Class ARBDrawInstanced

java.lang.Object
org.lwjgl.opengl.ARBDrawInstanced

public class ARBDrawInstanced extends Object
Native bindings to the ARB_draw_instanced extension.

A common use case in GL for some applications is to be able to draw the same object, or groups of similar objects that share vertex data, primitive count and type, multiple times. This extension provides a means of accelerating such use cases while restricting the number of API calls, and keeping the amount of duplicate data to a minimum.

This extension introduces two draw calls which are conceptually equivalent to a series of draw calls. Each conceptual call in this series is considered an "instance" of the actual draw call.

This extension also introduces a read-only built-in variable to GLSL which contains the "instance ID." This variable initially contains 0, but increases by one after each conceptual draw call.

By using the instance ID or multiples thereof as an index into a uniform array containing transform data, vertex shaders can draw multiple instances of an object with a single draw call.

Requires OpenGL 3.0 or EXT_gpu_shader4 or NV_vertex_program4. Promoted to core in OpenGL 3.1.