Package org.lwjgl.opengl
Class ARBMultiBind
java.lang.Object
org.lwjgl.opengl.ARBMultiBind
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glBindBuffersBase
(int target, int first, int @Nullable [] buffers) void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
static void
glBindBuffersBase
(int target, int first, @Nullable IntBuffer buffers) void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
static void
glBindBuffersRange
(int target, int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes) void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
static void
glBindBuffersRange
(int target, int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes) void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
static void
glBindImageTextures
(int first, int @Nullable [] textures) void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
static void
glBindImageTextures
(int first, @Nullable IntBuffer textures) void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
static void
glBindSamplers
(int first, int @Nullable [] samplers) void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
static void
glBindSamplers
(int first, @Nullable IntBuffer samplers) void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
static void
glBindTextures
(int first, int @Nullable [] textures) void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
static void
glBindTextures
(int first, @Nullable IntBuffer textures) void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
static void
glBindVertexBuffers
(int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, int @Nullable [] strides) void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
static void
glBindVertexBuffers
(int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable IntBuffer strides) void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
static void
nglBindBuffersBase
(int target, int first, int count, long buffers) void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
static void
nglBindBuffersRange
(int target, int first, int count, long buffers, long offsets, long sizes) void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
static void
nglBindImageTextures
(int first, int count, long textures) void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
static void
nglBindSamplers
(int first, int count, long samplers) void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
static void
nglBindTextures
(int first, int count, long textures) void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
static void
nglBindVertexBuffers
(int first, int count, long buffers, long offsets, long strides) void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
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Method Details
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nglBindBuffersBase
public static void nglBindBuffersBase(int target, int first, int count, long buffers) void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
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glBindBuffersBase
void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
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nglBindBuffersRange
public static void nglBindBuffersRange(int target, int first, int count, long buffers, long offsets, long sizes) void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
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glBindBuffersRange
public static void glBindBuffersRange(int target, int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes) void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
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nglBindTextures
public static void nglBindTextures(int first, int count, long textures) void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
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glBindTextures
void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
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nglBindSamplers
public static void nglBindSamplers(int first, int count, long samplers) void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
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glBindSamplers
void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
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nglBindImageTextures
public static void nglBindImageTextures(int first, int count, long textures) void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
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glBindImageTextures
void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
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nglBindVertexBuffers
public static void nglBindVertexBuffers(int first, int count, long buffers, long offsets, long strides) void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
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glBindVertexBuffers
public static void glBindVertexBuffers(int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable IntBuffer strides) void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
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glBindBuffersBase
public static void glBindBuffersBase(int target, int first, int @Nullable [] buffers) void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
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glBindBuffersRange
public static void glBindBuffersRange(int target, int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes) void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
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glBindTextures
public static void glBindTextures(int first, int @Nullable [] textures) void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
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glBindSamplers
public static void glBindSamplers(int first, int @Nullable [] samplers) void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
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glBindImageTextures
public static void glBindImageTextures(int first, int @Nullable [] textures) void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
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glBindVertexBuffers
public static void glBindVertexBuffers(int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, int @Nullable [] strides) void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
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