texture, GLint const * v)
static void
nglMultiTexCoord3svARB
(int texture, long v) void glMultiTexCoord3svARB(GLenum texture, GLshort const * v)
static void
nglMultiTexCoord4dvARB
(int texture, long v) void glMultiTexCoord4dvARB(GLenum texture, GLdouble const * v)
static void
nglMultiTexCoord4fvARB
(int texture, long v) void glMultiTexCoord4fvARB(GLenum texture, GLfloat const * v)
static void
nglMultiTexCoord4ivARB
(int texture, long v) void glMultiTexCoord4ivARB(GLenum texture, GLint const * v)
static void
nglMultiTexCoord4svARB
(int texture, long v) void glMultiTexCoord4svARB(GLenum texture, GLshort const * v)
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Field Details
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GL_TEXTURE0_ARB
public static final int GL_TEXTURE0_ARB- See Also:
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GL_TEXTURE1_ARB
public static final int GL_TEXTURE1_ARB- See Also:
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GL_TEXTURE2_ARB
public static final int GL_TEXTURE2_ARB- See Also:
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GL_TEXTURE3_ARB
public static final int GL_TEXTURE3_ARB- See Also:
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GL_TEXTURE4_ARB
public static final int GL_TEXTURE4_ARB- See Also:
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GL_TEXTURE5_ARB
public static final int GL_TEXTURE5_ARB- See Also:
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GL_TEXTURE6_ARB
public static final int GL_TEXTURE6_ARB- See Also:
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GL_TEXTURE7_ARB
public static final int GL_TEXTURE7_ARB- See Also:
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GL_TEXTURE8_ARB
public static final int GL_TEXTURE8_ARB- See Also:
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GL_TEXTURE9_ARB
public static final int GL_TEXTURE9_ARB- See Also:
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GL_TEXTURE10_ARB
public static final int GL_TEXTURE10_ARB- See Also:
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GL_TEXTURE11_ARB
public static final int GL_TEXTURE11_ARB- See Also:
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GL_TEXTURE12_ARB
public static final int GL_TEXTURE12_ARB- See Also:
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GL_TEXTURE13_ARB
public static final int GL_TEXTURE13_ARB- See Also:
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GL_TEXTURE14_ARB
public static final int GL_TEXTURE14_ARB- See Also:
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GL_TEXTURE15_ARB
public static final int GL_TEXTURE15_ARB- See Also:
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GL_TEXTURE16_ARB
public static final int GL_TEXTURE16_ARB- See Also:
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GL_TEXTURE17_ARB
public static final int GL_TEXTURE17_ARB- See Also:
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GL_TEXTURE18_ARB
public static final int GL_TEXTURE18_ARB- See Also:
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GL_TEXTURE19_ARB
public static final int GL_TEXTURE19_ARB- See Also:
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GL_TEXTURE20_ARB
public static final int GL_TEXTURE20_ARB- See Also:
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GL_TEXTURE21_ARB
public static final int GL_TEXTURE21_ARB- See Also:
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GL_TEXTURE22_ARB
public static final int GL_TEXTURE22_ARB- See Also:
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GL_TEXTURE23_ARB
public static final int GL_TEXTURE23_ARB- See Also:
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GL_TEXTURE24_ARB
public static final int GL_TEXTURE24_ARB- See Also:
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GL_TEXTURE25_ARB
public static final int GL_TEXTURE25_ARB- See Also:
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GL_TEXTURE26_ARB
public static final int GL_TEXTURE26_ARB- See Also:
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GL_TEXTURE27_ARB
public static final int GL_TEXTURE27_ARB- See Also:
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GL_TEXTURE28_ARB
public static final int GL_TEXTURE28_ARB- See Also:
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GL_TEXTURE29_ARB
public static final int GL_TEXTURE29_ARB- See Also:
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GL_TEXTURE30_ARB
public static final int GL_TEXTURE30_ARB- See Also:
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GL_TEXTURE31_ARB
public static final int GL_TEXTURE31_ARB- See Also:
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GL_ACTIVE_TEXTURE_ARB
public static final int GL_ACTIVE_TEXTURE_ARB- See Also:
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GL_CLIENT_ACTIVE_TEXTURE_ARB
public static final int GL_CLIENT_ACTIVE_TEXTURE_ARB- See Also:
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GL_MAX_TEXTURE_UNITS_ARB
public static final int GL_MAX_TEXTURE_UNITS_ARB- See Also:
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Method Details
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glActiveTextureARB
public static void glActiveTextureARB(int texture) void glActiveTextureARB(GLenum texture)
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glClientActiveTextureARB
public static void glClientActiveTextureARB(int texture) void glClientActiveTextureARB(GLenum texture)
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glMultiTexCoord1fARB
public static void glMultiTexCoord1fARB(int texture, float s) void glMultiTexCoord1fARB(GLenum texture, GLfloat s)
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glMultiTexCoord1sARB
public static void glMultiTexCoord1sARB(int texture, short s) void glMultiTexCoord1sARB(GLenum texture, GLshort s)
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glMultiTexCoord1iARB
public static void glMultiTexCoord1iARB(int texture, int s) void glMultiTexCoord1iARB(GLenum texture, GLint s)
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glMultiTexCoord1dARB
public static void glMultiTexCoord1dARB(int texture, double s) void glMultiTexCoord1dARB(GLenum texture, GLdouble s)
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nglMultiTexCoord1fvARB
public static void nglMultiTexCoord1fvARB(int texture, long v) void glMultiTexCoord1fvARB(GLenum texture, GLfloat const * v)
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glMultiTexCoord1fvARB
void glMultiTexCoord1fvARB(GLenum texture, GLfloat const * v)
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nglMultiTexCoord1svARB
public static void nglMultiTexCoord1svARB(int texture, long v) void glMultiTexCoord1svARB(GLenum texture, GLshort const * v)
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glMultiTexCoord1svARB
void glMultiTexCoord1svARB(GLenum texture, GLshort const * v)
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nglMultiTexCoord1ivARB
public static void nglMultiTexCoord1ivARB(int texture, long v) void glMultiTexCoord1ivARB(GLenum texture, GLint const * v)
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glMultiTexCoord1ivARB
void glMultiTexCoord1ivARB(GLenum texture, GLint const * v)
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nglMultiTexCoord1dvARB
public static void nglMultiTexCoord1dvARB(int texture, long v) void glMultiTexCoord1dvARB(GLenum texture, GLdouble const * v)
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glMultiTexCoord1dvARB
void glMultiTexCoord1dvARB(GLenum texture, GLdouble const * v)
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glMultiTexCoord2fARB
public static void glMultiTexCoord2fARB(int texture, float s, float t) void glMultiTexCoord2fARB(GLenum texture, GLfloat s, GLfloat t)
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glMultiTexCoord2sARB
public static void glMultiTexCoord2sARB(int texture, short s, short t) void glMultiTexCoord2sARB(GLenum texture, GLshort s, GLshort t)
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glMultiTexCoord2iARB
public static void glMultiTexCoord2iARB(int texture, int s, int t) void glMultiTexCoord2iARB(GLenum texture, GLint s, GLint t)
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glMultiTexCoord2dARB
public static void glMultiTexCoord2dARB(int texture, double s, double t) void glMultiTexCoord2dARB(GLenum texture, GLdouble s, GLdouble t)
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nglMultiTexCoord2fvARB
public static void nglMultiTexCoord2fvARB(int texture, long v) void glMultiTexCoord2fvARB(GLenum texture, GLfloat const * v)
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glMultiTexCoord2fvARB
void glMultiTexCoord2fvARB(GLenum texture, GLfloat const * v)
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nglMultiTexCoord2svARB
public static void nglMultiTexCoord2svARB(int texture, long v) void glMultiTexCoord2svARB(GLenum texture, GLshort const * v)
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glMultiTexCoord2svARB
void glMultiTexCoord2svARB(GLenum texture, GLshort const * v)
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nglMultiTexCoord2ivARB
public static void nglMultiTexCoord2ivARB(int texture, long v) void glMultiTexCoord2ivARB(GLenum texture, GLint const * v)
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glMultiTexCoord2ivARB
void glMultiTexCoord2ivARB(GLenum texture, GLint const * v)
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nglMultiTexCoord2dvARB
public static void nglMultiTexCoord2dvARB(int texture, long v) void glMultiTexCoord2dvARB(GLenum texture, GLdouble const * v)
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glMultiTexCoord2dvARB
void glMultiTexCoord2dvARB(GLenum texture, GLdouble const * v)
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glMultiTexCoord3fARB
public static void glMultiTexCoord3fARB(int texture, float s, float t, float r) void glMultiTexCoord3fARB(GLenum texture, GLfloat s, GLfloat t, GLfloat r)
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glMultiTexCoord3sARB
public static void glMultiTexCoord3sARB(int texture, short s, short t, short r) void glMultiTexCoord3sARB(GLenum texture, GLshort s, GLshort t, GLshort r)
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glMultiTexCoord3iARB
public static void glMultiTexCoord3iARB(int texture, int s, int t, int r) void glMultiTexCoord3iARB(GLenum texture, GLint s, GLint t, GLint r)
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glMultiTexCoord3dARB
public static void glMultiTexCoord3dARB(int texture, double s, double t, double r) void glMultiTexCoord3dARB(GLenum texture, GLdouble s, GLdouble t, GLdouble r)
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nglMultiTexCoord3fvARB
public static void nglMultiTexCoord3fvARB(int texture, long v) void glMultiTexCoord3fvARB(GLenum texture, GLfloat const * v)
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glMultiTexCoord3fvARB
void glMultiTexCoord3fvARB(GLenum texture, GLfloat const * v)
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nglMultiTexCoord3svARB
public static void nglMultiTexCoord3svARB(int texture, long v) void glMultiTexCoord3svARB(GLenum texture, GLshort const * v)
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glMultiTexCoord3svARB
void glMultiTexCoord3svARB(GLenum texture, GLshort const * v)
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nglMultiTexCoord3ivARB
public static void nglMultiTexCoord3ivARB(int texture, long v) void glMultiTexCoord3ivARB(GLenum texture, GLint const * v)
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glMultiTexCoord3ivARB
void glMultiTexCoord3ivARB(GLenum texture, GLint const * v)
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nglMultiTexCoord3dvARB
public static void nglMultiTexCoord3dvARB(int texture, long v) void glMultiTexCoord3dvARB(GLenum texture, GLdouble const * v)
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glMultiTexCoord3dvARB
void glMultiTexCoord3dvARB(GLenum texture, GLdouble const * v)
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glMultiTexCoord4fARB
public static void glMultiTexCoord4fARB(int texture, float s, float t, float r, float q) void glMultiTexCoord4fARB(GLenum texture, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
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glMultiTexCoord4sARB
public static void glMultiTexCoord4sARB(int texture, short s, short t, short r, short q) void glMultiTexCoord4sARB(GLenum texture, GLshort s, GLshort t, GLshort r, GLshort q)
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glMultiTexCoord4iARB
public static void glMultiTexCoord4iARB(int texture, int s, int t, int r, int q) void glMultiTexCoord4iARB(GLenum texture, GLint s, GLint t, GLint r, GLint q)
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glMultiTexCoord4dARB
public static void glMultiTexCoord4dARB(int texture, double s, double t, double r, double q) void glMultiTexCoord4dARB(GLenum texture, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
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nglMultiTexCoord4fvARB
public static void nglMultiTexCoord4fvARB(int texture, long v) void glMultiTexCoord4fvARB(GLenum texture, GLfloat const * v)
