Package org.lwjgl.opengl
Class ARBMultiBind
java.lang.Object
org.lwjgl.opengl.ARBMultiBind
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Method Summary
Modifier and TypeMethodDescriptionstatic voidglBindBuffersBase(int target, int first, int @Nullable [] buffers) void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)static voidglBindBuffersBase(int target, int first, @Nullable IntBuffer buffers) void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)static voidglBindBuffersRange(int target, int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes) void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)static voidglBindBuffersRange(int target, int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes) void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)static voidglBindImageTextures(int first, int @Nullable [] textures) void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)static voidglBindImageTextures(int first, @Nullable IntBuffer textures) void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)static voidglBindSamplers(int first, int @Nullable [] samplers) void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)static voidglBindSamplers(int first, @Nullable IntBuffer samplers) void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)static voidglBindTextures(int first, int @Nullable [] textures) void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)static voidglBindTextures(int first, @Nullable IntBuffer textures) void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)static voidglBindVertexBuffers(int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, int @Nullable [] strides) void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)static voidglBindVertexBuffers(int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable IntBuffer strides) void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)static voidnglBindBuffersBase(int target, int first, int count, long buffers) void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)static voidnglBindBuffersRange(int target, int first, int count, long buffers, long offsets, long sizes) void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)static voidnglBindImageTextures(int first, int count, long textures) void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)static voidnglBindSamplers(int first, int count, long samplers) void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)static voidnglBindTextures(int first, int count, long textures) void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)static voidnglBindVertexBuffers(int first, int count, long buffers, long offsets, long strides) void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
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Method Details
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nglBindBuffersBase
public static void nglBindBuffersBase(int target, int first, int count, long buffers) void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers) -
glBindBuffersBase
void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers) -
nglBindBuffersRange
public static void nglBindBuffersRange(int target, int first, int count, long buffers, long offsets, long sizes) void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes) -
glBindBuffersRange
public static void glBindBuffersRange(int target, int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes) void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes) -
nglBindTextures
public static void nglBindTextures(int first, int count, long textures) void glBindTextures(GLuint first, GLsizei count, GLuint const * textures) -
glBindTextures
void glBindTextures(GLuint first, GLsizei count, GLuint const * textures) -
nglBindSamplers
public static void nglBindSamplers(int first, int count, long samplers) void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers) -
glBindSamplers
void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers) -
nglBindImageTextures
public static void nglBindImageTextures(int first, int count, long textures) void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures) -
glBindImageTextures
void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures) -
nglBindVertexBuffers
public static void nglBindVertexBuffers(int first, int count, long buffers, long offsets, long strides) void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides) -
glBindVertexBuffers
public static void glBindVertexBuffers(int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable IntBuffer strides) void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides) -
glBindBuffersBase
public static void glBindBuffersBase(int target, int first, int @Nullable [] buffers) void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers) -
glBindBuffersRange
public static void glBindBuffersRange(int target, int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes) void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes) -
glBindTextures
public static void glBindTextures(int first, int @Nullable [] textures) void glBindTextures(GLuint first, GLsizei count, GLuint const * textures) -
glBindSamplers
public static void glBindSamplers(int first, int @Nullable [] samplers) void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers) -
glBindImageTextures
public static void glBindImageTextures(int first, int @Nullable [] textures) void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures) -
glBindVertexBuffers
public static void glBindVertexBuffers(int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, int @Nullable [] strides) void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
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