Package org.lwjgl.opengl
Class ARBES2Compatibility
java.lang.Object
org.lwjgl.opengl.ARBES2Compatibility
Native bindings to the ARB_ES2_compatibility extension.
This extension adds support for features of OpenGL ES 2.0 that are missing from OpenGL 3.x. Enabling these features will ease the process of porting applications from OpenGL ES 2.0 to OpenGL.
Promoted to core in OpenGL 4.1
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
Accepted by thetype
parameter of VertexAttribPointer.static final int
Accepted by theprecisiontype
parameter of GetShaderPrecisionFormat.static final int
Accepted by theprecisiontype
parameter of GetShaderPrecisionFormat.static final int
Accepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static final int
Accepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static final int
Accepted by theprecisiontype
parameter of GetShaderPrecisionFormat.static final int
Accepted by theprecisiontype
parameter of GetShaderPrecisionFormat.static final int
Accepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static final int
Accepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static final int
Accepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static final int
Accepted by theprecisiontype
parameter of GetShaderPrecisionFormat.static final int
Accepted by theprecisiontype
parameter of GetShaderPrecisionFormat.static final int
Accepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static final int
Accepted by theformat
parameter of most commands taking sized internal formats.static final int
Accepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static final int
Accepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev. -
Method Summary
Modifier and TypeMethodDescriptionstatic void
glClearDepthf
(float depth) Specifies the clear value for the depth bufferstatic void
glDepthRangef
(float zNear, float zFar) Specifies mapping of depth values from normalized device coordinates to window coordinatesstatic void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, int[] range, int[] precision) Array version of:GetShaderPrecisionFormat
static int
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range) Retrieves the range and precision for numeric formats supported by the shader compiler.static void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) Retrieves the range and precision for numeric formats supported by the shader compiler.static void
Releases resources allocated by the shader compiler.static void
glShaderBinary
(int[] shaders, int binaryformat, ByteBuffer binary) Array version of:ShaderBinary
static void
glShaderBinary
(IntBuffer shaders, int binaryformat, ByteBuffer binary) Loads pre-compiled shader binaries.static void
nglGetShaderPrecisionFormat
(int shadertype, int precisiontype, long range, long precision) Unsafe version of:GetShaderPrecisionFormat
static void
nglShaderBinary
(int count, long shaders, int binaryformat, long binary, int length) Unsafe version of:ShaderBinary
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Field Details
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GL_SHADER_COMPILER
public static final int GL_SHADER_COMPILERAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.- See Also:
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GL_SHADER_BINARY_FORMATS
public static final int GL_SHADER_BINARY_FORMATSAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.- See Also:
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GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_NUM_SHADER_BINARY_FORMATSAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.- See Also:
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GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORSAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.- See Also:
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GL_MAX_VARYING_VECTORS
public static final int GL_MAX_VARYING_VECTORSAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.- See Also:
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GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORSAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.- See Also:
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GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPEAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.- See Also:
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GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMATAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.- See Also:
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GL_FIXED
public static final int GL_FIXEDAccepted by thetype
parameter of VertexAttribPointer.- See Also:
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GL_LOW_FLOAT
public static final int GL_LOW_FLOATAccepted by theprecisiontype
parameter of GetShaderPrecisionFormat.- See Also:
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GL_MEDIUM_FLOAT
public static final int GL_MEDIUM_FLOATAccepted by theprecisiontype
parameter of GetShaderPrecisionFormat.- See Also:
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GL_HIGH_FLOAT
public static final int GL_HIGH_FLOATAccepted by theprecisiontype
parameter of GetShaderPrecisionFormat.- See Also:
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GL_LOW_INT
public static final int GL_LOW_INTAccepted by theprecisiontype
parameter of GetShaderPrecisionFormat.- See Also:
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GL_MEDIUM_INT
public static final int GL_MEDIUM_INTAccepted by theprecisiontype
parameter of GetShaderPrecisionFormat.- See Also:
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GL_HIGH_INT
public static final int GL_HIGH_INTAccepted by theprecisiontype
parameter of GetShaderPrecisionFormat.- See Also:
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GL_RGB565
public static final int GL_RGB565Accepted by theformat
parameter of most commands taking sized internal formats.- See Also:
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Method Details
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glReleaseShaderCompiler
public static void glReleaseShaderCompiler()Releases resources allocated by the shader compiler. This is a hint from the application, and does not prevent later use of the shader compiler. -
nglShaderBinary
public static void nglShaderBinary(int count, long shaders, int binaryformat, long binary, int length) Unsafe version of:ShaderBinary
- Parameters:
count
- the number of shader object handles contained inshaders
length
- the length of the array whose address is given in binary
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glShaderBinary
Loads pre-compiled shader binaries.- Parameters:
shaders
- an array of shader handles into which to load pre-compiled shader binariesbinaryformat
- the format of the shader binaries contained inbinary
binary
- an array of bytes containing pre-compiled binary shader code
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nglGetShaderPrecisionFormat
public static void nglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision) Unsafe version of:GetShaderPrecisionFormat
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) Retrieves the range and precision for numeric formats supported by the shader compiler.- Parameters:
shadertype
- the type of shader whose precision to query. One of:VERTEX_SHADER
FRAGMENT_SHADER
precisiontype
- the numeric format whose precision and range to queryrange
- the address of array of two integers into which encodings of the implementation's numeric range are returnedprecision
- the address of an integer into which the numeric precision of the implementation is written
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glGetShaderPrecisionFormat
Retrieves the range and precision for numeric formats supported by the shader compiler.- Parameters:
shadertype
- the type of shader whose precision to query. One of:VERTEX_SHADER
FRAGMENT_SHADER
precisiontype
- the numeric format whose precision and range to queryrange
- the address of array of two integers into which encodings of the implementation's numeric range are returned
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glDepthRangef
public static void glDepthRangef(float zNear, float zFar) Specifies mapping of depth values from normalized device coordinates to window coordinates- Parameters:
zNear
- the mapping of the near clipping plane to window coordinates. The initial value is 0.0f.zFar
- the mapping of the far clipping plane to window coordinates. The initial value is 1.0f.
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glClearDepthf
public static void glClearDepthf(float depth) Specifies the clear value for the depth buffer- Parameters:
depth
- the depth value used when the depth buffer is cleared. The initial value is 1.0f.
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glShaderBinary
Array version of:ShaderBinary
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision) Array version of:GetShaderPrecisionFormat
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