Package org.lwjgl.opengles
Class GLES30
java.lang.Object
org.lwjgl.opengles.GLES20
org.lwjgl.opengles.GLES30
- Direct Known Subclasses:
GLES31
The core OpenGL ES 3.0 functionality.
-
Field Summary
Modifier and TypeFieldDescriptionstatic final int
static final int
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Fields inherited from class org.lwjgl.opengles.GLES20
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO
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Method Summary
Modifier and TypeMethodDescriptionstatic void
glBeginQuery
(int target, int id) static void
glBeginTransformFeedback
(int primitiveMode) static void
glBindBufferBase
(int target, int index, int buffer) static void
glBindBufferRange
(int target, int index, int buffer, long offset, long size) static void
glBindSampler
(int unit, int sampler) static void
glBindTransformFeedback
(int target, int id) static void
glBindVertexArray
(int array) static void
glBlitFramebuffer
(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) static void
glClearBufferfi
(int buffer, int drawbuffer, float depth, int stencil) static void
glClearBufferfv
(int buffer, int drawbuffer, float[] value) Array version of:ClearBufferfv
static void
glClearBufferfv
(int buffer, int drawbuffer, FloatBuffer value) static void
glClearBufferiv
(int buffer, int drawbuffer, int[] value) Array version of:ClearBufferiv
static void
glClearBufferiv
(int buffer, int drawbuffer, IntBuffer value) static void
glClearBufferuiv
(int buffer, int drawbuffer, int[] value) Array version of:ClearBufferuiv
static void
glClearBufferuiv
(int buffer, int drawbuffer, IntBuffer value) static int
glClientWaitSync
(long sync, int flags, long timeout) static void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) static void
glCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data) static void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) static void
glCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) static void
glCopyBufferSubData
(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) static void
glCopyTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) static void
glDeleteQueries
(int id) static void
glDeleteQueries
(int[] ids) Array version of:DeleteQueries
static void
glDeleteQueries
(IntBuffer ids) static void
glDeleteSamplers
(int sampler) static void
glDeleteSamplers
(int[] samplers) Array version of:DeleteSamplers
static void
glDeleteSamplers
(IntBuffer samplers) static void
glDeleteSync
(long sync) static void
glDeleteTransformFeedbacks
(int id) static void
glDeleteTransformFeedbacks
(int[] ids) Array version of:DeleteTransformFeedbacks
static void
static void
glDeleteVertexArrays
(int array) static void
glDeleteVertexArrays
(int[] arrays) Array version of:DeleteVertexArrays
static void
glDeleteVertexArrays
(IntBuffer arrays) static void
glDrawArraysInstanced
(int mode, int first, int count, int instancecount) static void
glDrawBuffers
(int buf) static void
glDrawBuffers
(int[] bufs) Array version of:DrawBuffers
static void
glDrawBuffers
(IntBuffer bufs) static void
glDrawElementsInstanced
(int mode, int count, int type, long indices, int instancecount) static void
glDrawElementsInstanced
(int mode, int type, ByteBuffer indices, int instancecount) static void
glDrawElementsInstanced
(int mode, ByteBuffer indices, int instancecount) static void
glDrawElementsInstanced
(int mode, IntBuffer indices, int instancecount) static void
glDrawElementsInstanced
(int mode, ShortBuffer indices, int instancecount) static void
glDrawRangeElements
(int mode, int start, int end, int count, int type, long indices) static void
glDrawRangeElements
(int mode, int start, int end, int type, ByteBuffer indices) static void
glDrawRangeElements
(int mode, int start, int end, ByteBuffer indices) static void
glDrawRangeElements
(int mode, int start, int end, IntBuffer indices) static void
glDrawRangeElements
(int mode, int start, int end, ShortBuffer indices) static void
glEndQuery
(int target) static void
static long
glFenceSync
(int condition, int flags) static void
glFlushMappedBufferRange
(int target, long offset, long length) static void
glFramebufferTextureLayer
(int target, int attachment, int texture, int level, int layer) static int
static void
glGenQueries
(int[] ids) Array version of:GenQueries
static void
glGenQueries
(IntBuffer ids) static int
static void
glGenSamplers
(int[] samplers) Array version of:GenSamplers
static void
glGenSamplers
(IntBuffer samplers) static int
static void
glGenTransformFeedbacks
(int[] ids) Array version of:GenTransformFeedbacks
static void
static int
static void
glGenVertexArrays
(int[] arrays) Array version of:GenVertexArrays
static void
glGenVertexArrays
(IntBuffer arrays) static int
glGetActiveUniformBlocki
(int program, int uniformBlockIndex, int pname) static void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, int[] params) Array version of:GetActiveUniformBlockiv
static void
glGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, IntBuffer params) static String
glGetActiveUniformBlockName
(int program, int uniformBlockIndex) static String
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize) static void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, int[] length, ByteBuffer uniformBlockName) Array version of:GetActiveUniformBlockName
static void
glGetActiveUniformBlockName
(int program, int uniformBlockIndex, IntBuffer length, ByteBuffer uniformBlockName) static void
glGetActiveUniformsiv
(int program, int[] uniformIndices, int pname, int[] params) Array version of:GetActiveUniformsiv
static void
glGetActiveUniformsiv
(int program, IntBuffer uniformIndices, int pname, IntBuffer params) static long
glGetBufferParameteri64
(int target, int pname) static void
glGetBufferParameteri64v
(int target, int pname, long[] params) Array version of:GetBufferParameteri64v
static void
glGetBufferParameteri64v
(int target, int pname, LongBuffer params) static long
glGetBufferPointer
(int target, int pname) static void
glGetBufferPointerv
(int target, int pname, PointerBuffer params) static int
glGetFragDataLocation
(int program, CharSequence name) static int
glGetFragDataLocation
(int program, ByteBuffer name) static long
glGetInteger64
(int pname) static long
glGetInteger64i
(int target, int index) static void
glGetInteger64i_v
(int target, int index, long[] data) Array version of:GetInteger64i_v
static void
glGetInteger64i_v
(int target, int index, LongBuffer data) static void
glGetInteger64v
(int pname, long[] data) Array version of:GetInteger64v
static void
glGetInteger64v
(int pname, LongBuffer data) static int
glGetIntegeri
(int target, int index) static void
glGetIntegeri_v
(int target, int index, int[] data) Array version of:GetIntegeri_v
static void
glGetIntegeri_v
(int target, int index, IntBuffer data) static int
glGetInternalformati
(int target, int internalformat, int pname) static void
glGetInternalformativ
(int target, int internalformat, int pname, int[] params) Array version of:GetInternalformativ
static void
glGetInternalformativ
(int target, int internalformat, int pname, IntBuffer params) static void
glGetProgramBinary
(int program, int[] length, int[] binaryFormat, ByteBuffer binary) Array version of:GetProgramBinary
static void
glGetProgramBinary
(int program, IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary) static int
glGetQueryi
(int target, int pname) static void
glGetQueryiv
(int target, int pname, int[] params) Array version of:GetQueryiv
static void
glGetQueryiv
(int target, int pname, IntBuffer params) static int
glGetQueryObjectui
(int id, int pname) static void
glGetQueryObjectuiv
(int id, int pname, int[] params) Array version of:GetQueryObjectuiv
static void
glGetQueryObjectuiv
(int id, int pname, IntBuffer params) static float
glGetSamplerParameterf
(int sampler, int pname) static void
glGetSamplerParameterfv
(int sampler, int pname, float[] params) Array version of:GetSamplerParameterfv
static void
glGetSamplerParameterfv
(int sampler, int pname, FloatBuffer params) static int
glGetSamplerParameteri
(int sampler, int pname) static void
glGetSamplerParameteriv
(int sampler, int pname, int[] params) Array version of:GetSamplerParameteriv
static void
glGetSamplerParameteriv
(int sampler, int pname, IntBuffer params) static String
glGetStringi
(int name, int index) static int
glGetSynci
(long sync, int pname, IntBuffer length) static void
glGetSynciv
(long sync, int pname, int[] length, int[] values) Array version of:GetSynciv
static void
glGetSynciv
(long sync, int pname, IntBuffer length, IntBuffer values) static void
glGetTransformFeedbackVarying
(int program, int index, int[] length, int[] size, int[] type, ByteBuffer name) Array version of:GetTransformFeedbackVarying
static String
glGetTransformFeedbackVarying
(int program, int index, int bufSize, IntBuffer size, IntBuffer type) static String
glGetTransformFeedbackVarying
(int program, int index, IntBuffer size, IntBuffer type) static void
glGetTransformFeedbackVarying
(int program, int index, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) static int
glGetUniformBlockIndex
(int program, CharSequence uniformBlockName) static int
glGetUniformBlockIndex
(int program, ByteBuffer uniformBlockName) static void
glGetUniformIndices
(int program, PointerBuffer uniformNames, int[] uniformIndices) Array version of:GetUniformIndices
static void
glGetUniformIndices
(int program, PointerBuffer uniformNames, IntBuffer uniformIndices) static int
glGetUniformui
(int program, int location) static void
glGetUniformuiv
(int program, int location, int[] params) Array version of:GetUniformuiv
static void
glGetUniformuiv
(int program, int location, IntBuffer params) static int
glGetVertexAttribIi
(int index, int pname) static void
glGetVertexAttribIiv
(int index, int pname, int[] params) Array version of:GetVertexAttribIiv
static void
glGetVertexAttribIiv
(int index, int pname, IntBuffer params) static int
glGetVertexAttribIui
(int index, int pname) static void
glGetVertexAttribIuiv
(int index, int pname, int[] params) Array version of:GetVertexAttribIuiv
static void
glGetVertexAttribIuiv
(int index, int pname, IntBuffer params) static void
glInvalidateFramebuffer
(int target, int attachment) static void
glInvalidateFramebuffer
(int target, int[] attachments) Array version of:InvalidateFramebuffer
static void
glInvalidateFramebuffer
(int target, IntBuffer attachments) static void
glInvalidateSubFramebuffer
(int target, int[] attachments, int x, int y, int width, int height) Array version of:InvalidateSubFramebuffer
static void
glInvalidateSubFramebuffer
(int target, int attachment, int x, int y, int width, int height) static void
glInvalidateSubFramebuffer
(int target, IntBuffer attachments, int x, int y, int width, int height) static boolean
glIsQuery
(int id) static boolean
glIsSampler
(int sampler) static boolean
glIsSync
(long sync) static boolean
glIsTransformFeedback
(int id) static boolean
glIsVertexArray
(int array) static ByteBuffer
glMapBufferRange
(int target, long offset, long length, int access) static ByteBuffer
glMapBufferRange
(int target, long offset, long length, int access, ByteBuffer old_buffer) static void
static void
glProgramBinary
(int program, int binaryFormat, ByteBuffer binary) static void
glProgramParameteri
(int program, int pname, int value) static void
glReadBuffer
(int src) static void
glRenderbufferStorageMultisample
(int target, int samples, int internalformat, int width, int height) static void
static void
glSamplerParameterf
(int sampler, int pname, float param) static void
glSamplerParameterfv
(int sampler, int pname, float[] param) Array version of:SamplerParameterfv
static void
glSamplerParameterfv
(int sampler, int pname, FloatBuffer param) static void
glSamplerParameteri
(int sampler, int pname, int param) static void
glSamplerParameteriv
(int sampler, int pname, int[] param) Array version of:SamplerParameteriv
static void
glSamplerParameteriv
(int sampler, int pname, IntBuffer param) static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, float[] pixels) Array version of:TexImage3D
static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int[] pixels) Array version of:TexImage3D
static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels) static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, short[] pixels) Array version of:TexImage3D
static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels) static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels) static void
glTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels) static void
glTexStorage2D
(int target, int levels, int internalformat, int width, int height) static void
glTexStorage3D
(int target, int levels, int internalformat, int width, int height, int depth) static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) Array version of:TexSubImage3D
static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) Array version of:TexSubImage3D
static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) Array version of:TexSubImage3D
static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) static void
glTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) static void
glTransformFeedbackVaryings
(int program, CharSequence[] varyings, int bufferMode) static void
glTransformFeedbackVaryings
(int program, CharSequence varying, int bufferMode) static void
glTransformFeedbackVaryings
(int program, PointerBuffer varyings, int bufferMode) static void
glUniform1ui
(int location, int v0) static void
glUniform1uiv
(int location, int[] value) Array version of:Uniform1uiv
static void
glUniform1uiv
(int location, IntBuffer value) static void
glUniform2ui
(int location, int v0, int v1) static void
glUniform2uiv
(int location, int[] value) Array version of:Uniform2uiv
static void
glUniform2uiv
(int location, IntBuffer value) static void
glUniform3ui
(int location, int v0, int v1, int v2) static void
glUniform3uiv
(int location, int[] value) Array version of:Uniform3uiv
static void
glUniform3uiv
(int location, IntBuffer value) static void
glUniform4ui
(int location, int v0, int v1, int v2, int v3) static void
glUniform4uiv
(int location, int[] value) Array version of:Uniform4uiv
static void
glUniform4uiv
(int location, IntBuffer value) static void
glUniformBlockBinding
(int program, int uniformBlockIndex, int uniformBlockBinding) static void
glUniformMatrix2x3fv
(int location, boolean transpose, float[] value) Array version of:UniformMatrix2x3fv
static void
glUniformMatrix2x3fv
(int location, boolean transpose, FloatBuffer value) static void
glUniformMatrix2x4fv
(int location, boolean transpose, float[] value) Array version of:UniformMatrix2x4fv
static void
glUniformMatrix2x4fv
(int location, boolean transpose, FloatBuffer value) static void
glUniformMatrix3x2fv
(int location, boolean transpose, float[] value) Array version of:UniformMatrix3x2fv
static void
glUniformMatrix3x2fv
(int location, boolean transpose, FloatBuffer value) static void
glUniformMatrix3x4fv
(int location, boolean transpose, float[] value) Array version of:UniformMatrix3x4fv
static void
glUniformMatrix3x4fv
(int location, boolean transpose, FloatBuffer value) static void
glUniformMatrix4x2fv
(int location, boolean transpose, float[] value) Array version of:UniformMatrix4x2fv
static void
glUniformMatrix4x2fv
(int location, boolean transpose, FloatBuffer value) static void
glUniformMatrix4x3fv
(int location, boolean transpose, float[] value) Array version of:UniformMatrix4x3fv
static void
glUniformMatrix4x3fv
(int location, boolean transpose, FloatBuffer value) static boolean
glUnmapBuffer
(int target) static void
glVertexAttribDivisor
(int index, int divisor) static void
glVertexAttribI4i
(int index, int x, int y, int z, int w) static void
glVertexAttribI4iv
(int index, int[] v) Array version of:VertexAttribI4iv
static void
glVertexAttribI4iv
(int index, IntBuffer v) static void
glVertexAttribI4ui
(int index, int x, int y, int z, int w) static void
glVertexAttribI4uiv
(int index, int[] v) Array version of:VertexAttribI4uiv
static void
glVertexAttribI4uiv
(int index, IntBuffer v) static void
glVertexAttribIPointer
(int index, int size, int type, int stride, long pointer) static void
glVertexAttribIPointer
(int index, int size, int type, int stride, ByteBuffer pointer) static void
glVertexAttribIPointer
(int index, int size, int type, int stride, IntBuffer pointer) static void
glVertexAttribIPointer
(int index, int size, int type, int stride, ShortBuffer pointer) static void
glWaitSync
(long sync, int flags, long timeout) static void
nglClearBufferfv
(int buffer, int drawbuffer, long value) static void
nglClearBufferiv
(int buffer, int drawbuffer, long value) static void
nglClearBufferuiv
(int buffer, int drawbuffer, long value) static int
nglClientWaitSync
(long sync, int flags, long timeout) static void
nglCompressedTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) static void
nglCompressedTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) static void
nglDeleteQueries
(int n, long ids) static void
nglDeleteSamplers
(int count, long samplers) static void
nglDeleteSync
(long sync) static void
nglDeleteTransformFeedbacks
(int n, long ids) static void
nglDeleteVertexArrays
(int n, long arrays) static void
nglDrawBuffers
(int n, long bufs) static void
nglDrawElementsInstanced
(int mode, int count, int type, long indices, int instancecount) static void
nglDrawRangeElements
(int mode, int start, int end, int count, int type, long indices) static void
nglGenQueries
(int n, long ids) static void
nglGenSamplers
(int count, long samplers) static void
nglGenTransformFeedbacks
(int n, long ids) static void
nglGenVertexArrays
(int n, long arrays) static void
nglGetActiveUniformBlockiv
(int program, int uniformBlockIndex, int pname, long params) static void
nglGetActiveUniformBlockName
(int program, int uniformBlockIndex, int bufSize, long length, long uniformBlockName) static void
nglGetActiveUniformsiv
(int program, int uniformCount, long uniformIndices, int pname, long params) static void
