Class ARBMultitexture

java.lang.Object
org.lwjgl.opengl.ARBMultitexture

public class ARBMultitexture extends Object
  • Field Details

  • Method Details

    • glActiveTextureARB

      public static void glActiveTextureARB(int texture)
      void glActiveTextureARB(GLenum texture)
    • glClientActiveTextureARB

      public static void glClientActiveTextureARB(int texture)
      void glClientActiveTextureARB(GLenum texture)
    • glMultiTexCoord1fARB

      public static void glMultiTexCoord1fARB(int texture, float s)
      void glMultiTexCoord1fARB(GLenum texture, GLfloat s)
    • glMultiTexCoord1sARB

      public static void glMultiTexCoord1sARB(int texture, short s)
      void glMultiTexCoord1sARB(GLenum texture, GLshort s)
    • glMultiTexCoord1iARB

      public static void glMultiTexCoord1iARB(int texture, int s)
      void glMultiTexCoord1iARB(GLenum texture, GLint s)
    • glMultiTexCoord1dARB

      public static void glMultiTexCoord1dARB(int texture, double s)
      void glMultiTexCoord1dARB(GLenum texture, GLdouble s)
    • nglMultiTexCoord1fvARB

      public static void nglMultiTexCoord1fvARB(int texture, long v)
      void glMultiTexCoord1fvARB(GLenum texture, GLfloat const * v)
    • glMultiTexCoord1fvARB

      public static void glMultiTexCoord1fvARB(int texture, FloatBuffer v)
      void glMultiTexCoord1fvARB(GLenum texture, GLfloat const * v)
    • nglMultiTexCoord1svARB

      public static void nglMultiTexCoord1svARB(int texture, long v)
      void glMultiTexCoord1svARB(GLenum texture, GLshort const * v)
    • glMultiTexCoord1svARB

      public static void glMultiTexCoord1svARB(int texture, ShortBuffer v)
      void glMultiTexCoord1svARB(GLenum texture, GLshort const * v)
    • nglMultiTexCoord1ivARB

      public static void nglMultiTexCoord1ivARB(int texture, long v)
      void glMultiTexCoord1ivARB(GLenum texture, GLint const * v)
    • glMultiTexCoord1ivARB

      public static void glMultiTexCoord1ivARB(int texture, IntBuffer v)
      void glMultiTexCoord1ivARB(GLenum texture, GLint const * v)
    • nglMultiTexCoord1dvARB

      public static void nglMultiTexCoord1dvARB(int texture, long v)
      void glMultiTexCoord1dvARB(GLenum texture, GLdouble const * v)
    • glMultiTexCoord1dvARB

      public static void glMultiTexCoord1dvARB(int texture, DoubleBuffer v)
      void glMultiTexCoord1dvARB(GLenum texture, GLdouble const * v)
    • glMultiTexCoord2fARB

      public static void glMultiTexCoord2fARB(int texture, float s, float t)
      void glMultiTexCoord2fARB(GLenum texture, GLfloat s, GLfloat t)
    • glMultiTexCoord2sARB

      public static void glMultiTexCoord2sARB(int texture, short s, short t)
      void glMultiTexCoord2sARB(GLenum texture, GLshort s, GLshort t)
    • glMultiTexCoord2iARB

      public static void glMultiTexCoord2iARB(int texture, int s, int t)
      void glMultiTexCoord2iARB(GLenum texture, GLint s, GLint t)
    • glMultiTexCoord2dARB

      public static void glMultiTexCoord2dARB(int texture, double s, double t)
      void glMultiTexCoord2dARB(GLenum texture, GLdouble s, GLdouble t)
    • nglMultiTexCoord2fvARB

      public static void nglMultiTexCoord2fvARB(int texture, long v)
      void glMultiTexCoord2fvARB(GLenum texture, GLfloat const * v)
    • glMultiTexCoord2fvARB

      public static void glMultiTexCoord2fvARB(int texture, FloatBuffer v)
      void glMultiTexCoord2fvARB(GLenum texture, GLfloat const * v)
    • nglMultiTexCoord2svARB

      public static void nglMultiTexCoord2svARB(int texture, long v)
      void glMultiTexCoord2svARB(GLenum texture, GLshort const * v)
    • glMultiTexCoord2svARB

      public static void glMultiTexCoord2svARB(int texture, ShortBuffer v)
      void glMultiTexCoord2svARB(GLenum texture, GLshort const * v)
    • nglMultiTexCoord2ivARB

