Package org.lwjgl.opengl
Class ARBGLSPIRV
java.lang.Object
org.lwjgl.opengl.ARBGLSPIRV
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glSpecializeShaderARB
(int shader, CharSequence pEntryPoint, int[] pConstantIndex, int[] pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
static void
glSpecializeShaderARB
(int shader, CharSequence pEntryPoint, IntBuffer pConstantIndex, IntBuffer pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
static void
glSpecializeShaderARB
(int shader, ByteBuffer pEntryPoint, int[] pConstantIndex, int[] pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
static void
glSpecializeShaderARB
(int shader, ByteBuffer pEntryPoint, IntBuffer pConstantIndex, IntBuffer pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
static void
nglSpecializeShaderARB
(int shader, long pEntryPoint, int numSpecializationConstants, long pConstantIndex, long pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
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Field Details
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GL_SHADER_BINARY_FORMAT_SPIR_V_ARB
public static final int GL_SHADER_BINARY_FORMAT_SPIR_V_ARB- See Also:
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GL_SPIR_V_BINARY_ARB
public static final int GL_SPIR_V_BINARY_ARB- See Also:
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Method Details
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nglSpecializeShaderARB
public static void nglSpecializeShaderARB(int shader, long pEntryPoint, int numSpecializationConstants, long pConstantIndex, long pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
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glSpecializeShaderARB
public static void glSpecializeShaderARB(int shader, ByteBuffer pEntryPoint, IntBuffer pConstantIndex, IntBuffer pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
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glSpecializeShaderARB
public static void glSpecializeShaderARB(int shader, CharSequence pEntryPoint, IntBuffer pConstantIndex, IntBuffer pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
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glSpecializeShaderARB
public static void glSpecializeShaderARB(int shader, ByteBuffer pEntryPoint, int[] pConstantIndex, int[] pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
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glSpecializeShaderARB
public static void glSpecializeShaderARB(int shader, CharSequence pEntryPoint, int[] pConstantIndex, int[] pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
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