Class ARBES2Compatibility

java.lang.Object
org.lwjgl.opengl.ARBES2Compatibility

public class ARBES2Compatibility extends Object
  • Field Details

  • Method Details

    • glReleaseShaderCompiler

      public static void glReleaseShaderCompiler()
      void glReleaseShaderCompiler(void)
    • nglShaderBinary

      public static void nglShaderBinary(int count, long shaders, int binaryformat, long binary, int length)
      void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
    • glShaderBinary

      public static void glShaderBinary(IntBuffer shaders, int binaryformat, ByteBuffer binary)
      void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
    • nglGetShaderPrecisionFormat

      public static void nglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision)
      void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
    • glGetShaderPrecisionFormat

      public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
      void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
    • glGetShaderPrecisionFormat

      public static int glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range)
      void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
    • glDepthRangef

      public static void glDepthRangef(float zNear, float zFar)
      void glDepthRangef(GLfloat zNear, GLfloat zFar)
    • glClearDepthf

      public static void glClearDepthf(float depth)
      void glClearDepthf(GLfloat depth)
    • glShaderBinary

      public static void glShaderBinary(int[] shaders, int binaryformat, ByteBuffer binary)
      void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
    • glGetShaderPrecisionFormat

      public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision)
      void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)