Class ANGLEFramebufferMultisample
This extension extends the framebuffer object framework to enable multisample rendering.
The new operation RenderbufferStorageMultisampleANGLE() allocates storage for a renderbuffer object that can be used as a multisample buffer. A multisample render buffer image differs from a single-sample render buffer image in that a multisample image has a number of SAMPLES that is greater than zero. No method is provided for creating multisample texture images.
All of the framebuffer-attachable images attached to a framebuffer object must have the same number of SAMPLES or else the framebuffer object is not "framebuffer complete". If a framebuffer object with multisample attachments is "framebuffer complete", then the framebuffer object behaves as if SAMPLE_BUFFERS is one.
The resolve operation is affected by calling BlitFramebufferANGLE (provided by the ANGLE_framebuffer_blit extension) where the source is a multisample application-created framebuffer object and the destination is a single-sample framebuffer object (either application-created or window-system provided).
Requires GLES 2.0
and ANGLE_framebuffer_blit
.
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
Returned by CheckFramebufferStatus.static final int
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, and GetFloatv.static final int
Accepted by thepname
parameter of GetRenderbufferParameteriv. -
Method Summary
Modifier and TypeMethodDescriptionstatic void
glRenderbufferStorageMultisampleANGLE
(int target, int samples, int internalformat, int width, int height)
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Field Details
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GL_RENDERBUFFER_SAMPLES_ANGLE
public static final int GL_RENDERBUFFER_SAMPLES_ANGLEAccepted by thepname
parameter of GetRenderbufferParameteriv.- See Also:
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GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLEReturned by CheckFramebufferStatus.- See Also:
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GL_MAX_SAMPLES_ANGLE
public static final int GL_MAX_SAMPLES_ANGLEAccepted by thepname
parameter of GetBooleanv, GetIntegerv, and GetFloatv.- See Also:
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Method Details
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glRenderbufferStorageMultisampleANGLE
public static void glRenderbufferStorageMultisampleANGLE(int target, int samples, int internalformat, int width, int height)
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