      public static void nglMultiTexCoord2ivARB(int texture, long v)
      void glMultiTexCoord2ivARB(GLenum texture, GLint const * v)
    • glMultiTexCoord2ivARB

      public static void glMultiTexCoord2ivARB(int texture, IntBuffer v)
      void glMultiTexCoord2ivARB(GLenum texture, GLint const * v)
    • nglMultiTexCoord2dvARB

      public static void nglMultiTexCoord2dvARB(int texture, long v)
      void glMultiTexCoord2dvARB(GLenum texture, GLdouble const * v)
    • glMultiTexCoord2dvARB

      public static void glMultiTexCoord2dvARB(int texture, DoubleBuffer v)
      void glMultiTexCoord2dvARB(GLenum texture, GLdouble const * v)
    • glMultiTexCoord3fARB

      public static void glMultiTexCoord3fARB(int texture, float s, float t, float r)
      void glMultiTexCoord3fARB(GLenum texture, GLfloat s, GLfloat t, GLfloat r)
    • glMultiTexCoord3sARB

      public static void glMultiTexCoord3sARB(int texture, short s, short t, short r)
      void glMultiTexCoord3sARB(GLenum texture, GLshort s, GLshort t, GLshort r)
    • glMultiTexCoord3iARB

      public static void glMultiTexCoord3iARB(int texture, int s, int t, int r)
      void glMultiTexCoord3iARB(GLenum texture, GLint s, GLint t, GLint r)
    • glMultiTexCoord3dARB

      public static void glMultiTexCoord3dARB(int texture, double s, double t, double r)
      void glMultiTexCoord3dARB(GLenum texture, GLdouble s, GLdouble t, GLdouble r)
    • nglMultiTexCoord3fvARB

      public static void nglMultiTexCoord3fvARB(int texture, long v)
      void glMultiTexCoord3fvARB(GLenum texture, GLfloat const * v)
    • glMultiTexCoord3fvARB

      public static void glMultiTexCoord3fvARB(int texture, FloatBuffer v)
      void glMultiTexCoord3fvARB(GLenum texture, GLfloat const * v)
    • nglMultiTexCoord3svARB

      public static void nglMultiTexCoord3svARB(int texture, long v)
      void glMultiTexCoord3svARB(GLenum texture, GLshort const * v)
    • glMultiTexCoord3svARB

      public static void glMultiTexCoord3svARB(int texture, ShortBuffer v)
      void glMultiTexCoord3svARB(GLenum texture, GLshort const * v)
    • nglMultiTexCoord3ivARB

      public static void nglMultiTexCoord3ivARB(int texture, long v)
      void glMultiTexCoord3ivARB(GLenum texture, GLint const * v)
    • glMultiTexCoord3ivARB

      public static void glMultiTexCoord3ivARB(int texture, IntBuffer v)
      void glMultiTexCoord3ivARB(GLenum texture, GLint const * v)
    • nglMultiTexCoord3dvARB

      public static void nglMultiTexCoord3dvARB(int texture, long v)
      void glMultiTexCoord3dvARB(GLenum texture, GLdouble const * v)
    • glMultiTexCoord3dvARB

      public static void glMultiTexCoord3dvARB(int texture, DoubleBuffer v)
      void glMultiTexCoord3dvARB(GLenum texture, GLdouble const * v)
    • glMultiTexCoord4fARB

      public static void glMultiTexCoord4fARB(int texture, float s, float t, float r, float q)
      void glMultiTexCoord4fARB(GLenum texture, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
    • glMultiTexCoord4sARB

      public static void glMultiTexCoord4sARB(int texture, short s, short t, short r, short q)
      void glMultiTexCoord4sARB(GLenum texture, GLshort s, GLshort t, GLshort r, GLshort q)
    • glMultiTexCoord4iARB

      public static void glMultiTexCoord4iARB(int texture, int s, int t, int r, int q)
      void glMultiTexCoord4iARB(GLenum texture, GLint s, GLint t, GLint r, GLint q)
    • glMultiTexCoord4dARB

      public static void glMultiTexCoord4dARB(int texture, double s, double t, double r, double q)
      void glMultiTexCoord4dARB(GLenum texture, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
    • nglMultiTexCoord4fvARB

      public static void nglMultiTexCoord4fvARB(int texture, long v)
      void glMultiTexCoord4fvARB(GLenum texture, GLfloat const * v)
    • glMultiTexCoord4fvARB

