Lightweight Java Game Library

Packages
Package
Description
The base LWJGL package.
Contains bindings to the Assimp library, a library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
Contains bindings to the bgfx library.
Contains bindings to CUDA.
Contains bindings to the EGL API, an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system.
Contains bindings to the FMOD, an end-to-end solution for adding sound and music to any game.
Contains bindings to the GLFW library.
Contains bindings to LLVM, a collection of modular and reusable compiler and toolchain technologies.
Contains bindings to NanoVG, a small antialiased vector graphics rendering library for OpenGL.
Bindings to the Nuklear library.
Contains bindings to ODBC.
Contains bindings to the OpenAL cross-platform 3D audio API.
Contains bindings to the OpenCL cross-platform parallel programming API.
Contains bindings to the OpenGL cross-platform 2D and 3D rendering API.
Contains bindings to the OpenGL ES, a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
Contains bindings to OpenVR.
Contains bindings to OpenXR.
Contains bindings to LibOVR, the Oculus SDK library.
Contains bindings to stb, a set of single-file public domain libraries.
Contains implementation details and platform-specific functionality required to make LWJGL work.
Contains bindings to the AWT native interface (jawt.h).
Contains bindings to the jemalloc library.
Contains bindings to the Java Native Interface (JNI).
Contains bindings to standard C library APIs.
Contains bindings to the libffi, a portable, high level programming interface to various calling conventions.
Contains bindings to native APIs specific to the Linux operating system.
Contains bindings to liburing.
Contains bindings to native APIs specific to the macOS operating system.
Contains bindings to the rpmalloc library.
Contains bindings to native APIs specific to the Windows operating system.
Contains bindings to the FreeType, a freely available software library to render fonts.
Contains bindings to the HarfBuzz, a text shaping library.
Contains bindings to the hwloc, a portable abstraction (across OS, versions, architectures, ...) of the hierarchical topology of modern architectures, including NUMA memory nodes, sockets, shared caches, cores and simultaneous multithreading.
Contains bindings to the KTX (Khronos Texture), a lightweight container for textures for OpenGLĀ®, VulkanĀ® and other GPU APIs.
Contains bindings to libdivide.
Bindings to LMDB, the Symas Lightning Memory-Mapped Database.
Contains bindings to LZ4, a lossless compression algorithm, providing compression speed > 500 MB/s per core, scalable with multi-cores CPU.
Contains bindings to Meow hash, an extremely fast non-cryptographic hash.
Contains bindings to meshoptimizer, a library that provides algorithms to help optimize meshes.
Contains bindings to Native File Dialog Extended, a small C library that portably invokes native file open, folder select and file save dialogs.
Contains bindings to the opus-codec library.
Contains bindings to the par library.
Contains bindings to Remotery, a realtime CPU/GPU profiler hosted in a single C file with a viewer that runs in a web browser.
Contains bindings to Shaderc, a collection of libraries for shader compilation.
Contains bindings to SSE macros.
Contains bindings to SPIRV-Cross, a library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Contains bindings to the Tiny OpenEXR image library.
Contains bindings to tiny file dialogs.
Contains bindings to AMD Tootle.
Contains bindings to VMA, an easy to integrate Vulkan memory allocation library.
Contains bindings to xxHash, an extremely fast non-cryptographic hash algorithm.
Contains bindings to Yoga.
Contains bindings to Zstandard (zstd), a fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level and better compression ratios.
Contains bindings to Vulkan, a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.