Class ARBGLSPIRV

java.lang.Object
org.lwjgl.opengl.ARBGLSPIRV

public class ARBGLSPIRV extends Object
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
     
    static final int
     
  • Method Summary

    Modifier and Type
    Method
    Description
    static void
    glSpecializeShaderARB(int shader, CharSequence pEntryPoint, int[] pConstantIndex, int[] pConstantValue)
    void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
    static void
    glSpecializeShaderARB(int shader, CharSequence pEntryPoint, IntBuffer pConstantIndex, IntBuffer pConstantValue)
    void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
    static void
    glSpecializeShaderARB(int shader, ByteBuffer pEntryPoint, int[] pConstantIndex, int[] pConstantValue)
    void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
    static void
    glSpecializeShaderARB(int shader, ByteBuffer pEntryPoint, IntBuffer pConstantIndex, IntBuffer pConstantValue)
    void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
    static void
    nglSpecializeShaderARB(int shader, long pEntryPoint, int numSpecializationConstants, long pConstantIndex, long pConstantValue)
    void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • GL_SHADER_BINARY_FORMAT_SPIR_V_ARB

      public static final int GL_SHADER_BINARY_FORMAT_SPIR_V_ARB
      See Also:
    • GL_SPIR_V_BINARY_ARB

      public static final int GL_SPIR_V_BINARY_ARB
      See Also:
  • Method Details

    • nglSpecializeShaderARB

      public static void nglSpecializeShaderARB(int shader, long pEntryPoint, int numSpecializationConstants, long pConstantIndex, long pConstantValue)
      void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
    • glSpecializeShaderARB

      public static void glSpecializeShaderARB(int shader, ByteBuffer pEntryPoint, IntBuffer pConstantIndex, IntBuffer pConstantValue)
      void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
    • glSpecializeShaderARB

      public static void glSpecializeShaderARB(int shader, CharSequence pEntryPoint, IntBuffer pConstantIndex, IntBuffer pConstantValue)
      void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
    • glSpecializeShaderARB

      public static void glSpecializeShaderARB(int shader, ByteBuffer pEntryPoint, int[] pConstantIndex, int[] pConstantValue)
      void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)
    • glSpecializeShaderARB

      public static void glSpecializeShaderARB(int shader, CharSequence pEntryPoint, int[] pConstantIndex, int[] pConstantValue)
      void glSpecializeShaderARB(GLuint shader, GLchar const * pEntryPoint, GLuint numSpecializationConstants, GLuint const * pConstantIndex, GLuint const * pConstantValue)