Class ARBInstancedArrays

  • public class ARBInstancedArrays
    extends java.lang.Object
    Native bindings to the ARB_instanced_arrays extension.

    A common use case in GL for some applications is to be able to draw the same object, or groups of similar objects that share vertex data, primitive count and type, multiple times. This extension provides a means of accelerating such use cases while restricting the number of API calls, and keeping the amount of duplicate data to a minimum.

    In particular, this extension specifies an alternative to the read-only shader variable introduced by ARB_draw_instanced. It uses the same draw calls introduced by that extension, but redefines them so that a vertex shader can instead use vertex array attributes as a source of instance data.

    This extension introduces an array "divisor" for generic vertex array attributes, which when non-zero specifies that the attribute is "instanced". An instanced attribute does not advance per-vertex as usual, but rather after every divisor conceptual draw calls.

    (Attributes which aren't instanced are repeated in their entirety for every conceptual draw call.)

    By specifying transform data in an instanced attribute or series of instanced attributes, vertex shaders can, in concert with the instancing draw calls, draw multiple instances of an object with one draw call.

    Promoted to core in OpenGL 3.3.

    • Field Detail


        public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
        Accepted by the pname parameters of GetVertexAttribdv, GetVertexAttribfv, and GetVertexAttribiv.
        See Also:
        Constant Field Values
    • Method Detail

      • glVertexAttribDivisorARB

        public static void glVertexAttribDivisorARB​(int index,
                                                    int divisor)
        Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw call. If divisor is zero, the attribute at slot index advances once per vertex. If divisor is non-zero, the attribute advances once per divisor instances of the set(s) of vertices being rendered. An attribute is referred to as instanced if its divisor value is non-zero.
        index - the attribute index
        divisor - the divisor value
      • glVertexArrayVertexAttribDivisorEXT

        public static void glVertexArrayVertexAttribDivisorEXT​(int vaobj,
                                                               int index,
                                                               int divisor)
        EXT_direct_state_access version of VertexAttribDivisorARB.

        This function was added to the extension specification in July 2013. Implemenations are allowed to expose ARB_instanced_arrays without providing this function. The correct way to test its availability is:

         GLCapabilities caps = GL.getCapabilities();
         if (caps.GL_ARB_instanced_arrays && ARBInstancedArrays.getInstance().VertexArrayVertexAttribDivisorEXT != NULL) {
             glVertexArrayVertexAttribDivisorEXT(...); // the DSA function can now be used
        vaobj - the vertex array object
        index - the attribute index
        divisor - the divisor value