Class ARBGLSPIRV
java.lang.Object
org.lwjgl.opengl.ARBGLSPIRV
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final int -
Method Summary
Modifier and TypeMethodDescriptionstatic voidglSpecializeShaderARB(int shader, CharSequence pEntryPoint, int[] pConstantIndex, int[] pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)static voidglSpecializeShaderARB(int shader, CharSequence pEntryPoint, IntBuffer pConstantIndex, IntBuffer pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)static voidglSpecializeShaderARB(int shader, ByteBuffer pEntryPoint, int[] pConstantIndex, int[] pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)static voidglSpecializeShaderARB(int shader, ByteBuffer pEntryPoint, IntBuffer pConstantIndex, IntBuffer pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)static voidnglSpecializeShaderARB(int shader, long pEntryPoint, int numSpecializationConstants, long pConstantIndex, long pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
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Field Details
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GL_SHADER_BINARY_FORMAT_SPIR_V_ARB
public static final int GL_SHADER_BINARY_FORMAT_SPIR_V_ARB- See Also:
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GL_SPIR_V_BINARY_ARB
public static final int GL_SPIR_V_BINARY_ARB- See Also:
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Method Details
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nglSpecializeShaderARB
public static void nglSpecializeShaderARB(int shader, long pEntryPoint, int numSpecializationConstants, long pConstantIndex, long pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue) -
glSpecializeShaderARB
public static void glSpecializeShaderARB(@NativeType("GLuint") int shader, @NativeType("GLchar const *") ByteBuffer pEntryPoint, @NativeType("GLuint const *") IntBuffer pConstantIndex, @NativeType("GLuint const *") IntBuffer pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue) -
glSpecializeShaderARB
public static void glSpecializeShaderARB(@NativeType("GLuint") int shader, @NativeType("GLchar const *") CharSequence pEntryPoint, @NativeType("GLuint const *") IntBuffer pConstantIndex, @NativeType("GLuint const *") IntBuffer pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue) -
glSpecializeShaderARB
public static void glSpecializeShaderARB(@NativeType("GLuint") int shader, @NativeType("GLchar const *") ByteBuffer pEntryPoint, @NativeType("GLuint const *") int[] pConstantIndex, @NativeType("GLuint const *") int[] pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue) -
glSpecializeShaderARB
public static void glSpecializeShaderARB(@NativeType("GLuint") int shader, @NativeType("GLchar const *") CharSequence pEntryPoint, @NativeType("GLuint const *") int[] pConstantIndex, @NativeType("GLuint const *") int[] pConstantValue) void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
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