Package org.lwjgl.egl
Class ANGLEDeviceD3D
java.lang.Object
org.lwjgl.egl.ANGLEDeviceD3D
Native bindings to the ANGLE_device_d3d extension.
ANGLE has the ability to run GPU commands on a native D3D device. This extension defines a mapping from an EGL device to a D3D device, after it's queried from an EGL display.
Requires EXT_device_query
.
-
Field Summary
Modifier and TypeFieldDescriptionstatic final int
static final int
-
Method Summary
-
Field Details
-
EGL_D3D9_DEVICE_ANGLE
public static final int EGL_D3D9_DEVICE_ANGLE- See Also:
-
EGL_D3D11_DEVICE_ANGLE
public static final int EGL_D3D11_DEVICE_ANGLE- See Also:
-