Class ARBSeparateShaderObjects

java.lang.Object
org.lwjgl.opengl.ARBSeparateShaderObjects

public class ARBSeparateShaderObjects extends Object
Native bindings to the ARB_separate_shader_objects extension.

Conventional GLSL requires multiple shader stages (vertex, fragment, geometry, tessellation control, and tessellation evaluation) to be linked into a single monolithic program object to specify a GLSL shader for each stage.

While GLSL's monolithic approach has some advantages for optimizing shaders as a unit that span multiple stages, all existing GPU hardware supports the more flexible mix-and-match approach.

Shaders written for HLSL9, Cg, the prior OpenGL assembly program extensions, and game console favor a more flexible "mix-and-match" approach to specifying shaders independently for these different shader stages. Many developers build their shader content around the mix-and-match approach where they can use a single vertex shader with multiple fragment shaders (or vice versa).

This extension adopts a "mix-and-match" shader stage model for GLSL allowing multiple different GLSL program objects to be bound at once each to an individual rendering pipeline stage independently of other stage bindings. This allows program objects to contain only the shader stages that best suit the applications needs.

This extension introduces the program pipeline object that serves as a container for the program bound to any particular rendering stage. It can be bound, unbound, and rebound to simply save and restore the complete shader stage to program object bindings. Like framebuffer and vertex array objects, program pipeline objects are "container" objects that are not shared between contexts.

To bind a program object to a specific shader stage or set of stages, UseProgramStages is used. The VERTEX_SHADER_BIT, GEOMETRY_SHADER_BIT, FRAGMENT_SHADER_BIT, TESS_CONTROL_SHADER_BIT, and TESS_EVALUATION_SHADER_BIT tokens refer to the conventional vertex, geometry, fragment, tessellation control and tessellation evaluation stages respectively. ActiveShaderProgram specifies the program that Uniform* commands will update.

While ActiveShaderProgram allows the use of conventional Uniform* commands to update uniform variable values for separable program objects, this extension provides a preferrable interface in a set of ProgramUniform* commands that update the same uniform variables but take a parameter indicating the program object to be updated, rather than updating the currently active program object. These commands mirror those introduced in EXT_direct_state_access.

While ActiveShaderProgram provides a selector for setting and querying uniform values of a program object, the glProgramUniform* commands provide a selector-free way to modify uniforms of a GLSL program object without an explicit bind. This selector-free model reduces API overhead and provides a cleaner interface for applications.

Separate linking creates the possibility that certain output varyings of a shader may go unread by the subsequent shader inputting varyings. In this case, the output varyings are simply ignored. It is also possible input varyings from a shader may not be written as output varyings of a preceding shader. In this case, the unwritten input varying values are undefined.

This extension builds on the proof-of-concept provided by EXT_separate_shader_objects which demonstrated that separate shader objects can work for GLSL. EXT_separate_shader_objects was a response to repeated requests for this functionality from 3D developers.

This ARB version addresses several "loose ends" in the prior EXT extension. In particular, it allows user-defined varyings with explicitly defined locations or implicitly assigned locations.

This ARB extension extends the GLSL language's use of layout qualifiers to provide cross-stage interfacing.

Requires OpenGL 2.0 or ARB_shader_objects. Promoted to core in OpenGL 4.1.

  • Field Details

    • GL_VERTEX_SHADER_BIT

      public static final int GL_VERTEX_SHADER_BIT
      Accepted by stages parameter to UseProgramStages.
      See Also:
    • GL_FRAGMENT_SHADER_BIT

      public static final int GL_FRAGMENT_SHADER_BIT
      Accepted by stages parameter to UseProgramStages.
      See Also:
    • GL_GEOMETRY_SHADER_BIT

      public static final int GL_GEOMETRY_SHADER_BIT
      Accepted by stages parameter to UseProgramStages.
      See Also:
    • GL_TESS_CONTROL_SHADER_BIT

      public static final int GL_TESS_CONTROL_SHADER_BIT
      Accepted by stages parameter to UseProgramStages.
      See Also:
    • GL_TESS_EVALUATION_SHADER_BIT

      public static final int GL_TESS_EVALUATION_SHADER_BIT
      Accepted by stages parameter to UseProgramStages.
      See Also:
    • GL_ALL_SHADER_BITS

      public static final int GL_ALL_SHADER_BITS
      Accepted by stages parameter to UseProgramStages.
      See Also:
    • GL_PROGRAM_SEPARABLE

      public static final int GL_PROGRAM_SEPARABLE
      Accepted by the pname parameter of ProgramParameteri and GetProgramiv.
      See Also:
    • GL_ACTIVE_PROGRAM

      public static final int GL_ACTIVE_PROGRAM
      Accepted by type parameter to GetProgramPipelineiv.
      See Also:
    • GL_PROGRAM_PIPELINE_BINDING

      public static final int GL_PROGRAM_PIPELINE_BINDING
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.
      See Also:
  • Method Details

    • glUseProgramStages

      public static void glUseProgramStages(int pipeline, int stages, int program)
      Binds stages of a program object to a program pipeline.
      Parameters:
      pipeline - the program pipeline object to which to bind stages from program
      stages - a set of program stages to bind to the program pipeline object
      program - the program object containing the shader executables to use in pipeline
    • glActiveShaderProgram

      public static void glActiveShaderProgram(int pipeline, int program)
      Sets the active program object for a program pipeline object.
      Parameters:
      pipeline - the program pipeline object to set the active program object for
      program - the program object to set as the active program pipeline object pipeline
    • nglCreateShaderProgramv

      public static int nglCreateShaderProgramv(int type, int count, long strings)
      Unsafe version of: CreateShaderProgramv
      Parameters:
      count - the number of source code strings in the array strings
    • glCreateShaderProgramv

      public static int glCreateShaderProgramv(int type, PointerBuffer strings)
      Creates a stand-alone program from an array of null-terminated source code strings.

      glCreateShaderProgram is equivalent (assuming no errors are generated) to:

      
       const GLuint shader = glCreateShader(type);
       if (shader) {
           glShaderSource(shader, count, strings, NULL);
           glCompileShader(shader);
           const GLuint program = glCreateProgram();
           if (program) {
               GLint compiled = GL_FALSE;
               glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
               glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
               if (compiled) {
                   glAttachShader(program, shader);
                   glLinkProgram(program);
                   glDetachShader(program, shader);
               }
               // append-shader-info-log-to-program-info-log
           }
           glDeleteShader(shader);
           return program;
       } else {
           return 0;
       }

      The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE.

      Parameters:
      type - the type of shader to create
      strings - an array of pointers to source code strings from which to create the program object
    • glCreateShaderProgramv

      public static int glCreateShaderProgramv(int type, CharSequence... strings)
      Creates a stand-alone program from an array of null-terminated source code strings.

      glCreateShaderProgram is equivalent (assuming no errors are generated) to:

      
       const GLuint shader = glCreateShader(type);
       if (shader) {
           glShaderSource(shader, count, strings, NULL);
           glCompileShader(shader);
           const GLuint program = glCreateProgram();
           if (program) {
               GLint compiled = GL_FALSE;
               glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
               glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
               if (compiled) {
                   glAttachShader(program, shader);
                   glLinkProgram(program);
                   glDetachShader(program, shader);
               }
               // append-shader-info-log-to-program-info-log
           }
           glDeleteShader(shader);
           return program;
       } else {
           return 0;
       }

      The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE.

      Parameters:
      type - the type of shader to create
      strings - an array of pointers to source code strings from which to create the program object
    • glCreateShaderProgramv

      public static int glCreateShaderProgramv(int type, CharSequence string)
      Creates a stand-alone program from an array of null-terminated source code strings.

      glCreateShaderProgram is equivalent (assuming no errors are generated) to:

      
       const GLuint shader = glCreateShader(type);
       if (shader) {
           glShaderSource(shader, count, strings, NULL);
           glCompileShader(shader);
           const GLuint program = glCreateProgram();
           if (program) {
               GLint compiled = GL_FALSE;
               glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
               glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
               if (compiled) {
                   glAttachShader(program, shader);
                   glLinkProgram(program);
                   glDetachShader(program, shader);
               }
               // append-shader-info-log-to-program-info-log
           }
           glDeleteShader(shader);
           return program;
       } else {
           return 0;
       }

      The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE.

      Parameters:
      type - the type of shader to create
    • glBindProgramPipeline

      public static void glBindProgramPipeline(int pipeline)
      Binds a program pipeline to the current context.
      Parameters:
      pipeline - the name of the pipeline object to bind to the context
    • nglDeleteProgramPipelines

      public static void nglDeleteProgramPipelines(int n, long pipelines)
      Unsafe version of: DeleteProgramPipelines
      Parameters:
      n - the number of program pipeline objects to delete
    • glDeleteProgramPipelines

      public static void glDeleteProgramPipelines(IntBuffer pipelines)
      Deletes program pipeline objects.
      Parameters:
      pipelines - an array of names of program pipeline objects to delete
    • glDeleteProgramPipelines

      public static void glDeleteProgramPipelines(int pipeline)
      Deletes program pipeline objects.
    • nglGenProgramPipelines

      public static void nglGenProgramPipelines(int n, long pipelines)
      Unsafe version of: GenProgramPipelines
      Parameters:
      n - the number of program pipeline object names to reserve
    • glGenProgramPipelines

      public static void glGenProgramPipelines(IntBuffer pipelines)
      Reserves program pipeline object names.
      Parameters:
      pipelines - an array of into which the reserved names will be written
    • glGenProgramPipelines

      public static int glGenProgramPipelines()
      Reserves program pipeline object names.
    • glIsProgramPipeline

      public static boolean glIsProgramPipeline(int pipeline)
      Determines if a name corresponds to a program pipeline object.
      Parameters:
      pipeline - a value that may be the name of a program pipeline object
    • glProgramParameteri

      public static void glProgramParameteri(int program, int pname, int value)
      Specifies the integer value of a program object parameter.
      Parameters:
      program - the name of a program object whose parameter to modify
      pname - the name of the parameter to modify. One of:
      PROGRAM_BINARY_RETRIEVABLE_HINTPROGRAM_SEPARABLE
      value - the new value of the parameter specified by pname for program
    • nglGetProgramPipelineiv

      public static void nglGetProgramPipelineiv(int pipeline, int pname, long params)
      Unsafe version of: GetProgramPipelineiv
    • glGetProgramPipelineiv

      public static void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params)
      Retrieves properties of a program pipeline object.
      Parameters:
      pipeline - the name of a program pipeline object whose parameter retrieve
      pname - the name of the parameter to retrieve. One of:
      ACTIVE_PROGRAMINFO_LOG_LENGTHVERTEX_SHADERFRAGMENT_SHADERGEOMETRY_SHADER
      TESS_CONTROL_SHADERTESS_EVALUATION_SHADER
      params - a variable into which will be written the value or values of pname for pipeline
    • glGetProgramPipelinei

      public static int glGetProgramPipelinei(int pipeline, int pname)
      Retrieves properties of a program pipeline object.
      Parameters:
      pipeline - the name of a program pipeline object whose parameter retrieve
      pname - the name of the parameter to retrieve. One of:
      ACTIVE_PROGRAMINFO_LOG_LENGTHVERTEX_SHADERFRAGMENT_SHADERGEOMETRY_SHADER
      TESS_CONTROL_SHADERTESS_EVALUATION_SHADER
    • glProgramUniform1i

      public static void glProgramUniform1i(int program, int location, int x)
      Specifies the value of an int uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
    • glProgramUniform2i

      public static void glProgramUniform2i(int program, int location, int x, int y)
      Specifies the value of an ivec2 uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
      y - the uniform y value
    • glProgramUniform3i

      public static void glProgramUniform3i(int program, int location, int x, int y, int z)
      Specifies the value of an ivec3 uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
      y - the uniform y value
      z - the uniform z value
    • glProgramUniform4i

      public static void glProgramUniform4i(int program, int location, int x, int y, int z, int w)
      Specifies the value of an ivec4 uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
      y - the uniform y value
      z - the uniform z value
      w - the uniform w value
    • glProgramUniform1ui

      public static void glProgramUniform1ui(int program, int location, int x)
      Specifies the value of a uint uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
    • glProgramUniform2ui

      public static void glProgramUniform2ui(int program, int location, int x, int y)
      Specifies the value of a uvec2 uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
      y - the uniform y value
    • glProgramUniform3ui

      public static void glProgramUniform3ui(int program, int location, int x, int y, int z)
      Specifies the value of a uvec3 uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
      y - the uniform y value
      z - the uniform z value
    • glProgramUniform4ui

      public static void glProgramUniform4ui(int program, int location, int x, int y, int z, int w)
      Specifies the value of a uvec4 uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
      y - the uniform y value
      z - the uniform z value
      w - the uniform w value
    • glProgramUniform1f

      public static void glProgramUniform1f(int program, int location, float x)
      Specifies the value of a float uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
    • glProgramUniform2f

      public static void glProgramUniform2f(int program, int location, float x, float y)
      Specifies the value of a vec2 uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
      y - the uniform y value
    • glProgramUniform3f

      public static void glProgramUniform3f(int program, int location, float x, float y, float z)
      Specifies the value of a vec3 uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
      y - the uniform y value
      z - the uniform z value
    • glProgramUniform4f

      public static void glProgramUniform4f(int program, int location, float x, float y, float z, float w)
      Specifies the value of a vec4 uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
      y - the uniform y value
      z - the uniform z value
      w - the uniform w value
    • glProgramUniform1d

      public static void glProgramUniform1d(int program, int location, double x)
      Specifies the value of a double uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
    • glProgramUniform2d

      public static void glProgramUniform2d(int program, int location, double x, double y)
      Specifies the value of a dvec2 uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
      y - the uniform y value
    • glProgramUniform3d

      public static void glProgramUniform3d(int program, int location, double x, double y, double z)
      Specifies the value of a dvec3 uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
      y - the uniform y value
      z - the uniform z value
    • glProgramUniform4d

      public static void glProgramUniform4d(int program, int location, double x, double y, double z, double w)
      Specifies the value of a dvec4 uniform variable for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      x - the uniform x value
      y - the uniform y value
      z - the uniform z value
      w - the uniform w value
    • nglProgramUniform1iv

      public static void nglProgramUniform1iv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform1iv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform1iv

      public static void glProgramUniform1iv(int program, int location, IntBuffer value)
      Specifies the value of a single float uniform variable or a float uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform2iv

      public static void nglProgramUniform2iv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform2iv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform2iv

      public static void glProgramUniform2iv(int program, int location, IntBuffer value)
      Specifies the value of a single ivec2 uniform variable or an ivec2 uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform3iv

      public static void nglProgramUniform3iv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform3iv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform3iv

      public static void glProgramUniform3iv(int program, int location, IntBuffer value)
      Specifies the value of a single ivec3 uniform variable or an ivec3 uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform4iv

      public static void nglProgramUniform4iv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform4iv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform4iv

      public static void glProgramUniform4iv(int program, int location, IntBuffer value)
      Specifies the value of a single ivec4 uniform variable or an ivec4 uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform1uiv

      public static void nglProgramUniform1uiv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform1uiv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform1uiv

      public static void glProgramUniform1uiv(int program, int location, IntBuffer value)
      Specifies the value of a single uint uniform variable or a uint uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform2uiv

      public static void nglProgramUniform2uiv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform2uiv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform2uiv

      public static void glProgramUniform2uiv(int program, int location, IntBuffer value)
      Specifies the value of a single uvec2 uniform variable or a uvec2 uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform3uiv

      public static void nglProgramUniform3uiv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform3uiv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform3uiv

      public static void glProgramUniform3uiv(int program, int location, IntBuffer value)
      Specifies the value of a single uvec3 uniform variable or a uvec3 uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform4uiv

      public static void nglProgramUniform4uiv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform4uiv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform4uiv

      public static void glProgramUniform4uiv(int program, int location, IntBuffer value)
      Specifies the value of a single uvec4 uniform variable or a uvec4 uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform1fv

      public static void nglProgramUniform1fv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform1fv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform1fv

      public static void glProgramUniform1fv(int program, int location, FloatBuffer value)
      Specifies the value of a single float uniform variable or a float uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform2fv

      public static void nglProgramUniform2fv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform2fv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform2fv

      public static void glProgramUniform2fv(int program, int location, FloatBuffer value)
      Specifies the value of a single vec2 uniform variable or a vec2 uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform3fv

      public static void nglProgramUniform3fv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform3fv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform3fv

      public static void glProgramUniform3fv(int program, int location, FloatBuffer value)
      Specifies the value of a single vec3 uniform variable or a vec3 uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform4fv

      public static void nglProgramUniform4fv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform4fv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform4fv

      public static void glProgramUniform4fv(int program, int location, FloatBuffer value)
      Specifies the value of a single vec4 uniform variable or a vec4 uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform1dv

      public static void nglProgramUniform1dv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform1dv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform1dv

      public static void glProgramUniform1dv(int program, int location, DoubleBuffer value)
      Specifies the value of a single double uniform variable or a double uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform2dv

