Class ARBDepthBufferFloat


  • public final class ARBDepthBufferFloat
    extends java.lang.Object
    Native bindings to the ARB_depth_buffer_float extension.

    This extension provides new texture internal formats whose depth components are stored as 32-bit floating-point values, rather than the normalized unsigned integers used in existing depth formats. Floating-point depth textures support all the functionality supported for fixed-point depth textures, including shadow mapping and rendering support via EXT_framebuffer_object. Floating-point depth textures can store values outside the range [0,1].

    Additionally, this extension provides new packed depth/stencil pixel formats (see EXT_packed_depth_stencil) that have 64-bit pixels consisting of a 32-bit floating-point depth value, 8 bits of stencil, and 24 unused bites. A packed depth/stencil texture internal format is also provided.

    Requires OpenGL 2.0, ARB_color_buffer_float, EXT_packed_depth_stencil and ARB_framebuffer_object. Promoted to core in OpenGL 3.0.

    • Field Summary

      Fields 
      Modifier and Type Field Description
      static int GL_DEPTH_COMPONENT32F
      GL_DEPTH32F_STENCIL8
      Accepted by the internalformat parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT, and returned in the data parameter of GetTexLevelParameter and GetRenderbufferParameterivEXT.
      static int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
      Accepted by the type parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and GetTexImage.
    • Method Summary

      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • GL_DEPTH_COMPONENT32F, GL_DEPTH32F_STENCIL8

        Accepted by the internalformat parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT, and returned in the data parameter of GetTexLevelParameter and GetRenderbufferParameterivEXT.
      • GL_FLOAT_32_UNSIGNED_INT_24_8_REV

        Accepted by the type parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and GetTexImage.