nglGetBufferParameteri64v
(int target, int pname, long params) static void
nglGetBufferPointerv
(int target, int pname, long params) static int
nglGetFragDataLocation
(int program, long name) static void
nglGetInteger64i_v
(int target, int index, long data) static void
nglGetInteger64v
(int pname, long data) static void
nglGetIntegeri_v
(int target, int index, long data) static void
nglGetInternalformativ
(int target, int internalformat, int pname, int bufSize, long params) static void
nglGetProgramBinary
(int program, int bufSize, long length, long binaryFormat, long binary) static void
nglGetQueryiv
(int target, int pname, long params) static void
nglGetQueryObjectuiv
(int id, int pname, long params) static void
nglGetSamplerParameterfv
(int sampler, int pname, long params) static void
nglGetSamplerParameteriv
(int sampler, int pname, long params) static long
nglGetStringi
(int name, int index) static void
nglGetSynciv
(long sync, int pname, int bufSize, long length, long values) static void
nglGetTransformFeedbackVarying
(int program, int index, int bufSize, long length, long size, long type, long name) static int
nglGetUniformBlockIndex
(int program, long uniformBlockName) static void
nglGetUniformIndices
(int program, int uniformCount, long uniformNames, long uniformIndices) static void
nglGetUniformuiv
(int program, int location, long params) static void
nglGetVertexAttribIiv
(int index, int pname, long params) static void
nglGetVertexAttribIuiv
(int index, int pname, long params) static void
nglInvalidateFramebuffer
(int target, int numAttachments, long attachments) static void
nglInvalidateSubFramebuffer
(int target, int numAttachments, long attachments, int x, int y, int width, int height) static boolean
nglIsSync
(long sync) static long
nglMapBufferRange
(int target, long offset, long length, int access) static void
nglProgramBinary
(int program, int binaryFormat, long binary, int length) static void
nglSamplerParameterfv
(int sampler, int pname, long param) static void
nglSamplerParameteriv
(int sampler, int pname, long param) static void
nglTexImage3D
(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels) static void
nglTexSubImage3D
(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) static void
nglTransformFeedbackVaryings
(int program, int count, long varyings, int bufferMode) static void
nglUniform1uiv
(int location, int count, long value) static void
nglUniform2uiv
(int location, int count, long value) static void
nglUniform3uiv
(int location, int count, long value) static void
nglUniform4uiv
(int location, int count, long value) static void
nglUniformMatrix2x3fv
(int location, int count, boolean transpose, long value) static void
nglUniformMatrix2x4fv
(int location, int count, boolean transpose, long value) static void
nglUniformMatrix3x2fv
(int location, int count, boolean transpose, long value) static void
nglUniformMatrix3x4fv
(int location, int count, boolean transpose, long value) static void
nglUniformMatrix4x2fv
(int location, int count, boolean transpose, long value) static void
nglUniformMatrix4x3fv
(int location, int count, boolean transpose, long value) static void
nglVertexAttribI4iv
(int index, long v) static void
nglVertexAttribI4uiv
(int index, long v) static void
nglVertexAttribIPointer
(int index, int size, int type, int stride, long pointer) static void
nglWaitSync
(long sync, int flags, long timeout) Methods inherited from class org.lwjgl.opengles.GLES20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteShader, glDeleteTextures, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGenTextures, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetAttribLocation, glGetBoolean, glGetBooleanv, glGetBufferParameteri, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloat, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteri, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetInteger, glGetIntegerv, glGetIntegerv, glGetProgrami, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetRenderbufferParameteri, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetShaderi, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetShaderSource, glGetString, glGetTexParameterf, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteri, glGetTexParameteriv, glGetTexParameteriv, glGetUniformf, glGetUniformfv, glGetUniformfv, glGetUniformi, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glGetVertexAttribPointer, glGetVertexAttribPointerv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glShaderSource, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glViewport, nglBindAttribLocation, nglBufferData, nglBufferSubData, nglCompressedTexImage2D, nglCompressedTexSubImage2D, nglDeleteBuffers, nglDeleteFramebuffers, nglDeleteRenderbuffers, nglDeleteTextures, nglDrawElements, nglGenBuffers, nglGenFramebuffers, nglGenRenderbuffers, nglGenTextures, nglGetActiveAttrib, nglGetActiveUniform, nglGetAttachedShaders, nglGetAttribLocation, nglGetBooleanv, nglGetBufferParameteriv, nglGetFloatv, nglGetFramebufferAttachmentParameteriv, nglGetIntegerv, nglGetProgramInfoLog, nglGetProgramiv, nglGetRenderbufferParameteriv, nglGetShaderInfoLog, nglGetShaderiv, nglGetShaderPrecisionFormat, nglGetShaderSource, nglGetString, nglGetTexParameterfv, nglGetTexParameteriv, nglGetUniformfv, nglGetUniformiv, nglGetUniformLocation, nglGetVertexAttribfv, nglGetVertexAttribiv, nglGetVertexAttribPointerv, nglReadPixels, nglShaderBinary, nglShaderSource, nglTexImage2D, nglTexParameterfv, nglTexParameteriv, nglTexSubImage2D, nglUniform1fv, nglUniform1iv, nglUniform2fv, nglUniform2iv, nglUniform3fv, nglUniform3iv, nglUniform4fv, nglUniform4iv, nglUniformMatrix2fv, nglUniformMatrix3fv, nglUniformMatrix4fv, nglVertexAttrib1fv, nglVertexAttrib2fv, nglVertexAttrib3fv, nglVertexAttrib4fv, nglVertexAttribPointer
-
Field Details
-
GL_READ_BUFFER
public static final int GL_READ_BUFFER- See Also:
-
GL_UNPACK_ROW_LENGTH
public static final int GL_UNPACK_ROW_LENGTH- See Also:
-
GL_UNPACK_SKIP_ROWS
public static final int GL_UNPACK_SKIP_ROWS- See Also:
-
GL_UNPACK_SKIP_PIXELS
public static final int GL_UNPACK_SKIP_PIXELS- See Also:
-
GL_PACK_ROW_LENGTH
public static final int GL_PACK_ROW_LENGTH- See Also:
-
GL_PACK_SKIP_ROWS
public static final int GL_PACK_SKIP_ROWS- See Also:
-
GL_PACK_SKIP_PIXELS
public static final int GL_PACK_SKIP_PIXELS- See Also:
-
GL_COLOR
public static final int GL_COLOR- See Also:
-
GL_DEPTH
public static final int GL_DEPTH- See Also:
-
GL_STENCIL
public static final int GL_STENCIL- See Also:
-
GL_RED
public static final int GL_RED- See Also:
-
GL_RGB8
public static final int GL_RGB8- See Also:
-
GL_RGBA8
public static final int GL_RGBA8- See Also:
-
GL_RGB10_A2
public static final int GL_RGB10_A2- See Also:
-
GL_TEXTURE_BINDING_3D
public static final int GL_TEXTURE_BINDING_3D- See Also:
-
GL_UNPACK_SKIP_IMAGES
public static final int GL_UNPACK_SKIP_IMAGES- See Also:
-
GL_UNPACK_IMAGE_HEIGHT
public static final int GL_UNPACK_IMAGE_HEIGHT- See Also:
-
GL_TEXTURE_3D
public static final int GL_TEXTURE_3D- See Also:
-
GL_TEXTURE_WRAP_R
public static final int GL_TEXTURE_WRAP_R- See Also:
-
GL_MAX_3D_TEXTURE_SIZE
public static final int GL_MAX_3D_TEXTURE_SIZE- See Also:
-
GL_UNSIGNED_INT_2_10_10_10_REV
public static final int GL_UNSIGNED_INT_2_10_10_10_REV- See Also:
-
GL_MAX_ELEMENTS_VERTICES
public static final int GL_MAX_ELEMENTS_VERTICES- See Also:
-
GL_MAX_ELEMENTS_INDICES
public static final int GL_MAX_ELEMENTS_INDICES- See Also:
-
GL_TEXTURE_MIN_LOD
public static final int GL_TEXTURE_MIN_LOD- See Also:
-
GL_TEXTURE_MAX_LOD
public static final int GL_TEXTURE_MAX_LOD- See Also:
-
GL_TEXTURE_BASE_LEVEL
public static final int GL_TEXTURE_BASE_LEVEL- See Also:
-
GL_TEXTURE_MAX_LEVEL
public static final int GL_TEXTURE_MAX_LEVEL- See Also:
-
GL_MIN
public static final int GL_MIN- See Also:
-
GL_MAX
public static final int GL_MAX- See Also:
-
GL_DEPTH_COMPONENT24
public static final int GL_DEPTH_COMPONENT24- See Also:
-
GL_MAX_TEXTURE_LOD_BIAS
public static final int GL_MAX_TEXTURE_LOD_BIAS- See Also:
-
GL_TEXTURE_COMPARE_MODE
public static final int GL_TEXTURE_COMPARE_MODE- See Also:
-
GL_TEXTURE_COMPARE_FUNC
public static final int GL_TEXTURE_COMPARE_FUNC- See Also:
-
GL_CURRENT_QUERY
public static final int GL_CURRENT_QUERY- See Also:
-
GL_QUERY_RESULT
public static final int GL_QUERY_RESULT- See Also:
-
GL_QUERY_RESULT_AVAILABLE
public static final int GL_QUERY_RESULT_AVAILABLE- See Also:
-
GL_BUFFER_MAPPED
public static final int GL_BUFFER_MAPPED- See Also:
-
GL_BUFFER_MAP_POINTER
public static final int GL_BUFFER_MAP_POINTER- See Also:
-
GL_STREAM_READ
public static final int GL_STREAM_READ- See Also:
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GL_STREAM_COPY
public static final int GL_STREAM_COPY- See Also:
-
GL_STATIC_READ
public static final int GL_STATIC_READ- See Also:
-
GL_STATIC_COPY
public static final int GL_STATIC_COPY- See Also:
-
GL_DYNAMIC_READ
public static final int GL_DYNAMIC_READ- See Also:
-
GL_DYNAMIC_COPY
public static final int GL_DYNAMIC_COPY- See Also:
-
GL_MAX_DRAW_BUFFERS
public static final int GL_MAX_DRAW_BUFFERS- See Also:
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GL_DRAW_BUFFER0
public static final int GL_DRAW_BUFFER0- See Also:
-
GL_DRAW_BUFFER1
public static final int GL_DRAW_BUFFER1- See Also:
-
GL_DRAW_BUFFER2
public static final int GL_DRAW_BUFFER2- See Also:
-
GL_DRAW_BUFFER3
public static final int GL_DRAW_BUFFER3- See Also:
-
GL_DRAW_BUFFER4
public static final int GL_DRAW_BUFFER4- See Also:
-
GL_DRAW_BUFFER5
public static final int GL_DRAW_BUFFER5- See Also:
-
GL_DRAW_BUFFER6
public static final int GL_DRAW_BUFFER6- See Also:
-
GL_DRAW_BUFFER7
public static final int GL_DRAW_BUFFER7- See Also:
-
GL_DRAW_BUFFER8
public static final int GL_DRAW_BUFFER8- See Also:
-
GL_DRAW_BUFFER9
public static final int GL_DRAW_BUFFER9- See Also:
-
GL_DRAW_BUFFER10
public static final int GL_DRAW_BUFFER10- See Also:
-
GL_DRAW_BUFFER11
public static final int GL_DRAW_BUFFER11- See Also:
-
GL_DRAW_BUFFER12
public static final int GL_DRAW_BUFFER12- See Also:
-
GL_DRAW_BUFFER13
public static final int GL_DRAW_BUFFER13- See Also:
-
GL_DRAW_BUFFER14
public static final int GL_DRAW_BUFFER14- See Also:
-
GL_DRAW_BUFFER15
public static final int GL_DRAW_BUFFER15- See Also:
-
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS- See Also:
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GL_SAMPLER_3D
public static final int GL_SAMPLER_3D- See Also:
-
GL_SAMPLER_2D_SHADOW
public static final int GL_SAMPLER_2D_SHADOW- See Also:
-
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT- See Also:
-
GL_PIXEL_PACK_BUFFER
public static final int GL_PIXEL_PACK_BUFFER- See Also:
-
GL_PIXEL_UNPACK_BUFFER
public static final int GL_PIXEL_UNPACK_BUFFER- See Also:
-
GL_PIXEL_PACK_BUFFER_BINDING
public static final int GL_PIXEL_PACK_BUFFER_BINDING- See Also:
-
GL_PIXEL_UNPACK_BUFFER_BINDING
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING- See Also:
-
GL_FLOAT_MAT2x3
public static final int GL_FLOAT_MAT2x3- See Also:
-
GL_FLOAT_MAT2x4
public static final int GL_FLOAT_MAT2x4- See Also:
-
GL_FLOAT_MAT3x2
public static final int GL_FLOAT_MAT3x2- See Also:
-
GL_FLOAT_MAT3x4
public static final int GL_FLOAT_MAT3x4- See Also:
-
GL_FLOAT_MAT4x2
public static final int GL_FLOAT_MAT4x2- See Also:
-
GL_FLOAT_MAT4x3
public static final int GL_FLOAT_MAT4x3- See Also:
-
GL_SRGB
public static final int GL_SRGB- See Also:
-
GL_SRGB8
public static final int GL_SRGB8- See Also:
-
GL_SRGB8_ALPHA8
public static final int GL_SRGB8_ALPHA8- See Also:
-
GL_COMPARE_REF_TO_TEXTURE
public static final int GL_COMPARE_REF_TO_TEXTURE- See Also:
-
GL_MAJOR_VERSION
public static final int GL_MAJOR_VERSION- See Also:
-
GL_MINOR_VERSION
public static final int GL_MINOR_VERSION- See Also:
-
GL_NUM_EXTENSIONS
public static final int GL_NUM_EXTENSIONS- See Also:
-
GL_RGBA32F
public static final int GL_RGBA32F- See Also:
-
GL_RGB32F
public static final int GL_RGB32F- See Also:
-
GL_RGBA16F
public static final int GL_RGBA16F- See Also:
-
GL_RGB16F
public static final int GL_RGB16F- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_INTEGER
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER- See Also:
-
GL_MAX_ARRAY_TEXTURE_LAYERS
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS- See Also:
-
GL_MIN_PROGRAM_TEXEL_OFFSET
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET- See Also:
-
GL_MAX_PROGRAM_TEXEL_OFFSET
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET- See Also:
-
GL_MAX_VARYING_COMPONENTS
public static final int GL_MAX_VARYING_COMPONENTS- See Also:
-
GL_TEXTURE_2D_ARRAY
public static final int GL_TEXTURE_2D_ARRAY- See Also:
-
GL_TEXTURE_BINDING_2D_ARRAY
public static final int GL_TEXTURE_BINDING_2D_ARRAY- See Also:
-
GL_R11F_G11F_B10F
public static final int GL_R11F_G11F_B10F- See Also:
-
GL_UNSIGNED_INT_10F_11F_11F_REV
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV- See Also:
-
GL_RGB9_E5
public static final int GL_RGB9_E5- See Also:
-
GL_UNSIGNED_INT_5_9_9_9_REV
public static final int GL_UNSIGNED_INT_5_9_9_9_REV- See Also:
-
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS- See Also:
-
GL_TRANSFORM_FEEDBACK_VARYINGS
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_START
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE- See Also:
-
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN- See Also:
-
GL_RASTERIZER_DISCARD
public static final int GL_RASTERIZER_DISCARD- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS- See Also:
-
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS- See Also:
-
GL_INTERLEAVED_ATTRIBS
public static final int GL_INTERLEAVED_ATTRIBS- See Also:
-
GL_SEPARATE_ATTRIBS
public static final int GL_SEPARATE_ATTRIBS- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER
public static final int GL_TRANSFORM_FEEDBACK_BUFFER- See Also:
-
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING- See Also:
-
GL_RGBA32UI
public static final int GL_RGBA32UI- See Also:
-
GL_RGB32UI
public static final int GL_RGB32UI- See Also:
-
GL_RGBA16UI
public static final int GL_RGBA16UI- See Also:
-
GL_RGB16UI
public static final int GL_RGB16UI- See Also:
-
GL_RGBA8UI
public static final int GL_RGBA8UI- See Also:
-
GL_RGB8UI
public static final int GL_RGB8UI- See Also:
-
GL_RGBA32I
public static final int GL_RGBA32I- See Also:
-
GL_RGB32I
public static final int GL_RGB32I- See Also:
-
GL_RGBA16I
public static final int GL_RGBA16I- See Also:
-
GL_RGB16I
public static final int GL_RGB16I- See Also:
-
GL_RGBA8I
public static final int GL_RGBA8I- See Also:
-
GL_RGB8I
public static final int GL_RGB8I- See Also:
-
GL_RED_INTEGER
public static final int GL_RED_INTEGER- See Also:
-
GL_RGB_INTEGER
public static final int GL_RGB_INTEGER- See Also:
-
GL_RGBA_INTEGER
public static final int GL_RGBA_INTEGER- See Also:
-
GL_SAMPLER_2D_ARRAY
public static final int GL_SAMPLER_2D_ARRAY- See Also:
-
GL_SAMPLER_2D_ARRAY_SHADOW
public static final int GL_SAMPLER_2D_ARRAY_SHADOW- See Also:
-
GL_SAMPLER_CUBE_SHADOW
public static final int GL_SAMPLER_CUBE_SHADOW- See Also:
-
GL_UNSIGNED_INT_VEC2
public static final int GL_UNSIGNED_INT_VEC2- See Also:
-
GL_UNSIGNED_INT_VEC3
public static final int GL_UNSIGNED_INT_VEC3- See Also:
-
GL_UNSIGNED_INT_VEC4
public static final int GL_UNSIGNED_INT_VEC4- See Also:
-
GL_INT_SAMPLER_2D
public static final int GL_INT_SAMPLER_2D- See Also:
-
GL_INT_SAMPLER_3D
public static final int GL_INT_SAMPLER_3D- See Also:
-
GL_INT_SAMPLER_CUBE
public static final int GL_INT_SAMPLER_CUBE- See Also:
-
GL_INT_SAMPLER_2D_ARRAY
public static final int GL_INT_SAMPLER_2D_ARRAY- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D
public static final int GL_UNSIGNED_INT_SAMPLER_2D- See Also:
-
GL_UNSIGNED_INT_SAMPLER_3D
public static final int GL_UNSIGNED_INT_SAMPLER_3D- See Also:
-
GL_UNSIGNED_INT_SAMPLER_CUBE
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE- See Also:
-
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY- See Also:
-
GL_BUFFER_ACCESS_FLAGS
public static final int GL_BUFFER_ACCESS_FLAGS- See Also:
-
GL_BUFFER_MAP_LENGTH
public static final int GL_BUFFER_MAP_LENGTH- See Also:
-
GL_BUFFER_MAP_OFFSET
public static final int GL_BUFFER_MAP_OFFSET- See Also:
-
GL_DEPTH_COMPONENT32F
public static final int GL_DEPTH_COMPONENT32F- See Also:
-
GL_DEPTH32F_STENCIL8
public static final int GL_DEPTH32F_STENCIL8- See Also:
-
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE- See Also:
-
GL_FRAMEBUFFER_DEFAULT
public static final int GL_FRAMEBUFFER_DEFAULT- See Also:
-
GL_FRAMEBUFFER_UNDEFINED
public static final int GL_FRAMEBUFFER_UNDEFINED- See Also:
-
GL_DEPTH_STENCIL_ATTACHMENT
public static final int GL_DEPTH_STENCIL_ATTACHMENT- See Also:
-
GL_DEPTH_STENCIL
public static final int GL_DEPTH_STENCIL- See Also:
-
GL_UNSIGNED_INT_24_8
public static final int GL_UNSIGNED_INT_24_8- See Also:
-
GL_DEPTH24_STENCIL8
public static final int GL_DEPTH24_STENCIL8- See Also:
-
GL_UNSIGNED_NORMALIZED
public static final int GL_UNSIGNED_NORMALIZED- See Also:
-
GL_DRAW_FRAMEBUFFER_BINDING
public static final int GL_DRAW_FRAMEBUFFER_BINDING- See Also:
-
GL_READ_FRAMEBUFFER
public static final int GL_READ_FRAMEBUFFER- See Also:
-
GL_DRAW_FRAMEBUFFER
public static final int GL_DRAW_FRAMEBUFFER- See Also:
-
GL_READ_FRAMEBUFFER_BINDING
public static final int GL_READ_FRAMEBUFFER_BINDING- See Also:
-
GL_RENDERBUFFER_SAMPLES
public static final int GL_RENDERBUFFER_SAMPLES- See Also:
-
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER- See Also:
-
GL_MAX_COLOR_ATTACHMENTS
public static final int GL_MAX_COLOR_ATTACHMENTS- See Also:
-
GL_COLOR_ATTACHMENT1
public static final int GL_COLOR_ATTACHMENT1- See Also:
-
GL_COLOR_ATTACHMENT2
public static final int GL_COLOR_ATTACHMENT2- See Also:
-
GL_COLOR_ATTACHMENT3
public static final int GL_COLOR_ATTACHMENT3- See Also:
-
GL_COLOR_ATTACHMENT4
public static final int GL_COLOR_ATTACHMENT4- See Also:
-
GL_COLOR_ATTACHMENT5
public static final int GL_COLOR_ATTACHMENT5- See Also:
-
GL_COLOR_ATTACHMENT6
public static final int GL_COLOR_ATTACHMENT6- See Also:
-
GL_COLOR_ATTACHMENT7
public static final int GL_COLOR_ATTACHMENT7- See Also:
-
GL_COLOR_ATTACHMENT8
public static final int GL_COLOR_ATTACHMENT8- See Also:
-
GL_COLOR_ATTACHMENT9
public static final int GL_COLOR_ATTACHMENT9- See Also:
-
GL_COLOR_ATTACHMENT10
public static final int GL_COLOR_ATTACHMENT10- See Also:
-
GL_COLOR_ATTACHMENT11
public static final int GL_COLOR_ATTACHMENT11- See Also:
-
GL_COLOR_ATTACHMENT12
public static final int GL_COLOR_ATTACHMENT12- See Also:
-
GL_COLOR_ATTACHMENT13
public static final int GL_COLOR_ATTACHMENT13- See Also:
-
GL_COLOR_ATTACHMENT14
public static final int GL_COLOR_ATTACHMENT14- See Also:
-
GL_COLOR_ATTACHMENT15
public static final int GL_COLOR_ATTACHMENT15- See Also:
-
GL_COLOR_ATTACHMENT16
public static final int GL_COLOR_ATTACHMENT16- See Also:
-
GL_COLOR_ATTACHMENT17
public static final int GL_COLOR_ATTACHMENT17- See Also:
-
GL_COLOR_ATTACHMENT18
public static final int GL_COLOR_ATTACHMENT18- See Also:
-
GL_COLOR_ATTACHMENT19
public static final int GL_COLOR_ATTACHMENT19- See Also:
-
GL_COLOR_ATTACHMENT20
public static final int GL_COLOR_ATTACHMENT20- See Also:
-
GL_COLOR_ATTACHMENT21
public static final int GL_COLOR_ATTACHMENT21- See Also:
-
GL_COLOR_ATTACHMENT22
public static final int GL_COLOR_ATTACHMENT22- See Also:
-
GL_COLOR_ATTACHMENT23
public static final int GL_COLOR_ATTACHMENT23- See Also:
-
GL_COLOR_ATTACHMENT24
public static final int GL_COLOR_ATTACHMENT24- See Also:
-
GL_COLOR_ATTACHMENT25
public static final int GL_COLOR_ATTACHMENT25- See Also:
-
GL_COLOR_ATTACHMENT26
public static final int GL_COLOR_ATTACHMENT26- See Also:
-
GL_COLOR_ATTACHMENT27
public static final int GL_COLOR_ATTACHMENT27- See Also:
-
GL_COLOR_ATTACHMENT28
public static final int GL_COLOR_ATTACHMENT28- See Also:
-
GL_COLOR_ATTACHMENT29
public static final int GL_COLOR_ATTACHMENT29- See Also:
-
GL_COLOR_ATTACHMENT30
public static final int GL_COLOR_ATTACHMENT30- See Also:
-
GL_COLOR_ATTACHMENT31
public static final int GL_COLOR_ATTACHMENT31- See Also:
-
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE- See Also:
-
GL_MAX_SAMPLES
public static final int GL_MAX_SAMPLES- See Also:
-
GL_HALF_FLOAT
public static final int GL_HALF_FLOAT- See Also:
-
GL_MAP_READ_BIT
public static final int GL_MAP_READ_BIT- See Also:
-
GL_MAP_WRITE_BIT
public static final int GL_MAP_WRITE_BIT- See Also:
-
GL_MAP_INVALIDATE_RANGE_BIT
public static final int GL_MAP_INVALIDATE_RANGE_BIT- See Also:
-
GL_MAP_INVALIDATE_BUFFER_BIT
public static final int GL_MAP_INVALIDATE_BUFFER_BIT- See Also:
-
GL_MAP_FLUSH_EXPLICIT_BIT
public static final int GL_MAP_FLUSH_EXPLICIT_BIT- See Also:
-
GL_MAP_UNSYNCHRONIZED_BIT
public static final int GL_MAP_UNSYNCHRONIZED_BIT- See Also:
-
GL_RG
public static final int GL_RG- See Also:
-
GL_RG_INTEGER
public static final int GL_RG_INTEGER- See Also:
-
GL_R8
public static final int GL_R8- See Also:
-
GL_RG8
public static final int GL_RG8- See Also:
-
GL_R16F
public static final int GL_R16F- See Also:
-
GL_R32F
public static final int GL_R32F- See Also:
-
GL_RG16F
public static final int GL_RG16F- See Also:
-
GL_RG32F
public static final int GL_RG32F- See Also:
-
GL_R8I
public static final int GL_R8I- See Also:
-
GL_R8UI
public static final int GL_R8UI- See Also:
-
GL_R16I
public static final int GL_R16I- See Also:
-
GL_R16UI
public static final int GL_R16UI- See Also:
-
GL_R32I
public static final int GL_R32I- See Also:
-
GL_R32UI
public static final int GL_R32UI- See Also:
-
GL_RG8I
public static final int GL_RG8I- See Also:
-
GL_RG8UI
public static final int GL_RG8UI- See Also:
-
GL_RG16I
public static final int GL_RG16I- See Also:
-
GL_RG16UI
public static final int GL_RG16UI- See Also:
-
GL_RG32I
public static final int GL_RG32I- See Also:
-
GL_RG32UI
public static final int GL_RG32UI- See Also:
-
GL_VERTEX_ARRAY_BINDING
public static final int GL_VERTEX_ARRAY_BINDING- See Also:
-
GL_R8_SNORM
public static final int GL_R8_SNORM- See Also:
-
GL_RG8_SNORM
public static final int GL_RG8_SNORM- See Also:
-
GL_RGB8_SNORM
public static final int GL_RGB8_SNORM- See Also:
-
GL_RGBA8_SNORM
public static final int GL_RGBA8_SNORM- See Also:
-
GL_SIGNED_NORMALIZED
public static final int GL_SIGNED_NORMALIZED- See Also:
-
GL_PRIMITIVE_RESTART_FIXED_INDEX
public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX- See Also:
-
GL_COPY_READ_BUFFER
public static final int GL_COPY_READ_BUFFER- See Also:
-
GL_COPY_WRITE_BUFFER
public static final int GL_COPY_WRITE_BUFFER- See Also:
-
GL_COPY_READ_BUFFER_BINDING
public static final int GL_COPY_READ_BUFFER_BINDING- See Also:
-
GL_COPY_WRITE_BUFFER_BINDING
public static final int GL_COPY_WRITE_BUFFER_BINDING- See Also:
-
GL_UNIFORM_BUFFER
public static final int GL_UNIFORM_BUFFER- See Also:
-
GL_UNIFORM_BUFFER_BINDING
public static final int GL_UNIFORM_BUFFER_BINDING- See Also:
-
GL_UNIFORM_BUFFER_START
public static final int GL_UNIFORM_BUFFER_START- See Also:
-
GL_UNIFORM_BUFFER_SIZE
public static final int GL_UNIFORM_BUFFER_SIZE- See Also:
-
GL_MAX_VERTEX_UNIFORM_BLOCKS
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS- See Also:
-
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS- See Also:
-
GL_MAX_COMBINED_UNIFORM_BLOCKS
public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS- See Also:
-
GL_MAX_UNIFORM_BUFFER_BINDINGS
public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS- See Also:
-
GL_MAX_UNIFORM_BLOCK_SIZE
public static final int GL_MAX_UNIFORM_BLOCK_SIZE- See Also:
-
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS- See Also:
-
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS- See Also:
-
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT- See Also:
-
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH- See Also:
-
GL_ACTIVE_UNIFORM_BLOCKS
public static final int GL_ACTIVE_UNIFORM_BLOCKS- See Also:
-
GL_UNIFORM_TYPE
public static final int GL_UNIFORM_TYPE- See Also:
-
GL_UNIFORM_SIZE
public static final int GL_UNIFORM_SIZE- See Also:
-
GL_UNIFORM_NAME_LENGTH
public static final int GL_UNIFORM_NAME_LENGTH- See Also:
-
GL_UNIFORM_BLOCK_INDEX
public static final int GL_UNIFORM_BLOCK_INDEX- See Also:
-
GL_UNIFORM_OFFSET
public static final int GL_UNIFORM_OFFSET- See Also:
-
GL_UNIFORM_ARRAY_STRIDE
public static final int GL_UNIFORM_ARRAY_STRIDE- See Also:
-
GL_UNIFORM_MATRIX_STRIDE
public static final int GL_UNIFORM_MATRIX_STRIDE- See Also:
-
GL_UNIFORM_IS_ROW_MAJOR
public static final int GL_UNIFORM_IS_ROW_MAJOR- See Also:
-
GL_UNIFORM_BLOCK_BINDING
public static final int GL_UNIFORM_BLOCK_BINDING- See Also:
-
GL_UNIFORM_BLOCK_DATA_SIZE
public static final int GL_UNIFORM_BLOCK_DATA_SIZE- See Also:
-
GL_UNIFORM_BLOCK_NAME_LENGTH
public static final int GL_UNIFORM_BLOCK_NAME_LENGTH- See Also:
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS- See Also:
-
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER- See Also:
-
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER- See Also:
-
GL_INVALID_INDEX
public static final int GL_INVALID_INDEX- See Also:
-
GL_MAX_VERTEX_OUTPUT_COMPONENTS
public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS- See Also:
-
GL_MAX_FRAGMENT_INPUT_COMPONENTS
public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS- See Also:
-
GL_MAX_SERVER_WAIT_TIMEOUT
public static final int GL_MAX_SERVER_WAIT_TIMEOUT- See Also:
-
GL_OBJECT_TYPE
public static final int GL_OBJECT_TYPE- See Also:
-
GL_SYNC_CONDITION
public static final int GL_SYNC_CONDITION- See Also:
-
GL_SYNC_STATUS
public static final int GL_SYNC_STATUS- See Also:
-
GL_SYNC_FLAGS
public static final int GL_SYNC_FLAGS- See Also:
-
GL_SYNC_FENCE
public static final int GL_SYNC_FENCE- See Also:
-
GL_SYNC_GPU_COMMANDS_COMPLETE
public static final int GL_SYNC_GPU_COMMANDS_COMPLETE- See Also:
-
GL_UNSIGNALED
public static final int GL_UNSIGNALED- See Also:
-
GL_SIGNALED
public static final int GL_SIGNALED- See Also:
-
GL_ALREADY_SIGNALED
public static final int GL_ALREADY_SIGNALED- See Also:
-
GL_TIMEOUT_EXPIRED
public static final int GL_TIMEOUT_EXPIRED- See Also:
-
GL_CONDITION_SATISFIED
public static final int GL_CONDITION_SATISFIED- See Also:
-
GL_WAIT_FAILED
public static final int GL_WAIT_FAILED- See Also:
-
GL_SYNC_FLUSH_COMMANDS_BIT
public static final int GL_SYNC_FLUSH_COMMANDS_BIT- See Also:
-
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR- See Also:
-
GL_ANY_SAMPLES_PASSED
public static final int GL_ANY_SAMPLES_PASSED- See Also:
-
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE- See Also:
-
GL_SAMPLER_BINDING
public static final int GL_SAMPLER_BINDING- See Also:
-
GL_RGB10_A2UI
public static final int GL_RGB10_A2UI- See Also:
-
GL_TEXTURE_SWIZZLE_R
public static final int GL_TEXTURE_SWIZZLE_R- See Also:
-
GL_TEXTURE_SWIZZLE_G
public static final int GL_TEXTURE_SWIZZLE_G- See Also:
-
GL_TEXTURE_SWIZZLE_B
public static final int GL_TEXTURE_SWIZZLE_B- See Also:
-
GL_TEXTURE_SWIZZLE_A
public static final int GL_TEXTURE_SWIZZLE_A- See Also:
-
GL_GREEN