      public static void glMultiTexCoord4fvARB(int texture, FloatBuffer v)
      void glMultiTexCoord4fvARB(GLenum texture, GLfloat const * v)
    • nglMultiTexCoord4svARB

      public static void nglMultiTexCoord4svARB(int texture, long v)
      void glMultiTexCoord4svARB(GLenum texture, GLshort const * v)
    • glMultiTexCoord4svARB

      public static void glMultiTexCoord4svARB(int texture, ShortBuffer v)
      void glMultiTexCoord4svARB(GLenum texture, GLshort const * v)
    • nglMultiTexCoord4ivARB

      public static void nglMultiTexCoord4ivARB(int texture, long v)
      void glMultiTexCoord4ivARB(GLenum texture, GLint const * v)
    • glMultiTexCoord4ivARB

      public static void glMultiTexCoord4ivARB(int texture, IntBuffer v)
      void glMultiTexCoord4ivARB(GLenum texture, GLint const * v)
    • nglMultiTexCoord4dvARB

      public static void nglMultiTexCoord4dvARB(int texture, long v)
      void glMultiTexCoord4dvARB(GLenum texture, GLdouble const * v)
    • glMultiTexCoord4dvARB

      public static void glMultiTexCoord4dvARB(int texture, DoubleBuffer v)
      void glMultiTexCoord4dvARB(GLenum texture, GLdouble const * v)
    • glMultiTexCoord1fvARB

      public static void glMultiTexCoord1fvARB(int texture, float[] v)
      void glMultiTexCoord1fvARB(GLenum texture, GLfloat const * v)
    • glMultiTexCoord1svARB

      public static void glMultiTexCoord1svARB(int texture, short[] v)
      void glMultiTexCoord1svARB(GLenum texture, GLshort const * v)
    • glMultiTexCoord1ivARB

      public static void glMultiTexCoord1ivARB(int texture, int[] v)
      void glMultiTexCoord1ivARB(GLenum texture, GLint const * v)
    • glMultiTexCoord1dvARB

      public static void glMultiTexCoord1dvARB(int texture, double[] v)
      void glMultiTexCoord1dvARB(GLenum texture, GLdouble const * v)
    • glMultiTexCoord2fvARB

      public static void glMultiTexCoord2fvARB(int texture, float[] v)
      void glMultiTexCoord2fvARB(GLenum texture, GLfloat const * v)
    • glMultiTexCoord2svARB

      public static void glMultiTexCoord2svARB(int texture, short[] v)
      void glMultiTexCoord2svARB(GLenum texture, GLshort const * v)
    • glMultiTexCoord2ivARB

      public static void glMultiTexCoord2ivARB(int texture, int[] v)
      void glMultiTexCoord2ivARB(GLenum texture, GLint const * v)
    • glMultiTexCoord2dvARB

      public static void glMultiTexCoord2dvARB(int texture, double[] v)
      void glMultiTexCoord2dvARB(GLenum texture, GLdouble const * v)
    • glMultiTexCoord3fvARB

      public static void glMultiTexCoord3fvARB(int texture, float[] v)
      void glMultiTexCoord3fvARB(GLenum texture, GLfloat const * v)
    • glMultiTexCoord3svARB

      public static void glMultiTexCoord3svARB(int texture, short[] v)
      void glMultiTexCoord3svARB(GLenum texture, GLshort const * v)
    • glMultiTexCoord3ivARB

      public static void glMultiTexCoord3ivARB(int texture, int[] v)
      void glMultiTexCoord3ivARB(GLenum texture, GLint const * v)
    • glMultiTexCoord3dvARB

      public static void glMultiTexCoord3dvARB(int texture, double[] v)
      void glMultiTexCoord3dvARB(GLenum texture, GLdouble const * v)
    • glMultiTexCoord4fvARB

      public static void glMultiTexCoord4fvARB(int texture, float[] v)
      void glMultiTexCoord4fvARB(GLenum texture, GLfloat const * v)
    • glMultiTexCoord4svARB

      public static void glMultiTexCoord4svARB(int texture, short[] v)
      void glMultiTexCoord4svARB(GLenum texture, GLshort const * v)
    • glMultiTexCoord4ivARB

      public static void glMultiTexCoord4ivARB(int texture, int[] v)
      void glMultiTexCoord4ivARB(GLenum texture, GLint const * v)
    • glMultiTexCoord4dvARB

      public static void glMultiTexCoord4dvARB(int texture, double[] v)
      void glMultiTexCoord4dvARB(GLenum texture, GLdouble const * v)