Package org.lwjgl.egl

Class ANGLEDeviceD3D

java.lang.Object
org.lwjgl.egl.ANGLEDeviceD3D

public final class ANGLEDeviceD3D extends Object
Native bindings to the ANGLE_device_d3d extension.

ANGLE has the ability to run GPU commands on a native D3D device. This extension defines a mapping from an EGL device to a D3D device, after it's queried from an EGL display.

Requires EXT_device_query.

  • Field Details