public static final int GL_GREEN- See Also:
-
GL_BLUE
public static final int GL_BLUE- See Also:
-
GL_INT_2_10_10_10_REV
public static final int GL_INT_2_10_10_10_REV- See Also:
-
GL_TRANSFORM_FEEDBACK
public static final int GL_TRANSFORM_FEEDBACK- See Also:
-
GL_TRANSFORM_FEEDBACK_PAUSED
public static final int GL_TRANSFORM_FEEDBACK_PAUSED- See Also:
-
GL_TRANSFORM_FEEDBACK_ACTIVE
public static final int GL_TRANSFORM_FEEDBACK_ACTIVE- See Also:
-
GL_TRANSFORM_FEEDBACK_BINDING
public static final int GL_TRANSFORM_FEEDBACK_BINDING- See Also:
-
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT- See Also:
-
GL_PROGRAM_BINARY_LENGTH
public static final int GL_PROGRAM_BINARY_LENGTH- See Also:
-
GL_NUM_PROGRAM_BINARY_FORMATS
public static final int GL_NUM_PROGRAM_BINARY_FORMATS- See Also:
-
GL_PROGRAM_BINARY_FORMATS
public static final int GL_PROGRAM_BINARY_FORMATS- See Also:
-
GL_COMPRESSED_R11_EAC
public static final int GL_COMPRESSED_R11_EAC- See Also:
-
GL_COMPRESSED_SIGNED_R11_EAC
public static final int GL_COMPRESSED_SIGNED_R11_EAC- See Also:
-
GL_COMPRESSED_RG11_EAC
public static final int GL_COMPRESSED_RG11_EAC- See Also:
-
GL_COMPRESSED_SIGNED_RG11_EAC
public static final int GL_COMPRESSED_SIGNED_RG11_EAC- See Also:
-
GL_COMPRESSED_RGB8_ETC2
public static final int GL_COMPRESSED_RGB8_ETC2- See Also:
-
GL_COMPRESSED_SRGB8_ETC2
public static final int GL_COMPRESSED_SRGB8_ETC2- See Also:
-
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2- See Also:
-
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2- See Also:
-
GL_COMPRESSED_RGBA8_ETC2_EAC
public static final int GL_COMPRESSED_RGBA8_ETC2_EAC- See Also:
-
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC- See Also:
-
GL_TEXTURE_IMMUTABLE_FORMAT
public static final int GL_TEXTURE_IMMUTABLE_FORMAT- See Also:
-
GL_MAX_ELEMENT_INDEX
public static final int GL_MAX_ELEMENT_INDEX- See Also:
-
GL_NUM_SAMPLE_COUNTS
public static final int GL_NUM_SAMPLE_COUNTS- See Also:
-
GL_TEXTURE_IMMUTABLE_LEVELS
public static final int GL_TEXTURE_IMMUTABLE_LEVELS- See Also:
-
GL_TIMEOUT_IGNORED
public static final long GL_TIMEOUT_IGNORED- See Also:
-
-
Method Details
-
glReadBuffer
public static void glReadBuffer(int src) -
nglDrawRangeElements
public static void nglDrawRangeElements(int mode, int start, int end, int count, int type, long indices) -
glDrawRangeElements
public static void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices) -
glDrawRangeElements
-
glDrawRangeElements
-
glDrawRangeElements
-
glDrawRangeElements
-
nglTexImage3D
public static void nglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels) -
glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable ByteBuffer pixels) -
glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels) -
glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable ShortBuffer pixels) -
glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable IntBuffer pixels) -
glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable FloatBuffer pixels) -
nglTexSubImage3D
public static void nglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) -
glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) -
glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) -
glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) -
glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) -
glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) -
glCopyTexSubImage3D
public static void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) -
nglCompressedTexImage3D
public static void nglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) -
glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) -
glCompressedTexImage3D
public static void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, @Nullable ByteBuffer data) -
nglCompressedTexSubImage3D
public static void nglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) -
glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) -
glCompressedTexSubImage3D
public static void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) -
nglGenQueries
public static void nglGenQueries(int n, long ids) -
glGenQueries
-
glGenQueries
public static int glGenQueries() -
nglDeleteQueries
public static void nglDeleteQueries(int n, long ids) -
glDeleteQueries
-
glDeleteQueries
public static void glDeleteQueries(int id) -
glIsQuery
public static boolean glIsQuery(int id) -
glBeginQuery
public static void glBeginQuery(int target, int id) -
glEndQuery
public static void glEndQuery(int target) -
nglGetQueryiv
public static void nglGetQueryiv(int target, int pname, long params) -
glGetQueryiv
-
glGetQueryi
public static int glGetQueryi(int target, int pname) -
nglGetQueryObjectuiv
public static void nglGetQueryObjectuiv(int id, int pname, long params) -
glGetQueryObjectuiv
-
glGetQueryObjectui
public static int glGetQueryObjectui(int id, int pname) -
glUnmapBuffer
public static boolean glUnmapBuffer(int target) -
nglGetBufferPointerv
public static void nglGetBufferPointerv(int target, int pname, long params) -
glGetBufferPointerv
-
glGetBufferPointer
public static long glGetBufferPointer(int target, int pname) -
nglDrawBuffers
public static void nglDrawBuffers(int n, long bufs) -
glDrawBuffers
-
glDrawBuffers
public static void glDrawBuffers(int buf) -
nglUniformMatrix2x3fv
public static void nglUniformMatrix2x3fv(int location, int count, boolean transpose, long value) -
glUniformMatrix2x3fv
-
nglUniformMatrix3x2fv
public static void nglUniformMatrix3x2fv(int location, int count, boolean transpose, long value) -
glUniformMatrix3x2fv
-
nglUniformMatrix2x4fv
public static void nglUniformMatrix2x4fv(int location, int count, boolean transpose, long value) -
glUniformMatrix2x4fv
-
nglUniformMatrix4x2fv
public static void nglUniformMatrix4x2fv(int location, int count, boolean transpose, long value) -
glUniformMatrix4x2fv
-
nglUniformMatrix3x4fv
public static void nglUniformMatrix3x4fv(int location, int count, boolean transpose, long value) -
glUniformMatrix3x4fv
-
nglUniformMatrix4x3fv
public static void nglUniformMatrix4x3fv(int location, int count, boolean transpose, long value) -
glUniformMatrix4x3fv
-
glBlitFramebuffer
public static void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) -
glRenderbufferStorageMultisample
public static void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) -
glFramebufferTextureLayer
public static void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) -
nglMapBufferRange
public static long nglMapBufferRange(int target, long offset, long length, int access) -
glMapBufferRange
@Nullable public static ByteBuffer glMapBufferRange(int target, long offset, long length, int access) -
glMapBufferRange
@Nullable public static ByteBuffer glMapBufferRange(int target, long offset, long length, int access, @Nullable ByteBuffer old_buffer) -
glFlushMappedBufferRange
public static void glFlushMappedBufferRange(int target, long offset, long length) -
glBindVertexArray
public static void glBindVertexArray(int array) -
nglDeleteVertexArrays
public static void nglDeleteVertexArrays(int n, long arrays) -
glDeleteVertexArrays
-
glDeleteVertexArrays
public static void glDeleteVertexArrays(int array) -
nglGenVertexArrays
public static void nglGenVertexArrays(int n, long arrays) -
glGenVertexArrays
-
glGenVertexArrays
public static int glGenVertexArrays() -
glIsVertexArray
public static boolean glIsVertexArray(int array) -
nglGetIntegeri_v
public static void nglGetIntegeri_v(int target, int index, long data) -
glGetIntegeri_v
-
glGetIntegeri
public static int glGetIntegeri(int target, int index) -
glBeginTransformFeedback
public static void glBeginTransformFeedback(int primitiveMode) -
glEndTransformFeedback
public static void glEndTransformFeedback() -
glBindBufferRange
public static void glBindBufferRange(int target, int index, int buffer, long offset, long size) -
glBindBufferBase
public static void glBindBufferBase(int target, int index, int buffer) -
nglTransformFeedbackVaryings
public static void nglTransformFeedbackVaryings(int program, int count, long varyings, int bufferMode) -
glTransformFeedbackVaryings
-
glTransformFeedbackVaryings
public static void glTransformFeedbackVaryings(int program, CharSequence[] varyings, int bufferMode) -
glTransformFeedbackVaryings
-
nglGetTransformFeedbackVarying
public static void nglGetTransformFeedbackVarying(int program, int index, int bufSize, long length, long size, long type, long name) -
glGetTransformFeedbackVarying
public static void glGetTransformFeedbackVarying(int program, int index, @Nullable IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name) -
glGetTransformFeedbackVarying
-
glGetTransformFeedbackVarying
-
nglVertexAttribIPointer
public static void nglVertexAttribIPointer(int index, int size, int type, int stride, long pointer) -
glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, ByteBuffer pointer) -
glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer) -
glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, ShortBuffer pointer) -
glVertexAttribIPointer
public static void glVertexAttribIPointer(int index, int size, int type, int stride, IntBuffer pointer) -
nglGetVertexAttribIiv
public static void nglGetVertexAttribIiv(int index, int pname, long params) -
glGetVertexAttribIiv
-
glGetVertexAttribIi
public static int glGetVertexAttribIi(int index, int pname) -
nglGetVertexAttribIuiv
public static void nglGetVertexAttribIuiv(int index, int pname, long params) -
glGetVertexAttribIuiv
-
glGetVertexAttribIui
public static int glGetVertexAttribIui(int index, int pname) -
glVertexAttribI4i
public static void glVertexAttribI4i(int index, int x, int y, int z, int w) -
glVertexAttribI4ui
public static void glVertexAttribI4ui(int index, int x, int y, int z, int w) -
nglVertexAttribI4iv
public static void nglVertexAttribI4iv(int index, long v) -
glVertexAttribI4iv
-
nglVertexAttribI4uiv
public static void nglVertexAttribI4uiv(int index, long v) -
glVertexAttribI4uiv
-
nglGetUniformuiv
public static void nglGetUniformuiv(int program, int location, long params) -
glGetUniformuiv
-
glGetUniformui
public static int glGetUniformui(int program, int location) -
nglGetFragDataLocation
public static int nglGetFragDataLocation(int program, long name) -
glGetFragDataLocation
-
glGetFragDataLocation
-
glUniform1ui
public static void glUniform1ui(int location, int v0) -
glUniform2ui
public static void glUniform2ui(int location, int v0, int v1) -
glUniform3ui
public static void glUniform3ui(int location, int v0, int v1, int v2) -
glUniform4ui
public static void glUniform4ui(int location, int v0, int v1, int v2, int v3) -
nglUniform1uiv
public static void nglUniform1uiv(int location, int count, long value) -
glUniform1uiv
-
nglUniform2uiv
public static void nglUniform2uiv(int location, int count, long value) -
glUniform2uiv
-
nglUniform3uiv
public static void nglUniform3uiv(int location, int count, long value) -
glUniform3uiv
-
nglUniform4uiv
public static void nglUniform4uiv(int location, int count, long value) -
glUniform4uiv
-
nglClearBufferiv
public static void nglClearBufferiv(int buffer, int drawbuffer, long value) -
glClearBufferiv
-
nglClearBufferuiv
public static void nglClearBufferuiv(int buffer, int drawbuffer, long value) -
glClearBufferuiv
-
nglClearBufferfv
public static void nglClearBufferfv(int buffer, int drawbuffer, long value) -
glClearBufferfv
-
glClearBufferfi
public static void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) -
nglGetStringi
public static long nglGetStringi(int name, int index) -
glGetStringi
-
glCopyBufferSubData
public static void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) -
nglGetUniformIndices
public static void nglGetUniformIndices(int program, int uniformCount, long uniformNames, long uniformIndices) -
glGetUniformIndices
public static void glGetUniformIndices(int program, PointerBuffer uniformNames, IntBuffer uniformIndices) -
nglGetActiveUniformsiv
public static void nglGetActiveUniformsiv(int program, int uniformCount, long uniformIndices, int pname, long params) -
glGetActiveUniformsiv
-
nglGetUniformBlockIndex
public static int nglGetUniformBlockIndex(int program, long uniformBlockName) -
glGetUniformBlockIndex
-
glGetUniformBlockIndex
-
nglGetActiveUniformBlockiv
public static void nglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, long params) -
glGetActiveUniformBlockiv
public static void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) -
glGetActiveUniformBlocki
public static int glGetActiveUniformBlocki(int program, int uniformBlockIndex, int pname) -
nglGetActiveUniformBlockName
public static void nglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, long length, long uniformBlockName) -
glGetActiveUniformBlockName
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, @Nullable IntBuffer length, ByteBuffer uniformBlockName) -
glGetActiveUniformBlockName
-
glGetActiveUniformBlockName
-
glUniformBlockBinding
public static void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) -
glDrawArraysInstanced
public static void glDrawArraysInstanced(int mode, int first, int count, int instancecount) -
nglDrawElementsInstanced
public static void nglDrawElementsInstanced(int mode, int count, int type, long indices, int instancecount) -
glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, int count, int type, long indices, int instancecount) -
glDrawElementsInstanced
public static void glDrawElementsInstanced(int mode, int type, ByteBuffer indices, int instancecount) -
glDrawElementsInstanced
-
glDrawElementsInstanced
-
glDrawElementsInstanced
-
glFenceSync
public static long glFenceSync(int condition, int flags) -
nglIsSync
public static boolean nglIsSync(long sync) -
glIsSync
public static boolean glIsSync(long sync) -
nglDeleteSync
public static void nglDeleteSync(long sync) -
glDeleteSync
public static void glDeleteSync(long sync) -
nglClientWaitSync
public static int nglClientWaitSync(long sync, int flags, long timeout) -
glClientWaitSync
public static int glClientWaitSync(long sync, int flags, long timeout) -
nglWaitSync
public static void nglWaitSync(long sync, int flags, long timeout) -
glWaitSync
public static void glWaitSync(long sync, int flags, long timeout) -
nglGetInteger64v
public static void nglGetInteger64v(int pname, long data) -
glGetInteger64v
-
glGetInteger64
public static long glGetInteger64(int pname) -
nglGetSynciv
public static void nglGetSynciv(long sync, int pname, int bufSize, long length, long values) -
glGetSynciv
-
glGetSynci
-
nglGetInteger64i_v
public static void nglGetInteger64i_v(int target, int index, long data) -
glGetInteger64i_v
-
glGetInteger64i
public static long glGetInteger64i(int target, int index) -
nglGetBufferParameteri64v
public static void nglGetBufferParameteri64v(int target, int pname, long params) -
glGetBufferParameteri64v
-
glGetBufferParameteri64
public static long glGetBufferParameteri64(int target, int pname) -
nglGenSamplers
public static void nglGenSamplers(int count, long samplers) -
glGenSamplers
-
glGenSamplers
public static int glGenSamplers() -
nglDeleteSamplers
public static void nglDeleteSamplers(int count, long samplers) -
glDeleteSamplers
-
glDeleteSamplers
public static void glDeleteSamplers(int sampler) -
glIsSampler
public static boolean glIsSampler(int sampler) -
glBindSampler
public static void glBindSampler(int unit, int sampler) -
glSamplerParameteri
public static void glSamplerParameteri(int sampler, int pname, int param) -
nglSamplerParameteriv
public static void nglSamplerParameteriv(int sampler, int pname, long param) -
glSamplerParameteriv
-
glSamplerParameterf
public static void glSamplerParameterf(int sampler, int pname, float param) -
nglSamplerParameterfv
public static void nglSamplerParameterfv(int sampler, int pname, long param) -
glSamplerParameterfv
-
nglGetSamplerParameteriv
public static void nglGetSamplerParameteriv(int sampler, int pname, long params) -
glGetSamplerParameteriv
-
glGetSamplerParameteri
public static int glGetSamplerParameteri(int sampler, int pname) -
nglGetSamplerParameterfv
public static void nglGetSamplerParameterfv(int sampler, int pname, long params) -
glGetSamplerParameterfv
-
glGetSamplerParameterf
public static float glGetSamplerParameterf(int sampler, int pname) -
glVertexAttribDivisor
public static void glVertexAttribDivisor(int index, int divisor) -
glBindTransformFeedback
public static void glBindTransformFeedback(int target, int id) -
nglDeleteTransformFeedbacks
public static void nglDeleteTransformFeedbacks(int n, long ids) -
glDeleteTransformFeedbacks
-
glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(int id) -
nglGenTransformFeedbacks
public static void nglGenTransformFeedbacks(int n, long ids) -
glGenTransformFeedbacks
-
glGenTransformFeedbacks
public static int glGenTransformFeedbacks() -
glIsTransformFeedback
public static boolean glIsTransformFeedback(int id) -
glPauseTransformFeedback
public static void glPauseTransformFeedback() -
glResumeTransformFeedback
public static void glResumeTransformFeedback() -
nglGetProgramBinary
public static void nglGetProgramBinary(int program, int bufSize, long length, long binaryFormat, long binary) -
glGetProgramBinary
public static void glGetProgramBinary(int program, @Nullable IntBuffer length, IntBuffer binaryFormat, ByteBuffer binary) -
nglProgramBinary
public static void nglProgramBinary(int program, int binaryFormat, long binary, int length) -
glProgramBinary
-
glProgramParameteri
public static void glProgramParameteri(int program, int pname, int value) -
nglInvalidateFramebuffer
public static void nglInvalidateFramebuffer(int target, int numAttachments, long attachments) -
glInvalidateFramebuffer
-
glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, int attachment) -
nglInvalidateSubFramebuffer
public static void nglInvalidateSubFramebuffer(int target, int numAttachments, long attachments, int x, int y, int width, int height) -
glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, IntBuffer attachments, int x, int y, int width, int height) -
glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, int attachment, int x, int y, int width, int height) -
glTexStorage2D
public static void glTexStorage2D(int target, int levels, int internalformat, int width, int height) -
glTexStorage3D
public static void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) -
nglGetInternalformativ
public static void nglGetInternalformativ(int target, int internalformat, int pname, int bufSize, long params) -
glGetInternalformativ
public static void glGetInternalformativ(int target, int internalformat, int pname, IntBuffer params) -
glGetInternalformati
public static int glGetInternalformati(int target, int internalformat, int pname) -
glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable short[] pixels) Array version of:TexImage3D
- See Also:
-
glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable int[] pixels) Array version of:TexImage3D
- See Also:
-
glTexImage3D
public static void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @Nullable float[] pixels) Array version of:TexImage3D
- See Also:
-
glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) Array version of:TexSubImage3D
- See Also:
-
glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) Array version of:TexSubImage3D
- See Also:
-
glTexSubImage3D
public static void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) Array version of:TexSubImage3D
- See Also:
-
glGenQueries
public static void glGenQueries(int[] ids) Array version of:GenQueries
- See Also:
-
glDeleteQueries
public static void glDeleteQueries(int[] ids) Array version of:DeleteQueries
- See Also:
-
glGetQueryiv
public static void glGetQueryiv(int target, int pname, int[] params) Array version of:GetQueryiv
- See Also:
-
glGetQueryObjectuiv
public static void glGetQueryObjectuiv(int id, int pname, int[] params) Array version of:GetQueryObjectuiv
- See Also:
-
glDrawBuffers
public static void glDrawBuffers(int[] bufs) Array version of:DrawBuffers
- See Also:
-
glUniformMatrix2x3fv
public static void glUniformMatrix2x3fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix2x3fv
- See Also:
-
glUniformMatrix3x2fv
public static void glUniformMatrix3x2fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix3x2fv
- See Also:
-
glUniformMatrix2x4fv
public static void glUniformMatrix2x4fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix2x4fv
- See Also:
-
glUniformMatrix4x2fv
public static void glUniformMatrix4x2fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix4x2fv
- See Also:
-
glUniformMatrix3x4fv
public static void glUniformMatrix3x4fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix3x4fv
- See Also:
-
glUniformMatrix4x3fv
public static void glUniformMatrix4x3fv(int location, boolean transpose, float[] value) Array version of:UniformMatrix4x3fv
- See Also:
-
glDeleteVertexArrays
public static void glDeleteVertexArrays(int[] arrays) Array version of:DeleteVertexArrays
- See Also:
-
glGenVertexArrays
public static void glGenVertexArrays(int[] arrays) Array version of:GenVertexArrays
- See Also:
-
glGetIntegeri_v
public static void glGetIntegeri_v(int target, int index, int[] data) Array version of:GetIntegeri_v
- See Also:
-
glGetTransformFeedbackVarying
public static void glGetTransformFeedbackVarying(int program, int index, @Nullable int[] length, int[] size, int[] type, ByteBuffer name) Array version of:GetTransformFeedbackVarying
- See Also:
-
glGetVertexAttribIiv
public static void glGetVertexAttribIiv(int index, int pname, int[] params) Array version of:GetVertexAttribIiv
- See Also:
-
glGetVertexAttribIuiv
public static void glGetVertexAttribIuiv(int index, int pname, int[] params) Array version of:GetVertexAttribIuiv
- See Also:
-
glVertexAttribI4iv
public static void glVertexAttribI4iv(int index, int[] v) Array version of:VertexAttribI4iv
- See Also:
-
glVertexAttribI4uiv
public static void glVertexAttribI4uiv(int index, int[] v) Array version of:VertexAttribI4uiv
- See Also:
-
glGetUniformuiv
public static void glGetUniformuiv(int program, int location, int[] params) Array version of:GetUniformuiv
- See Also:
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glUniform1uiv
public static void glUniform1uiv(int location, int[] value) Array version of:Uniform1uiv
- See Also:
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glUniform2uiv
public static void glUniform2uiv(int location, int[] value) Array version of:Uniform2uiv
- See Also:
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glUniform3uiv
public static void glUniform3uiv(int location, int[] value) Array version of:Uniform3uiv
- See Also:
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glUniform4uiv
public static void glUniform4uiv(int location, int[] value) Array version of:Uniform4uiv
- See Also:
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glClearBufferiv
public static void glClearBufferiv(int buffer, int drawbuffer, int[] value) Array version of:ClearBufferiv
- See Also:
-
glClearBufferuiv
public static void glClearBufferuiv(int buffer, int drawbuffer, int[] value) Array version of:ClearBufferuiv
- See Also:
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glClearBufferfv
public static void glClearBufferfv(int buffer, int drawbuffer, float[] value) Array version of:ClearBufferfv
- See Also:
-
glGetUniformIndices
public static void glGetUniformIndices(int program, PointerBuffer uniformNames, int[] uniformIndices) Array version of:GetUniformIndices
- See Also:
-
glGetActiveUniformsiv
public static void glGetActiveUniformsiv(int program, int[] uniformIndices, int pname, int[] params) Array version of:GetActiveUniformsiv
- See Also:
-
glGetActiveUniformBlockiv
public static void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params) Array version of:GetActiveUniformBlockiv
- See Also:
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glGetActiveUniformBlockName
public static void glGetActiveUniformBlockName(int program, int uniformBlockIndex, @Nullable int[] length, ByteBuffer uniformBlockName) Array version of:GetActiveUniformBlockName
- See Also:
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glGetInteger64v
public static void glGetInteger64v(int pname, long[] data) Array version of:GetInteger64v
- See Also:
-
glGetSynciv
public static void glGetSynciv(long sync, int pname, @Nullable int[] length, int[] values) Array version of:GetSynciv
- See Also:
-
glGetInteger64i_v
public static void glGetInteger64i_v(int target, int index, long[] data) Array version of:GetInteger64i_v
- See Also:
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glGetBufferParameteri64v
public static void glGetBufferParameteri64v(int target, int pname, long[] params) Array version of:GetBufferParameteri64v
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glGenSamplers
public static void glGenSamplers(int[] samplers) Array version of:GenSamplers
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glDeleteSamplers
public static void glDeleteSamplers(int[] samplers) Array version of:DeleteSamplers
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glSamplerParameteriv
public static void glSamplerParameteriv(int sampler, int pname, int[] param) Array version of:SamplerParameteriv
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glSamplerParameterfv
public static void glSamplerParameterfv(int sampler, int pname, float[] param) Array version of:SamplerParameterfv
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glGetSamplerParameteriv
public static void glGetSamplerParameteriv(int sampler, int pname, int[] params) Array version of:GetSamplerParameteriv
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glGetSamplerParameterfv
public static void glGetSamplerParameterfv(int sampler, int pname, float[] params) Array version of:GetSamplerParameterfv
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glDeleteTransformFeedbacks
public static void glDeleteTransformFeedbacks(int[] ids) Array version of:DeleteTransformFeedbacks
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glGenTransformFeedbacks
public static void glGenTransformFeedbacks(int[] ids) Array version of:GenTransformFeedbacks
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glGetProgramBinary
public static void glGetProgramBinary(int program, @Nullable int[] length, int[] binaryFormat, ByteBuffer binary) Array version of:GetProgramBinary
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glInvalidateFramebuffer
public static void glInvalidateFramebuffer(int target, int[] attachments) Array version of:InvalidateFramebuffer
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glInvalidateSubFramebuffer
public static void glInvalidateSubFramebuffer(int target, int[] attachments, int x, int y, int width, int height) Array version of:InvalidateSubFramebuffer
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glGetInternalformativ
public static void glGetInternalformativ(int target, int internalformat, int pname, int[] params) Array version of:GetInternalformativ
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