Class ARBMultiBind

java.lang.Object
org.lwjgl.opengl.ARBMultiBind

public class ARBMultiBind extends Object
  • Method Summary Link icon

    Modifier and Type
    Method
    Description
    static void
    glBindBuffersBase(int target, int first, int @Nullable [] buffers)
    void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
    static void
    glBindBuffersBase(int target, int first, @Nullable IntBuffer buffers)
    void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
    static void
    glBindBuffersRange(int target, int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes)
    void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
    static void
    glBindBuffersRange(int target, int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes)
    void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
    static void
    glBindImageTextures(int first, int @Nullable [] textures)
    void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
    static void
    glBindImageTextures(int first, @Nullable IntBuffer textures)
    void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
    static void
    glBindSamplers(int first, int @Nullable [] samplers)
    void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
    static void
    glBindSamplers(int first, @Nullable IntBuffer samplers)
    void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
    static void
    glBindTextures(int first, int @Nullable [] textures)
    void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
    static void
    glBindTextures(int first, @Nullable IntBuffer textures)
    void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
    static void
    glBindVertexBuffers(int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, int @Nullable [] strides)
    void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
    static void
    glBindVertexBuffers(int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable IntBuffer strides)
    void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
    static void
    nglBindBuffersBase(int target, int first, int count, long buffers)
    void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
    static void
    nglBindBuffersRange(int target, int first, int count, long buffers, long offsets, long sizes)
    void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
    static void
    nglBindImageTextures(int first, int count, long textures)
    void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
    static void
    nglBindSamplers(int first, int count, long samplers)
    void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
    static void
    nglBindTextures(int first, int count, long textures)
    void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
    static void
    nglBindVertexBuffers(int first, int count, long buffers, long offsets, long strides)
    void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)

    Methods inherited from class java.lang.Object Link icon

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Method Details Link icon

    • nglBindBuffersBase Link icon

      public static void nglBindBuffersBase(int target, int first, int count, long buffers)
      void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
    • glBindBuffersBase Link icon

      public static void glBindBuffersBase(int target, int first, @Nullable IntBuffer buffers)
      void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
    • nglBindBuffersRange Link icon

      public static void nglBindBuffersRange(int target, int first, int count, long buffers, long offsets, long sizes)
      void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
    • glBindBuffersRange Link icon

      public static void glBindBuffersRange(int target, int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes)
      void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
    • nglBindTextures Link icon

      public static void nglBindTextures(int first, int count, long textures)
      void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
    • glBindTextures Link icon

      public static void glBindTextures(int first, @Nullable IntBuffer textures)
      void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
    • nglBindSamplers Link icon

      public static void nglBindSamplers(int first, int count, long samplers)
      void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
    • glBindSamplers Link icon

      public static void glBindSamplers(int first, @Nullable IntBuffer samplers)
      void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
    • nglBindImageTextures Link icon

      public static void nglBindImageTextures(int first, int count, long textures)
      void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
    • glBindImageTextures Link icon

      public static void glBindImageTextures(int first, @Nullable IntBuffer textures)
      void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
    • nglBindVertexBuffers Link icon

      public static void nglBindVertexBuffers(int first, int count, long buffers, long offsets, long strides)
      void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
    • glBindVertexBuffers Link icon

      public static void glBindVertexBuffers(int first, @Nullable IntBuffer buffers, @Nullable PointerBuffer offsets, @Nullable IntBuffer strides)
      void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)
    • glBindBuffersBase Link icon

      public static void glBindBuffersBase(int target, int first, int @Nullable [] buffers)
      void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, GLuint const * buffers)
    • glBindBuffersRange Link icon

      public static void glBindBuffersRange(int target, int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, @Nullable PointerBuffer sizes)
      void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizeiptr const * sizes)
    • glBindTextures Link icon

      public static void glBindTextures(int first, int @Nullable [] textures)
      void glBindTextures(GLuint first, GLsizei count, GLuint const * textures)
    • glBindSamplers Link icon

      public static void glBindSamplers(int first, int @Nullable [] samplers)
      void glBindSamplers(GLuint first, GLsizei count, GLuint const * samplers)
    • glBindImageTextures Link icon

      public static void glBindImageTextures(int first, int @Nullable [] textures)
      void glBindImageTextures(GLuint first, GLsizei count, GLuint const * textures)
    • glBindVertexBuffers Link icon

      public static void glBindVertexBuffers(int first, int @Nullable [] buffers, @Nullable PointerBuffer offsets, int @Nullable [] strides)
      void glBindVertexBuffers(GLuint first, GLsizei count, GLuint const * buffers, GLintptr const * offsets, GLsizei const * strides)