      public static void nglProgramUniform2dv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform2dv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform2dv

      public static void glProgramUniform2dv(int program, int location, DoubleBuffer value)
      Specifies the value of a single dvec2 uniform variable or a dvec2 uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform3dv

      public static void nglProgramUniform3dv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform3dv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform3dv

      public static void glProgramUniform3dv(int program, int location, DoubleBuffer value)
      Specifies the value of a single dvec3 uniform variable or a dvec3 uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniform4dv

      public static void nglProgramUniform4dv(int program, int location, int count, long value)
      Unsafe version of: ProgramUniform4dv
      Parameters:
      count - the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
    • glProgramUniform4dv

      public static void glProgramUniform4dv(int program, int location, DoubleBuffer value)
      Specifies the value of a single dvec4 uniform variable or a dvec4 uniform variable array for a specified program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      value - an array of count values that will be used to update the specified uniform variable
    • nglProgramUniformMatrix2fv

      public static void nglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix2fv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix2fv

      public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, FloatBuffer value)
      Specifies the value of a single mat2 uniform variable or a mat2 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix3fv

      public static void nglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix3fv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix3fv

      public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, FloatBuffer value)
      Specifies the value of a single mat3 uniform variable or a mat3 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix4fv

      public static void nglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix4fv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix4fv

      public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, FloatBuffer value)
      Specifies the value of a single mat4 uniform variable or a mat4 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix2dv

      public static void nglProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix2dv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix2dv

      public static void glProgramUniformMatrix2dv(int program, int location, boolean transpose, DoubleBuffer value)
      Specifies the value of a single dmat2 uniform variable or a dmat2 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix3dv

      public static void nglProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix3dv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix3dv

      public static void glProgramUniformMatrix3dv(int program, int location, boolean transpose, DoubleBuffer value)
      Specifies the value of a single dmat3 uniform variable or a dmat3 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix4dv

      public static void nglProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix4dv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix4dv

      public static void glProgramUniformMatrix4dv(int program, int location, boolean transpose, DoubleBuffer value)
      Specifies the value of a single dmat4 uniform variable or a dmat4 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix2x3fv

      public static void nglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix2x3fv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix2x3fv

      public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, FloatBuffer value)
      Specifies the value of a single mat2x3 uniform variable or a mat2x3 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix3x2fv

      public static void nglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix3x2fv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix3x2fv

      public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, FloatBuffer value)
      Specifies the value of a single mat3x2 uniform variable or a mat3x2 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix2x4fv

      public static void nglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix2x4fv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix2x4fv

      public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, FloatBuffer value)
      Specifies the value of a single mat2x4 uniform variable or a mat2x4 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix4x2fv

      public static void nglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix4x2fv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix4x2fv

      public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, FloatBuffer value)
      Specifies the value of a single mat4x2 uniform variable or a mat4x2 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix3x4fv

      public static void nglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix3x4fv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix3x4fv

      public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, FloatBuffer value)
      Specifies the value of a single mat3x4 uniform variable or a mat3x4 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix4x3fv

      public static void nglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix4x3fv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix4x3fv

      public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, FloatBuffer value)
      Specifies the value of a single mat4x3 uniform variable or a mat4x3 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix2x3dv

      public static void nglProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix2x3dv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix2x3dv

      public static void glProgramUniformMatrix2x3dv(int program, int location, boolean transpose, DoubleBuffer value)
      Specifies the value of a single dmat2x3 uniform variable or a dmat2x3 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix3x2dv

      public static void nglProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix3x2dv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix3x2dv

      public static void glProgramUniformMatrix3x2dv(int program, int location, boolean transpose, DoubleBuffer value)
      Specifies the value of a single dmat3x2 uniform variable or a dmat3x2 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix2x4dv

      public static void nglProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix2x4dv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix2x4dv

      public static void glProgramUniformMatrix2x4dv(int program, int location, boolean transpose, DoubleBuffer value)
      Specifies the value of a single dmat2x4 uniform variable or a dmat2x4 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix4x2dv

      public static void nglProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix4x2dv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix4x2dv

      public static void glProgramUniformMatrix4x2dv(int program, int location, boolean transpose, DoubleBuffer value)
      Specifies the value of a single dmat4x2 uniform variable or a dmat4x2 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix3x4dv

      public static void nglProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix3x4dv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix3x4dv

      public static void glProgramUniformMatrix3x4dv(int program, int location, boolean transpose, DoubleBuffer value)
      Specifies the value of a single dmat3x4 uniform variable or a dmat3x4 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • nglProgramUniformMatrix4x3dv

      public static void nglProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, long value)
      Unsafe version of: ProgramUniformMatrix4x3dv
      Parameters:
      count - the number of matrices that are to be modified. This should be 1 if the targeted uniform variable is not an array of matrices, and 1 or more if it is an array of matrices.
    • glProgramUniformMatrix4x3dv

      public static void glProgramUniformMatrix4x3dv(int program, int location, boolean transpose, DoubleBuffer value)
      Specifies the value of a single dmat4x3 uniform variable or a dmat4x3 uniform variable array for the current program object.
      Parameters:
      program - the handle of the program containing the uniform variable to be modified
      location - the location of the uniform variable to be modified
      transpose - whether to transpose the matrix as the values are loaded into the uniform variable
      value - an array of count values that will be used to update the specified uniform matrix variable
    • glValidateProgramPipeline

      public static void glValidateProgramPipeline(int pipeline)
      Validates a program pipeline object against current GL state.
      Parameters:
      pipeline - the name of a program pipeline object to validate
    • nglGetProgramPipelineInfoLog

      public static void nglGetProgramPipelineInfoLog(int pipeline, int bufSize, long length, long infoLog)
      Unsafe version of: GetProgramPipelineInfoLog
      Parameters:
      bufSize - the maximum number of characters, including the null terminator, that may be written into infoLog
    • glGetProgramPipelineInfoLog

      public static void glGetProgramPipelineInfoLog(int pipeline, @Nullable IntBuffer length, ByteBuffer infoLog)
      Retrieves the info log string from a program pipeline object.
      Parameters:
      pipeline - the name of a program pipeline object from which to retrieve the info log
      length - a variable into which will be written the number of characters written into infoLog
      infoLog - an array of characters into which will be written the info log for pipeline
    • glGetProgramPipelineInfoLog

      public static String glGetProgramPipelineInfoLog(int pipeline, int bufSize)
      Retrieves the info log string from a program pipeline object.
      Parameters:
      pipeline - the name of a program pipeline object from which to retrieve the info log
      bufSize - the maximum number of characters, including the null terminator, that may be written into infoLog
    • glGetProgramPipelineInfoLog

      public static String glGetProgramPipelineInfoLog(int pipeline)
      Retrieves the info log string from a program pipeline object.
      Parameters:
      pipeline - the name of a program pipeline object from which to retrieve the info log
    • glDeleteProgramPipelines

      public static void glDeleteProgramPipelines(int[] pipelines)
      Array version of: DeleteProgramPipelines
    • glGenProgramPipelines

      public static void glGenProgramPipelines(int[] pipelines)
      Array version of: GenProgramPipelines
    • glGetProgramPipelineiv

      public static void glGetProgramPipelineiv(int pipeline, int pname, int[] params)
      Array version of: GetProgramPipelineiv
    • glProgramUniform1iv

      public static void glProgramUniform1iv(int program, int location, int[] value)
      Array version of: ProgramUniform1iv
    • glProgramUniform2iv

      public static void glProgramUniform2iv(int program, int location, int[] value)
      Array version of: ProgramUniform2iv
    • glProgramUniform3iv

      public static void glProgramUniform3iv(int program, int location, int[] value)
      Array version of: ProgramUniform3iv
    • glProgramUniform4iv

      public static void glProgramUniform4iv(int program, int location, int[] value)
      Array version of: ProgramUniform4iv
    • glProgramUniform1uiv

      public static void glProgramUniform1uiv(int program, int location, int[] value)
      Array version of: ProgramUniform1uiv
    • glProgramUniform2uiv

      public static void glProgramUniform2uiv(int program, int location, int[] value)
      Array version of: ProgramUniform2uiv
    • glProgramUniform3uiv

      public static void glProgramUniform3uiv(int program, int location, int[] value)
      Array version of: ProgramUniform3uiv
    • glProgramUniform4uiv

      public static void glProgramUniform4uiv(int program, int location, int[] value)
      Array version of: ProgramUniform4uiv
    • glProgramUniform1fv

      public static void glProgramUniform1fv(int program, int location, float[] value)
      Array version of: ProgramUniform1fv
    • glProgramUniform2fv

      public static void glProgramUniform2fv(int program, int location, float[] value)
      Array version of: ProgramUniform2fv
    • glProgramUniform3fv

      public static void glProgramUniform3fv(int program, int location, float[] value)
      Array version of: ProgramUniform3fv
    • glProgramUniform4fv

      public static void glProgramUniform4fv(int program, int location, float[] value)
      Array version of: ProgramUniform4fv
    • glProgramUniform1dv

      public static void glProgramUniform1dv(int program, int location, double[] value)
      Array version of: ProgramUniform1dv
    • glProgramUniform2dv

      public static void glProgramUniform2dv(int program, int location, double[] value)
      Array version of: ProgramUniform2dv
    • glProgramUniform3dv

      public static void glProgramUniform3dv(int program, int location, double[] value)
      Array version of: ProgramUniform3dv
    • glProgramUniform4dv

      public static void glProgramUniform4dv(int program, int location, double[] value)
      Array version of: ProgramUniform4dv
    • glProgramUniformMatrix2fv

      public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, float[] value)
      Array version of: ProgramUniformMatrix2fv
    • glProgramUniformMatrix3fv

      public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, float[] value)
      Array version of: ProgramUniformMatrix3fv
    • glProgramUniformMatrix4fv

      public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, float[] value)
      Array version of: ProgramUniformMatrix4fv
    • glProgramUniformMatrix2dv

      public static void glProgramUniformMatrix2dv(int program, int location, boolean transpose, double[] value)
      Array version of: ProgramUniformMatrix2dv
    • glProgramUniformMatrix3dv

      public static void glProgramUniformMatrix3dv(int program, int location, boolean transpose, double[] value)
      Array version of: ProgramUniformMatrix3dv
    • glProgramUniformMatrix4dv

      public static void glProgramUniformMatrix4dv(int program, int location, boolean transpose, double[] value)
      Array version of: ProgramUniformMatrix4dv
    • glProgramUniformMatrix2x3fv

      public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, float[] value)
      Array version of: ProgramUniformMatrix2x3fv
    • glProgramUniformMatrix3x2fv

      public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, float[] value)
      Array version of: ProgramUniformMatrix3x2fv
    • glProgramUniformMatrix2x4fv

      public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, float[] value)
      Array version of: ProgramUniformMatrix2x4fv
    • glProgramUniformMatrix4x2fv

      public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, float[] value)
      Array version of: ProgramUniformMatrix4x2fv
    • glProgramUniformMatrix3x4fv

      public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, float[] value)
      Array version of: ProgramUniformMatrix3x4fv
    • glProgramUniformMatrix4x3fv

      public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, float[] value)
      Array version of: ProgramUniformMatrix4x3fv
    • glProgramUniformMatrix2x3dv

      public static void glProgramUniformMatrix2x3dv(int program, int location, boolean transpose, double[] value)
      Array version of: ProgramUniformMatrix2x3dv
    • glProgramUniformMatrix3x2dv

      public static void glProgramUniformMatrix3x2dv(int program, int location, boolean transpose, double[] value)
      Array version of: ProgramUniformMatrix3x2dv
    • glProgramUniformMatrix2x4dv

      public static void glProgramUniformMatrix2x4dv(int program, int location, boolean transpose, double[] value)
      Array version of: ProgramUniformMatrix2x4dv
    • glProgramUniformMatrix4x2dv

      public static void glProgramUniformMatrix4x2dv(int program, int location, boolean transpose, double[] value)
      Array version of: ProgramUniformMatrix4x2dv
    • glProgramUniformMatrix3x4dv

      public static void glProgramUniformMatrix3x4dv(int program, int location, boolean transpose, double[] value)
      Array version of: ProgramUniformMatrix3x4dv
    • glProgramUniformMatrix4x3dv

      public static void glProgramUniformMatrix4x3dv(int program, int location, boolean transpose, double[] value)
      Array version of: ProgramUniformMatrix4x3dv
    • glGetProgramPipelineInfoLog

      public static void glGetProgramPipelineInfoLog(int pipeline, @Nullable int[] length, ByteBuffer infoLog)
      Array version of: GetProgramPipelineInfoLog