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glMultiTexCoord4fvARB
void glMultiTexCoord4fvARB(GLenum texture, GLfloat const * v)
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nglMultiTexCoord4svARB
public static void nglMultiTexCoord4svARB(int texture, long v) void glMultiTexCoord4svARB(GLenum texture, GLshort const * v)
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glMultiTexCoord4svARB
void glMultiTexCoord4svARB(GLenum texture, GLshort const * v)
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nglMultiTexCoord4ivARB
public static void nglMultiTexCoord4ivARB(int texture, long v) void glMultiTexCoord4ivARB(GLenum texture, GLint const * v)
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glMultiTexCoord4ivARB
void glMultiTexCoord4ivARB(GLenum texture, GLint const * v)
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nglMultiTexCoord4dvARB
public static void nglMultiTexCoord4dvARB(int texture, long v) void glMultiTexCoord4dvARB(GLenum texture, GLdouble const * v)
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glMultiTexCoord4dvARB
void glMultiTexCoord4dvARB(GLenum texture, GLdouble const * v)
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glMultiTexCoord1fvARB
public static void glMultiTexCoord1fvARB(int texture, float[] v) void glMultiTexCoord1fvARB(GLenum texture, GLfloat const * v)
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glMultiTexCoord1svARB
public static void glMultiTexCoord1svARB(int texture, short[] v) void glMultiTexCoord1svARB(GLenum texture, GLshort const * v)
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glMultiTexCoord1ivARB
public static void glMultiTexCoord1ivARB(int texture, int[] v) void glMultiTexCoord1ivARB(GLenum texture, GLint const * v)
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glMultiTexCoord1dvARB
public static void glMultiTexCoord1dvARB(int texture, double[] v) void glMultiTexCoord1dvARB(GLenum texture, GLdouble const * v)
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glMultiTexCoord2fvARB
public static void glMultiTexCoord2fvARB(int texture, float[] v) void glMultiTexCoord2fvARB(GLenum texture, GLfloat const * v)
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glMultiTexCoord2svARB
public static void glMultiTexCoord2svARB(int texture, short[] v) void glMultiTexCoord2svARB(GLenum texture, GLshort const * v)
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glMultiTexCoord2ivARB
public static void glMultiTexCoord2ivARB(int texture, int[] v) void glMultiTexCoord2ivARB(GLenum texture, GLint const * v)
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glMultiTexCoord2dvARB
public static void glMultiTexCoord2dvARB(int texture, double[] v) void glMultiTexCoord2dvARB(GLenum texture, GLdouble const * v)
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glMultiTexCoord3fvARB
public static void glMultiTexCoord3fvARB(int texture, float[] v) void glMultiTexCoord3fvARB(GLenum texture, GLfloat const * v)
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glMultiTexCoord3svARB
public static void glMultiTexCoord3svARB(int texture, short[] v) void glMultiTexCoord3svARB(GLenum texture, GLshort const * v)
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glMultiTexCoord3ivARB
public static void glMultiTexCoord3ivARB(int texture, int[] v) void glMultiTexCoord3ivARB(GLenum texture, GLint const * v)
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glMultiTexCoord3dvARB
public static void glMultiTexCoord3dvARB(int texture, double[] v) void glMultiTexCoord3dvARB(GLenum texture, GLdouble const * v)
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glMultiTexCoord4fvARB
public static void glMultiTexCoord4fvARB(int texture, float[] v) void glMultiTexCoord4fvARB(GLenum texture, GLfloat const * v)
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glMultiTexCoord4svARB
public static void glMultiTexCoord4svARB(int texture, short[] v) void glMultiTexCoord4svARB(GLenum texture, GLshort const * v)
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glMultiTexCoord4ivARB
public static void glMultiTexCoord4ivARB(int texture, int[] v) void glMultiTexCoord4ivARB(GLenum texture, GLint const * v)
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glMultiTexCoord4dvARB
public static void glMultiTexCoord4dvARB(int texture, double[] v) void glMultiTexCoord4dvARB(GLenum texture, GLdouble const * v)
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