Class ANGLEDepthTexture

java.lang.Object
org.lwjgl.opengles.ANGLEDepthTexture

public final class ANGLEDepthTexture extends Object
Native bindings to the ANGLE_depth_texture extension.

This extension defines support for 2D depth and depth-stencil textures in an OpenGL ES implementation.

This extension incorporates the depth texturing functionality of OES_depth_texture and OES_packed_depth_stencil, but does not provide the ability to load existing data via TexImage2D or TexSubImage2D. This extension also allows implementation variability in which components from a sampled depth texture contain the depth data. Depth textures created with this extension only support 1 level.

Requires GLES 2.0.

  • Field Details

    • GL_DEPTH_STENCIL_OES

      public static final int GL_DEPTH_STENCIL_OES
      Accepted by the format parameter of TexImage2D and TexSubImage2D and internalformat parameter of TexImage2D.
      See Also:
    • GL_UNSIGNED_INT_24_8_OES

      public static final int GL_UNSIGNED_INT_24_8_OES
      Accepted by the type parameter of TexImage2D, TexSubImage2D.
      See Also:
    • GL_DEPTH_COMPONENT32_OES

      public static final int GL_DEPTH_COMPONENT32_OES
      Accepted by the internalformat parameter of TexStorage2DEXT.
      See Also:
    • GL_DEPTH24_STENCIL8_OES

      public static final int GL_DEPTH24_STENCIL8_OES
      Accepted by the internalformat parameter of TexStorage2DEXT.
      See Also: