Class ARMShaderFramebufferFetch

java.lang.Object
org.lwjgl.opengles.ARMShaderFramebufferFetch

public final class ARMShaderFramebufferFetch extends Object
Native bindings to the ARM_shader_framebuffer_fetch extension.

This extension enables fragment shaders to read existing framebuffer data as input. This permits use-cases such as programmable blending, and other operations that may not be possible to implement with fixed-function blending.

This extension also adds the ability to indicate that a shader should be run once per sample instead of once per pixel.

Reading framebuffer data as input in combination with multiple render targets (MRT) may not be supported by all implementations. This extension allows applications to query for this capability.

Requires GLES 2.0.

  • Field Details

    • GL_FETCH_PER_SAMPLE_ARM

      public static final int GL_FETCH_PER_SAMPLE_ARM
      Accepted by the cap parameter of Enable, Disable, and IsEnabled, and by the pname parameter of GetBooleanv, GetIntegerv, and GetFloatv.
      See Also:
    • GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM

      public static final int GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, and GetFloatv.
      See Also: