Package org.lwjgl.egl

Class ANGLEDeviceD3D


  • public final class ANGLEDeviceD3D
    extends java.lang.Object
    Native bindings to the ANGLE_device_d3d extension.

    ANGLE has the ability to run GPU commands on a native D3D device. This extension defines a mapping from an EGL device to a D3D device, after it's queried from an EGL display.

    Requires EXT_device_query.

    • Method Summary

      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait