Package org.lwjgl.opengl
Class ARBES2Compatibility
java.lang.Object
org.lwjgl.opengl.ARBES2Compatibility
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glClearDepthf
(float depth) void glClearDepthf(GLfloat depth)
static void
glDepthRangef
(float zNear, float zFar) void glDepthRangef(GLfloat zNear, GLfloat zFar)
static void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, int[] range, int[] precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
static int
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
static void
glGetShaderPrecisionFormat
(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
static void
void glReleaseShaderCompiler(void)
static void
glShaderBinary
(int[] shaders, int binaryformat, ByteBuffer binary) void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
static void
glShaderBinary
(IntBuffer shaders, int binaryformat, ByteBuffer binary) void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
static void
nglGetShaderPrecisionFormat
(int shadertype, int precisiontype, long range, long precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
static void
nglShaderBinary
(int count, long shaders, int binaryformat, long binary, int length) void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
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Field Details
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GL_SHADER_COMPILER
public static final int GL_SHADER_COMPILER- See Also:
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GL_SHADER_BINARY_FORMATS
public static final int GL_SHADER_BINARY_FORMATS- See Also:
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GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_NUM_SHADER_BINARY_FORMATS- See Also:
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GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS- See Also:
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GL_MAX_VARYING_VECTORS
public static final int GL_MAX_VARYING_VECTORS- See Also:
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GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS- See Also:
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GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE- See Also:
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GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT- See Also:
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GL_FIXED
public static final int GL_FIXED- See Also:
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GL_LOW_FLOAT
public static final int GL_LOW_FLOAT- See Also:
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GL_MEDIUM_FLOAT
public static final int GL_MEDIUM_FLOAT- See Also:
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GL_HIGH_FLOAT
public static final int GL_HIGH_FLOAT- See Also:
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GL_LOW_INT
public static final int GL_LOW_INT- See Also:
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GL_MEDIUM_INT
public static final int GL_MEDIUM_INT- See Also:
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GL_HIGH_INT
public static final int GL_HIGH_INT- See Also:
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GL_RGB565
public static final int GL_RGB565- See Also:
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Method Details
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glReleaseShaderCompiler
public static void glReleaseShaderCompiler()void glReleaseShaderCompiler(void)
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nglShaderBinary
public static void nglShaderBinary(int count, long shaders, int binaryformat, long binary, int length) void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
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glShaderBinary
void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
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nglGetShaderPrecisionFormat
public static void nglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
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glGetShaderPrecisionFormat
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
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glDepthRangef
public static void glDepthRangef(float zNear, float zFar) void glDepthRangef(GLfloat zNear, GLfloat zFar)
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glClearDepthf
public static void glClearDepthf(float depth) void glClearDepthf(GLfloat depth)
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glShaderBinary
void glShaderBinary(GLsizei count, GLuint const * shaders, GLenum binaryformat, void const * binary, GLsizei length)
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision) void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
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