Package org.lwjgl.opengl
Class NVShaderBufferStore
java.lang.Object
org.lwjgl.opengl.NVShaderBufferStore
Native bindings to the NV_shader_buffer_store extension.
This extension builds upon the mechanisms added by the NV_shader_buffer_load extension to allow shaders to perform random-access reads to buffer object memory without using dedicated buffer object binding points. Instead, it allowed an application to make a buffer object resident, query a GPU address (pointer) for the buffer object, and then use that address as a pointer in shader code. This approach allows shaders to access a large number of buffer objects without needing to repeatedly bind buffers to a limited number of fixed-functionality binding points.
Requires OpenGL 3.0
, GLSL 1.30, NV_shader_buffer_load
, NV_gpu_program5 and/or NV_gpu_shader5
.
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
Accepted by thebarriers
parameter of MemoryBarrierNV. -
Method Summary
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Field Details
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GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
public static final int GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NVAccepted by thebarriers
parameter of MemoryBarrierNV.- See Also:
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